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Sevenbase Help! Neck Seam related.


Loyotaemi

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Posted

Alright, sorry for the title. Ive basically been lurking here for a long time now, but I ran into this neck seam problem and can't really figure out whats up. I recently got the Sevenbase Bombshell Body and installed it into Mod Organizer (which I am still a virgin to, only had it for 2 days) and set it in priority so that it was textures > Body > Xp32 Skeleton. The Texture set I used was barbarian which I heard was seamless, but mostly just wanted it for the muscle >_>;;. Anyway, After setting it up and starting a new game, I noticed a neck seam right away, but it was more of what looked like the neck was slightly above the body. 

 

I tried going around the net and checking things up. Tried uninstalling and reinstalling said body, textures and skeletons, different textures and even went back to try UNPB and I still had the seam issue. I turned it off and on, reinstalled my skyrim folder and made sure I didn't have any obscure headmeshes in the MO's virtual directory. However, even with texture blend, it stays. Is there anything that I should try that I havent already? I am using an ENB, but its also noticeable on normal game.

 

Example shots in Spoiler Tag

 

 

 

Posted

I'm also using UNPB, have you tried THIS?

Install your UNP (Or UNPB) body mod, then install aforementioned mod in the link.

(don't forget to say "YES" when you want to overwrite the messed up texture) That should fix it. :)

Posted

Does the seam also appear when completely naked? The first thing I saw is that the clothes your character is wearing on the screenshots has probably not been adapted for 7B body.

Posted

Does the seam also appear when completely naked? The first thing I saw is that the clothes your character is wearing on the screenshots has probably not been adapted for 7B body.

 

Yes, It does. I have are other shots. both naked and different lighting/ enbs

 

 

wSCCQre.jpg

 

 

raxBl4Y.jpg

 

Posted

I had this problem too with my Sevenbase body. While I can't say this was 100% the cause of the problem (I got frustrated and started trying everything and didn't document what I did   >.<), if I remember right I came to the conclusion my neck gap was caused by a problem with the body itself matching up perfectly with the head mesh. It's not noticeable so much in some animations if you're suffering the same cause I was too IIRC. 

 

If you aren't using the TBBP animations and don't mind experimenting, try installing those and walking around a bit, paying attention to the neck. I know I use those and I have no neck gap at all while I'm walking with them. If you do that and don't see a gap while walking, it's probably the same cause.  Idle animations are where it became more noticeable for me, and with the one I use now I don't see a gap. Beyond that, all I remember doing was messing around with skin textures, specifically .msn files. I'm dumb when it comes to textures, but I doubt that texture files actually fixed the gap problem for me since as far as I know, they wouldn't cause a gap like that.

Posted

I had this problem too with my Sevenbase body. While I can't say this was 100% the cause of the problem (I got frustrated and started trying everything and didn't document what I did   >.<), if I remember right I came to the conclusion my neck gap was caused by a problem with the body itself matching up perfectly with the head mesh. It's not noticeable so much in some animations if you're suffering the same cause I was too IIRC. 

 

If you aren't using the TBBP animations and don't mind experimenting, try installing those and walking around a bit, paying attention to the neck. I know I use those and I have no neck gap at all while I'm walking with them. If you do that and don't see a gap while walking, it's probably the same cause.  Idle animations are where it became more noticeable for me, and with the one I use now I don't see a gap. Beyond that, all I remember doing was messing around with skin textures, specifically .msn files. I'm dumb when it comes to textures, but I doubt that texture files actually fixed the gap problem for me since as far as I know, they wouldn't cause a gap like that.

 

Hm. I never thought of that. I hid the one in the mod because It was too much motion for me. . . couldn't stand it even though i liked the look of the body. I'l look around for TBBP animations and see if there are some that get rid of it. any suggestions or just the norm that came with the body?

