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[Ressources] SFX replacer and my scripting experimentation


Guest Jezzy

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Posted

Hi!

 

I'm not real good with the GECK or at animating stuff with 3D Max, however i'm not too shabby using sound and music editing software. So here a little contribution i wish to submit to the Sexout community : some wet and squishy SFX replacer I recorded and mix for Sexout. They sound more natural and less loud.

 

Here's a little hint about this SFX source ^.^

 

f93380a4e870ca000eda47a65dadcae55894747b

 

Edit : oops?! fixed path in archive... sorry lol

 

Edit : removed the unnecessary dependencies

 

New version.

 

Currently only female character is supported. I need more sfx assets

 

Please use FOMM and a backup your save first. This version should be compatible with the lastest SOLust :)

 

- Added Male SFX during intercourse

- Added Female SFX during BJ and intercourse

- Added Female SFX during non con. intercourse

- Added a few DDS for the SexoutLust Perks

- Added empty SFX to replace the Sexouts one so say yes to overrite

- Turn off using in game voice in SexoutNG MCM menu

JezzySexoutLust.7z

Posted

I glanced in the Sexout fx folder (without actually throwing them onto a playlist  O.o).  Mild moans 1-5 = consensual female moaning?  Related question:  I know there's an MCM Sexout option for "use in game voices" and then there's also the sound replacer mod.  Are there actually sounds of men that I'm missing or somehow haven't triggered?

 

Also:  Damn you, Jezzy, for making me want macaroni and cheese!

Posted
Well, i have my very own alternate version of Sexout Lust which does a lot of funny shit such as triggering sfx when your character is about to cum, when she/he cum, etc. It replace the mild moans and which also add some male sfx but im not quite sure about how to package it and i might need some help. Also my scripts are reaaaaaaal dirty (i'm no programmer) and its based on a old lust version (6.0 i think) and some of the dependencies might be P.I.T.A. for some folks since it need A.R.T. to work for some reason i cannot remember why, but i like my game rude, unforgiven, savage and hardcore. That might explain. Oh yeah and it have some male SFX too!

 

Soooooo... here all of my files (see first OT, the 10+ Mb file). You can just open the archive get the files in \Data\Sound\fx\Jezzy and replace the files you want in your Sexout FX directory (\Data\Sound\fx\Sexout). Please, just remember to backup your old files first ;). The zip file i have included in this message also include my version of S.O. Lust that i was using when I was trying to learn how to program mods for FONV. You may try to figure what the hell I was doing (caution, you might lose your mind with my uber coding skills lol). Hummm... yeah, also if you want to use this script, remove (hint : backup first) all the FX  in \Data\Sound\fx\Sexout\ns1\normal. This script use her own SFX ressources.

 

Please remember that i am very novice in scripting, don't burn me in flame, i know i'm pretty lame already in programming lol

 

Good luck with that and cheers ^.^

 

b7e.jpg

  • 2 weeks later...
Posted

Putting this here for an FYI/PSA for TTW:  I wasn't getting male sounds because it was a male FO3 character and the voice types are renamed to distinguish FO3 NPCs from NV NPCs.  I've pestered T to get his ideas for a fix (which is simple except for figuring out which sounds to use).

  • 1 month later...
Posted

I'm pretty new using sexout, and I havent reached any sex scene yet (using sexoutDRL), but I'll have this in mind as It sounds pretty interesting (no pun intended), I'll give feedback when I can.

 

TY!

Posted

Putting this here for an FYI/PSA for TTW:  I wasn't getting male sounds because it was a male FO3 character and the voice types are renamed to distinguish FO3 NPCs from NV NPCs.  I've pestered T to get his ideas for a fix (which is simple except for figuring out which sounds to use).

 

I've got solid tons of voice assets that I will package and release, along with TTW voice type folders for compatibility.  They are currently on hold, waiting for NG to introduce variables that it remembers.

 

If I fix it now, I'll just have to do it again when NG has the features.  I simply want to avoid re-writing the sound replacer twice.  Just a heads up, it will come together in good time.

  • 1 month later...
Guest Jezzy
Posted

Just add a new version in OP. Tell me what you think of it :)

Guest Jezzy
Posted

Add a list of features in the OP

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