KY117 Posted September 20, 2025 Posted September 20, 2025 (edited) One idea for ruins and artifact is a Huge Ebony Dildo. And for ruin exploration you can set up your team with minimum of 2 (including your character). So the event would be if you are female or you bringing your female spouse or courtier/knight there would be a hypnotic trait with the longer you explore the more severe the trait is, and at certain level when you found the dildo you are force to keep it and there will be a scene for worshiping it if the hypnotic trait is maxed out. Keeping it will gave you a trait and if you have a female spouse it will affected them too. Another idea for arrifact from ruins would be: -Cure for addiction item -"Cure" for addiction item -Hypnotism Resistance trinket -Trinket for BBC (for hypnotism) -Trinket for non-BBC (to resist curious trait) -artifact for fighting for and against racial invasion and refugee camp Edited September 20, 2025 by KatsuragiYoshiro 1
Thengel2 Posted September 20, 2025 Posted September 20, 2025 I only ever get the 'A noise in the hallway' event, and it never really progresses from there. Am I doing something wrong?
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 7 minutes ago, Thengel2 said: I only ever get the 'A noise in the hallway' event, and it never really progresses from there. Am I doing something wrong? hmm, i will try and make every cuck event available regardless of the cuck trait progression. but that will be jarring and not immersive imho. 14 minutes ago, KatsuragiYoshiro said: One idea for ruins and artifact is a Huge Ebony Dildo. And for ruin exploration you can set up your team with minimum of 2 (including your character) So the event would be if you are female or you bringing your female spouse or courtier/knight there would be a hypnotic trait with the longer you explore the more severe the trait is, and at certain level when you found the dildo you are force to keep it and there will be a scene for worshiping it if the hypnotic trait is maxed out. Keeping it will gave you a trait and if you have a female spouse it will affected them too. 32 minutes ago, KatsuragiYoshiro said: Wish there's more stuff like ruins and artifact for this mod. Maybe hypno artifact too to make the trait progression faster or for non BBC to be affected having the artifact. Or when BBC holy order is founded, their delegacy will have event in your realm to preach and deal minor artifact, etc. Or if you are a BBC ruler you can take over through scheme, delegacy, or artifact. Really like the system in Phaze Futa mod and hoping for similar event or system. One thing that i really like from that mod is that you can launch an Invasion proactively or sponsor foreign adventurer to do it. Ooh, just remembered. Maybe add quest for Pro or anti BBC for adveturer. i will add both of this to my todo list. thanks
KY117 Posted September 20, 2025 Posted September 20, 2025 (edited) 29 minutes ago, ShalolaAuthor said: i will add both of this to my todo list. thanks Awesome, btw maybe would ask others but i don't mind AI art for all events that don't use CBO animations. Edited September 20, 2025 by KatsuragiYoshiro 1
Thengel2 Posted September 20, 2025 Posted September 20, 2025 45 minutes ago, ShalolaAuthor said: hmm, i will try and make every cuck event available regardless of the cuck trait progression. but that will be jarring and not immersive imho. The first 6 event shouldn't be too jarring, right? Also, shouldn't my wife get the slut trait/trait progression from the events?
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 something might be very wrong with your setup. if you dont get any trait all for the girls. a random king and queen i find when i just start the game. it might just doesnt show in the tooltip, because everything is handled through on action. try deleting the mod then installing it again. and try following the recommended load order on the main page. if thats still doesnt work then idk 🤷♂️
Thengel2 Posted September 20, 2025 Posted September 20, 2025 The AI court seem to get the traits no problem. It is my own that don't seem to progress. But it does seem to be a problem on my end, so you don't have to worry about it.
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 (edited) 15 minutes ago, Thengel2 said: The AI court seem to get the traits no problem. It is my own that don't seem to progress. But it does seem to be a problem on my end, so you don't have to worry about it. im gonna try playing as white guy, as a test no worries! EDIT: it worked on my end 🥳, so the problem was really on your end Edited September 20, 2025 by ShalolaAuthor
Mephisto9 Posted September 20, 2025 Posted September 20, 2025 19 hours ago, ShalolaAuthor said: hmm, what event is this if you hover on the ? icon in debug mode. since from the looks of it, the event came from vanilla, there might be some hidden check that happens, without me knowing the event name/id i can't really fix this one laamp_base_learning_contract_events.4025 in laamp_base_learning_contract_events.txt maybe this one. Another issue is that the cuck event that forces the construction of a BBC Camp may be triggered in the wonder territory. This will cause the BBC Camp to occupy the wonder location if it has not been built, and will not be built if the wonder has already been built.
Mephisto9 Posted September 20, 2025 Posted September 20, 2025 2 hours ago, ShalolaAuthor said: hmm, i will try and make every cuck event available regardless of the cuck trait progression. but that will be jarring and not immersive imho. i will add both of this to my todo list. thanks I'm not entirely sure, but there's definitely something wrong with the cuck event. It seems the following code is missing from BNO_slut_scripted_effects in the latest version: get_primary_spouse_scope = { primary_spouse = { save_scope_as = $SCOPE_NAME$ } } This causes the cuck event to be unable to find the spouse.