Posted

Well, I can suggest the Idle I use. It's not tbbp. You'll find it here: http://www.loverslab.com/topic/4265-new-standing-idle-motion-from-3dm/

 

As for the other animations, if you like them as they are, there's no need to change them if you don't see a neck problem while moving. 

 

This is an animation pack that is BBP if you do wanna change and don't like the TBBP animations that come with sevenbase: http://www.nexusmods.com/skyrim/mods/29408/?

 

I don't know of any non t/bbp animation packages unfortunately. I'm not sure how these animations would be with the neck problem though. I stopped using them before I switched to Sevenbase. If we find that animations are the problem in your case, you can just pick and choose animations from different packages that you like that don't cause a neck gap :)

Posted

This

 

Is

 

Not

 

Caused

 

By

 

SEVENBASE! ;)

 

Trust me. B)

 

I have, and do, use all of the SeveNBase body meshes and this problem is not native to them. It is more than likely due to incorrectly installed and/or incompatible skin textures. Uninstall ALL your skin textures (and tintmasks too - like, makeup, etc. if you're using them. Try the "Softer" HHaley version HERE, along with the high-res. lips for the HoneyVanity "Barbarian" skin) and see if the problem continues. If it stops, and you have  no other skin textures installed, then you have found the cause. Re-install only the "Barbarian" textures & see if it re-appears.

 

There is also a special SeveNBase patch for the "Barbarian" skin available at the "Barbarian/Milkdrinker" page - make sure you install that!

 

Then, use the UNP Texture Blender by Svarog linked above. Be SURE to read the description (if you do it wrong, it won't work), it is clear and beginner-friendly (last I checked), and be SURE to get the version for the skin type you're using!

 

Now, I do not use Mod Organiser, so I am unfamiliar with its quirks. I do not know if by "priority" you mean "install and overwrite order" (or similar), but SeveNBase has a specifically advised install order - it looks like you're aware of it, but if this keeps up double-check that you've actually installed everything correctly (if XPMS gives you grief, try an earlier version such as 1_81 - BE SURE XPMS IS ACTUALLY INSTALLED CORRECTLY).

 

*The "for display purposes only" (... I'm sure that disclaimer was supposed to appear somewhere) idle animations that come/came with the SeveNBase body are also not the cause of this, but you can easily ditch them anyway if they're annoying (and they are). ^_^

 

*That outfit shown has NOT been adapted for SeveNBase as far as I am aware - however, there IS a UNP/B version which is fully compatible & will not cause a seam. If you are coming from CBBE, or some other non-Vanilla, non-UNP body type, be SURE you are aware that any armours you have installed will not be compatible with SeveNBase (so be sure to check the seams while your character and/or NPCs are clothed AND unclothed).

 

Posted

I dunno about the other Sevenbase bodies, but I KNOW the TBBP (which is what I use) body has the problem in its meshes. Demonhunter has said so himself. That's another reason I suspect some animations (particularly idles) could be revealing a problem in other bodies; only some people have seen it. That's just a guess. Some animations reveal it, some don't. In fact, after using RaceMenu earlier, when the hands-tied-behind-the-back animation played, I could see the gap. As soon as my idle kicked in, it was gone again. Suffice it to say, it isn't much of a stretch to believe it may be causing a problem for Loyotaemi's bombshell too.

 

I can't say much for the other bodies though. I do remember the barbarian/milkdrinker skin being the most obviously seamed/gapped skin I used. Even when I used UNP I had pretty bad seaming issues with that skin. I can already say Loyo's installation of the skin is way better looking than I ever managed to accomplish with it, though when I was using UNP I did not use an ENB. 

 

Also, as he stated, he's also having the problem while not wearing anything.

 

It might be worth trying another skin out as well, and making sure all texture files (.dds, .msn, .s, .sk) are from the same skin if my animation suggestion does not work. SG textures renewal provides all files you would need if you want to just use it for testing purposes.

