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A-Body V2 WIP Release


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Posted

A-Body V2 WIP Release

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Description

 

WIP version of A-Body V2 update. 

 

Package contains base body with FSMP Physics and LooksMenu Sliders. Few armors are updated with new weighting and dismemberment.

 

Optional MEGA download contains BS projects for all vanilla armor that were previously updated to early V2 (proportions and subdivide). They are not re-weighted and updated with dismemberment yet.
 

-Body use FSMP physics for all the fancy stuff (bouncing and penetration).

-Script automatically detects AAF and switches .XML file for all actors except Actor0 - this allows to have floppy dick during normal game and hard/stiff erection during AAF sex scenes for males (bottom gets unique XML set-up with erected but still floppying dick).

-[WIP - should mostly work but may be not perfect]Script will automatically detect solid modular armor pieces (keywords used) and will toggle physics on corresponding body part.
-Much better proportions to lessen arms proportions issue.

-Body is high poly now, which makes sculpting sliders possible.

-A lot of new sliders, allowing extreme customisation.

-Some old sliders revamped.

-Lots of improvements and fixes to weighting.

-All V2 vanilla armor will also be more high poly.

-Working dismemberment.

 

Additionally, another MEGA link is modders resource .blend file to be used with NifLy tool.

 

If you find any bugs - please report them so I can fix them.

 

Limitations:

 

-Body now require SMP. I cannot work on both SMP/Non-SMP versions at a time.

-If there's too many naked male NPC near player, after some amount (settable in config.xml of FSMP mod) they will use hard erection instead of SMP floppy dick.

 

 

Requirements

 

-F4 FSMP

 

 

Installation

 

-[Optional] Install A-Body V1 from Nexusmods.

-Install AB2 update.

 

 

Permissions

 

Free, as all my mods now. If anyone wish to make armor refits based on it, I will be really happy.

 


 

  • 5 weeks later...
Posted
On 6/9/2025 at 6:00 PM, keymaster1965 said:

is this player only or does it include NPC's?

 

It's just body replacer, so will affect all males in the game.

  • 6 months later...
  • 6 months later...
Posted

Latest does not have all the armor refitted, because of updated weighting and dismemberment, everything have to be updated too. I clearly stated it in update log.

Posted
53 minutes ago, Allnarta said:

Latest does not have all the armor refitted, because of updated weighting and dismemberment, everything have to be updated too. I clearly stated it in update log.

yeah now i see. but i afraid to build meshes on bodyslide, because .tri morphs stop work

Posted
On 7/11/2026 at 12:51 PM, friendlygaint said:

Does this mod include anus physics like himbutt for skyrim?

 

It has all the bones and anus opening morph, but there is no collision physics for Fallout 4 at the moment (someone did make WIP FSMP port, but it never reached actual release) for any body.

Posted
10 hours ago, Allnarta said:

 

It has all the bones and anus opening morph, but there is no collision physics for Fallout 4 at the moment (someone did make WIP FSMP port, but it never reached actual release) for any body.

 

Ah that's a shame, thank you for your hard work :)

  • 2 weeks later...
Posted

Funny enough, just two weeks after that post we got there. :) 

https://www.nexusmods.com/fallout4/mods/107209

A-Body SMP is in the works right now. Likely I will have to make it SMP-only though because of Fallout 4 limitations (introducing native havok pkysics added a layer of issues for mods like SMP, so we cannot use normal skeleton bones for SMP physics), but non-physics .xml will be provided as option (SMP will still be required).

  • 3 weeks later...
Posted (edited)

Indeed, I forgot to add textures for dummy material that makes collision meshes invisible. Will fix for next update.

 

I also forgot that scripts are separate folder for Skyrim+ and are not stored in .esp. 🤦‍♀️  Will also add them. 

