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Umamusume: Pretty Derby (Steam)


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Posted
2 hours ago, goofyahhcats said:

F4de only replace mesh
if you mean convert ranko love assetbundle to original asset then you need edit mesh like mix vertex weight & rename group
ranko love mod are broken on wet & dirt texture, i don't recommend adding object

Thank you.
I'm currently learning how to edit models, are there any tutorials or guides available...?

Posted
On 2/1/2026 at 12:50 PM, imadeanaccountformodsxD said:

All good, I figured it out. Everything is working now :)

you absolute rat bastard you cant just say this what did you do????

Posted
25 minutes ago, GottRimmu said:

you absolute rat bastard you cant just say this what did you do????

ok lol i figured it out too nvm

For others: really do just follow what the original post says, yes the post from august, ignore the "Skin 1" part, you download the file attached its a mod, if you havent done mods before, in the unzipped ModLoader file you make a folder "Mods" and then unzip file from that post, put that bitch in the mods folder, then launch modloader, make sure you have the backwards compatible shit if it prompts to install it, then in the ModLoader make sure the check box for backwards compatible is checked, then do the settings shit from the post, then click the browse by the empty bar and click the unzipped file inside the mods folder, and lastly in the ModLoader hit the "Load Assets". bam, everyone is naked gold ship in trainings 😇

Posted
20 hours ago, goofyahhcats said:

F4de only replace mesh
if you mean convert ranko love assetbundle to original asset then you need edit mesh like mix vertex weight & rename group
ranko love mod are broken on wet & dirt texture, i don't recommend adding object

I tried using F4de_Body as a base, but it gradually took shape.
I'll try editing it a little more...!image.png.026375089a65de535efeaedcf88e6b07.png

Posted
8 hours ago, GottRimmu said:

ok lol i figured it out too nvm

For others: really do just follow what the original post says, yes the post from august, ignore the "Skin 1" part, you download the file attached its a mod, if you havent done mods before, in the unzipped ModLoader file you make a folder "Mods" and then unzip file from that post, put that bitch in the mods folder, then launch modloader, make sure you have the backwards compatible shit if it prompts to install it, then in the ModLoader make sure the check box for backwards compatible is checked, then do the settings shit from the post, then click the browse by the empty bar and click the unzipped file inside the mods folder, and lastly in the ModLoader hit the "Load Assets". bam, everyone is naked gold ship in trainings 😇

I apologize for not getting back to you earlier, I do not have notifications on. I'm glad you figured it out.

Posted
19 hours ago, einnarr said:

Thank you.
I'm currently learning how to edit models, are there any tutorials or guides available...?

easy but take a lot time
you need rename modified bone as parent original bone name
example: cf_spine2 is in parent "Chest" original bone name, rename cf_spine2 to Chest

same thing i did on Cafe Cat Keyhole Bra

Posted
3 hours ago, goofyahhcats said:

easy but take a lot time
you need rename modified bone as parent original bone name
example: cf_spine2 is in parent "Chest" original bone name, rename cf_spine2 to Chest

same thing i did on Cafe Cat Keyhole Bra

thank you. I looked at the data, and there are a lot of cf_~.
It was too difficult for me...
F4de_Body is beautiful, but the drawback is that you can't edit it into a ridiculous body shape.image.png.cd6074d3c0475054307cdc34fbe7f226.png

Posted (edited)

@einnarrcan't you rig nud model with same proportion body?
(i don't remember i did ask this before)

i ran out peanut looking uma nud mod somewhere
only F4de i know

i want try RanKaeder mod in them QQ group but i can't use QQ cuz sign up thingo

Edited by goofyahhcats
Posted (edited)
On 2/4/2026 at 2:10 AM, goofyahhcats said:

@einnarrcan't you rig nud model with same proportion body?
(i don't remember i did ask this before)

i ran out peanut looking uma nud mod somewhere
only F4de i know

i want try RanKaeder mod in them QQ group but i can't use QQ cuz sign up thingo

I like modified uniforms, and since they directly edited the original TEX and mesh, they are difficult to reuse.
It’d be able to enjoy it more if I could introduce Knot_of_Ecstasy mesh into the MOD...

image.png

Edited by einnarr
Posted

 

3 hours ago, goofyahhcats said:

Actually, you don't need to convert assets to steam
i replaced with RAW file in "assets" and use "Region & Backward Compatibility" in modloader

 

Is it true?
It would be amazing if it could be introduced without having to think about file decryption, encryption, and regions !
"KISEKI"file path as a reference, but from now on, is it okay if I write it regardless of DMM or steam ?

Posted
49 minutes ago, einnarr said:

 

Is it true?
It would be amazing if it could be introduced without having to think about file decryption, encryption, and regions !
"KISEKI"file path as a reference, but from now on, is it okay if I write it regardless of DMM or steam ?

i use AssetBundle Base m_name (without extension) as file path reference

Posted (edited)
3 hours ago, goofyahhcats said:

@einnarr

this is what happens when adding material & mesh
i don't recommend do that

i use Mejiro Mcqueen mod from ranko love archive

 

Thank you...
If you could just take out the body mesh and edit it, you could increase the range of the body types...
I can't re-edit the bones and vertex groups because I don't know the corresponding parts...

What steps did you follow to edit that MOD ?
There are so many bones and vertex groups that I’d like to know how you figured out which ones needed to be edited.

Edited by einnarr
Posted
17 hours ago, einnarr said:

Thank you...
If you could just take out the body mesh and edit it, you could increase the range of the body types...
I can't re-edit the bones and vertex groups because I don't know the corresponding parts...

What steps did you follow to edit that MOD ?
There are so many bones and vertex groups that I’d like to know how you figured out which ones needed to be edited.

try this
this is blender code

physics_conv.txt

Posted (edited)

I created this for a break from editing vertex groups.
Provides files for MOD_loader operation.

This is the model with dirt_WET also edited.

Symboli Rudolf...?
image.thumb.png.5c5a6c57c63e1c2a261de33cee80e469.png

Satono_Crown.rar

Edited by einnarr

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