FyreSLL Posted June 14 Posted June 14 10 minutes ago, Norwejen Mercury said: Afaik it doesn't change anything fundamental at least with my minimum modding knowledge and the research tab breaking to the extent of refusing to show at all is a new kind of broken I haven't found before HOD56 works as intended even with that combo in almost every way except the research tab which is rather odd, and the AI is able to research just fine regardless There were problems two weeks ago with people loading the wrong anime portrait mod and that breaking the research tree. only thing I can think of is PDX coding being a rotting mess.
Norwejen Mercury Posted June 14 Posted June 14 6 minutes ago, FyreSLL said: There were problems two weeks ago with people loading the wrong anime portrait mod and that breaking the research tree. only thing I can think of is PDX coding being a rotting mess. a portrait mod breaking the research tree now? incredible Im at complete loss lmao I've made modlists that get as big as 70 without something as incredible as that kind of spaghetti nonsense happening yet lmao usually it just crashes before something as basic like that breaks
Rise1111 Posted June 15 Posted June 15 I want ask How to fix table overwrite errors? I encounter this error every time I play.
.DD. Posted June 15 Author Posted June 15 4 hours ago, Rise1111 said: I want ask How to fix table overwrite errors? I encounter this error every time I play. what do you mean exactly? if it is the position, you can drag it around, hold it by the number 1
FyreSLL Posted June 20 Posted June 20 17 hours ago, sillylittleburner said: What's the load order for the R56 version? RT56 Road to Anime HOD56
thi13teen Posted June 25 Posted June 25 when trying the vanilla mod it seems to have broken the tech tree, tho could be an incompatibility with a more recent release, and when trying the r56 version it seems to prevent opening the tech window at all, hope either there is a work around or this can be fixed
.DD. Posted June 25 Author Posted June 25 40 minutes ago, thi13teen said: when trying the vanilla mod it seems to have broken the tech tree, tho could be an incompatibility with a more recent release, and when trying the r56 version it seems to prevent opening the tech window at all, hope either there is a work around or this can be fixed i really don't know how to solve that, i can only suggest that you try to change you mod order, or check for any problem in the launcher, i don't think it's an error with the mod itself or at least i hope not, since i've never had issues with the research tree, but I'll probably remove the research tree in a future update, there isn't that much content anyway.
muyicilang Posted July 2 Posted July 2 I've added an AI-translated Chinese localization for the R56 version of the mod (I don't understand English, so this text is also AI-translated). Just place it in the localisation folder within the mod's folder and unzip it to apply. Apologies for not knowing how to start a new thread, so I'm posting this in the comments section of the original mod discussion thread. simp_chinese.zip 1
Schmee Posted July 22 Posted July 22 Seems to be working alright, notice that the camps and related techs are gone. Is that intentional? I remember the magicmirror car etc in previous versions, but they're gone now.
.DD. Posted July 22 Author Posted July 22 50 minutes ago, Schmee said: Seems to be working alright, notice that the camps and related techs are gone. Is that intentional? I remember the magicmirror car etc in previous versions, but they're gone now. yeah, i forgot to leave that change in the update. Since a lot of people were complaining about the tech tree breaking, and since i had no idea what was causing it, i decided it was for the best delete it 1
Schmee Posted July 23 Posted July 23 I also should have asked when I was at it: does the Nymph trait do anything? The tooltip for insanity says there will be a "bad event", and when it triggers it grants the Nymph trait and doesn't seem to have any other effect. Stuff going on behind the scenes, maybe a placeholder?
.DD. Posted July 23 Author Posted July 23 (edited) 41 minutes ago, Schmee said: I also should have asked when I was at it: does the Nymph trait do anything? The tooltip for insanity says there will be a "bad event", and when it triggers it grants the Nymph trait and doesn't seem to have any other effect. Stuff going on behind the scenes, maybe a placeholder? actually, in previous versions the insanity going to 100% would get your general gain the nymph trait or just get a mental collapse and being retired forever, so i deleted this last option bc it was too harsh in my opinion. Nymph trait should only increase the general's chance of getting raped or its experience Edited July 23 by .DD. 2
Perhana Posted July 23 Posted July 23 Seems like the mod's propaganda posters don't work. Newest dlc broke it by adding SIA in the /propaganda folder so it is fixable by just creating new SOV folder for the images.
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