Posted

 

 

This

 

Is

 

Not

 

Caused

 

By

 

SEVENBASE! ;)

 

Trust me. B)

 

I have, and do, use all of the SeveNBase body meshes and this problem is not native to them. It is more than likely due to incorrectly installed and/or incompatible skin textures. Uninstall ALL your skin textures (and tintmasks too - like, makeup, etc. if you're using them. Try the "Softer" HHaley version HERE, along with the high-res. lips for the HoneyVanity "Barbarian" skin) and see if the problem continues. If it stops, and you have  no other skin textures installed, then you have found the cause. Re-install only the "Barbarian" textures & see if it re-appears.

 

There is also a special SeveNBase patch for the "Barbarian" skin available at the "Barbarian/Milkdrinker" page - make sure you install that!

 

Then, use the UNP Texture Blender by Svarog linked above. Be SURE to read the description (if you do it wrong, it won't work), it is clear and beginner-friendly (last I checked), and be SURE to get the version for the skin type you're using!

 

Now, I do not use Mod Organiser, so I am unfamiliar with its quirks. I do not know if by "priority" you mean "install and overwrite order" (or similar), but SeveNBase has a specifically advised install order - it looks like you're aware of it, but if this keeps up double-check that you've actually installed everything correctly (if XPMS gives you grief, try an earlier version such as 1_81 - BE SURE XPMS IS ACTUALLY INSTALLED CORRECTLY).

 

*The "for display purposes only" (... I'm sure that disclaimer was supposed to appear somewhere) idle animations that come/came with the SeveNBase body are also not the cause of this, but you can easily ditch them anyway if they're annoying (and they are). ^_^

 

*That outfit shown has NOT been adapted for SeveNBase as far as I am aware - however, there IS a UNP/B version which is fully compatible & will not cause a seam. If you are coming from CBBE, or some other non-Vanilla, non-UNP body type, be SURE you are aware that any armours you have installed will not be compatible with SeveNBase (so be sure to check the seams while your character and/or NPCs are clothed AND unclothed).

 

 

This, basically.

 

The classic, yet infamous neck-gap seam. It can be caused by a variety of things. Usually it's a skeleton problem; it was either installed incorrectly or there's an incompatibility of some kind. Sometimes, and very rarely I might add, the body mesh files somehow get fucked up and the femalebody_1 mesh is swapped with the femalebody_0 one. That essentially breaks your weight slider altogether. But I don't think that's the problem in your case. I can't tell if you're using a custom head mesh, but if you are, that might be worth revising.

Posted

I'm about 2 days from releasing an update to the portable version of Seam Mender that should be able to automatically mend any physical seam issues that you are experiencing.  This will repair bad seam weightpainting, bad vertex normals, and bad vertex positions.  You don't need a 3D modeling program, just run seam mender and it will directly repair the nifs.

 

It will automatically repair  seams on both Nif files and Tri files, so if you installed a wonky head mesh with a bad neck seam, Seam Mender will automatically fix it for you.

 

Let me know if you'd like to test it out and I'll send it to you (if you promise to let me know if you run into any bugs).

Posted

Soo, UPDATE! idk if its technically good or bad, but Il start typing i guess +_+;


 


1A) I went back after what everyone said and turned off any thing that altered characters OUTSIDE ANIMATIONS. I did it across genders too. Uninstalled the Bombshell body, Skin Textures and also Skeleton. Regrabbed the installer for Barbarian Textures, the supplied normals from Sevenbase' page, Sevenbase Installer for the Bombshell more Bounce, and then Xp32's 1-8b Skeleton with chesko setup (was using the 1-92 one before. I installed in that exact order). I installed exactly in that order and then went in game using Realvision ENB .240. I checked my Skyrim folder before launching to make sure it was still bare , then checked where my data files was to see if everything was right. File path for skeletons were setup like: \meshes\actors\character\character assets ( or '\character assets female', '\_1stperson').


