REPLIE Posted May 10, 2025 Posted May 10, 2025 I want to make a module about the cuckolds in Crusader Kings III. I have tried to write a module to increase the chance of the player's spouse cheating on the player, but it does not seem to work in the game. I hope to get some help or guidance. Thank you all the module makers. Since this is my first time making a module, I still have a lot to learn. Are there any forums where I can learn relevant knowledge? cuckold_interactions.txt cuckold scropted_effects.txt cuckold scripted_triggers.txt 1
REPLIE Posted May 10, 2025 Author Posted May 10, 2025 1 minute ago, REPLIE said: 我想制作一个关于《十字军之王3》中“乌龟”的模块。我尝试编写一个模块来增加玩家配偶出轨的概率,但似乎在游戏中不起作用。我希望得到一些帮助或指导。感谢所有模块制作者。由于这是我第一次制作模块,我还有很多东西要学。有什么论坛可以学习相关知识吗? cuckold_interactions.txt 1.09 千字节 · 0 次下载 戴绿帽 scropted_effects.txt 664 B · 0 次下载 戴绿帽 scripted_triggers.txt 894 B · 0 次下载 I tried to use AI to assist in writing code, and it passed the format check in the visual code checker, but it still doesn't work in the game. The # key in the code is a Chinese comment. I explained the function of the code. 1
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