Padpardascha22 Posted March 24, 2025 Posted March 24, 2025 Not super sure why this keeps happening. I'm providing the crash log, Mod list, and a list of "form 43 or below" mods as marked by MO2. "You have one or more plugins that are not form 44. They are: • Angelic_Demonic.esp (form 40) • Devious Sounds.esp (form 43) • DeviousBodyAlteration.esp (form 43) • Joy of Perspective.esp (form 43) • MilkModNEW CF.esp (form 43) • MilkModNEW HF.esp (form 43) • MilkModNEW.esp (form 43) • SexLab Inflation Framework.esp (form 43) • SexLabMatchMaker.esp (form 43) • YS HornsPack.esp (form 43)" I'm wracking my brain to figure out what might need to be examined, but I figure it's best to chuck this out into the aether and hope someone can give me what might be an obvious answer. Much appreciated to whoever can help. crash-2025-03-24-04-20-34.log modlist.txt plugins.txt
Elvenlover Posted March 24, 2025 Posted March 24, 2025 Hm. I am by far no expert, but if i have to guess, the crash log might indicate to ELFX and LotD and a bunch of other things. Meaby you missed a compability patch somewhere? Oh, and a fair "warning". Don't use Joy of Perspective. It's rather outdated. Consider switching to Improved Camera.
traison Posted March 24, 2025 Posted March 24, 2025 It crashed because RAX was 0x0 when it tried to dereference it. There's a null pointer somewhere. Reference id 0x111F24C5 form id 0x111F2A56 "Ange the Song-Bearer" from "3DNPC.esp" is having trouble navigating in form id 0x00013A5D "NightgateInn". It had something to do with an unknown object reference with form id 0xFE0A196F from "LotD - More Airship Locations.esp". A door may have been involved in the crash. Figure out what 0xFE0A196F is. I bet that's the answer to your problem. Usually Crash Logger prints more information, and as far as I know a reference can't exist outside of any cell, so this thing looks all kinds of wrong. Also since this is a pathing issue, inspect all of these mods for navmesh changes in 0x00013A5D: LegacyoftheDragonborn.esm 3DNPC.esp EnhancedLightsandFX.esp cutting room floor.esp ELFX Fixes.esp yumcheese.esp Embers XD.esp BUVARP SE RE.esp SkyrimsUniqueTreasures.esp Keep It Clean.esp ForgottenArt.esp SUDs.esp AcousticTemplateFixes.esp alternate start - live another life.esp ELFXEnhancer.esp
Padpardascha22 Posted March 24, 2025 Author Posted March 24, 2025 15 hours ago, Elvenlover said: Hm. I am by far no expert, but if i have to guess, the crash log might indicate to ELFX and LotD and a bunch of other things. Meaby you missed a compability patch somewhere? Oh, and a fair "warning". Don't use Joy of Perspective. It's rather outdated. Consider switching to Improved Camera. I'll have to go through LOOT again to check, I didn't see any missing compatibility patches when I last checked but it was also almost midnight so i might've just completely glazed over it. Thanks for the heads up on JOP though, It's been a little while since i last modded skyrim so I wasn't aware it was considered outdated at this point.
Padpardascha22 Posted March 24, 2025 Author Posted March 24, 2025 9 hours ago, traison said: It crashed because RAX was 0x0 when it tried to dereference it. There's a null pointer somewhere. Reference id 0x111F24C5 form id 0x111F2A56 "Ange the Song-Bearer" from "3DNPC.esp" is having trouble navigating in form id 0x00013A5D "NightgateInn". It had something to do with an unknown object reference with form id 0xFE0A196F from "LotD - More Airship Locations.esp". A door may have been involved in the crash. Figure out what 0xFE0A196F is. I bet that's the answer to your problem. Usually Crash Logger prints more information, and as far as I know a reference can't exist outside of any cell, so this thing looks all kinds of wrong. Also since this is a pathing issue, inspect all of these mods for navmesh changes in 0x00013A5D Thanks for the insight; I'm gonna go through all of these in Xedit to see if any of them have that navmesh issue. Also going to check to see if 3DNPC and the Airship Locations are my main culprits.
Grey Cloud Posted March 24, 2025 Posted March 24, 2025 1 hour ago, Padpardascha22 said: I'm gonna go through all of these in Xedit to see if any of them have that navmesh issue. If you are new to XEdit - right-click on a plug-in name in the left pane - select 'check for errors' in the context menu. Results will appear in the right pane after a few seconds. Any Nav mesh issues will be easy to spot but fixing them is a different thing. 1
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