hockeyhayes777 Posted May 28, 2025 Posted May 28, 2025 Hello, and sorry for the trouble. It's been awhile since I modded Skyrim and wanted to give SE a shot since I previously only worked with LE. For reference I am using Skyrim version 1.6.1170. Again, I'm sorry the wall of issues here, I have no idea where to begin after seeing the Papyrus log. I was following the quick start guide referenced here: Using that guide, I went through and pulled some files from here: To start: I have not encountered a CTD yet. Probably because most of the mods are currently broken. I have attached the Plugin list and Mod list to this. In Mod Organizer 2 I get the following warning regarding some mods being in Form 43 as opposed to 44: Spoiler • AliciaPainSlut.esp (form 43) • animal_mansion.esp (form 43) • Animal_SOS.esp (form 43) • AnubAnimObj.esp (form 43) • HornyCreatures.esp (form 43) • MoreNastyCritters.esp (form 43) • Naked Defeat.esp (form 43) • OrkishBountyHunters.esp (form 43) • PamaPrisonAlternative.esm (form 43) • sanguinesDebauchery.esp (form 43) • SexLab-Stories.esp (form 43) • SexLab-StoriesDevious.esp (form 43) • SexLab_Dialogues.esp (form 43) • SexLab_DibellaCult.esp (form 43) • SexLab_DibellaCult_Sisters.esp (form 43) • SexLab_Hormones.esp (form 43) • SexLab_MindControl.esp (form 43) • SexlabAmmoUnequip.esp (form 43) • SexLabDefeat.esp (form 43) • SexLabMatchMaker.esp (form 43) • SexLabTools.esp (form 43) • SLALAnimObj.esp (form 43) • SLALAnimObjBillyy.esp (form 43) • SLDragons.esp (form 43) • zzEstrus.esp (form 43) I checked the pages for these mods and confirmed they were intended for SE, but I could have misunderstood. Certain mods requested both Pandora and Nemesis be installed, but I only built using FNIS since I wanted the creature animations. I installed Sexlab PPlus since it was recommended by newer mods. I read on Discord this was experimental and decided to disable it. I now have a .dll error regarding SexlabUtill.dll being the wrong type. It's certainly something I did on my end, I am just unsure how to rectify it. I believe I installed the correct file, and that 1.66b was for the latest anniversary edition. In Mod Organizer 2, I set the FNIS XXL Output to be an empty mod called "FNIS Output." Although FNIS completes the build without issue, I've attached its log file here as well. I ran it with the Gender Specific, Skeleton Arm, and HKX Compatibility patches. I've ran LOOT and did a quick pass over to see if anything obvious was out of place, Certain animations work fine, for instance, I can attach my character to BDSM devices without issue. In the console command I was seeing cases where it was unable to assign my PC as an actor, saying it could only be done during setup. There are a couple of other things I wanted to bring up as well: 1. I think I messed up by having 5 or 6 mods that mess with the Bodyslide Presets. I want the 3BA/3BBB body type, I'm not sure if I can just select one of the mods to achieve that or if I need them to overwrite each other. 2. A minor inconvenience, but some characters have had their head or whole bodies recolored to brown. I think this was an issue with my install, so I can look into it on my end, I think that should be an easy enough thing to fix. 3. I manually installed the creature skeletons for FNIS in the FNIS XXL mod so it could easily find it. I don't think this would cause issues, but wanted to bring it up. Same with FNIS sexy moves. The only other thing I could think of is if there is some mod pack I could use as a baseline and then just tweak it for files that I want to add/drop. Not sure how practical that approach is. Sorry for the wall of text and the poor start on this. I am a complete novice when it comes to this stuff. I thought I followed the guide closely, but I think I may have added a couple of mods that broke the overall build. Thank you for any suggestions you can provide. Best regards Papyrus.2.log modlist.txt plugins.txt GenerateFNIS_LogFile.txt
traison Posted May 28, 2025 Posted May 28, 2025 (edited) 9 hours ago, hockeyhayes777 said: I checked the pages for these mods and confirmed they were intended for SE, but I could have misunderstood. Whatever the claims, form 43 was used in LE and 44 in SE. Typically 43 doesn't do any harm, but I suppose there's been a few cases where it seemed to lead to an eventual CTD. I usually just change the version number in xEdit and be done with it. The proper way to do it is to open each plugin one-by-one in the CK and saving and closing. 9 hours ago, hockeyhayes777 said: Certain mods requested both Pandora and Nemesis be installed... Pandora contains Nemesis. 9 hours ago, hockeyhayes777 said: ...but I only built using FNIS since I wanted the creature animations. This is fine. Just keep in mind the mods that require Nemesis will be missing features. 