wilol Posted September 29, 2025 Posted September 29, 2025 12 hours ago, ShalolaAuthor said: fair i can make african people like black cock. this is one of the tradition of african. i can make a new tradition to combat the negative men at arms stuffs then Honestly African ruler are already so busted additional maa would be overkill 1
dimmsdale0217 Posted September 29, 2025 Posted September 29, 2025 Hey, quick question, I have this mod installed with a couple different ones that allow me to adjust traits in-game (mainly Regula Magistri 2), except with this mod active changes to things like bust size are significantly reduced visually to the point of being barely noticeable. Does anyone know what might be causing this? is it a load order thing?
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 if you have installed physical attributes that might be the case
BTSRKDJ Posted September 29, 2025 Posted September 29, 2025 (English is not my native language; this text is from Google Translate.) Thank you very much for your creation. However, I encountered a problem. After installing "interracial_takeover.-.CBO.-.2.4.3.3," I can't see the normal court scenes, nor can I manage my court treasures. If I click the "Hold Court" button, the game crashes. I'm wondering if this is related to the sexual scenes in "interracial_takeover.-.CBO.-.2.4.3.3"? 1
scionofhumanity Posted September 29, 2025 Posted September 29, 2025 today progress.. i made another building line intended purpose: for the obsidian caravan to setup stalls. as you upgrade the building. the caravan arrives more often, and you will get discounted price for the wares sold there. i made a caravan system, the decision to shop will be available if the caravan is there. and will be gone if the caravan leaves. currently WIP: making the asset for all the wares: chastity cage, chastity piercing, elixir of the black womb (for mtf), and tincture of genesis (will be requirement for the interaction). if you have more ideas of what type of goods that can be sold here, feel free to post it here sneak peek: chastity piercing for sluts I know for our black children we can Purify them after theyre born, maybe we could buy something from the caravan that lets us do this to ourselves after the Tincture of Genesis has progressed all the way as well? 1
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 (English is not my native language; this text is from Google Translate.) Thank you very much for your creation. However, I encountered a problem. After installing "interracial_takeover.-.CBO.-.2.4.3.3," I can't see the normal court scenes, nor can I manage my court treasures. If I click the "Hold Court" button, the game crashes. I'm wondering if this is related to the sexual scenes in "interracial_takeover.-.CBO.-.2.4.3.3"? i will give it a test.. that shouldnt happen..
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 (edited) ... i forgot to add a cooldown and that caused it. your save file is cooked too. damn im so sorry, either rollback a few save file before or start new play through. i uploaded a hotfix with the cooldown now. i removed that for a test. and that happen with cooldown everything is working Edited September 29, 2025 by ShalolaAuthor 2
BTSRKDJ Posted September 29, 2025 Posted September 29, 2025 ...我忘了添加冷却时间,所以才导致这种情况。你的保存文件也被破坏了。真是抱歉,或者回滚之前的几个保存文件,或者重新开始游戏。我现在上传了一个带有冷却时间的修复程序。我为了测试把它删掉了。然后就发生了这种情况。 冷却后一切正常 没关系。你解决了问题,这才是最重要的。你是我见过最有激情的创作者。谢谢你。 1
Itheadil Posted September 29, 2025 Posted September 29, 2025 Fun mod. Thanks for all the hard work on this. One thing I'm noticing is that every character that gets either/both of the mindless and/or cumslave trait seems to very quickly die (disappear without a trace) after a few months. I haven't exactly figure out what conditions are causing it, except it is definitely this mod, and seems to be related to one or both of those traits. This will also kill the PC in the same way. I wish CK3 had a better logging system to find out how someone died. I suspect there is some event that triggers when you have one or both of those traits that is silently killing people. Its very consistent. Bumping this up, 'cause my poor enthralled leader keeps on vanishing from earth without a trace =( 1
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 that sounds bad yea.. and will need an in depth investigation. Bumping this up, 'cause my poor enthralled leader keeps on vanishing from earth without a trace =(
dimmsdale0217 Posted September 29, 2025 Posted September 29, 2025 if you have installed physical attributes that might be the case I have CBO installed ahead of RM2 and then this mod. As far as I can tell, the RM2 "mutare corpus" interaction cycles through vanilla and the CBO traits but doesn't add any new ones. Are you saying that the additional physical attributes edited by this app (e.g. skin color, tatts and such) might be overriding those changes?
