EnergyKrolik Posted August 11 Posted August 11 5 minutes ago, Allnarta said: Here's a full script code (it's very simple) Just copypaste it in CK in mod quests's script (fully replace) and recompile. Hide contents Scriptname A_Body_MorphingHandlerQScript extends Quest ActorBase Property PlayerRef Auto Const ;;;not used atm, just in case String BodyNormal = "meshes\\A-Body\\body\\MaleBody.xml" ;;;Normal body XML String BodyHard = "meshes\\A-Body\\body\\MaleBodyHard.xml" ;;;Stiff wee XML AAF:AAF_API AAF_API Event OnInit() AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API RegisterForCustomEvent(AAF_API, "OnSceneInit") RegisterForCustomEvent(AAF_API, "OnSceneEnd") EndEvent Event AAF:AAF_API.OnSceneInit(AAF:AAF_API akSender, Var[] akArgs) Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] If actors.length > 1 int idx = 1 while (idx < actors.length) Actor CurrDude = actors[idx] DynamicHDT.SwapPhysicsFile(CurrDude, BodyNormal, BodyHard, true, true) idx += 1 endWhile Else DynamicHDT.SwapPhysicsFile(actors[0], BodyNormal, BodyHard, true, true) Endif EndEvent Event AAF:AAF_API.OnSceneEnd(AAF:AAF_API akSender, Var[] akArgs) Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[] If actors.length > 1 int idx = 1 while (idx < actors.length) Actor CurrDude = actors[idx] DynamicHDT.SwapPhysicsFile(CurrDude, BodyHard, BodyNormal, true, true) idx += 1 endWhile Else DynamicHDT.SwapPhysicsFile(actors[0], BodyHard, BodyNormal, true, true) Endif EndEvent thank you, i have only skyrim creation kit installed from steam. can i use it? or fo4edit? If no, better will wait next update. And i have a barely noticeable seam on neck. can i make him less
Allnarta Posted August 11 Author Posted August 11 (edited) 7 minutes ago, EnergyKrolik said: thank you, i have only skyrim creation kit installed from steam. can i use it? or fo4edit? If no, better will wait next update. And i have a barely noticeable seam on neck. can i make him less No, F4 is different, and to compile script, CK has to be used. About seam - I tinkered with it a lot but sadly didn't find solution. It's some engine quirk/problem with seams between objects appearing in open areas/big wordspaces (the further character is from wordspace center/origin, the more noticable it is), it's not a mesh problem as is (mesh is 100% seamless to head in Blender). Edited August 11 by Allnarta
EnergyKrolik Posted August 11 Posted August 11 (edited) 3 minutes ago, Allnarta said: No, F4 is different, and to compile script, CK has to be used. About seam - I tinkered with it a lot but sadly didn't find solution. It's some engine quirk/problem with seams between objects appearing in open areas/big wordspaces (the further character is from wordspace center/origin, the more noticable it is), it's not a mesh problem as is (mesh is 100% seamless to head in Blender). yeah, i thought thats only cbbe problem. ok then, i wish you luck in your work Edited August 11 by EnergyKrolik 1
Allnarta Posted August 12 Author Posted August 12 So, good news about seams: I found a way to get rid of them completely. All I had to do it reset rotation/scale transforms in Blender. Next version will provide seamless meshes. 1
deff. Posted August 12 Posted August 12 I wanted to post already several days ago about your body replacer. It's very cool and looks like that I'll swap to your replacer. Lot of sliders and it's more natural than BT 4. Only thing is about textures - I tried to use this one but pubic hair area looks weird. Maybe you can suggest something? Or your mod better to use with it's built-in skin texture without overwriting body?