 


Skin was in filepath: '\Textures\actors\character\female'


Body was in filepath: '\meshes\actors\character\character assets'


 


1B) For the most part, many of the bodies still looked similar to how they were in the first picture, But the neck seam was oddly not as noticeable (Heck, barely there) on EEO races.  I then tried SG texture Renewal and its included normal form the installer, and It looked ALOT less noticeable, but still very noticeable on Norn. I also had crazy lines on the back of the character's head when they had a fade (or is it buzzcut?) , however. Then again, I have never played a character with a fade, so this could have been there the whole time and I just didn't notice. As far as headmeshes, I checked the filepath '\meshes\actors\character\character assets' to see if there is one. I only had: femalebody, femalefeet, femalehands, skeleton, skeletonbeast, eyes from BVFE for vampires, and Overlays from racemenu.


I also had redownloaded the .bsa for Skyrim from steam before posting here to see if there was a disconnect there.


 


2) On the note of Weight sliders, Jonnyred, I tested them and in the second picture set I sent. Nothing seemed wrong going from 0 to 100 weight in terms of how the body adjusted. I know you said it didn't seem like a problem, but I checked anyway. . . and then doubled checked by switching the numbers because I got curious as to what it would look like. Yeah, What a scary gap occured at 0 weight. o_o;; I switched them back after. Doing so however made be realize how much lighter the head+ Neck was compared to the rest of the body. It


 


3) I got curious if i picked up the wrong version, so i picked up 1-8 skeleton like you said. . . um. . . Random floating arms. . . Wrong version for that sure. . . went back to 1-92


 


4) I tried the Lips for Barbarian-Milkdrinker along with Softer makeup.


 


5)I tried 'manually' installing by using the overwrite folder. same file paths. Similar results.


 


Side view of Norn with Barbarian + Sevenbase Barbarian Normals

U69Tyhn.jpg

 


 


Front and back view of bald Imperial using SG. realvision

4su6j42.jpgTlhx7g7.jpg

 


 


Back view of Imperial buzzcut again, this time Barbarian again


4t4olsk.jpg

 


 


Basically, I have a feeling that in ONE of those numbers, I just can't figure out what still =( .


Posted

Well that seam/gap is pretty much invisible now with both skins, so congrats on that :)

 

I'm not sure what the deal is with the norn. I've never used a custom race so I can't really be of help there >.<. I think custom races use different file paths though, so maybe that's why it's not working with Norn but is with everything else?

 

I've also seen the lines on the head before, so they're probably normal. I haven't been bald except by accident when my hair mods have bugged out or something so I can't be for sure on that. 

Posted

Well that seam/gap is pretty much invisible now with both skins, so congrats on that :)

 

I'm not sure what the deal is with the norn. I've never used a custom race so I can't really be of help there >.<. I think custom races use different file paths though, so maybe that's why it's not working with Norn but is with everything else?

 

I've also seen the lines on the head before, so they're probably normal. I haven't been bald except by accident when my hair mods have bugged out or something so I can't be for sure on that. 

 

Yeah, I tried Texblending it after those pictures(While also doing EEO Races... not sure if it was smart to do both at same time but whatevs) and made an overwrite to see if it made the difference. It kind of helped a bit for the norn, but the Head still looks disattached from a distance even though the actual color matches up. Looks nice close up, I guess, but the same problem still is there . . . Disattached head.

Posted

The non texture-related lines on the head and neck are the result of bad Vertex Normals.  And they are most certainly not *normal* just extremely common.

 

Here's what's going on.  Nif can only store a single UV coordinate per vertex.  This means that the mesh is physically split along UV seams, with a doubled vertex on either side of the split.  As long as the Vertex Normals are identical on both sides of the split, the seam will be invisible.  Unfortunately, any time the underlying structure of the mesh is modified, those Vertex Normals tend to get recalculated, and that recalculation assumes that the split vertices form a hard edge.  So you get a seam.