dekeche Posted September 29, 2025 Posted September 29, 2025 Small suggestion for bno_combat.0001 - but maybe it'd be better to do the interaction via an actual duel? Right now, you've got an incredibly high chance of getting wonded, even if you've got an extremely unbalanced mil/prowess score. If it was instead single combat, it'd make the outcome a bit more consistent. configure_start_single_combat_effect = { SC_INITIATOR = scope:actor SC_ATTACKER = scope:actor SC_DEFENDER = scope:champion FATALITY = no FIXED = no LOCALE = terrain_scope OUTPUT_EVENT = fp1_tbc.0011 INVALIDATION_EVENT = fp1_tbc.0021 } You can define what the output event is, and scopes are preserved in the event chain, so you check who one by comparing scope:sc_victor to the attacker/defender. 1
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 33 minutes ago, dimmsdale0217 said: I have CBO installed ahead of RM2 and then this mod. As far as I can tell, the RM2 "mutare corpus" interaction cycles through vanilla and the CBO traits but doesn't add any new ones. Are you saying that the additional physical attributes edited by this app (e.g. skin color, tatts and such) might be overriding those changes? there is a mod called physical attributtes. i dont know about RM2 never played with it before.
phily101 Posted September 29, 2025 Posted September 29, 2025 Some feedback for the post birth event, it basically gurantees you a chain pregnancy, in which you give birth, get event to fuck the real father, and repeat the whole thing again. Repeating it continously until your character is no longer fertile.
Squishy Chop Squid Posted September 29, 2025 Posted September 29, 2025 Hello, have a question, is your mod stopping players from reforming the religion? I only ask this because your mod is one of the newer ones that I played that tweak religion stuff. I tried few combo, none of them seemed to work. 1. (BBC, Black Trait but neither African nor Church of BBC) 2. (BBC, Black Trait, not African, Church of BBC religion) 3. (BBC, Black Trait, African, Church of BBC religion) if I got it wrong, I apologize in advance. Cheers!
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 15 minutes ago, Squishy Chop Squid said: Hello, have a question, is your mod stopping players from reforming the religion? I only ask this because your mod is one of the newer ones that I played that tweak religion stuff. I tried few combo, none of them seemed to work. 1. (BBC, Black Trait but neither African nor Church of BBC) 2. (BBC, Black Trait, not African, Church of BBC religion) 3. (BBC, Black Trait, African, Church of BBC religion) if I got it wrong, I apologize in advance. Cheers! 1 moment let me try, reforming a religion 1
ShalolaAuthor Posted September 29, 2025 Author Posted September 29, 2025 i can reform faith no problem. i dont change any thing reformation related 1
Squishy Chop Squid Posted September 29, 2025 Posted September 29, 2025 Just now, ShalolaAuthor said: i can reform faith no problem. i dont change any thing reformation related Okay thank you for trying it out. There must be a conflict (on my mod list), time to try to find it. 1
Squishy Chop Squid Posted September 29, 2025 Posted September 29, 2025 1 hour ago, Squishy Chop Squid said: Okay thank you for trying it out. There must be a conflict (on my mod list), time to try to find it. Update: for those whom wondered, it is caused by the new update of the mod called "More Game Rules", I have no clue what is the exactly wrong but make the mod inactive will do the job. 1
LL_PW Posted September 30, 2025 Posted September 30, 2025 7 hours ago, Itheadil said: Bumping this up, 'cause my poor enthralled leader keeps on vanishing from earth without a trace =( Glad I'm not the only one seeing this. I have a working theory that it might have to do with the relationship between the target of the addition scheme ("slave") and the character that initiated the scheme ("master"). In my play-throughs, I've noticed this seems to only happen to characters that have reached the final level of addiction. Are you using any of the slavery expansion mods for carnalitas? (eg, slavery expanded/re-imagined)? I'm wondering if there is a mod conflict. 2
hakaishin276 Posted September 30, 2025 Posted September 30, 2025 7 hours ago, LL_PW said: Glad I'm not the only one seeing this. I have a working theory that it might have to do with the relationship between the target of the addition scheme ("slave") and the character that initiated the scheme ("master"). In my play-throughs, I've noticed this seems to only happen to characters that have reached the final level of addiction. Are you using any of the slavery expansion mods for carnalitas? (eg, slavery expanded/re-imagined)? I'm wondering if there is a mod conflict. I cannot speak for the other commenters who reported this issue. But for me, I do have Slavery re-imagined mod and I am facing this issue as well when I am playing as a BBC. 2
