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Nemesis vs fnis


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Posted

Do the creature mods work for nemesis or no also at the end of the day is it better to final make the switch to nemesisĀ 

Posted (edited)

Nemesis doesn't support creature animations. FNIS Doesn't support modern combat movements animations. So unless you're going for a combat heavy playthrough or you're looking to use Ostim mods, you're better off sticking with FNIS. However if you're going to do a hybrid. Pandora will work with creatures animations if you use the new conversion packs. But that's still a newer mod, and not all the kinks (pun intended) are worked out.

Edited by Szlordrin
Posted
7 hours ago, T_G_B said:

Do the creature mods work for nemesis or no also at the end of the day is it better to final make the switch to nemesis

FNIS is working without problems for years. You'll have to decide - do you want to (virtually) fuck or to fight like Bruce Lee.

Posted
18 minutes ago, mircislav said:

FNIS is working without problems for years. You'll have to decide - do you want to (virtually) fuck or to fight like Bruce Lee.

Or just go Pandora. Barring the new movesets for creatures like ADXP Troll, it allows running modern combat overhauls alongside SL creature functionality just fine.

Posted
7 hours ago, T_G_B said:

Do the creature mods work for nemesis or no also at the end of the day is it better to final make the switch to nemesisĀ 

Ā 

As I no longer play on LE, I can only speak for SE/AE, and if that's the version you're on then I recommend Pandora Engine. FNIS is no longer supported/developed, can cause crashes, and has certain limitations. Nemesis was supposed to supersede FNIS, but its development has been super slow as of late and still has certain limitations. Pandora Engine is the modern version that is actively developed, and is actually faster in processing animations. It's so fast you almost wonder if it actually did anything (and the answer is yes, it did). It's not without its own issues though, but from my experience version 2.4.0-beta (which you can still get at their GitHub) is the most stable. I've been able to throw everything at it from BFCO/MCO combat type mods to Sexlab animations including creatures. Speaking of creatures, you definitely want the 2.4.0-beta version as that's the one that allows canine (wolf/dogs/etc.) animations to work. Sadly, the newer version that just came out a few days ago is kind of buggy right now.

Posted
2 hours ago, nilead said:

Or just go Pandora. Barring the new movesets for creatures like ADXP Troll, it allows running modern combat overhauls alongside SL creature functionality just fine.

I tried switching to using pandora but it still has a lot of issues.Ā FNIS + Nemesis works more stable

Ā 

Posted
On 5/21/2025 at 5:25 PM, afagha said:

FNIS + Nemesis works more stable

Pandora easily goes over my 87k anims list wich crashes Nemesis with nigh 100% probability in a fraction of time and with a perfect sucess rate. It was constant Nemesis crashing on high anim counts that driven me to use pandora in a first place. I guess your milage may vary, but it was exactly the speed and stability that made me switch.

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