9 hours ago, hockeyhayes777 said: I installed Sexlab PPlus since it was recommended by newer mods. One thing to keep in mind with this one is that its going to require all mods that interact with SL to be specifically patched for PPlus. It removes essential functions that breaks compatibility with practically all mods made for SL. Easiest way to test this is to try starting a scene in SL. If it doesn't work, you can pretty much assume its PPlus; or rather the mod trying to start the animation not being made for PPlus. 9 hours ago, hockeyhayes777 said: I now have a .dll error regarding SexlabUtill.dll being the wrong type. Probably wrong version for your game/SKSE version. 9 hours ago, hockeyhayes777 said: It's certainly something I did on my end, I am just unsure how to rectify it. I believe I installed the correct file, and that 1.66b was for the latest anniversary edition. Start by querying MO2 for which mod is providing SexlabUtil.dll. 9 hours ago, hockeyhayes777 said: In Mod Organizer 2, I set the FNIS XXL Output to be an empty mod called "FNIS Output." Keep in mind that this does not do what people want it to do. It does literally what it says on the checkbox. It places *NEW* files in this mod you specify. If a hkx file already exists, provided by another mod, it is not a new file and will simply be overwritten where it is. While how this works also depends on the application writing the file, this is typically how it ends up working. In other words, don't expect all FNIS generated files to be in "FNIS Output"; also, do not assume this proects your other mods from being modified. 9 hours ago, hockeyhayes777 said: In the console command I was seeing cases where it was unable to assign my PC as an actor, saying it could only be done during setup. That's an issue caused by PPlus. Did you have it enabled when you saw those? 9 hours ago, hockeyhayes777 said: I think I messed up by having 5 or 6 mods that mess with the Bodyslide Presets. I want the 3BA/3BBB body type, I'm not sure if I can just select one of the mods to achieve that or if I need them to overwrite each other. Presets are simple xml files and not related to any of the issues here. Nor do they specifically have anything to do with bodies. The only thing the presets care about are morph names. If a morph name exists in the current BS project, it applies its value. If what you're actually doing here is installing multiple bodies, like 3BA and BHUNP, then my advice advice right now would be to forget it. You need to know what you're doing before you get into that. OBody might make it easier. 9 hours ago, hockeyhayes777 said: A minor inconvenience, but some characters have had their head or whole bodies recolored to brown. Facegen meshes and textures do not match the NPC_ record. The mod that provides the facegen data, must also be the one that provides the NPC_ record. 9 hours ago, hockeyhayes777 said: The only other thing I could think of is if there is some mod pack I could use as a baseline and then just tweak it for files that I want to add/drop. Not sure how practical that approach is. It would be a convenient way to attempt to catch up to us (the ones that have been modding Skyrim for 10+ years). But what it tends to cause is a black-box situation where, sure you got pwetty gwaphics and all that but no one has any idea how it works. Personally I would DIY, as then you have some chance of knowing where the issue is when you run into them; but I realize the prospect of having to do this for a year before you get decent results is kinda.... unappetizing. 9 hours ago, hockeyhayes777 said: Again, I'm sorry the wall of issues here, I have no idea where to begin after seeing the Papyrus log. You got 1700 errors about missing scripts and script properties. You need to sort these out. Until you get into scripting, and know your way around xEdit, there's probably little outside of changing the load order that you can do about these errors. So my general advice for all of these would be to sniff out file names, then inspect these in MO2. Are they being overwritten? Should they be overwritten? What about the plugins that belong to the same mod as these scripts? If there is no improvement from load order changes, I'd consider removing the mod; or at least testing it to make sure its not breaking something else, and the features I care about work. Q: "Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (34005A20) because their base types do not match" A: A plugin is assigning nade_followeridlequest_01_qf_scr.pex to 0x34005A20, but the script type is wrong. I'm not sure where these errors come from. I mean, is the plugin trying to shove a spell script into a quest, or is there an issue with an alias? Q: Error: Script QF_YW_Quest_BWY_sub_Yuriclai_040DC56B cannot be bound to YW_Quest_BWY_sub_YCD (210DC56B) because the script does not exist or is not currently loaded A: Obvious. QF_YW_Quest_BWY_sub_Yuriclai_040DC56B.pex is missing. Q: Cannot open store for class "nl_mcm_module", missing file? A: Obvious. nl_mcm_module.pex is missing. Q: warning: Property PlayerRef on script YW_BWYFollowersAliasScript attached to alias BEC_Lanny on quest YW_MISC_Healer_Followers_Handler (21B6AE58) cannot be initialized because the script no longer contains that property A: This could be a developer error, or the sign of a script having been overwritten without also providing a new plugin record. Its trying to assign a value to a property that no longer exist in YW_BWYFollowersAliasScript.pex. Q: Error: Property _SD_Player on script _sdras_load attached to alias _SDRA_player on quest _SD_controller (27000D64) cannot be bound because alias _SDRA_player on quest _SD_controller (27000D64) is not the right type A: Again not sure where this comes from. Presumably there is a reference type mismatch with the script assigned to the alias. Would have to see the situation myself to find the issue. Q: Property Vaginal1Oral1 on object sslSystemConfig is read-only, property skipped. A: Not sure where this comes from. Properties can be assigned values from plugins, so presumably this would be coming from something trying to assign a value during runtime. The location of the error message suggests otherwise though. Edited May 28, 2025 by traison 1
BDNelson Posted May 28, 2025 Posted May 28, 2025 Hello, my name is Brian, I've been trying to mod Skyrim for years. I didn't have any success until I met a guy named "Bluegunk" here on LL. I am in the middle of an SAE v1.6.1170 myself right now. I'm using FNIS and all the add-ons you described plus a couple more, the female walking ones with the 360 mod as well. I have a working CBBE 3BA with physics set up for my female character, Blaze. I have the base SexLab mod installed as well as Flower Girls. Most of my base game mods, new locations, new player homes and more. I just ran a test today and everything is working pretty good so far. I'm nowhere near done with it, I still have a lot of important mod sets to install. I could not have done this without the EXTENSIVE help of "Bluegunk", I suggest you try and contact him on LL ASAP. As for your "mod pack" question. The only thing like that that I've seen is the "Collections" on Nexus. Those are for Vortex ONLY! There are mod lists attached to these sites, so you can download the mods one at a time, that takes a while though, careful. Not all of the mods are the right ones to install. Your SexlabUtil.dll problem might be because of left over "logs". I've had that problem myself. The "form 43" warnings are usually because the mod isn't the right version for the game, I don't have any "form 43" warnings of any kind right now. My pics don't want to show up on this page, make friends with me in Steam and you can see all my screenshots. 1
Grey Cloud Posted May 28, 2025 Posted May 28, 2025 20 minutes ago, BDNelson said: I could not have done this without the EXTENSIVE help of "Bluegunk", I suggest you try and contact him on LL ASAP. You have no right to suggest that.
traison Posted May 28, 2025 Posted May 28, 2025 (edited) 2 hours ago, BDNelson said: Hello, my name is Brian... Man, if this was my forum you'd get banned for being an AI bot in less than a second. Everything about your post screams AI generated. You trying to bait people into giving you their Steam credentials or what is your goal here; big-titty screenshots for my Steam library? Edit: *puts gun away* Alright, fine. Edited May 28, 2025 by traison 1
Bluegunk Posted May 28, 2025 Posted May 28, 2025 (edited) I know Brian very well and I'm always happy to help if I can. Brian has only the best intentions, my apologies for the etiquette issue. He has consulted with me, so don't worry. I didn't know I was so 'famous'...lol. It's always me asking for help! 😎 That said, I don't know how much I can help because I'm not in any way an expert - except in blowing up my own Skyrim AE game (Skyrim "Agony Extended"). Rumour has it that I have currently got past Riverwood... Now, hockeyhayes777 the advice from Traison is pure gold dust. He's the guy that helps me out a great deal (he always seems to be the first to answer pleas for help!) If you want to ask me for any help, feel free to do so. I am always happy to help because so many others have helped me over the years. Good luck! Edited May 28, 2025 by Bluegunk 2
BDNelson Posted May 28, 2025 Posted May 28, 2025 Yes, I'm a human being who just wants to help, no AI here. I've been looking for help with my Bethesda games for a long time, "Bluegunk" is the only person to respond to me. Where were you guys when I was asking for help? I still don't have a playable build for SAE or FO4. I only have a minimum of mods installed into Starfield so I can actually play it. I hope that person gets usable help from someone.
