kosukosu1 Posted January 13, 2014 Posted January 13, 2014 This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here: http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful
D_ManXX2 Posted January 13, 2014 Posted January 13, 2014 if you can decipher this in proper English: http://www.loverslab.com/topic/17816-a-method-to-port-a-motion-of-oblivion-in-fallout/ Maybe it can help you, but i never figured out what they where saying since English was not there Native Language. And my dictionary did not compute when i did try to understand what they are saying.
kosukosu1 Posted January 14, 2014 Author Posted January 14, 2014 Hah I was able to read the Japanese explanation, and although it's slightly more clear, it didn't help me that much :/ Thanks for that link, though. I tried the motion capture tools blender add-on, and although it seemed promising, it doesn't retarget the animations on to the oblivion skeleton correctly. Here's a blend file (for use in Blender 2.68) with a bvh animation loaded onto an armature, along with the oblivion body. I tried to retarget the bones from the bvh animation onto the oblivion skeleton, but couldn't do it. Feel free to play around with it, if anyone's interested. oblivbvhtest.zip
TDA Posted January 14, 2014 Posted January 14, 2014 This sounds like a long shot but has anyone done any porting of motion capture files in bvh format to Oblivion lately? I think this has been done in the past, most notably by Umpa and Seph, and there's a tutorial here: http://wiki.tesnexus.com/index.php/Animation_tutorial_by_Seph The sample bvh file is no longer there so it makes it hard to figure out how to get a bvh loaded onto the biped model in 3dsmax. If anyone has this file or knows the steps to do this, i'd be grateful http://www.maikcg.com/oblivion-l.html
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