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 7 minutes ago, Mephisto9 said: I'm not entirely sure, but there's definitely something wrong with the cuck event. It seems the following code is missing from BNO_slut_scripted_effects in the latest version: get_primary_spouse_scope = { primary_spouse = { save_scope_as = $SCOPE_NAME$ } } This causes the cuck event to be unable to find the spouse. 15 minutes ago, Mephisto9 said: laamp_base_learning_contract_events.4025 in laamp_base_learning_contract_events.txt maybe this one. Another issue is that the cuck event that forces the construction of a BBC Camp may be triggered in the wonder territory. This will cause the BBC Camp to occupy the wonder location if it has not been built, and will not be built if the wonder has already been built. thanks for the report o7. i however know for sure there is no missing effect. since i use ck3-tiger for coding everything, its a good sanity check tool. i will rewrite all the cuck events tho (again) for the upcoming 2.4.3
simsfucker2000 Posted September 20, 2025 Posted September 20, 2025 I have a question when you get to 2.5 and implement the fight back will it be basically what exists for the BBC currently being re-skinned and full implementation or will it be staged implementation from 2.5 up to 2.6 etc. Staged might be good for bug finding and fixing Also I see you added the chastity Cage 💪
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 10 minutes ago, simsfucker2000 said: I have a question when you get to 2.5 and implement the fight back will it be basically what exists for the BBC currently being re-skinned and full implementation or will it be staged implementation from 2.5 up to 2.6 etc. Staged might be good for bug finding and fixing Also I see you added the chastity Cage 💪 yes thats right. im planning as people have suggested, to make one more faith (same religion or different is still undecided) and have this 2 religion basically nemesis (BWC vs BBC) war. and of course for that to happen i ineed to add 1 more race trait and 1 BWC trait then we can start from there. 2.4.3 is mainly a bug fix, updating old code , and more game rules implementation. and i mainly want to implement BNWO rule now (already implemented as gender rule) but this time i really want to go indepth. in the main mod page i recommend people to use better population control, but that was more of a band aid fix. once i get all the details down of BNWO rule (selective breeding, castration for non bbc, and periodical wandering people culling in BNWO law affected areas) if you guys have immersive idea of reducing worlds population that will be big. i tried with the pussy wear stuff. but the population is still booming. if you have more than 50k it will spiral into 70k in like 2-3 years pretty quick (also happen in vanilla), and i dont like this, save file can go upto 1.5 gb ++ at that point. i already written down a couple ideas in my personal note. but i bet you guys can come up with even better ideas. TLDR: give me ideas for culling population immersively in term of realm wide law that a ruler can enact. and some distant future planning for 2.5 2
QSIS Posted September 20, 2025 Posted September 20, 2025 There's something wrong with the trait inheritance that is giving a lot of mixed children the futanari trait, even if both the trait and inheritance are disabled in the carnalitas game rules. 1
ShalolaAuthor Posted September 20, 2025 Author Posted September 20, 2025 48 minutes ago, QSIS said: There's something wrong with the trait inheritance that is giving a lot of mixed children the futanari trait, even if both the trait and inheritance are disabled in the carnalitas game rules. thanks will look into it when im back home
Professor Ligma Posted September 20, 2025 Posted September 20, 2025 4 hours ago, ShalolaAuthor said: TLDR: give me ideas for culling population immersively in term of realm wide law that a ruler can enact. and some distant future planning for 2.5 Maybe just scale back fertility boosts for traits as a start? The game seems like it's supposed to function when average character fertility is around 50%. But most BNWO characters usually end up at 100% fertility. So maybe a smaller 10% trait boost. AFA killing off a bunch of characters with realm wide laws/decisions in an immersive way, maybe a war event where the player can designate people to go on a suicide mission in exchange for adding some war score; trojan horse or something. For something larger, I feel like you're stuck with a plague or mass human sacrifice event. And maybe I missed it, but I don't think the religion has the option to force people into monkhood like Christianity does to deny people marriage and inheritance rights. 1
FayeDoe Posted September 20, 2025 Posted September 20, 2025 Hello was trying to play with this mod but it keeps crashing. The recommended mods are the only mods active as well. I believe that something in CBO Unofficial is making it crash. The size of the crash is always 167.9 or 168 mb I believe that it is CBO unofficial base that is making it crash after a little testing. Don't know if it is just me figured I let you know. 2
Gav1in Posted September 20, 2025 Posted September 20, 2025 (edited) For the population exploding and getting out of control, design this mod around "even smaller world map" mod on the steam workshop, the mod completely removes india, majority of asia countries and southern Africa, with the mod, it only takes 1 minute roughly to get through a year lol it is crazy fast. every kingdom that wasn't involved in the crusades gets removed, I dont know why paradox is expanding Asia in the new DLC, the game is called crusader kings not asia kings 😆😆 Edited September 20, 2025 by Gav1in 1
Ilske Posted September 20, 2025 Posted September 20, 2025 Really cool how much you update this mod doing a great job thank you. In the recent change u made African a separate heritage. I kinda liked having cultural traditions like west african canoes and martriarichal that come from the previous upplander african heritage. now those are unavailable cus 'African heritage' is its own thing now, maybe for future plans? but would it be possible to readd those traditions or keep the heritage?
