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Minimap don't work? Solved


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Posted (edited)

For some time now, the Minimap mod extracted from Skyrim LE's greentea has been running on nexus

This mod, due to a plugin for SKSE (DLL), will never work, even if it is advertised as working.

How to do it?

 

I explained the problem to ChatGPT and he pointed out some very valid options, among which I chose this one.

 

Dragon's Eye Minimap

 

install the requirements in this order

 

Install Address Library for SKSE Plugins

Install Local Map Upgrade (LMU) – Mandatory

Install Dragon's Eye Minimap

Install HD Local Map

 

Test into the game ( It also works with a game already started ) . Exit the game

After installation, go to Skyrim data\SKSE\Plugins, and open the DragonsEyeMinimap.ini file with any editor.

 

Make adjustments according to your preferences

 

My setting

 

Spoiler

[Debug]

; Sets the level of detail in the log: 0 = trace, 1 = debug, 2 = info, 3 = warning, 4 = error, 5 = critical error
uLogLevel=2

[Display]

; Horizontal offset of the minimap. Wide-screen users might want to set this negative or greater than 1 (in screen width proportion)
fPositionX=0.90

; Vertical offset of the minimap (in screen height proportion)
fPositionY=0.05

; Scale of the minimap, the greater the value the bigger the minimap
fScale=0.30

; Changes the shape of the minimap: 0 = squared, 1 = round
uShape=1

; Displays the minimap on game start: 0 = hidden, 1 = shown (also auto-saved)
bShowOnGameStart=1

; Control tip strings
sControlHideTip="Hold to control/tap to hide"
sControlMoveTip="Move"
sControlZoomTip="Zoom"

[Controls]
; Rotates the minimap towards where the player is facing: 0 = disabled, 1 = enabled
bFollowPlayerCameraRotation=1

; Time holding the control key to start input controlling the minimap (in seconds)
fHoldDownToControlSecs=0.15

; Delay to hide the minimap controls tip (in seconds)
fDelayToHideControlsSecs=1.0

 

Into the game

 

Spoiler

SkyrimSE2025-08-3013-19-57_327.jpg.a7b7df287b2298812397d7e285467f0e.jpg

 

Settings position

 

fPositionX = The more you raise the value, the more it will move to the right

fPositionY = The more you raise the value, the more it will move downwards

fScale = The higher you raise the value, the bigger the minimap will be.

uShape = 0 square , 1 circle

 

 

My Skyrim is :

 

AE version  1.6.1170.0.8 

SKSE is 2.2.6

Edited by Dorabella
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