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[mod] Interracial Takeover 3rd Edition?


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Posted

So... the trait seeding gamerule doesn't actually do anything right now. That just turns on the bno_trait_initialization_pulse on_action, which triggers bno_trait_seeding.0001. But, that event is also triggered by bno_trait_maintenance_pulse, which is part of random_yearly_everyone_pulse. So, essentially, all it does is prevent traits getting seeded on game start, but doesn't actually stop those traits getting seeded eventually.

Posted
6 hours ago, dekeche said:

So... the trait seeding gamerule doesn't actually do anything right now. That just turns on the bno_trait_initialization_pulse on_action, which triggers bno_trait_seeding.0001. But, that event is also triggered by bno_trait_maintenance_pulse, which is part of random_yearly_everyone_pulse. So, essentially, all it does is prevent traits getting seeded on game start, but doesn't actually stop those traits getting seeded eventually.

that is an oversight :) my bad. thanks for the report!

Posted (edited)

speaking of which, i need some opinion regarding this very thing! if i dont do bno_trait_seeding.0001 on trait maintenance that world means.

  • the bbc character is only from the decision
  • african people dont have african trait
  • female can born with BBC trait
  • pussy wear and tear wont be on every girl
  • some character wont have a breast trait / dick trait
  • white character can have bbc
  • dynamic breast size would be broken (i seed a small variable to every girl depending on their natural breast size)
  • bbc character (new game rule) wont convert too intended culture/religion
  • vassal will convert back to old religion
  • futa (considered a male by this mod (unless castrated)) can be a slut

bno_trait_seeding has evolved into a comprehensive maintenance tool that run in the background to make sure everything is immersive ( and the way it should ). 

the point is if you play with trait seeding off. what do you expect the mod to behave? then i can implement the trait seeding off rule better! 😏✌️

spongebob-tell-me.gif

Edited by ShalolaAuthor
Posted
10 minutes ago, ShalolaAuthor said:

speaking of which, i need some opinion regarding this very thing! if i dont do bno_trait_seeding.0001 on trait maintenance that world means.

  • the bbc character is only from the decision
  • african people dont have african trait
  • female can born with BBC trait
  • pussy wear and tear wont be on every girl
  • some character wont have a breast trait / dick trait
  • white character can have bbc
  • dynamic breast size would be broken (i seed a small variable to every girl depending on their natural breast size)
  • bbc character (new game rule) wont convert too intended culture/religion
  • vassal will convert back to old religion
  • futa (considered a male by this mod (unless castrated)) can be a slut

bno_trait_seeding has evolved into a comprehensive maintenance tool that run in the background to make sure everything is immersive ( and the way it should ). 

the point is if you play with trait seeding off. what do you expect the mod to behave? then i can implement the trait seeding off rule better! 😏✌️

spongebob-tell-me.gif

i dont play with trait seeding on ever, and dont see an issue haha, and never seen a non black character with a bbc

Posted (edited)
4 minutes ago, DiabloSamaKun said:

i dont play with trait seeding on ever, and dont see an issue haha, and never seen a non black character with a bbc

thats because it is bugged! you have been playing with trait seeding on the entire time xD (for the first year of the game, no trait would be seeded. but the next year it is seeded)

 

so yeah, what if the seeding is off, how do you expect the mod to behave?

just dont seed the bbc trait and keep everything else as is?

Edited by ShalolaAuthor
Posted (edited)
3 minutes ago, ShalolaAuthor said:

thats because it is bugged! you have been playing with trait seeding on the entire time xD

ohh, trait seeding just gives africans african trait, i dont see why that would need to be toggleable, i think people just dont want a whole continent with bbc's, which wont be the case anyways, but what i do is just create a bbc ruler and let it spread naturally

Edited by DiabloSamaKun
Posted
Just now, ShalolaAuthor said:

people have preferences! and some just want the vanilla mod experience (no trait seeding at all) only character spawned from the decision is black and bbc

ah i see, since the trait seeding has become to engraved into the mod, and things wont work correctly without it, seems tough to get rid of it

Posted

well.. to be honest if people dont want a naturally spawned bbc is kinda easy.
image.png.c37e3e779ccb71c7b96b374df983089a.png

 

i just need to add a check there for seeding on or off. my vision of modularity has been rewarded xD

Posted
1 hour ago, DiabloSamaKun said:

ohh, trait seeding just gives africans african trait, i dont see why that would need to be toggleable, i think people just dont want a whole continent with bbc's, which wont be the case anyways, but what i do is just create a bbc ruler and let it spread naturally

the best way to prevent the BBC from Africa exploding is to prevent political and otherwise marriage basically adding a huge negative buff making it near impossible for a political marriage to happen. that would stop any african BBCs from expanding outside africa unless explicitly recruited as a knight or through the decision. as it is now the Spanish Andalusians politically intermarry with the black tribes and bring them in effortlessly basically causing spain and through that pipeline they just flood through France and Italy very rapidly, If the marriage is more difficult they won't spread super fast. their shared Islamic faither does the heavy lifting  early on

Posted
2 hours ago, ShalolaAuthor said:

speaking of which, i need some opinion regarding this very thing! if i dont do bno_trait_seeding.0001 on trait maintenance that world means.