 

Seam Mender will fix this issue.  It is a stand-alone portable tool that operates directly on nifs, no 3D modeling programs or experience is required.

 

It will fix:

1. Bad Vertex Normals.  It is, in fact, the only tool that does fix them

2. Bad Boneweights.  This is the cause of distortions during animations

3. Bad Location. It ensures that the overlapping vertices on the head and body meshes have exactly the same location

 

I'm not trying to sell you something or force you to use my tool.  I was just trying to offer my assistance, but as I see my last offer garnered no responses, I will not bother you further.

Posted

The non texture-related lines on the head and neck are the result of bad Vertex Normals.  And they are most certainly not *normal* just extremely common.

 

Here's what's going on.  Nif can only store a single UV coordinate per vertex.  This means that the mesh is physically split along UV seams, with a doubled vertex on either side of the split.  As long as the Vertex Normals are identical on both sides of the split, the seam will be invisible.  Unfortunately, any time the underlying structure of the mesh is modified, those Vertex Normals tend to get recalculated, and that recalculation assumes that the split vertices form a hard edge.  So you get a seam.

 

Seam Mender will fix this issue.  It is a stand-alone portable tool that operates directly on nifs, no 3D modeling programs or experience is required.

 

It will fix:

1. Bad Vertex Normals.  It is, in fact, the only that does fix them

2. Bad Boneweights.  This is the cause of distortions during animations

3. Bad Location. It ensures that the overlapping vertices on the head and body meshes have exactly the same location

 

I'm not trying to sell you something or force you to use my tool.  I was just trying to offer my assistance, but as I see my last offer garnered no responses, I will not bother you further.

Im sorry =( I was and I still am interested. =s Please, I need help.

Posted

 

Im sorry =( I was and I still am interested. =s Please, I need help.

 

 

No sweat.  I think I'm in a bad mood today.  I can't seem to get anyone other than my modding partners interested in Seam Mender.  Which confuses the hell out of me because I'm pretty amazed by the thing and what it can already do in it's early Beta state.

 

I'll send you a link in a bit with some instructions.

Posted

Long post is long. :D

 

 

I dunno about the other Sevenbase bodies, but I KNOW the TBBP (which is what I use) body has the problem in its meshes. Demonhunter has said so himself. That's another reason I suspect some animations (particularly idles) could be revealing a problem in other bodies; only some people have seen it. That's just a guess. Some animations reveal it, some don't. In fact, after using RaceMenu earlier, when the hands-tied-behind-the-back animation played, I could see the gap. As soon as my idle kicked in, it was gone again. Suffice it to say, it isn't much of a stretch to believe it may be causing a problem for Loyotaemi's bombshell too.

 

I can't say much for the other bodies though. I do remember the barbarian/milkdrinker skin being the most obviously seamed/gapped skin I used. Even when I used UNP I had pretty bad seaming issues with that skin. I can already say Loyo's installation of the skin is way better looking than I ever managed to accomplish with it, though when I was using UNP I did not use an ENB. 

 

Also, as he stated, he's also having the problem while not wearing anything.

 

It might be worth trying another skin out as well, and making sure all texture files (.dds, .msn, .s, .sk) are from the same skin if my animation suggestion does not work. SG textures renewal provides all files you would need if you want to just use it for testing purposes.

 

Interesting! Are you guys by any chance using the Download with Manager/SeveNBase Installer method of installation? I have *never* used that installer, nor will I - I have only ever installed SeveNBase via a manual download of the actual body mod I wish to use, unpack, removal of animations, re-compress, right-click and "Open with NMM".

 

It is possible that the installer is causing problems - I just saw similar information posted re: the UNPB installer and seams/broken meshes:

 

I tried that UNPB installer package and kept running into trouble with the mesh of the body not matching up with the neck, wrists and ankles (not the standard neck seam; the mismatched parts were actually misaligned and floating away from the body). Then I realized that the UNP Replacer Configuration Package includes both the UNPB body and the required standard animations as part of it, in addition to an impressive selection of texture options (including a lot of head-body combos intended for each other, which helps with the neck seam) as well as other goodies. I've been using that, because I've never had much luck flailing around trying to combine various body mods.