Edited by Allnarta
Posted
30 minutes ago, Allnarta said:

Updated, hope things are in place now. :)

hm, thats strange. i redownloaded a hotfix version, installed and see no changes - purple parts and genitals is not erected in AAF, but SMP works

Posted (edited)

first of all, am i need a-male 1st gen? idescr says ots optional?

2. if i delete those virtual frounds in outfit they will dissapear. Seems they just not trasnparent i dont know
And spesking of morphs, erect doesnt work in solo anims. Even with your Allnarta solo 1/2/3 anims.

 

 

But normal anims seems work ok

Edited by EnergyKrolik
Posted

-My brain is already melted from managing 10 projects. I will upload version with fixed material path now.

-In masturbation, player is Actor0, and script do not manage Actor0 yet. I will add check if more than one exist so if it's one it would also use different XML.

Posted
42 minutes ago, Allnarta said:

-My brain is already melted from managing 10 projects. I will upload version with fixed material path now.

-In masturbation, player is Actor0, and script do not manage Actor0 yet. I will add check if more than one exist so if it's one it would also use different XML.

I understand, I'm modifying 3 games at same time. i feel your pain друже
so what i should to do for now? revert to amale v1 because its works for me normal or just wait for some fixes?

Posted
3 minutes ago, EnergyKrolik said:

I understand, I'm modifying 3 games at same time. i feel your pain друже
so what i should to do for now? revert to amale v1 because its works for me normal or just wait for some fixes?

 

I already updated mod (again xD) so purple should be gone for good.

About script - I also already edited and tested it (it's very simple condition edit), so it will be there in next update. I want to do at least a bit more than just script edit to update again though (at least make few more vanilla refits and provide proper conversion references for updated body).

Posted
32 minutes ago, Allnarta said:

 

I already updated mod (again xD) so purple should be gone for good.

About script - I also already edited and tested it (it's very simple condition edit), so it will be there in next update. I want to do at least a bit more than just script edit to update again though (at least make few more vanilla refits and provide proper conversion references for updated body).

yeah, it helped to me. ty for feedback

speaking of scripts, if this is simple, couldnt you explain me hot to make it myself? If no, ok, i will wait for updates with impatience!

Posted

Here's a full script code (it's very simple)

Just copypaste it in CK in mod quests's script (fully replace) and recompile.

 

Spoiler

 

Scriptname A_Body_MorphingHandlerQScript extends Quest

ActorBase Property PlayerRef Auto Const 						 ;;;not used atm, just in case

String BodyNormal = "meshes\\A-Body\\body\\MaleBody.xml"		;;;Normal body XML
String BodyHard = "meshes\\A-Body\\body\\MaleBodyHard.xml"	;;;Stiff wee XML

AAF:AAF_API AAF_API

Event OnInit()
	AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API
	RegisterForCustomEvent(AAF_API, "OnSceneInit")
	RegisterForCustomEvent(AAF_API, "OnSceneEnd")
EndEvent


Event AAF:AAF_API.OnSceneInit(AAF:AAF_API akSender, Var[] akArgs)

	Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[]

	If actors.length > 1

		int idx = 1 
		while (idx < actors.length)
			Actor CurrDude = actors[idx]
			DynamicHDT.SwapPhysicsFile(CurrDude, BodyNormal, BodyHard, true, true)
			idx += 1
		endWhile

	Else
		DynamicHDT.SwapPhysicsFile(actors[0], BodyNormal, BodyHard, true, true)
	Endif
		 
	

EndEvent



Event AAF:AAF_API.OnSceneEnd(AAF:AAF_API akSender, Var[] akArgs)

    Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[]

	If actors.length > 1

		int idx = 1 
		while (idx < actors.length)
			Actor CurrDude = actors[idx]
			DynamicHDT.SwapPhysicsFile(CurrDude, BodyHard, BodyNormal, true, true)
			idx += 1
		endWhile

	Else
		DynamicHDT.SwapPhysicsFile(actors[0], BodyHard, BodyNormal, true, true)
	Endif

EndEvent




 

 

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