hockeyhayes777 Posted May 28, 2025 Author Posted May 28, 2025 Hi everyone, thank you all for the support. I am a complete novice currently so my explanations may be bit off and I appreciate the help this far. traisen, thank you very much for the deep dive into my issues, I truly appreciate it. I'll try to answer everything directly and as clearly as possible, but please let me know if anything needs clarifying. 7 hours ago, traison said: Whatever the claims, form 43 was used in LE and 44 in SE. Typically 43 doesn't do any harm, but I suppose there's been a few cases where it seemed to lead to an eventual CTD. I usually just change the version number in xEdit and be done with it. The proper way to do it is to open each plugin one-by-one in the CK and saving and closing. As it stands now, I think I just want to make things run on a base level. If I can do that, I'll probably go back and fix the files in CK, but I haven't done it before so I want to sort out the other issues first if it shouldn't pose too much an issue. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: ...but I only built using FNIS since I wanted the creature animations. This is fine. Just keep in mind the mods that require Nemesis will be missing features. I don't believe I care too much about the Nemesis features, so I'll probably just stick with FNIS for now. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: I installed Sexlab PPlus since it was recommended by newer mods. One thing to keep in mind with this one is that its going to require all mods that interact with SL to be specifically patched for PPlus. It removes essential functions that breaks compatibility with practically all mods made for SL. Easiest way to test this is to try starting a scene in SL. If it doesn't work, you can pretty much assume its PPlus; or rather the mod trying to start the animation not being made for PPlus. I removed PPlus, I think nearly all my mods weren't interfacing with it and saw it more as a suggestion. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: I now have a .dll error regarding SexlabUtill.dll being the wrong type. Probably wrong version for your game/SKSE version. You were right about this, not sure why I installed the wrong version of Sexlab, but I think PPlus masked that issue. SKSE is the right version after double checking. This may fix most of the issues. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: It's certainly something I did on my end, I am just unsure how to rectify it. I believe I installed the correct file, and that 1.66b was for the latest anniversary edition. Start by querying MO2 for which mod is providing SexlabUtil.dll. I wasn't sure how to do this, but by disabling PPlus and installing the right Sexlab version, I think this may be fixed. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: In Mod Organizer 2, I set the FNIS XXL Output to be an empty mod called "FNIS Output." Keep in mind that this does not do what people want it to do. It does literally what it says on the checkbox. It places *NEW* files in this mod you specify. If a hkx file already exists, provided by another mod, it is not a new file and will simply be overwritten where it is. While how this works also depends on the application writing the file, this is typically how it ends up working. In other words, don't expect all FNIS generated files to be in "FNIS Output"; also, do not assume this proects your other mods from being modified. Makes sense. Would it be best if I just had the output stored within the FNIS mod folder in that case? I think I understand the point about overwriting, I just need to be careful with the load order I think is what you are getting at. 7 hours ago, traison said: 13 hours ago, hockeyhayes777 said: In the console command I was seeing cases where it was unable to assign my PC as an actor, saying it could only be done during setup. That's an issue caused by PPlus. Did you have it enabled when you saw those? I did, and I think it was masking some of the other issues I was experiencing. With the correct SL installed, I'll rerun and see if the issue persist. 8 hours ago, traison said: 13 hours ago, hockeyhayes777 said: I think I messed up by having 5 or 6 mods that mess with the Bodyslide Presets. I want the 3BA/3BBB body type, I'm not sure if I can just select one of the mods to achieve that or if I need them to overwrite each other. Presets are simple xml files and not related to any of the issues here. Nor do they specifically have anything to do with bodies. The only thing the presets care about are morph names. If a morph name exists in the current BS project, it applies its value. If what you're actually doing here is installing multiple bodies, like 3BA and BHUNP, then my advice advice right now would be to forget it. You need to know what you're doing before you get into that. OBody might make it easier. Again, sorry, I may have misphrased this. I am only installing CBBE and 3BA. My understanding was I needed CBBE to install 3BA, but again that could be the complete wrong direction. I build in BS using the 3BA preset as mentioned in section 07.4 of the startup guide. This is the first I have heard of OBody, I know I have some patch modes for the 3BA body that were needed, and I'm not sure if they will still be needed in the event of using OBody. 