 

Important note: one thing to keep a very close eye out for when using any body replacers in conjunction with mod installation tools is that those tools don't always do a very good job of cleaning up after themselves. I realized after over a day of frustration that my troubles were coming from the fact that one mod that I'd tried the look of and hadn't liked hadn't been uninstalled. I had to go through the directories of the mods I'd tried one by one until I found one that had hand and foot meshes that matched the size of the ones in my installation. So, yeah: keep an eye out for that. You may end up having to go over things with a fine-tooth comb, but with enough perseverance you should be able to find anything that might be hanging around. :)

 

*THREAD URL: http://www.loverslab.com/index.php?app=forums&module=post&section=post&do=reply_post&f=13&t=24946&qpid=628108

 

 

 

 

Soo, UPDATE! idk if its technically good or bad, but Il start typing i guess +_+;

 

1A) I went back after what everyone said and turned off any thing that altered characters OUTSIDE ANIMATIONS. I did it across genders too. Uninstalled the Bombshell body, Skin Textures and also Skeleton. Regrabbed the installer for Barbarian Textures, the supplied normals from Sevenbase' page, Sevenbase Installer for the Bombshell more Bounce, and then Xp32's 1-8b Skeleton with chesko setup (was using the 1-92 one before. I installed in that exact order). I installed exactly in that order and then went in game using Realvision ENB .240. I checked my Skyrim folder before launching to make sure it was still bare , then checked where my data files was to see if everything was right. File path for skeletons were setup like: \meshes\actors\character\character assets ( or '\character assets female', '\_1stperson').

 

Skin was in filepath: '\Textures\actors\character\female'

Body was in filepath: '\meshes\actors\character\character assets'

 

1B) For the most part, many of the bodies still looked similar to how they were in the first picture, But the neck seam was oddly not as noticeable (Heck, barely there) on EEO races.  I then tried SG texture Renewal and its included normal form the installer, and It looked ALOT less noticeable, but still very noticeable on Norn. I also had crazy lines on the back of the character's head when they had a fade (or is it buzzcut?) , however. Then again, I have never played a character with a fade, so this could have been there the whole time and I just didn't notice. As far as headmeshes, I checked the filepath '\meshes\actors\character\character assets' to see if there is one. I only had: femalebody, femalefeet, femalehands, skeleton, skeletonbeast, eyes from BVFE for vampires, and Overlays from racemenu.

I also had redownloaded the .bsa for Skyrim from steam before posting here to see if there was a disconnect there.

 

2) On the note of Weight sliders, Jonnyred, I tested them and in the second picture set I sent. Nothing seemed wrong going from 0 to 100 weight in terms of how the body adjusted. I know you said it didn't seem like a problem, but I checked anyway. . . and then doubled checked by switching the numbers because I got curious as to what it would look like. Yeah, What a scary gap occured at 0 weight. o_o;; I switched them back after. Doing so however made be realize how much lighter the head+ Neck was compared to the rest of the body. It

 

3) I got curious if i picked up the wrong version, so i picked up 1-8 skeleton like you said. . . um. . . Random floating arms. . . Wrong version for that sure. . . went back to 1-92

 

4) I tried the Lips for Barbarian-Milkdrinker along with Softer makeup.

 

5)I tried 'manually' installing by using the overwrite folder. same file paths. Similar results.

 

Side view of Norn with Barbarian + Sevenbase Barbarian Normals

U69Tyhn.jpg

 

 

Front and back view of bald Imperial using SG. realvision

4su6j42.jpgTlhx7g7.jpg

 

 

Back view of Imperial buzzcut again, this time Barbarian again

4t4olsk.jpg

 

 

Basically, I have a feeling that in ONE of those numbers, I just can't figure out what still =( .

