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Umamusume: Pretty Derby (Steam)


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Posted
1 hour ago, Chantunn said:

No, Kiseki did work.
I can do this with other mods by F4de-san too, do you know anything about it?

all F4de mod not compatible on new version

Posted

Sorry for asking multiple times. 
When I try to save my training settings or dress settings, it says the database is locked. What does this mean?

Posted
1 hour ago, Chantunn said:

Sorry for asking multiple times. 
When I try to save my training settings or dress settings, it says the database is locked. What does this mean?

close the game first

Posted
2 hours ago, Chantunn said:

I also have a question. How can I change my uniform or competition wear into a school swimsuit?

"Dress Settings"
look uniform / dress u want swap
change body to 4, sub to 0 and gender to false
save all
* Don't swap summer uniform, it will softlock cuz no chibi model

Posted
5 hours ago, pepepepeepepeplalol said:

so like... are old mods just dead, like, the ones made by f4de? or is there a way to make those work on the current update

yes after 11/11/25 patch

 

mesh need rebuild in unity 2022 and update new asset

Posted
18 minutes ago, catgirlNyanza said:

yea, it's on steam and running

also tried it with umpd_ml_1210 and umpd_ml_129testfix, as well as manually creating a settings.json file and going into the code to manually set the path, and nothing worked

Posted
3 hours ago, catgirlNyanza said:

also tried it with umpd_ml_1210 and umpd_ml_129testfix, as well as manually creating a settings.json file and going into the code to manually set the path, and nothing worked

try this 1212

umpd_ml_1212.zip

Posted

It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.

 

Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names:

  • pfb_bdyXXXX_YY
  • mtl_bdyXXXX_YY
  • tex_bdyXXXX_YY_base_wet
  • tex_bdyXXXX_YY_ctrl_wet
  • tex_bdyXXXX_YY_diff_wet
  • tex_bdyXXXX_YY_shad_c_wet

XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)

 

Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.

 

As a rule of thumb, I seem to recall that usually:

-the largest file is the mtl file

-the smallest file is the pfb file

-ctrl_wet, diff_wet, and shad_c_wet are all the same size

This is just what I observed to be generally true. I still recommend checking yourself

 

Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this

 

But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part).

Posted
6 hours ago, RallyFan98 said:

It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.

 

Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names:

  • pfb_bdyXXXX_YY
  • mtl_bdyXXXX_YY
  • tex_bdyXXXX_YY_base_wet
  • tex_bdyXXXX_YY_ctrl_wet
  • tex_bdyXXXX_YY_diff_wet
  • tex_bdyXXXX_YY_shad_c_wet

XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)

 

Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.

 

As a rule of thumb, I seem to recall that usually:

-the largest file is the mtl file

-the smallest file is the pfb file

-ctrl_wet, diff_wet, and shad_c_wet are all the same size

This is just what I observed to be generally true. I still recommend checking yourself

 

Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this

 

But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part).

thank you
will be implemented soon

Posted (edited)
7 hours ago, RallyFan98 said:

It is definitely possible to use F4DE's original mods with the latest Steam version of Umamusume... I have them working right now, using UMPD ML 121 with UmaDecryptor. All you need is UMPD ML (with decryptor), the F4DE mods in question, UmaViewer (I have v2.1.8 and that seems to be working fine), and a text editor.

 

Each of the F4DE mods contains 6 files, but obviously they're encrypted and have gibberish alphanumeric names:

  • pfb_bdyXXXX_YY
  • mtl_bdyXXXX_YY
  • tex_bdyXXXX_YY_base_wet
  • tex_bdyXXXX_YY_ctrl_wet
  • tex_bdyXXXX_YY_diff_wet
  • tex_bdyXXXX_YY_shad_c_wet

XXXX is the 4-digit number that corresponds to the character (e.g. 1004 for Maru), and YY is a 2-digit number that corresponds to the specific outfit (00 for their default 3-star outfits)

 

Basically, you have to open the vanilla model in UmaViewer and figure out what the "new" names of each of these files is for a given character (e.g. Maru's default skin). Then, open each of the 6 files in Notepad (this might take couple seconds) or some other text editor and look for one of the names above in the file, using ctrl+F. Doing this, you can figure out which tex/pfb/mtl file each of those 6 alphanumeric miles in the mod directory is.

