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[mod] Phaze Body


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Posted (edited)
4 minutes ago, Phaze Star said:

Pretty sure that does not work with Carn

 

Hmm, I did not notice this. Are you running the recommended mod list?

I have them in the same order as you suggest but I have a lot of other mods enabled as well. The only one I could think of that would rly impact clothing though would be HPP (Human Phenotype Project). Only the Continental European clothing set seems to be impacted so I guess I can live with it for now, it's just kinda weird to look at.

Edited by Kakarot9100
Posted
Just now, Kakarot9100 said:

I have them in the same order as you suggest but I have a lot of other mods enabled as well. The only one I could think of that would rly impact clothing though would be HPP (Human Phenotype Project)

If you have that issue using my exact mod list, then it is a problem with Phaze Body.

Posted
1 hour ago, Phaze Star said:

Pretty sure that does not work with Carn

Oh, yes. You're right! I just realized, now. Such a shame they can't coexist without compatibility issues. Your mod also looks very nice!

Posted

For clarification the bug seems to specifically be replacing Continental European tops (both regular clothing and armor) and sometimes hair with Seljuk clothing. It does not appear to affect legwear.

Posted
29 minutes ago, Skare_Crow29 said:

Is there a posibility In a future update that males can have the same dicks sizes that futa characters use?

Maybe a different one, but it is not my focus

Posted
3 hours ago, Nexus72 said:

Which Big Portrait mod do you use in the recommended modlist? I am unable to find it.

 

Its on this mod page

 

2 hours ago, takhfdgdf said:

Is there a functional mod that simply exaggerates the female form and removes the leaf for both sexes? No futa pls

Futanari are only in the game if you turned them on, so that is a strange thing to ask me. Just turn them off.
Anyway, simple slits has existed long before Phaze Body and just removes the leaf from men and women.

Posted
1 hour ago, Phaze Star said:

C'est sur cette page de mod

 

Les Futanari n'apparaissent dans le jeu que si vous les activez, c'est donc une question étrange. Désactivez-les simplement.
De toute façon, les fentes simples existaient bien avant Phaze Body et suppriment simplement la feuille des hommes et des femmes.

 

Huh thank's, sorry if that sounded weird, I was just asking out of curiosity / no ill intent

Posted

Hello, is there a way to modify the body muscle affected by prowess? For example for female only with high prowess but doesn't appear very amazonian. Thanks.

Posted
6 minutes ago, kirara said:

Hello, is there a way to modify the body muscle affected by prowess? For example for female only with high prowess but doesn't appear very amazonian. Thanks.

I set up female muscles to remain almost the same up until 20 prowess, then they scale up to 30, then a lot more on the way to 30.
If you go into portrait modifiers you could probably just delete anything conencted to the muscle gene but not sure if that will affect ofther systems.

Posted
15 minutes ago, Phaze Star said:

I set up female muscles to remain almost the same up until 20 prowess, then they scale up to 30, then a lot more on the way to 30.
If you go into portrait modifiers you could probably just delete anything conencted to the muscle gene but not sure if that will affect ofther systems.

 

Thanks for the quick reply, I can only find the file zzz_muscle.txt inside the folder. Is it the modifier for muscles? But I cannot find modifier to specific gender. 

Posted
16 minutes ago, kirara said:

 

Thanks for the quick reply, I can only find the file zzz_muscle.txt inside the folder. Is it the modifier for muscles? But I cannot find modifier to specific gender. 

It would be in GFX, portraits, portrait modifiers

Posted
1 hour ago, Phaze Star said:

It would be in GFX, portraits, portrait modifiers

 

Ok the muscle modifier file is zzz.muscle.txt. I've been playing with the multiplier and can see the effect. Now I'm trying to add condition "is_female = yes" (with ChatGPT help)

 

@overweight_multiplier = 0.5
@underweight_multiplier = -0.5

@muscle_multiply = 1
@muscle_max = 1.0

muscularity = {
	usage = game
	priority = 99
	selection_behavior = max	
	muscular = {
		ignore_outfit_tags = yes
		dna_modifiers = {
			morph = {
				mode = modify_multiply
				gene = gene_bs_upper_body_muscle
				value = 0
			}
			morph = {
				mode = modify_multiply
				gene = gene_bs_lower_body_muscle
				value = 0
			}
			morph = {
				mode = modify_multiply
				gene = gene_muscle_definition
				value = 0
			}
			morph = {
				mode = modify
				gene = gene_bs_upper_body_muscle
				value = {
					value = 0
					