8 hours ago, traison said: 14 hours ago, hockeyhayes777 said: A minor inconvenience, but some characters have had their head or whole bodies recolored to brown. Facegen meshes and textures do not match the NPC_ record. The mod that provides the facegen data, must also be the one that provides the NPC_ record. I've only encountered it with the Buxom Wenches, the Futa Crusader Follower, and Haelga in Riften. I believe Haelga is modified in Troubles of Heroine, so that may be the root cause. Could be another misconception on my part, but BS doesn't touch facegen data, right? 8 hours ago, traison said: 14 hours ago, hockeyhayes777 said: The only other thing I could think of is if there is some mod pack I could use as a baseline and then just tweak it for files that I want to add/drop. Not sure how practical that approach is. It would be a convenient way to attempt to catch up to us (the ones that have been modding Skyrim for 10+ years). But what it tends to cause is a black-box situation where, sure you got pwetty gwaphics and all that but no one has any idea how it works. Personally I would DIY, as then you have some chance of knowing where the issue is when you run into them; but I realize the prospect of having to do this for a year before you get decent results is kinda.... unappetizing. Yeah, I was hoping I would be able to get some presentable in a few days, but that may have just been wishful thinking. I really am just interested in the gameplay at this point, I'm sure that is probably the biggest hurdle. I think all the mods are compatible, but I'm not sure when that compatibility list was updated last. 8 hours ago, traison said: 14 hours ago, hockeyhayes777 said: Again, I'm sorry the wall of issues here, I have no idea where to begin after seeing the Papyrus log. You got 1700 errors about missing scripts and script properties. You need to sort these out. Until you get into scripting, and know your way around xEdit, there's probably little outside of changing the load order that you can do about these errors. So my general advice for all of these would be to sniff out file names, then inspect these in MO2. Are they being overwritten? Should they be overwritten? What about the plugins that belong to the same mod as these scripts? If there is no improvement from load order changes, I'd consider removing the mod; or at least testing it to make sure its not breaking something else, and the features I care about work. I think removing PPlus and reinstalling the correct SL is start towards fixing things. I'll reply later to see how it addressed things with hopefully a better outcome. 8 hours ago, traison said: Q: "Unable to bind script nade_followeridlequest_01_qf_scr (nade_followeridlequest_01_qf_scr->Quest->Form) to (34005A20) because their base types do not match" A: A plugin is assigning nade_followeridlequest_01_qf_scr.pex to 0x34005A20, but the script type is wrong. I'm not sure where these errors come from. I mean, is the plugin trying to shove a spell script into a quest, or is there an issue with an alias? Q: Error: Script QF_YW_Quest_BWY_sub_Yuriclai_040DC56B cannot be bound to YW_Quest_BWY_sub_YCD (210DC56B) because the script does not exist or is not currently loaded A: Obvious. QF_YW_Quest_BWY_sub_Yuriclai_040DC56B.pex is missing. Q: Cannot open store for class "nl_mcm_module", missing file? A: Obvious. nl_mcm_module.pex is missing. Q: warning: Property PlayerRef on script YW_BWYFollowersAliasScript attached to alias BEC_Lanny on quest YW_MISC_Healer_Followers_Handler (21B6AE58) cannot be initialized because the script no longer contains that property A: This could be a developer error, or the sign of a script having been overwritten without also providing a new plugin record. Its trying to assign a value to a property that no longer exist in YW_BWYFollowersAliasScript.pex. Q: Error: Property _SD_Player on script _sdras_load attached to alias _SDRA_player on quest _SD_controller (27000D64) cannot be bound because alias _SDRA_player on quest _SD_controller (27000D64) is not the right type A: Again not sure where this comes from. Presumably there is a reference type mismatch with the script assigned to the alias. Would have to see the situation myself to find the issue. Q: Property Vaginal1Oral1 on object sslSystemConfig is read-only, property skipped. A: Not sure where this comes from. Properties can be assigned values from plugins, so presumably this would be coming from something trying to assign a value during runtime. The location of the error message suggests otherwise though. The second to last one is tied to Sanguines Debauchery I believe. For the 2nd and 3rd ones, I assume I had a corrupt install, but I'll double check that. I am unsure what mod is generating the YW files, but I'll look into it a bit and see if I can reinstall said mod and see if that cleans things up a bit. 8 hours ago, BDNelson said: Hello, my name is Brian, I've been trying to mod Skyrim for years. I didn't have any success until I met a guy named "Bluegunk" here on LL. I am in the middle of an SAE v1.6.1170 myself right now. I'm using FNIS and all the add-ons you described plus a couple more, the female walking ones with the 360 mod as well. I have a working CBBE 3BA with physics set up for my female character, Blaze. I have the base SexLab mod installed as well as Flower Girls. Most of my base game mods, new locations, new player homes and more. I