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Creatures stuck in climax animation after sex ends


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Posted (edited)

This is kinda driving me fucking nuts but creatures, specifically falmer, get stuck in the final stage of an animation after sex ends. 
Screenshot: 

Spoiler

 

20250314205500_1.jpg.1b4cb73c81afef66b423e0fa0730403d.jpg

 

 

 

These are the only mods I have installed so I have no idea why this is happening (note: I use Pandora Engine, not FNIS):

 

Mods:

Spoiler

SKSE Scripts_2.020
Sexlab Animation Loader SLAL SE
SkyUI 5 2 SE
Alternate Start - Live Another Life
Skip Bethesda Logo
SexLabMatchMaker CAC
SexLabFrameworkSE_v163 Final SSE 2
RaceMenu Special Edition_2.019
CreatureFrameworkV3_1
MoreNastyCrittersSE_v15_6
JContainers SE_2.019
All in one address library_2.019 2
OSL Aroused 2.5.1
Billyy's SLAL Animations 9.1
Pandora Behaviour Engine Plus test

 

Plugins:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
SkyUI_SE.esp
SLAnimLoader.esp
MoreNastyCritters.esp
SLALAnimObjBillyy.esp
FNIS.esp
OAroused.esp
OSLAroused.esp
Alternate Start - Live Another Life.esp
RaceMenu.esp
RaceMenuPlugin.esp
SexLabMatchMaker.esp

 

I noticed this on my main modlist, but the problem persists in the barebones modlist above. Can someone help me please? 

 

EDIT:
I rolled back to Sexlab Framework 1.63 Beta 8 from 2020 and falmer don't get stuck anymore. So it's a Sexlab problem. Is there a fix from this? I can't upgrade past 1.63 because I'm using 1.5.97. 

Edited by Devorax
Posted
47 minutes ago, MadMansGun said:

that's the problem. use FNIS.

Damn... you're right. Thanks. I was hoping I could move on from FNIS so I can use scriptless TK Dodge. Gooning is more important than dodging though, so I guess I'm stuck with FNIS.

  • 10 months later...
Posted
On 2/7/2026 at 8:19 AM, muhavaux33 said:

Still a pandora issue as of 2026

I doubt it'll ever get fixed tbh. They have a ton of SL bug reports but have never replied to a single one last I checked. I'm happy with FNIS but I just wish I didn't have to choose between my gooner mods and my combat mods. Maybe one day we won't have to...

Posted (edited)
10 hours ago, Devorax said:

I doubt it'll ever get fixed tbh. They have a ton of SL bug reports but have never replied to a single one last I checked. I'm happy with FNIS but I just wish I didn't have to choose between my gooner mods and my combat mods. Maybe one day we won't have to...

Just use both. Its no biggie. You run pandora first then FNIS afterwards

Edited by muhavaux33

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