Omnishade Posted May 17, 2025 Posted May 17, 2025 (edited) I just want to make a small script to add an MCM image to Fill Her Up. I have unpacked all source scripts and SkyUI scripts starting with SKI to Skyrim Special Edition\Data\Source\Scripts. After a long chat session with ChatGPT, using both the CK(the compiler just crashes), and Papyrus Compiler App I'm still getting the same errors: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\SKI_ConfigManager.psc(61,1): RegisterForModEvent is not a function or does not exist Here is the script: Scriptname sr_FHU_MCMImage extends SKI_ConfigBase Event OnPageReset(String a_page) if a_page == "Main" LoadCustomContent("Fill Her Up/FHUMain.dds", 226, -2) else UnloadCustomContent() endif EndEvent If you can't say what's wrong but can compile yourself I would appreciate it if you can upload a compiled version, because this is painful. I'm planning on releasing a mod with new MCM art(only quality AI art) for most SexLab mods, and will use this for other mods if I can. Edited May 17, 2025 by Omnishade
chaimhewast Posted May 17, 2025 Posted May 17, 2025 You're missing the SKSE version of the source files, which is what adds the ability to register for mod events.
Omnishade Posted May 17, 2025 Author Posted May 17, 2025 (edited) 54 minutes ago, chaimhewast said: You're missing the SKSE version of the source files, which is what adds the ability to register for mod events. You mean the source scripts that you should install when installing SKSE? I've added those to Skyrim Special Edition\Data\source\scripts. I've also downloaded and added SKI scripts from github. Spoiler Edited May 17, 2025 by Omnishade
Qviddhartha Posted May 17, 2025 Posted May 17, 2025 If you look in your Form.psc source file, you will see that RegisterForModEvent is missing. It's part of the SKSE package. On LE, this is what I see: ; Registers a custom event callback for given event name. ; Registrations have to be refreshed after each game load. ; ; Examples: ; RegisterForModEvent("myCustomEvent", "MyModEventCallback") ; ; Event signature of custom event callbacks: ; Event MyModEventCallback(string eventName, string strArg, float numArg, Form sender) ; endEvent ; Function RegisterForModEvent(string eventName, string callbackName) native Function UnregisterForModEvent(string eventName) native Function UnregisterForAllModEvents() native On SE, your will be different... You need to review your SKSE installation and install its version of the base source files.
Ashal Posted May 18, 2025 Posted May 18, 2025 (edited) You also need to make sure your compiler is including all the folders with the source scripts if they are in a non-traditional location, such as individual mod organizer folders. Also, with SE there can be a mix-up between putting the source scripts in data/source/ and data/scripts/source/, I usually just put the SKI and SKSE source scripts in both to cover my bases. Edited May 18, 2025 by Ashal 3
Omnishade Posted May 18, 2025 Author Posted May 18, 2025 It's actually worked being super thorough and putting everything in both folder. Thanks!
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