Itheadil Posted September 30, 2025 Posted September 30, 2025 7 hours ago, LL_PW said: Glad I'm not the only one seeing this. I have a working theory that it might have to do with the relationship between the target of the addition scheme ("slave") and the character that initiated the scheme ("master"). In my play-throughs, I've noticed this seems to only happen to characters that have reached the final level of addiction. Are you using any of the slavery expansion mods for carnalitas? (eg, slavery expanded/re-imagined)? I'm wondering if there is a mod conflict. Yes, using both. Tho, now that you talk about slavery, I remember some slaves going missing after I "bno_slave"d them as prisoners. They hanged around a little then vanished. At the time I thought it was part of it. But now, I do remember seeing the trait "former_slave" appear on my leader some time before vanishing. Does some event try to bno_slave the player? 1
ShalolaAuthor Posted September 30, 2025 Author Posted September 30, 2025 hmmm.. i shouldnt have gotten lazy and make them have slave alias... i should have make them a custom behavior. i will fix it in the upcoming update. programming the bno_slave, and bno_cum_slave relation is gonna take some time. conclusion from my investigation. because right now they are basically Slave (from carn/carn slavery expanded), all the bugs associated with Slave will be present with bno_slave and bno_cum_slave, to remedy this. i need to make a custom behavior for these scripted relation, and not rely on carn/carn slavery expanded framework. i thought they are fine and not problematic but turns out they re not bulletproof. TLDR: its a bug, that happens because i use slave alias for bno_slave and bno_cum_slave relation. need to make custom behavior for both, because slave is buggin 1
LL_PW Posted September 30, 2025 Posted September 30, 2025 (edited) 8 hours ago, ShalolaAuthor said: hmmm.. i shouldnt have gotten lazy and make them have slave alias... i should have make them a custom behavior. i will fix it in the upcoming update. programming the bno_slave, and bno_cum_slave relation is gonna take some time. conclusion from my investigation. because right now they are basically Slave (from carn/carn slavery expanded), all the bugs associated with Slave will be present with bno_slave and bno_cum_slave, to remedy this. i need to make a custom behavior for these scripted relation, and not rely on carn/carn slavery expanded framework. i thought they are fine and not problematic but turns out they re not bulletproof. TLDR: its a bug, that happens because i use slave alias for bno_slave and bno_cum_slave relation. need to make custom behavior for both, because slave is buggin Yes. As I suspected. A lot of the slave trade events from the other slavery mods cause the slaves to disappear without a trace following the various random events. For example, when you get the annual event to purchase a selection of two slaves, watch what happens to the slaves you don't purchase. They disappear without a trace. It seems to be the CK3 customary way of cleaning up waste NPC's that are no longer needed. I think one of these mods is selecting the bno/cum slaves for these events for AI characters and clearing them out when it is finished with them. A bug like that would be an absolute needle in a haystack to find. You're correct. Best make bno/cum slave its own thing. All of your work on this mod is appreciated. Edit: Phrasing Edited September 30, 2025 by LL_PW 1
ShalolaAuthor Posted September 30, 2025 Author Posted September 30, 2025 the tincture of genesis artifact will work like this, you make a bull consume it (destroying the artifact in the process) -> then his seed will be enchanted seed -> if he has sex with a girl, it will add a trait to the girl placeholder name "Africanizing" (will replace the Blacked Slut trait lines), then every sex she has with the bull that has consumed tincture of genesis will net her some xp to this trait (milestone at 25 50 75 100) 1 or 2 xp (double or triple depending on the xp game rule), then the transformation will be tied to this instead of stuff i did before (more efficient, instead of running a hidden event every week to update the value). that begs the question do you guys want to keep the old tincture of genesis interaction? it will be have the same as now but instead of updating the value of a variable, the hidden event will actually call bno_have_sex_with_effects (i will keep the memory off so your game wont crash by accidentally click the memory button). that way the Slut XP of the wife will skyrocket as intended rather than only "flavor". 2
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