Jump to content

Ys Memories of Celceta


Recommended Posts

Posted

CelcetaNudes.png.49d82974822451da26eb42325a106eef.png

 

Sorry about the cross-post, but I put this in another Celceta thread, not realizing the OP had posted in Off-Topic.  Since I don't think anyone will see the post there, I copied it over here.

 

I made a basic* mod for Ys Memories of Celceta (tested with the XSEED Steam release).  Ys Memories of Celceta is a Falcom game, from the same folks who make the amazing Legend of Heroes (Eiyuu Densetsu, aka Trails / Kiseki) games. All the mods are ported from @coomi's mods, huge thank you to coomi!  Also, thank you to the folks at the Kiseki Modding Discord for helping me figure out how to mod this game.

 

CelcetaNudes.7z

 

Unpack the files into the same folder as Ysc_dx11.exe.  It should overwrite two files ({Ys Memories of Celceta}/chr/pc/c002.it3 and c005.it3); I recommend backing up the originals.

 

*This is partial nude mod for Karna and Frieda only.  I did not mod NPCs.

 

Enjoy!

 

My other Ys mods:

  • 8 months later...
Posted (edited)

Can confirm this works on Switch straight up!
 

The only catch is that Frieda appears pretty far into the story. It took me about 9 hours of skipping dialogues just to reach her, lol.
 

For anyone who doesn’t want to grind through the story just to test it on Switch, I’ve included a save file along with the romfs folder path.

All credit goes to the creator @amorrow28 for these awesome mods! Are you planning to add more characters?
 

This is genuinely a good game! I really enjoyed it. Hoping to see more mods in the future! And if there’s a tutorial or guide I could follow to try making my own, please let me know.

Thanks again!

P.S - I accidentally included the translation mod (Since switch only has jap version hence the bigger file size)
YS_Celceta_Mods+Save.rar

2026042723382600-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723442800-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723432600-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723510300-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

Edited by Cutepatatas
Posted
On 4/28/2026 at 12:23 AM, Cutepatatas said:

Can confirm this works on Switch straight up!
 

The only catch is that Frieda appears pretty far into the story. It took me about 9 hours of skipping dialogues just to reach her, lol.
 

For anyone who doesn’t want to grind through the story just to test it on Switch, I’ve included a save file along with the romfs folder path.

All credit goes to the creator @amorrow28 for these awesome mods! Are you planning to add more characters?
 

This is genuinely a good game! I really enjoyed it. Hoping to see more mods in the future! And if there’s a tutorial or guide I could follow to try making my own, please let me know.

Thanks again!

P.S - I accidentally included the translation mod (Since switch only has jap version hence the bigger file size)
YS_Celceta_Mods+Save.rar

2026042723382600-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723442800-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723432600-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg

2026042723510300-DF9FCF1EAF96EFA2535DC08FD496BEA1.jpg


I’m glad you’re enjoying the mod! To answer your question, no, I don’t plan on modding this game further. All my tutorials on how to mod this game are here. This game is running on an old version of an already old engine, and requires mesh segmentation to fit the geometry into the game, there’s a tutorial on how to do that on the tutorial site.

  • 2 weeks later...
Posted
On 4/29/2026 at 4:05 PM, amorrow28 said:


I’m glad you’re enjoying the mod! To answer your question, no, I don’t plan on modding this game further. All my tutorials on how to mod this game are here. This game is running on an old version of an already old engine, and requires mesh segmentation to fit the geometry into the game, there’s a tutorial on how to do that on the tutorial site.

Hey man, did you convert the textures to itp from dds format or itp?

 

I've been trying to use Cradle for some texture replacement and haven't been able to do it from dds so far. png seems to work though.

 

If you used dds, what settings did you use and what format did you get your textures to before using Cradle?

Posted (edited)

I used BC1/BC3, I’m pretty sure.  There are many types of .itp though and you need to match the original type.  Cradle turns .png into type 1, bc1/bc3 .dds into type 2 and bc7 .dds into type 3.  (there are many subtypes but I don't think you need to match the subtype.)

Edited by amorrow28
Posted
23 hours ago, amorrow28 said:

I used BC1/BC3, I’m pretty sure.  There are many types of .itp though and you need to match the original type.  Cradle turns .png into type 1, bc1/bc3 .dds into type 2 and bc7 .dds into type 3.  (there are many subtypes but I don't think you need to match the subtype.)

Hey again,

 

If you remember, could you explain your exact process for creating a texture file, then what settings you used to save it when saving it as a BC3? I'm still having a bit of trouble, though the textures I'm working with seem to not play nice with texconv in the first place, so it may not be all Cradle's fault. I just wanted to see if I've missed something.

 

Feel free to DM if you don't want to post it here.

Posted
2 hours ago, Jinraider said:

Hey again,

 

If you remember, could you explain your exact process for creating a texture file, then what settings you used to save it when saving it as a BC3? I'm still having a bit of trouble, though the textures I'm working with seem to not play nice with texconv in the first place, so it may not be all Cradle's fault. I just wanted to see if I've missed something.

 

Feel free to DM if you don't want to post it here.


I don’t remember doing anything special… I used Paint.NET and saved as BC1 or BC3 with mipmaps, IIRC. This was a long time ago and I made the mod and moved on… my memory is very hazy.

Posted

Well, I just managed to import a texture just by forgoing minimaps (which is what the guide suggests, actually).

I think the minimaps were screwing with the conversion somehow. Ah well, got there in the end.

Posted
11 hours ago, Jinraider said:

Well, I just managed to import a texture just by forgoing minimaps (which is what the guide suggests, actually).

I think the minimaps were screwing with the conversion somehow. Ah well, got there in the end.


Glad you sorted it out! I’ll put a note on the wiki when I have some time.

  • 3 weeks later...
Posted (edited)

FYI This works on the vita 🤣

 

I bought a vita just to test it. lol jk. 

She kinda got oily up close though.

IMG_20260603_212446_372.thumb.jpg.eade7d11fd9afffe037e7dbef06e7244.jpg

IMG_20260603_212459_142.thumb.jpg.9bbdcb082defd00cd5361f971bf26e98.jpg

IMG_20260603_212624_502.thumb.jpg.79cb2ca1a7292123de10c39c5e11df32.jpg

 

Imma try Ys VIII but I gotta figure out how to extract/repack .xai file this time. Falcom sure like to make it harder lol.

 

I barely have any time though I'm just glad they didn't pack celceta like how they did ys 8 and 9. I'll try next month.

IMG_20260603_214501_645.thumb.jpg.f07c139e943c4a77641887be5338f65c.jpg

IMG_20260603_214430_074.thumb.jpg.828ccf805a4d207b5f3207c6f92086f2.jpg

 

 

Edited by Cutepatatas

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...