 

As a rule of thumb, I seem to recall that usually:

-the largest file is the mtl file

-the smallest file is the pfb file

-ctrl_wet, diff_wet, and shad_c_wet are all the same size

This is just what I observed to be generally true. I still recommend checking yourself

 

Since you know what the "new" name for each of these files is (by referencing the vanilla outfits that the mod will replace in UmaViewer), you just apply those file names to the corresponding files in the mod's Asset folder. I recommend making a separate copy of each mod before renaming them like this

 

But no, I didn't have to do anything to the mesh in Blender or whatever and all of F4DE's mods work for me after following this procedure, with the exception of Seiun Sky, who causes my game to soft lock (granted, maybe I made some mistake on my part).

modloader update
added "Backward Compatible" check list

UmamusumePrettyDerby_Jpn 2026-01-28 09-37-24_438.png

Edited by goofyahhcats
Posted (edited)

tested old RanKaeder mod with Backward Compatible in Steam EN
*not trusted all mod work
i adding strict to allow partial load

UmamusumePrettyDerby 2026-01-28 23-16-54_649.png

Edited by goofyahhcats
Posted
On 1/29/2026 at 1:27 PM, catgirlNyanza said:

iw7gfx.png

whats training 36 in training settings

is it just unused

My first thought is that it's trackwear with the numbered square on it that is used when you do a non-G1 race with it enabled in the settings.

Posted
On 8/28/2025 at 12:13 AM, goofyahhcats said:

Bare Nude ported to uniform & swimsuit

IF YOU WANT USE TO ALL CHARA

 

IN CHARA SETTINGS

SET HEIGHT 2, SHAPE 0, SKIN -1, BUST 3

APPLY & SAVE ALL 

be careful that skin 2 & 3 don't have texture

 

IN TRAINING SETTINGS

CHANGE COSTUME TO SCHOOL SWIMSUIT

 

used F4de gold ship base

UPDATE : ADDED SKIN 1 BUT PLEASE DELETE DATABASE AND SETTINGS AGAIN 

 

UmamusumePrettyDerby2025-08-2810-59-59_749.png.7664f3e6f4cfdb75b7183b54d3084efb.pngUmamusumePrettyDerby2025-08-2811-00-51_422.png.18e72ed21ac3245bf059289d8f6e4691.png

 

UmamusumePrettyDerby 2025-08-28 17-22-50_642.png

barenudcmn2.zip 12.24 MB · 1,249 downloads

How do you get this to work? (I play on Steam in US) I genuinely have no idea and I have zero knowledge of mods. I've downloaded the UM:PD Mod Loader, downloaded this mod and I compressed the files and extracted them, they showed up in the UM:PD Mod Loader but I can't asset the mods. UmaDecryptor is not opening up for me at all, I've only just started playing the game, I'm not sure if I need to obtain swimsuits in the game for them to work? Also where do you find the "chara settings" and "training settings"? If they're in UmaDecryptor, that makes so much sense.

 

I would really like to use this nude mod, can anybody summary the process of adding this mod and making it all work please?

Posted
8 hours ago, imadeanaccountformodsxD said:

How do you get this to work? (I play on Steam in US) I genuinely have no idea and I have zero knowledge of mods. I've downloaded the UM:PD Mod Loader, downloaded this mod and I compressed the files and extracted them, they showed up in the UM:PD Mod Loader but I can't asset the mods. UmaDecryptor is not opening up for me at all, I've only just started playing the game, I'm not sure if I need to obtain swimsuits in the game for them to work? Also where do you find the "chara settings" and "training settings"? If they're in UmaDecryptor, that makes so much sense.

 

I would really like to use this nude mod, can anybody summary the process of adding this mod and making it all work please?

All good, I figured it out. Everything is working now :)

Posted (edited)
1 hour ago, einnarr said:

I want to base it on the main body of Ranko.love_Mod, but I don't know the file structure.
For example, I want to combine this costume, but is it easier to base it on F4de?image.png.5aeb950a57e2fb095c5b00346227dcbc.png

F4de only replace mesh
if you mean convert ranko love assetbundle to original asset then you need edit mesh like mix vertex weight & rename group
ranko love mod are broken on wet & dirt texture, i don't recommend adding object

Edited by goofyahhcats

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