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SkyrimAE - a good worldmap ?


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Posted

i don't use Dyndolod - it is just too much extra work for very little gain, imo - but ACMOS looks like it requires it. at least, this is how ACMOS looks for me:

 

image.png

Posted (edited)
On 6/21/2025 at 2:44 PM, jfraser said:

i don't use Dyndolod - it is just too much extra work for very little gain, imo

You might have some outdated information on how recent version of DynDOLOD work. Install Resources, install DLL, run TexGen, run DynDOLOD, install outputs, done. No billboards, na patches, no fuss, everything is now done natively.

 

ACMOS is great, here's Whiterun as seen with the map rotated. Because you can totally do that.

 

acmos.jpg.87d4ad5fe44120d27218929d074eadbe.jpg

Edited by belegost
Posted
On 6/22/2025 at 1:23 PM, belegost said:

You might have some outdated information on how recent version of DynDOLOD work. Install Resources, install DLL, run TexGen, run DynDOLOD, install outputs, done. No billboards, na patches, no fuss, everything is now done natively.

 

ACMOS is great, here's Whiterun as seen with the map rotated. Because you can totally do that.

 

acmos.jpg.87d4ad5fe44120d27218929d074eadbe.jpg

nope, still a pain in the ass. it would help if they had everything in one spot on nexus instead having to open three different things. 

 

i tried to get the fancier FOLIP/generated roads version of ACMOS to work but it refused to recognize the DynDOLOD folder, so i just went with the lazy roads.

 

the map is pretty amazing. not sure it was worth all the effort but at least it is done. XD

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