 

 

 

Progress! :)

 

 - Okay, the blonde figure shown - is that your character or an NPC? Neck seams may occur on NPCs when their weight has been changed in the CK.

 

 - The Imperial shown - why are there visible seams across the back of the head? I cannot replicate this.

 

 - Are the textures and/or normal maps in your \Skyrim\Data\Textures\actors\character human female folders IDENTICAL? Now is a good time to ensure they are! The breton/imperial/redguardfemale folders normally have only their own normal map file there. It is good to replace them with the files from your the default FEMALE folder at that location (*replace again after using Texture Blender). That way, you won't be seeing one race fixed & the others not (also a good way to check what an attempted fix has actually applied itself to).

 

 

 

 

 

Im sorry =( I was and I still am interested. =s Please, I need help.

 

 

No sweat.  I think I'm in a bad mood today.  I can't seem to get anyone other than my modding partners interested in Seam Mender.  Which confuses the hell out of me because I'm pretty amazed by the thing and what it can already do in it's early Beta state.

 

I'll send you a link in a bit with some instructions.

 

 

Believe me, I take notice of your stuff Gerra - as soon as I saw your post I went & looked, and immediately bookmarked that thread as one to watch. :huh:

 

Posted

@FastestdogintheDistrict :  To answer, They are characters I am making. I was about to start a new game when I encountered this this seam issue. To test these, I only have about 3 mods installed outside unofficials: Racemenu, SkyUI, and alternate start so I can skip the helgen.

 

And for the visible seams, I cannot explain honestly. I checked everywhere to see if it was a headmesh and nothing. I went and threw out my mesh.bsa for a new one about 3 times now to see if maybe something got corrupted. I then went back and checked the heads of the same save over and over with different configurations. All of them showed this in the alternate start room, including the vanilla at a certain angle. I tried it again after changing video card settings back to global and didn't see it. After doing that, I rechecked every combination i did beforehand and still saw the seam.

 

as for the normals, I just tried that on the texblend thing I did; not much results, but I will recheck again.

 

 

Posted

Ok, so another Update!

 

I went back and I tried a few things. first, I uninstalled skyrim and reinstalled it, wiping the folders of anything not related to skse beforehand. After doing so, I started up Mod Organizer, installed Skse AGAIN and then started skyrim with the files needed after using Fnis. same problem persisted. :| I went back and I reverted My Nvidia drivers back to 331.82 Driver. went back into skyrim and nothing changed. HOWEVER. I played around with settings a bit more in Nvidia to see if maybe I messed up again somewhere in there. AND i found DECENT results! Not really perfect, but something atleast.

 

Take a look at the pictures in the spoiler.

 

Notice the back of the head in this shot.

5VUxkfI.jpg

 

 

NOW take a look at this picture.

 

Notice how the back of the head Is now slightly messy with a shadow straight in the middle.

0Ikv2gK.jpg

 

 

 

The first one was done with Anisotropic filtering set to x16 within nvidia, while the other one was with my old setting, off. Now, Im not sure IF this is a fix or so, But it makes me wonder if maybe there are some settings of mines that are different compared to other people?

 

edit: For anyone wondering about the norn, she also got better. If you remember I said that the seam was very noticeable on her, even with SG textures + the Maps on the Sevenbase page.

 

If you notice, there is still some form of seam, BUT it is alot less noticeable. I tried both the lighting outside and inside to see if this was true.

 

 Il7f9tG.jpg

 

 

 

DhiZREh.jpg

 

If you notice with the second picture however, I am using a Sevenbase converted outfit, but I am guess the reason the hands are clipping is because the weight slider doesn't seem to want to adjust the hands. . . that said, Its very rare my character does not have gloves, so this could just be because she isn't wearing the rest of the outfit that goes with it, thus creating misaligned hands when below 100 weight.