					if = {
						limit = { NOT = { exists = var:bb_gene_bs_body_shape } }

						if = {
							limit = { is_female = yes }

							if = {
								limit = { exists = scope:ruler_designer }
								add = { value = scope:prowess multiply = 0.2 }
							}
							else_if = {
								limit = { exists = this }
								add = { value = prowess_for_portrait multiply = 0.2 }
							}
							else = {
								add = { value = scope:prowess multiply = 0.2 }
							}
						}
						else = {
							if = {
								limit = { exists = scope:ruler_designer }
								add = scope:prowess
							}
							else_if = {
								limit = { exists = this }
								add = prowess_for_portrait
							}
							else = {
								add = scope:prowess
							}
						}
					}
					else = {
						add = var:bb_gene_bs_body_shape
					}
					multiply = 2

					subtract = {
						value = scope:weight_for_portrait
						multiply = @overweight_multiplier
						min = 0
					}
				}
			}
			morph = {
				mode = modify
				gene = gene_bs_lower_body_muscle
				value = {
					value = 0

					if = {
						limit = { NOT = { exists = var:bb_gene_bs_body_shape } }

						if = {
							limit = { is_female = yes }

							if = {
								limit = { exists = scope:ruler_designer }
								add = { value = scope:prowess multiply = 0.2 }
							}
							else_if = {
								limit = { exists = this }
								add = { value = prowess_for_portrait multiply = 0.2 }
							}
							else = {
								add = { value = scope:prowess multiply = 0.2 }
							}
						}
						else = {
							if = {
								limit = { exists = scope:ruler_designer }
								add = scope:prowess
							}
							else_if = {
								limit = { exists = this }
								add = prowess_for_portrait
							}
							else = {
								add = scope:prowess
							}
						}
					}
					else = {
						add = var:bb_gene_bs_body_shape
					}
					multiply = 2

					subtract = {
						value = scope:weight_for_portrait
						multiply = @overweight_multiplier
						min = 0
					}
				}
			}
			morph = {
				mode = modify
				gene = gene_muscle_definition
				value = {
					value = 0

					if = {
						limit = { NOT = { exists = var:bb_gene_bs_body_shape } }

						if = {
							limit = { is_female = yes }

							if = {
								limit = { exists = scope:ruler_designer }
								add = { value = scope:prowess multiply = 0.2 }
							}
							else_if = {
								limit = { exists = this }
								add = { value = prowess_for_portrait multiply = 0.2 }
							}
							else = {
								add = { value = scope:prowess multiply = 0.2 }
							}
						}
						else = {
							if = {
								limit = { exists = scope:ruler_designer }
								add = scope:prowess
							}
							else_if = {
								limit = { exists = this }
								add = prowess_for_portrait
							}
							else = {
								add = scope:prowess
							}
						}
					}
					else = {
						add = var:bb_gene_bs_body_shape
					}
					multiply = 4

					max = 1
					subtract = {
						value = scope:weight_for_portrait
						multiply = @overweight_multiplier
						multiply = 3
						min = 0
					}
					min = 0
				}
			}
		}
		weight = {
			base = 100
		}
	}
}

 

but can't seem to separate it based on gender. 

Posted
40 minutes ago, kirara said:

but can't seem to separate it based on gender.

Its not meant to be.
I think for what you want, you would need to change the 3D model for female body muscle to be flat. Which would require using blender.

Posted
17 minutes ago, Phaze Star said:

Its not meant to be.
I think for what you want, you would need to change the 3D model for female body muscle to be flat. Which would require using blender.

 

Ah ok, thanks for the confirmation

Posted (edited)

UPDATE: I seem to be having the Seljuk problem with ALL clothing sets, not just Continental European. I'm going to try disabling HPP and see if that fixes it. If not, then it has to be a problem with the EPE compatch because IIRC that's where the Seljuk clothing comes from.

 

EDIT: Getting rid of HPP did nothing so yeah this is an issue with the EPE compatch

Edited by Kakarot9100
Posted
9 minutes ago, Kakarot9100 said:

Getting rid of HPP did nothing so yeah this is an issue with the EPE compatch

Did EPE update or something? Some of the screenshots I took were using CFP + EPE and as you can see, looks normal

Posted
2 minutes ago, Phaze Star said:

Did EPE update or something? Some of the screenshots I took were using CFP + EPE and as you can see, looks normal

EPE last updated on the 9th. Maybe some parts of your code were made before that and conflict with the new changes?

Posted
1 minute ago, Kakarot9100 said:

EPE last updated on the 9th. Maybe some parts of your code were made before that and conflict with the new changes?

Are you also running CFP?

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