Gav1in Posted September 20, 2025 Posted September 20, 2025 I've encountered a bug where playing as a female ruler of the eastern roman empire I get an event called "Marking Prey" it pops up like 5 times in a row and the event does nothing and it only happens with this mod enabled
Mister_Wake Posted September 21, 2025 Posted September 21, 2025 Is there a possibility this mod will receive images and artworks similar to Phaze's mods? I like the concept of this mod, but I would very much like something to look at whilst reading
JankinT Posted September 21, 2025 Posted September 21, 2025 21 hours ago, ShalolaAuthor said: cheating event is vanilla. cant prevent that from happening, especially if your wife got seduced. i already make sex no drama in all relevant place. so it should not be because of me @JankinTif you can find the specific event id for this cheating event. that will be helpful. maybe it is triggered based on flags, and i can remove the flags after sex happens. I actually haven't get any of those event yet, little busy lately and haven't been playing this game 🙃
Zdun Posted September 21, 2025 Posted September 21, 2025 I would suggest that the huge fertility boost (+100%) for all females on the map should be optional. There are different reasons like it affects anyone, not really related to the mod and not well balanced vs rest of the game (fecund and herculean and beutiful together are not that strong). Another reason to remove/nerf it is performance. Last reason is gameplay. More child means more alliances for you and AI. Additionally I tend to conquer one county/duchy or kingdom for my every inheriting child. It is way more with +100 fertility boost. 1
ShalolaAuthor Posted September 21, 2025 Author Posted September 21, 2025 I finally sleep for more than 2 hours. that was some amazing sleep. now onto the comment 14 hours ago, Professor Ligma said: Maybe just scale back fertility boosts for traits as a start? The game seems like it's supposed to function when average character fertility is around 50%. But most BNWO characters usually end up at 100% fertility. So maybe a smaller 10% trait boost. AFA killing off a bunch of characters with realm wide laws/decisions in an immersive way, maybe a war event where the player can designate people to go on a suicide mission in exchange for adding some war score; trojan horse or something. For something larger, I feel like you're stuck with a plague or mass human sacrifice event. And maybe I missed it, but I don't think the religion has the option to force people into monkhood like Christianity does to deny people marriage and inheritance rights. this is a good idea i will add this to the to do list on github! 11 hours ago, Gav1in said: For the population exploding and getting out of control, design this mod around "even smaller world map" mod on the steam workshop, the mod completely removes india, majority of asia countries and southern Africa, with the mod, it only takes 1 minute roughly to get through a year lol it is crazy fast. every kingdom that wasn't involved in the crusades gets removed, I dont know why paradox is expanding Asia in the new DLC, the game is called crusader kings not asia kings 😆😆 yes im not planning to do this on region basis, im planning to do it based on the top liege. (if he/she enact the law i planned to add) then in their region will start a regular non bbc culling, and immediate castration of a non bbc kid (a bit extreme but wcyd, it seems immersive in the medieval BNWO theme situation) 8 hours ago, DicKingLoL said: is dei needed for this patch? i forgot to add DEI to the screenshot, but the mod has always been flexible like that! DEI is only for some extra flavor for our religion! if you have DEI installed it will add doctrines like carnd_doctrine_endowments_large (which basically add sins to small body parts, and add virtue to big body parts) or carnd_doctrine_lust_exalted (which makes extra marital sex good or bad) 8 hours ago, Ilske said: Really cool how much you update this mod doing a great job thank you. In the recent change u made African a separate heritage. I kinda liked having cultural traditions like west african canoes and martriarichal that come from the previous upplander african heritage. now those are unavailable cus 'African heritage' is its own thing now, maybe for future plans? but would it be possible to readd those traditions or keep the heritage? no worries if you like those heritage i can add more to our special heritage, i will make more tenet and add more tenet slots. the separate heritage is sadly needed for the mod rn. it is a solution for if you make a new african culture, every courtier or invited black people will use player culture instead if the heritage is our mod heritage. 8 hours ago, Gav1in said: I've encountered a bug where playing as a female ruler of the eastern roman empire I get an event called "Marking Prey" it pops up like 5 times in a row and the event does nothing and it only happens with this mod enabled thats weird. marking prey should only be possible if you are a bbc, that started a cum addiction. that event happen when you start the scheme. i will add trigger to the event (bno_cum_addiction.0000) to possibly fix this. 3 hours ago, Mister_Wake said: Is there a possibility this mod will receive images and artworks similar to Phaze's mods? I like the concept of this mod, but I would very much like something to look at whilst reading hmm images like AI images? i can make those, i really like making those. probably gonna take a bit longer since i need to make a custom event window most likely 2 hours ago, JankinT said: I actually haven't get any of those event yet, little busy lately and haven't been playing this game 🙃 i see its the same for me and making this mod. i enjoy modding way too much, and just make you guys test the mod in my stead xD
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