grindea Posted July 4, 2025 Posted July 4, 2025 i tried reinstalling FNIS, UIExtensions, sexlab tools and everything. but when i hit the button (its "home" for me not H) i just get a cursor and no animations show up. when using Defeat's future (clicking 0) it works but that only shows a couple animations i tried hitting "Home" multipile times then exiting and checking papyrus logs but I have no experience reading them. thanks in advance for your help Papyrus.0.log
traison Posted July 4, 2025 Posted July 4, 2025 Looks like a scripting error: RROR: Cannot call EvaluatePackage() on a None object, aborting function call stack: [POSSMainQst (4D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1567 Find "Patched SE SL TOOLS Updated" and use that instead. If its not available online, I have it archived here. 1
Grey Cloud Posted July 4, 2025 Posted July 4, 2025 Damned if I can find it with the dreaded LL search but here it is from my stash. SL TOOLS Patched SE Updated.zip 1
grindea Posted July 4, 2025 Author Posted July 4, 2025 41 minutes ago, Grey Cloud said: Damned if I can find it with the dreaded LL search but here it is from my stash. SL TOOLS Patched SE Updated.zip 141.32 kB · 2 downloads it worked thanks. but the unlimited animations plugin doesnt work with it so it only shows a few
grindea Posted July 4, 2025 Author Posted July 4, 2025 1 hour ago, traison said: Looks like a scripting error: RROR: Cannot call EvaluatePackage() on a None object, aborting function call stack: [POSSMainQst (4D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1567 Find "Patched SE SL TOOLS Updated" and use that instead. If its not available online, I have it archived here. thank you! it worked
Grey Cloud Posted July 4, 2025 Posted July 4, 2025 24 minutes ago, grindea said: the unlimited animations plugin Can't help with that one as I've used it.
traison Posted July 4, 2025 Posted July 4, 2025 (edited) 16 hours ago, grindea said: ...doesnt work with it so it only shows a few It can only ever show the animations that are assigned to the scene thread. If you want to show more animations, you got 2 options: Alter the filters in the mod that starts the scene to include more animations. Change SL to ignore filters and always add all animations to every thread. Edit: Or, as it turns out, you can call SetAnimations on a running thread to change its animation pool. Edited July 5, 2025 by traison 2
Grey Cloud Posted July 4, 2025 Posted July 4, 2025 (edited) 35 minutes ago, traison said: It can only ever show the animations that are assigned to the scene thread. If you want to show more animations, you got 2 options: Alter the filters in the mod that starts the scene to include more animations. Change SL to ignore filters and always add all animations to every thread. Isn't there something you can do with tags, i.e add tags to animations? Or am I thinking of something else? Edited July 4, 2025 by Grey Cloud 1
traison Posted July 5, 2025 Posted July 5, 2025 (edited) 9 hours ago, Grey Cloud said: Isn't there something you can do with tags, i.e add tags to animations? Sure, if you know the mod is starting the thread by filtering for bj's you can add the bj tag to every animation. There are other ways of filtering too, so it would only work for specific mods. Edit: It could be interesting to see this "unlimited animations plugin" in case there's a 3rd method I haven't discovered yet that doesn't involve stabbing SL. I remember looking into this long ago, and I came to the conclusion that SL needs to be modified. It was on my to-do list for ages to remove animation filtering in a way that still allows it to start the scene with the intended animation(s). The issue never bothered me enough for me to actually do anything about; most likely because almost all the mods I use are my own. Edited July 5, 2025 by traison 1
grindea Posted July 5, 2025 Author Posted July 5, 2025 4 hours ago, traison said: Sure, if you know the mod is starting the thread by filtering for bj's you can add the bj tag to every animation. There are other ways of filtering too, so it would only work for specific mods. Edit: It could be interesting to see this "unlimited animations plugin" in case there's a 3rd method I haven't discovered yet that doesn't involve stabbing SL. I remember looking into this long ago, and I came to the conclusion that SL needs to be modified. It was on my to-do list for ages to remove animation filtering in a way that still allows it to start the scene with the intended animation(s). The issue never bothered me enough for me to actually do anything about; most likely because almost all the mods I use are my own. Sorry for the late response I had gone to sleep Here's the plugin unlimited_animation_list_20230226.7z
traison Posted July 5, 2025 Posted July 5, 2025 Oh, apparently you can call SetAnimations on a running thread. Huh, that's handy and convenient. Thank you 👍 1
traison Posted July 5, 2025 Posted July 5, 2025 (edited) Added a new menu option called "Unlock animations". It should replace the current thread animations with everything compatible with the current actors. Not tested, that's your job/problem @grindea. Edit: Press the "reconfigure" button in it's MCM if you're not starting a new game, otherwise the option won't be there. Patched SE SL TOOLS Updated 2.7z Edited July 5, 2025 by traison 3
belegost Posted July 6, 2025 Posted July 6, 2025 (edited) 7 hours ago, traison said: Added a new menu option called "Unlock animations". It should replace the current thread animations with everything compatible with the current actors. Not tested, that's your job/problem @grindea. Edit: Press the "reconfigure" button in it's MCM if you're not starting a new game, otherwise the option won't be there. Patched SE SL TOOLS Updated 2.7z 22.9 kB · 0 downloads I'm stealing dis. Kiitos. Edited July 6, 2025 by belegost 1
grindea Posted July 6, 2025 Author Posted July 6, 2025 12 hours ago, traison said: Added a new menu option called "Unlock animations". It should replace the current thread animations with everything compatible with the current actors. Not tested, that's your job/problem @grindea. Edit: Press the "reconfigure" button in it's MCM if you're not starting a new game, otherwise the option won't be there. Patched SE SL TOOLS Updated 2.7z 22.9 kB · 1 download absolute legend thank you very much!
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