just ran a test today and everything is working pretty good so far. I'm nowhere near done with it, I still have a lot of important mod sets to install. I could not have done this without the EXTENSIVE help of "Bluegunk", I suggest you try and contact him on LL ASAP. As for your "mod pack" question. The only thing like that that I've seen is the "Collections" on Nexus. Those are for Vortex ONLY! There are mod lists attached to these sites, so you can download the mods one at a time, that takes a while though, careful. Not all of the mods are the right ones to install. Your SexlabUtil.dll problem might be because of left over "logs". I've had that problem myself. The "form 43" warnings are usually because the mod isn't the right version for the game, I don't have any "form 43" warnings of any kind right now. My pics don't want to show up on this page, make friends with me in Steam and you can see all my screenshots. Hi Brian, I appreciate the insight. I wasn't sure about Flower Girls, but I'll give it a shot if you haven't run into any problems with it. I originally had trouble finding what mods to install and when I found one that I did like, it ended up turning into a rabbit hole of patches and accessory files to go with it. For the modpack, that makes sense. I wasn't sure if there was some baseline torrent offered on Loverslab that had most of the baseline files installed, like SKSE, FNIS, SL and its dependencies on hand. I can see why that would pose to be difficult. For the .dll issue, I think I had a case where SL PPlus was masking the fact that I installed the incorrect version of SL. I've removed PPlus and have installed the correct version of SL to hopefully correct this issue. As for the form 43 stuff, most of the mods were repacked and released for SE here, so maybe they were released for a 1.5.x version and that's why I am seeing the warnings. Once I can get the baseline stuff up and running, I'll either see if there is an update for the mod, or clean it up and push it to form 44. 5 hours ago, Bluegunk said: I know Brian very well and I'm always happy to help if I can. Brian has only the best intentions, my apologies for the etiquette issue. He has consulted with me, so don't worry. I didn't know I was so 'famous'...lol. It's always me asking for help! 😎 That said, I don't know how much I can help because I'm not in any way an expert - except in blowing up my own Skyrim AE game (Skyrim "Agony Extended"). Rumour has it that I have currently got past Riverwood... Now, hockeyhayes777 the advice from Traison is pure gold dust. He's the guy that helps me out a great deal (he always seems to be the first to answer pleas for help!) If you want to ask me for any help, feel free to do so. I am always happy to help because so many others have helped me over the years. Good luck! Hi Bluegunk, thanks for reaching and offering support. I don't want to pull anyone too deep into this until I try to fix everything I can on my end. I saw the Papyrus log originally and baffled at how wrong I went somewhere. I hope to have better news in a bit, but I appreciate it. If you see anything I am obviously getting wrong or if you have any pointers, I would love to hear them. Thank you all again for the support. And sorry for lack of understanding on most of this.
traison Posted May 28, 2025 Posted May 28, 2025 28 minutes ago, hockeyhayes777 said: My understanding was I needed CBBE to install 3BA, but again that could be the complete wrong direction. At least for the skin textures and such yes. 29 minutes ago, hockeyhayes777 said: BS doesn't touch facegen data, right? No. As far as I know only the CK can make facegen data. Thus there's 2 fixes to the black face bug: rebuild the facegen data in the CK, or make sure the same NPC_ record is currently being used as was used when the facegen was made. The mod on the Nexus that claims to automatically fix all these issues is a workaround. It might hide the problem, yes, but it's not the fix. 1
hockeyhayes777 Posted May 28, 2025 Author Posted May 28, 2025 Another thing to note, my MO2 crashed and the priority is now sorted alphabetically. I had no idea that could happen, but I'll be sorting those out and saving a backup this time. This may have attributed to some of the other issues I saw before, I just noticed it now. I do run LOOT with every modification, so at least the plugins should be fine.
hockeyhayes777 Posted May 28, 2025 Author Posted May 28, 2025 Okay, so quick update. Reorganizing the install order and using the correct version of SL seems to have fixed most of my issues. The only things I noticed quickly were I have lost my crawling animation, the mod that I used to enable that function has no conflicts, so I'm not sure what is causing the problem. Perhaps I need to move it a bit higher on the prio list. When running, characters will intermittently use the devious devices poses, without actually having them equipped. I'll go through the devious files and see if anything stands out. I am still getting those errors regarding those YW files, but I reinstalled both the base file and the replacer here on Loverslab. Hopefully that should clean things up a bit. I've attached my files below for reference. I think it just needs a bit more tweaking. Thank you all again for the help. Papyrus.0.log Modlist.txt
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