goofyahhcats Posted January 20 Author Posted January 20 1 hour ago, Chantunn said: No, Kiseki did work. I can do this with other mods by F4de-san too, do you know anything about it? all F4de mod not compatible on new version
Chantunn Posted January 20 Posted January 20 Sorry for asking multiple times. When I try to save my training settings or dress settings, it says the database is locked. What does this mean?
goofyahhcats Posted January 20 Author Posted January 20 1 hour ago, Chantunn said: Sorry for asking multiple times. When I try to save my training settings or dress settings, it says the database is locked. What does this mean? close the game first
Chantunn Posted January 21 Posted January 21 I also have a question. How can I change my uniform or competition wear into a school swimsuit?
goofyahhcats Posted January 21 Author Posted January 21 2 hours ago, Chantunn said: I also have a question. How can I change my uniform or competition wear into a school swimsuit? "Dress Settings" look uniform / dress u want swap change body to 4, sub to 0 and gender to false save all * Don't swap summer uniform, it will softlock cuz no chibi model
pepepepeepepeplalol Posted January 24 Posted January 24 so like... are old mods just dead, like, the ones made by f4de? or is there a way to make those work on the current update
goofyahhcats Posted January 25 Author Posted January 25 5 hours ago, pepepepeepepeplalol said: so like... are old mods just dead, like, the ones made by f4de? or is there a way to make those work on the current update yes after 11/11/25 patch  mesh need rebuild in unity 2022 and update new asset
goofyahhcats Posted January 26 Author Posted January 26 2 hours ago, catgirlNyanza said: how do i fix this? did you installed Global version?
catgirlNyanza Posted January 26 Posted January 26 3 minutes ago, goofyahhcats said: did you installed Global version? yea, it's on steam and running
catgirlNyanza Posted January 26 Posted January 26 18 minutes ago, catgirlNyanza said: yea, it's on steam and running also tried it with umpd_ml_1210 and umpd_ml_129testfix, as well as manually creating a settings.json file and going into the code to manually set the path, and nothing worked
goofyahhcats Posted January 26 Author Posted January 26 3 hours ago, catgirlNyanza said: also tried it with umpd_ml_1210 and umpd_ml_129testfix, as well as manually creating a settings.json file and going into the code to manually set the path, and nothing worked try this 1212 umpd_ml_1212.zip
catgirlNyanza Posted January 26 Posted January 26 4 hours ago, goofyahhcats said: try this 1212 umpd_ml_1212.zip 13.05 kB · 0 downloads ok yea that worked, ty
catgirlNyanza Posted January 26 Posted January 26 how do you even port the mods from before the nov 11 update to after
RallyFan98 Posted January 27 Posted January 27 It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.  Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names: pfb_bdyXXXX_YY mtl_bdyXXXX_YY tex_bdyXXXX_YY_base_wet tex_bdyXXXX_YY_ctrl_wet tex_bdyXXXX_YY_diff_wet tex_bdyXXXX_YY_shad_c_wet XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)  Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.  As a rule of thumb, I seem to recall that usually: -the largest file is the mtl file -the smallest file is the pfb file -ctrl_wet, diff_wet, and shad_c_wet are all the same size This is just what I observed to be generally true. I still recommend checking yourself  Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this  But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part). 1
goofyahhcats Posted January 28 Author Posted January 28 6 hours ago, RallyFan98 said: It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.  Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names: pfb_bdyXXXX_YY mtl_bdyXXXX_YY tex_bdyXXXX_YY_base_wet tex_bdyXXXX_YY_ctrl_wet tex_bdyXXXX_YY_diff_wet tex_bdyXXXX_YY_shad_c_wet XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)  Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.  As a rule of thumb, I seem to recall that usually: -the largest file is the mtl file -the smallest file is the pfb file -ctrl_wet, diff_wet, and shad_c_wet are all the same size This is just what I observed to be generally true. I still recommend checking yourself  Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this  But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part). thank you will be implemented soon 1
goofyahhcats Posted January 28 Author Posted January 28 (edited) 7 hours ago, RallyFan98 said: It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.  Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names: pfb_bdyXXXX_YY mtl_bdyXXXX_YY tex_bdyXXXX_YY_base_wet tex_bdyXXXX_YY_ctrl_wet tex_bdyXXXX_YY_diff_wet tex_bdyXXXX_YY_shad_c_wet XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)  Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.  As a rule of thumb, I seem to recall that usually: -the largest file is the mtl file -the smallest file is the pfb file -ctrl_wet, diff_wet, and shad_c_wet are all the same size This is just what I observed to be generally true. I still recommend checking yourself  Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this  But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part). modloader update added "Backward Compatible" check list Edited January 28 by goofyahhcats 3
goofyahhcats Posted January 28 Author Posted January 28 (edited) tested old RanKaeder mod with Backward Compatible in Steam EN *not trusted all mod work i adding strict to allow partial load Edited January 28 by goofyahhcats 4
catgirlNyanza Posted January 29 Posted January 29 whats training 36 in training settings is it just unused
Cam169 Posted January 31 Posted January 31 On 1/29/2026 at 1:27 PM, catgirlNyanza said: whats training 36 in training settings is it just unused My first thought is that it's trackwear with the numbered square on it that is used when you do a non-G1 race with it enabled in the settings.