Allnarta Posted August 12 Author Posted August 12 (edited) 32 minutes ago, deff. said: I wanted to post already several days ago about your body replacer. It's very cool and looks like that I'll swap to your replacer. Lot of sliders and it's more natural than BT 4. Only thing is about textures - I tried to use this one but pubic hair area looks weird. Maybe you can suggest something? Or your mod better to use with it's built-in skin texture without overwriting body? UV on pubic area is slightly stretchy, but I wouldn't say it's too bad. As for this textures, I see a problem, hair pushed further that it was intended: Spoiler UV on wee is very dense though, so I don;t think editing it is a good idea. To be honest, UV on model this texture intended for should be very stretched to look like on mod screenshots. Definitely, textures created specifically for this UV will work nicely. I plan on working on textures more and adding hairy options too. I plan on redoing and improving textures, and also adding hairy versions at some point too. Edited August 12 by Allnarta 2
Nivea Posted August 13 Posted August 13 This is looking great so far! Couple questions can you still get a cut and uncut look in game? Also is it possible to get the erection slider (doesnt have to be named that) back, for clothing posing for like cock cages so we can see what it will look like flaccid? 1
Allnarta Posted August 14 Author Posted August 14 5 hours ago, Nivea said: This is looking great so far! Couple questions can you still get a cut and uncut look in game? Also is it possible to get the erection slider (doesnt have to be named that) back, for clothing posing for like cock cages so we can see what it will look like flaccid? Thanks! Erection slider is impossible because erection is now, well, t-pose state. Flaccid one is, of course, doable (but would require toggle physics to have proper effect) and I have it planned. There is "foreskin" slider so yes, making uncut wee is still easy (it's actually my strong preference). 1
Allnarta Posted August 14 Author Posted August 14 Just a heads-up, I keep improving things: got absolutely seamless hands mesh (will have to redo many things again ;-; texture normals are still subject to edit of course) and finally (after hours of trial and error lol) adjusted floppy dick to be anatomically correct and not dangling elongated sausage anymore (do not affect hard dick in any way!). Spoiler 1
Allnarta Posted August 14 Author Posted August 14 Also, about cockcages and morphs - I already got one Cockcage is port of my self-made device for FNV Devious Devices, as I already got it, I will fit morphs to what I got (warning, restrained pipi ahead). I think I will have flaccid, cockaged and Thing Fit morphs, and clothing will have to toggle penis physics and apply those morphs when equipped (probably object script attached). If there's more ideas for wee morphing to specific clothing shapes, it's about time to throw ideas at me Spoiler 1
Nivea Posted August 16 Posted August 16 On 8/14/2026 at 1:40 AM, Allnarta said: Also, about cockcages and morphs - I already got one Cockcage is port of my self-made device for FNV Devious Devices, as I already got it, I will fit morphs to what I got (warning, restrained pipi ahead). I think I will have flaccid, cockaged and Thing Fit morphs, and clothing will have to toggle penis physics and apply those morphs when equipped (probably object script attached). If there's more ideas for wee morphing to specific clothing shapes, it's about time to throw ideas at me Reveal hidden contents Great! I have my own custom cockcages too so I wanted to be able to fit them easy on your new body.
Allnarta Posted August 16 Author Posted August 16 6 hours ago, Nivea said: Great! I have my own custom cockcages too so I wanted to be able to fit them easy on your new body. Morphs are already avaible so it's up to you! I also slowly become less handicapped about papyrus (being good at ObScript, papyrus is still very different so it's a stuggle to get used to it ), so now togglephysics script works properly on player (not in released version yet xD). Adding wee bones toggle+morph activation for equipping certain items should not be a problem.
jiaxingseng Posted August 16 Posted August 16 Hi sorry to bother you. I'm looking for something that can work with vanilla bodies without clipping,... but have a penis and dismemberment. I want to use armor mods over underarmor and the armor mods don't have support for this mod (nor bodytalk, which is why I'm looking). Will this or the original A-body essentially have the same proportions as vanilla male bodies?
Allnarta Posted August 16 Author Posted August 16 (edited) 14 minutes ago, jiaxingseng said: Hi sorry to bother you. I'm looking for something that can work with vanilla bodies without clipping,... but have a penis and dismemberment. I want to use armor mods over underarmor and the armor mods don't have support for this mod (nor bodytalk, which is why I'm looking). Will this or the original A-body essentially have the same proportions as vanilla male bodies? A-Body has different from vanilla proportions so arms look a lot better. Not too drastic though. Armor support is continuous WIP so eventually A-Body gets full vanilla armor support (more added with each update). Edited August 16 by Allnarta
Allnarta Posted August 16 Author Posted August 16 I probaly forgot to copy shapedata for this project. Will fix, though BS projects will not be main mod resource anyway.
EnergyKrolik Posted August 16 Posted August 16 44 minutes ago, Allnarta said: I probaly forgot to copy shapedata for this project. Will fix, though BS projects will not be main mod resource anyway. ok, its nothing just a remark. Anyway ereything works normal. btw ty for xml fix 1
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