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Animation: porting motion capture (bvh) to oblivion


kosukosu1

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Posted

This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here:

 

http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph

 

The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful :)

 

Posted

Hah I was able to read the Japanese explanation, and although it's slightly more clear, it didn't help me that much :/ Thanks for that link, though.

 

I tried the motion capture tools blender add-on, and although it seemed promising, it doesn't retarget the animations on to the oblivion skeleton correctly.

 

Here's a blend file (for use in Blender 2.68) with a bvh animation loaded onto an armature, along with the oblivion body. I tried to retarget the bones from the bvh animation onto the oblivion skeleton, but couldn't do it. Feel free to play around with it, if anyone's interested.

 

oblivbvhtest.zip

Posted

This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here:

 

http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph

 

The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful :)

http://www.maikcg.com/oblivion-l.html

skeleton01.png

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