Allnarta Posted May 9, 2025 Posted May 9, 2025 A-Body V2 WIP Release View File MOD FINALLY GOT OFFICIAL UPDATE ON NEXUSMODS. FROM NOW ON I WILL ONLY UPDATE IT THERE AND WILL LEAVE THIS FILE JUST IN CASE. https://www.nexusmods.com/fallout4/mods/66788 Submitter Allnarta Submitted 05/09/25 Category Body Replacers Requirements 1
Allnarta Posted June 11, 2025 Author Posted June 11, 2025 On 6/9/2025 at 6:00 PM, keymaster1965 said: is this player only or does it include NPC's? It's just body replacer, so will affect all males in the game.
gromdom Posted December 15, 2025 Posted December 15, 2025 This is awesome but the basebody has a very subtle neck seam. any ideaa why ?
Allnarta Posted December 15, 2025 Author Posted December 15, 2025 I was never able to get it of seams completely, and all other replacees I know for both meles and females also have this issue.
EnergyKrolik Posted July 9 Posted July 9 i have a previous version wchich has 5x more size. whats difference?
Allnarta Posted July 9 Author Posted July 9 Latest does not have all the armor refitted, because of updated weighting and dismemberment, everything have to be updated too. I clearly stated it in update log.
EnergyKrolik Posted July 9 Posted July 9 53 minutes ago, Allnarta said: Latest does not have all the armor refitted, because of updated weighting and dismemberment, everything have to be updated too. I clearly stated it in update log. yeah now i see. but i afraid to build meshes on bodyslide, because .tri morphs stop work
friendlygaint Posted July 11 Posted July 11 Does this mod include anus physics like himbutt for skyrim?
Agroz Posted July 12 Posted July 12 Absolutely incredible work, I'll keep track of this project, my full support for this! 1
Allnarta Posted July 13 Author Posted July 13 On 7/11/2026 at 12:51 PM, friendlygaint said: Does this mod include anus physics like himbutt for skyrim? It has all the bones and anus opening morph, but there is no collision physics for Fallout 4 at the moment (someone did make WIP FSMP port, but it never reached actual release) for any body. 1
friendlygaint Posted July 13 Posted July 13 10 hours ago, Allnarta said: It has all the bones and anus opening morph, but there is no collision physics for Fallout 4 at the moment (someone did make WIP FSMP port, but it never reached actual release) for any body. Ah that's a shame, thank you for your hard work
Allnarta Posted July 24 Author Posted July 24 Funny enough, just two weeks after that post we got there. https://www.nexusmods.com/fallout4/mods/107209 A-Body SMP is in the works right now. Likely I will have to make it SMP-only though because of Fallout 4 limitations (introducing native havok pkysics added a layer of issues for mods like SMP, so we cannot use normal skeleton bones for SMP physics), but non-physics .xml will be provided as option (SMP will still be required). 2
EnergyKrolik Posted August 11 Posted August 11 i have a purple textures on a ground and some parts of body and morps dont work in aaf
Allnarta Posted August 11 Author Posted August 11 (edited) Indeed, I forgot to add textures for dummy material that makes collision meshes invisible. Will fix for next update. I also forgot that scripts are separate folder for Skyrim+ and are not stored in .esp. 🤦♀️ Will also add them. Edited August 11 by Allnarta
EnergyKrolik Posted August 11 Posted August 11 30 minutes ago, Allnarta said: Updated, hope things are in place now. hm, thats strange. i redownloaded a hotfix version, installed and see no changes - purple parts and genitals is not erected in AAF, but SMP works
Allnarta Posted August 11 Author Posted August 11 Re-checked resources - they are in their correct places, so it's indeed wierd.
EnergyKrolik Posted August 11 Posted August 11 (edited) first of all, am i need a-male 1st gen? idescr says ots optional? 2. if i delete those virtual frounds in outfit they will dissapear. Seems they just not trasnparent i dont know And spesking of morphs, erect doesnt work in solo anims. Even with your Allnarta solo 1/2/3 anims. But normal anims seems work ok Edited August 11 by EnergyKrolik
Allnarta Posted August 11 Author Posted August 11 -My brain is already melted from managing 10 projects. I will upload version with fixed material path now. -In masturbation, player is Actor0, and script do not manage Actor0 yet. I will add check if more than one exist so if it's one it would also use different XML.
EnergyKrolik Posted August 11 Posted August 11 42 minutes ago, Allnarta said: -My brain is already melted from managing 10 projects. I will upload version with fixed material path now. -In masturbation, player is Actor0, and script do not manage Actor0 yet. I will add check if more than one exist so if it's one it would also use different XML. I understand, I'm modifying 3 games at same time. i feel your pain друже so what i should to do for now? revert to amale v1 because its works for me normal or just wait for some fixes? 1
Allnarta Posted August 11 Author Posted August 11 3 minutes ago, EnergyKrolik said: I understand, I'm modifying 3 games at same time. i feel your pain друже so what i should to do for now? revert to amale v1 because its works for me normal or just wait for some fixes? I already updated mod (again xD) so purple should be gone for good. About script - I also already edited and tested it (it's very simple condition edit), so it will be there in next update. I want to do at least a bit more than just script edit to update again though (at least make few more vanilla refits and provide proper conversion references for updated body).
EnergyKrolik Posted August 11 Posted August 11 32 minutes ago, Allnarta said: I already updated mod (again xD) so purple should be gone for good. About script - I also already edited and tested it (it's very simple condition edit), so it will be there in next update. I want to do at least a bit more than just script edit to update again though (at least make few more vanilla refits and provide proper conversion references for updated body). yeah, it helped to me. ty for feedback speaking of scripts, if this is simple, couldnt you explain me hot to make it myself? If no, ok, i will wait for updates with impatience!
Allnarta Posted August 11 Author Posted August 11 Here's a full script code (it's very simple) Just copypaste it in CK in mod quests's script (fully replace) and recompile. Spoiler Scriptname A_Body_MorphingHandlerQScript extends Quest ActorBase Property PlayerRef Auto Const ;;;not used atm, just in case String BodyNormal = "meshes\\A-Body\\body\\MaleBody.xml" ;;;Normal body XML String BodyHard = "meshes\\A-Body\\body\\MaleBodyHard.xml" ;;;Stiff wee XML AAF:AAF_API AAF_API Event OnInit() AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API RegisterForCustomEvent(AAF_API, "OnSceneInit") RegisterForCustomEvent(AAF_API, "OnSceneEnd") EndEvent Event AAF:AAF_API.OnSceneInit(AAF:AAF_API akSender, Var[] akArgs) Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] If actors.length > 1 int idx = 1 while (idx < actors.length) Actor CurrDude = actors[idx] DynamicHDT.SwapPhysicsFile(CurrDude, BodyNormal, BodyHard, true, true) idx += 1 endWhile Else DynamicHDT.SwapPhysicsFile(actors[0], BodyNormal, BodyHard, true, true) Endif EndEvent Event AAF:AAF_API.OnSceneEnd(AAF:AAF_API akSender, Var[] akArgs) Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] If actors.length > 1 int idx = 1 while (idx < actors.length) Actor CurrDude = actors[idx] DynamicHDT.SwapPhysicsFile(CurrDude, BodyHard, BodyNormal, true, true) idx += 1 endWhile Else DynamicHDT.SwapPhysicsFile(actors[0], BodyHard, BodyNormal, true, true) Endif EndEvent
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