 

 

Posted

From memory, Bombshell has it's own hand & feet meshes. I have no idea if that armour was made using Bombshell meshes, but I suspect not. That's probably what's causing the mismatch there. :)

 

Ugh - yes, graphics settings can cause all KINDS of bizarre effects. I had the candles disappear from my game (yes, candles - all of them) through almost the exact same cause. I'd say given the difference - and the improvement - you've found your fix. Well done! ^_^

Posted

From memory, Bombshell has it's own hand & feet meshes. I have no idea if that armour was made using Bombshell meshes, but I suspect not. That's probably what's causing the mismatch there. :)

 

Ugh - yes, graphics settings can cause all KINDS of bizarre effects. I had the candles disappear from my game (yes, candles - all of them) through almost the exact same cause. I'd say given the difference - and the improvement - you've found your fix. Well done! ^_^

 

This explains more than you would think, including why some outfits and feet make the character seem to 'float'. Some meshes just dont line up all the way. Thank you. Guess this is considered solved :)

  • 9 months later...
Guest poweredbipussie
Posted

 

 

 

This

 

Is

 

Not

 

Caused

 

By

 

SEVENBASE! ;)

 

Trust me. B)

 

I have, and do, use all of the SeveNBase body meshes and this problem is not native to them. It is more than likely due to incorrectly installed and/or incompatible skin textures. Uninstall ALL your skin textures (and tintmasks too - like, makeup, etc. if you're using them. Try the "Softer" HHaley version HERE, along with the high-res. lips for the HoneyVanity "Barbarian" skin) and see if the problem continues. If it stops, and you have  no other skin textures installed, then you have found the cause. Re-install only the "Barbarian" textures & see if it re-appears.

 

There is also a special SeveNBase patch for the "Barbarian" skin available at the "Barbarian/Milkdrinker" page - make sure you install that!

 

Then, use the UNP Texture Blender by Svarog linked above. Be SURE to read the description (if you do it wrong, it won't work), it is clear and beginner-friendly (last I checked), and be SURE to get the version for the skin type you're using!

 

Now, I do not use Mod Organiser, so I am unfamiliar with its quirks. I do not know if by "priority" you mean "install and overwrite order" (or similar), but SeveNBase has a specifically advised install order - it looks like you're aware of it, but if this keeps up double-check that you've actually installed everything correctly (if XPMS gives you grief, try an earlier version such as 1_81 - BE SURE XPMS IS ACTUALLY INSTALLED CORRECTLY).

 

*The "for display purposes only" (... I'm sure that disclaimer was supposed to appear somewhere) idle animations that come/came with the SeveNBase body are also not the cause of this, but you can easily ditch them anyway if they're annoying (and they are). ^_^

 

*That outfit shown has NOT been adapted for SeveNBase as far as I am aware - however, there IS a UNP/B version which is fully compatible & will not cause a seam. If you are coming from CBBE, or some other non-Vanilla, non-UNP body type, be SURE you are aware that any armours you have installed will not be compatible with SeveNBase (so be sure to check the seams while your character and/or NPCs are clothed AND unclothed).

 

 

This, basically.

 

The classic, yet infamous neck-gap seam. It can be caused by a variety of things. Usually it's a skeleton problem; it was either installed incorrectly or there's an incompatibility of some kind. Sometimes, and very rarely I might add, the body mesh files somehow get fucked up and the femalebody_1 mesh is swapped with the femalebody_0 one. That essentially breaks your weight slider altogether. But I don't think that's the problem in your case. I can't tell if you're using a custom head mesh, but if you are, that might be worth revising.

 

 

im having a problem with two different skin tones on npcs.. and no textures i download take effect .. its like the fave is detailed and darker then the body .. not sure if i broke my slider as you said .. but im desperate for a solution

idk when this started but i do know i didnt always have this issue with unpb

 

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