Darkening Demise Posted January 9, 2014 Posted January 9, 2014 I noticed in the list of creatures to summon to commit the act, that some don't do anything but run away....well if they're in the list shouldn't they be able to do something? Is there a mod I need? I'm talking along the line of horses and sheep.
Darkening Demise Posted January 9, 2014 Author Posted January 9, 2014 Horse, Deer, Sheep, etc. won't do anything. So then I guess that might work will see.
gregathit Posted January 10, 2014 Posted January 10, 2014 The ai for those creatures is set to flee by default in the game. Too many mods can interfere with LPK to bother messing with changing the ai. Due to Oblivion being so load order sensitive it is just a pain to try to do otherwise. One plugin out of order and bang it would be broken.
D_ManXX2 Posted January 10, 2014 Posted January 10, 2014 joburg should allow those creatures to target you regardless of flee. since joburg forces ai package on everything it targets.
gregathit Posted January 11, 2014 Posted January 11, 2014 joburg should allow those creatures to target you regardless of flee. since joburg forces ai package on everything it targets. It does happen occasionally if the animals are trapped and\or close enough to you. However because of their default flee package this rarely occurs. Primarily it does work with horses. Deer are almost impossible to get them to rape you.
Daedric Prince of Lust Posted January 11, 2014 Posted January 11, 2014 You mean LoversCreature 2.0?I'm not sure if it's another mod that I have that does this, but as soon as I unsheathe my weapon/fist and look towards them, they become aggressive. I don't even need to attack them.
Daedric Prince of Lust Posted January 11, 2014 Posted January 11, 2014 Deer???? That was actually a reply to the OP, but maybe. If I recall correctly, it's like that with every single creature. I could be mistaken, though.
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