  • the bbc character is only from the decision
  • african people dont have african trait
  • female can born with BBC trait
  • pussy wear and tear wont be on every girl
  • some character wont have a breast trait / dick trait
  • white character can have bbc
  • dynamic breast size would be broken (i seed a small variable to every girl depending on their natural breast size)
  • bbc character (new game rule) wont convert too intended culture/religion
  • vassal will convert back to old religion
  • futa (considered a male by this mod (unless castrated)) can be a slut

bno_trait_seeding has evolved into a comprehensive maintenance tool that run in the background to make sure everything is immersive ( and the way it should ). 

the point is if you play with trait seeding off. what do you expect the mod to behave? then i can implement the trait seeding off rule better! 😏✌️

spongebob-tell-me.gif

 

Is this also why at game start, women sometimes have carnalitas dick body traits, and why female characters can select those dick body traits traits in ruler designer?

Posted (edited)

From my perspective, I'm just trying to prevent the spread of the BBC church initially, because I'm specifically trying to end the Iberian struggle as my starting off point. And if there's 3-4 provinces that get converted outside of the region, then it practically becomes impossible to actually become involved in the struggle after converting. Since it takes, what, 10 years to convert a province since the church is unreformed and considered evil.

 

So, essentially, I either want seeded characters to not convert away from their natural African religions. or for the BBC trait to not be seeded. 

Edited by dekeche
Posted
1 hour ago, dekeche said:

From my perspective, I'm just trying to prevent the spread of the BBC church initially, because I'm specifically trying to end the Iberian struggle as my starting off point. And if there's 3-4 provinces that get converted outside of the region, then it practically becomes impossible to actually become involved in the struggle after converting. Since it takes, what, 10 years to convert a province since the church is unreformed and considered evil.

 

So, essentially, I either want seeded characters to not convert away from their natural African religions. or for the BBC trait to not be seeded. 

ok got it! will update the seeding mech to exclude especialy seeding 0002

and there will be new game rule added in next beta version especially for the religion/culture conversion

1 hour ago, 793t2bvbwucgf87dsui said:

 

Is this also why at game start, women sometimes have carnalitas dick body traits, and why female characters can select those dick body traits traits in ruler designer?

thats from carnalitas! my mod only add dick trait to AI male/futa

2 hours ago, Dragul17 said:

the best way to prevent the BBC from Africa exploding is to prevent political and otherwise marriage basically adding a huge negative buff making it near impossible for a political marriage to happen. that would stop any african BBCs from expanding outside africa unless explicitly recruited as a knight or through the decision. as it is now the Spanish Andalusians politically intermarry with the black tribes and bring them in effortlessly basically causing spain and through that pipeline they just flood through France and Italy very rapidly, If the marriage is more difficult they won't spread super fast. their shared Islamic faither does the heavy lifting  early on

got it looks like -100 ~ -1000 general opinion is needed then. until i discover a way to make people racist in ck3 it is the only option. it seems like ck3 added a ton of way to safeguard hate on specific trait for this reason. and add the fact that you cant filter out ethnicities, only cultures

Posted
1 hour ago, ShalolaAuthor said:

got it looks like -100 ~ -1000 general opinion is needed then. until i discover a way to make people racist in ck3 it is the only option. it seems like ck3 added a ton of way to safeguard hate on specific trait for this reason. and add the fact that you cant filter out ethnicities, only cultures

If you're willing to create a custom cultural tradition you can throw -% Different Culture Marriage Acceptance on it like is on the isolationist tradition.

Posted

I've recently played a cuck character on the mod for over ten hours, and I have some suggestions for the game experience I'd like to share, mainly regarding dynasty perks. 1. Dynasty perk events trigger too frequently, and there are often event jumps, which is a bit immersive when the event content is simple; 2. Some events (such as bno_embrace_african_1.0003 and bno_embrace_african_1.0004) did not undergo an adult check, so the newborn daughter was selected to trigger the event (XD); 3. I'm not sure if it's a problem with the frequency of events. After I granted fiefs to clan members, rebellion wars broke out frequently in the territory (there were too many soldiers), and I couldn't refuse to join the war (from the war interface, option a was unavailable, but I don't know what it was, maybe a localization issue). This resulted in me constantly suppressing rebellions and having no time to expand; 4. I hope to add some single-player events to provide additional event directions for the character (for example, if the wife is forced to divorce, it can be avoided by single-player, or dynasty Some events in the perk can be recognized by showing off your military prowess); 5. When playing as a cuck, as long as the courtier has BBC, events will be triggered frequently, causing the wife's qos experience to increase rapidly (especially after the blacked stage, the number of events increases and cannot be avoided). This caused my wife to quickly reach level 5 without me realizing it, which affected the sense of substitution. I hope to provide events for the cuck as the qos level increases so that he can notice the changes in his wife, and even trigger different events based on his wife's personality: for example, if Boldness is high and Rationality is low, the wife may reveal her addiction to BBC and humiliate her husband; if Boldness is low and Rationality is high, she may conceal her changes and try to quit BBC (reducing or continuing trait experience); if both are high, the wife may use facts to make her husband surrender to BBC; if both are low, she may try to cover up but accidentally expose her obsession with BBC. In these events, the cuck can have different tendencies and use some options to try to win back his wife (of course, we all know that this is probably futile XD).

