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RaddusX's Demons


Currently adds 2 Xenotypes (Succubus & Incubus) with custom sounds and abilities.

 

Additional Screenshots

Note that the germline genes aren't added by the xenotype. The ones in the screenshots are whatever germline genes that pawn had at the time.


Overview/Features

  • 2 Xenotypes (Incubus & Succubus)
  • Custom abilities (Polymorph for both, and Draining Kiss for Succubi). See their dedicated sections below for more details!
  • Draining Kiss ability has the chance to turn the target into a Sanguophage!
  • Custom genes (some courtesy of other mods - credits below!)
  • No hemogenic genes! (you may or may not like that, but I didn't want these xenotypes to depend on hemogenic genes. However, if you want your
    Succubi to use hemogenic genes I recommend the great ReSplice: Charmweavers mod!)
  • Custom sounds (so far ability sounds + succubus sounds)



Requirements



Installation
This is only for people unfamiliar with RimWorld mod installation, or as a reminder:

Add to your RimWorld\Mods folder so it should look like this: RimWorld\Mods\raddusx-demons
(note the RimWorld folder is the one that contains the .exe)

Inside the raddusx-demons folder, you should see the folders About, Defs, etc. There shouldn't be a raddusx-demons folder inside this folder.

Recommended
Mods I recommend using alongside this mod, or if you want them to appear as they do in the screenshot(s):



Succubus & Incubus - Shared Genes

  • Archite (Ageless, Archite metabolism, Non-senescent, Perfect immunity, Scarless, Natural psylink)
  • Normal (Superfast wound healing, Psy-sensitive, Very unhappy, Maniac, Cold super-tolerant, Heat super-tolerant, Extremely aggressive,
    Very attractive, Strong stomach, Dark vision, Wings, Spiked tail, Claws, Red eyes)
  • "Very unhappy" gene was added for metabolic cost but is also intended to express the difficulty of managing these xenotypes, rather
    than them being "unhappy". They rather like what they do in fact! I may replace this with a custom gene in the future.



Succubus Only Genes

  • Succubi are meant to be weaker than Incubi overall, but they do have the Draining Kiss ability, and are more socially adept than Incubi. (or
    rather, they prefer getting what they want without having to resort to violence). And of course, access to psy powers, but Incubi have those too.
  • Succubus (human-form or demon-form), Mini-horns (varied), Awful mining, Great social, Thin or Standard body



Incubus Only Genes

  • Incubi are meant to be stronger than Succubi, but they are less socially adept than Succubi. (or rather, they prefer using brute force
    to get what they want)
  • In my colony I use Incubi as frontline soldiers and equip Succubi with crossbows or whips, but Succubi can still hold their own,
    especially since they have access to psy powers as well.
  • Incubus (human-form or demon-form), Horns (varied), Strong melee, Strong social, Standard or Hulk body



Polymorph Ability (Both Xenotypes)

  • Both xenotypes can polymorph into a human-looking pawn, meaning their horns, red eyes, red skin color, wings, and tail are disabled.
    Also, their horns don't change when polymorphing back and forth!
  • When in their human form, they suffer no social penalties (-60 in demon form, if they have line of sight), but will lose the benefits of
    their wings and tail, for example. Their hunger rate will also slightly increase in this form.
  • When in their demon form, they suffer no penalties except a -60 social penalty (if they have line of sight). I chose -60 for now as they
    are meant to be very beautiful but most people would still be struck by their appearance and see them as a threat. They would look like impids to most people, except with wings and tails. This will likely be expanded on in the future.
  • The social penalty doesn't apply if both pawns are Succubi or Incubi.
  • Psyfocus Cost: 1%
  • Heat gain: 1
  • Cooldown: 1 second



Draining Kiss Ability (Succubi)

  • This signature ability of the Succubi can drain their target of all their psyessence (your psyfocus will be refilled), killing the target in
    the process.
  • Success chance is based on the caster and target's melee skills (melee skill XP is also used in the calculation). Max chance: 95%, Min
    chance: 5%
  • It doesn't work on Succubi, Incubi, or Sanguophages (or any pawn with the Hemogenic gene)
  • There is a small chance when draining the target that they will be transformed into a Sanguophage, instead of dying, and put into a
    Xenogermination coma (2 days). I plan on expanding on this in the future such as adding either a positive or negative opinion when they wake up, depending on certain conditions.
  • If it fails, the target will go berserk and attack you. They will also have a -100 opinion towards you. You will also be weakened for 3
    days.
  • Psyfocus Cost: 50% (subject to change. I did have it set to 90% recently)
  • Heat gain: 30
  • Cooldown: 3 days



Meditation Focuses

  • Both Incubi, & Succubi (except w/ Draining Kiss ability), can only regain psyfocus through Sex (RJW only - see note below), or by
    meditating on their throne. (However, I thought this would prevent them from meditating anywhere else but they still sometimes meditated in their rooms for example. In 1.5 at least. I think this is vanilla behavior or a bug.)
  • Psyfocus currently isn't gained when using the vanilla Lovin' feature. I plan on adding support for this in the future.



Incompatibilities

  • Humanoid Alien Races (HAR): It's a minor incompatibility I recently noticed. When polymorphing into human form, the red skin color isn't
    removed. I'm surprised this happens as the gene that gives this skin color is actually removed when changing to human form. However, if you're using Biotech, you probably aren't using this mod. I happened to notice it because I was recently trying out a mod that used HAR.



RimJobWorld Compatibility

  • The Sex meditation focus from this mod is used, so that psyfocus can be regained through sex.
  • The Sex need will decrease 100% faster for Incubi & Succubi. It probably sounds faster than it actually is. I recommend checking your
    RJW settings to make sure the Sex need decay rate is set to 100%.



OTYOTY / Zero's Sized Apparel Compatibility

  • I modified the position of the wings and tail specifically for this mod.



License
CC BY-NC-ND 4.0

Planned Features
Please see here

Credits
Please see here


 

Posted (edited)
On 7/26/2025 at 6:57 AM, 竹柏影 said:

I remember we already have incubus and succubus in original RJW?

Yeah I think you're referring to the ones added by Fantasy Races . I think that's the one I used once in the past.

 

From what I remember these are the differences:

 

- Fantasy Races doesn't have Incubi, if I'm not mistaken. Only Succubi.

- Different appearance (wings, tail, etc)

- Different genes

- Fantasy Races doesn't have my custom polymorph and draining kiss abilities.

- Fantasy Races uses a fertilin (hemogen like) resource which is replenished through sex where as mine regains psy focus through sex.

- I'm not sure if Fantasy Races has any sounds for the Succubi. Mine does.

 

You should be able to use both mods without any problems however, and I encourage everyone to try out that mod! :) The more Succubi, the better ;) (right!?)

Edited by RaddusX
Posted
On 7/26/2025 at 7:06 PM, RaddusX said:

 The more Succubi, the better ;) (right!?)

Get drained by a succubus, and you'll pipe down real quick. XD

  • 2 months later...
  • 3 months later...
Posted
On 10/3/2025 at 1:56 AM, the_visit0r said:

I like this, thank you

 

Thank YOU! I liked your comment ages ago btw, just thought I'd say thanks :D

 

Update (24th January 2026):

  • Fixed incompatibilities with Humanoid Alien Races (HAR) & [NL] Facial Animation.
  • Fixed possible issue where polymorphing into demon form doesn't change the pawn's skin color to red (this will only happen for older saves where we were adding/removing this gene in previous versions).

 

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