imadeanaccountformodsxD Posted February 1 Posted February 1 On 8/28/2025 at 12:13 AM, goofyahhcats said: Bare Nude ported to uniform & swimsuit IF YOU WANT USE TO ALL CHARA  IN CHARA SETTINGS SET HEIGHT 2, SHAPE 0, SKIN -1, BUST 3 APPLY & SAVE ALL be careful that skin 2 & 3 don't have texture  IN TRAINING SETTINGS CHANGE COSTUME TO SCHOOL SWIMSUIT  used F4de gold ship base UPDATE : ADDED SKIN 1 BUT PLEASE DELETE DATABASE AND SETTINGS AGAIN   barenudcmn2.zip 12.24 MB · 1,249 downloads How do you get this to work? (I play on Steam in US) I genuinely have no idea and I have zero knowledge of mods. I've downloaded the UM:PD Mod Loader, downloaded this mod and I compressed the files and extracted them, they showed up in the UM:PD Mod Loader but I can't asset the mods. UmaDecryptor is not opening up for me at all, I've only just started playing the game, I'm not sure if I need to obtain swimsuits in the game for them to work? Also where do you find the "chara settings" and "training settings"? If they're in UmaDecryptor, that makes so much sense.  I would really like to use this nude mod, can anybody summary the process of adding this mod and making it all work please? 1
imadeanaccountformodsxD Posted February 1 Posted February 1 8 hours ago, imadeanaccountformodsxD said: How do you get this to work? (I play on Steam in US) I genuinely have no idea and I have zero knowledge of mods. I've downloaded the UM:PD Mod Loader, downloaded this mod and I compressed the files and extracted them, they showed up in the UM:PD Mod Loader but I can't asset the mods. UmaDecryptor is not opening up for me at all, I've only just started playing the game, I'm not sure if I need to obtain swimsuits in the game for them to work? Also where do you find the "chara settings" and "training settings"? If they're in UmaDecryptor, that makes so much sense. Â I would really like to use this nude mod, can anybody summary the process of adding this mod and making it all work please? All good, I figured it out. Everything is working now
MaauPuvlo Posted February 2 Posted February 2 5 hours ago, imadeanaccountformodsxD said: All good, I figured it out. Everything is working now How did you get the mod to work?
einnarr Posted February 2 Posted February 2 On 1/19/2026 at 3:33 PM, goofyahhcats said: quick made that i bored credit to @F4defor gorushi base cuz she share same body kiseki.zip 6.1 MB · 8 downloads I want to base it on the main body of Ranko.love_Mod, but I don't know the file structure. For example, I want to combine this costume, but is it easier to base it on F4de?
goofyahhcats Posted February 2 Author Posted February 2 (edited) 1 hour ago, einnarr said: I want to base it on the main body of Ranko.love_Mod, but I don't know the file structure. For example, I want to combine this costume, but is it easier to base it on F4de? F4de only replace mesh if you mean convert ranko love assetbundle to original asset then you need edit mesh like mix vertex weight & rename group ranko love mod are broken on wet & dirt texture, i don't recommend adding object Edited February 2 by goofyahhcats
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