Posted
3 hours ago, QSIS said:

If you're willing to create a custom cultural tradition you can throw -% Different Culture Marriage Acceptance on it like is on the isolationist tradition.

oh good idea! im gonna add culture to every culture that are not on the "African list" that hates out culture heritage. i hope it is possible! thanks for the idea

7 minutes ago, Mephisto9 said:

I've recently played a cuck character on the mod for over ten hours, and I have some suggestions for the game experience I'd like to share, mainly regarding dynasty perks. 1. Dynasty perk events trigger too frequently, and there are often event jumps, which is a bit immersive when the event content is simple; 2. Some events (such as bno_embrace_african_1.0003 and bno_embrace_african_1.0004) did not undergo an adult check, so the newborn daughter was selected to trigger the event (XD); 3. I'm not sure if it's a problem with the frequency of events. After I granted fiefs to clan members, rebellion wars broke out frequently in the territory (there were too many soldiers), and I couldn't refuse to join the war (from the war interface, option a was unavailable, but I don't know what it was, maybe a localization issue). This resulted in me constantly suppressing rebellions and having no time to expand; 4. I hope to add some single-player events to provide additional event directions for the character (for example, if the wife is forced to divorce, it can be avoided by single-player, or dynasty Some events in the perk can be recognized by showing off your military prowess); 5. When playing as a cuck, as long as the courtier has BBC, events will be triggered frequently, causing the wife's qos experience to increase rapidly (especially after the blacked stage, the number of events increases and cannot be avoided). This caused my wife to quickly reach level 5 without me realizing it, which affected the sense of substitution. I hope to provide events for the cuck as the qos level increases so that he can notice the changes in his wife, and even trigger different events based on his wife's personality: for example, if Boldness is high and Rationality is low, the wife may reveal her addiction to BBC and humiliate her husband; if Boldness is low and Rationality is high, she may conceal her changes and try to quit BBC (reducing or continuing trait experience); if both are high, the wife may use facts to make her husband surrender to BBC; if both are low, she may try to cover up but accidentally expose her obsession with BBC. In these events, the cuck can have different tendencies and use some options to try to win back his wife (of course, we all know that this is probably futile XD).

im gonna add this gem to github  thanks @Mephisto9

Posted

Anyone else having issues with bno_curious.1001? The induction event your children get when turning 16? For some reason, the scope:child keeps coming up blank on my end. It seems like the scope is getting forgotten between bno_curious.0001 and bno_curious.1001.

 

Posted

thanks for reporting. im finishing up 2.4 with cum addiction scheme a bbc can do! this makes it so that a slut that is addicted to your cum can't have sex with other man anymore only yours! and i removed bbc seduction all together. since it is an amateurish design, before i really know much about modding ck3

Posted

Any way to restrict the AI from declaring wars on far away countries? I don't want to be fighting wars against Byzantium for some random province on the eastern side of their empire because my ally in Spain thought it was a good idea.

Posted
7 minutes ago, lolington6969 said:

Mod really has a long way to go with all the disorganization, messy codes and stuff. But I think there's potential for you to work on newer stuff, like fetish mods. Any plans to do something else?

 

Also, any plans for cuckoldry-specific content expansion in this mod? You should really dedicate one whole update to this

Did...you seriously just have the unmitigated gall to tell someone their project is poor quality and they should stop and do something you want done instead?

 

I'm glad I don't have your nerve in my tooth.

Posted

Found a minor issue regarding building the church decision.

If you play the mod as the Byzantine Empire, it's not possible to initiate the Found Church decision because it seems the mod is looking for a barony in the County of Byzantion (c_byzantion). The problem is that county has no baronies in it unless you change the vanilla game files, which seems to cause some stability issues; at least for me. Moving the realm capital somewhere else or trying to reassign barony titles to different counties via console command doesn't work either. 

Likely that any other kingdom/empire with "empty" counties like that are similarly affected. 

Posted
2 hours ago, lolington6969 said:

Mod really has a long way to go with all the disorganization, messy codes and stuff. But I think there's potential for you to work on newer stuff, like fetish mods. Any plans to do something else?

 

Also, any plans for cuckoldry-specific content expansion in this mod? You should really dedicate one whole update to this

all you do is complain. maybe try making a mod yourself and see just how hard it actually is. The mod maker is obviously dedicated and does great work with letting out updates and responding to us. asking us our input. 

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