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[Mod] [HOI4] Hearts of Desire


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Posted
On 2/23/2026 at 9:16 PM, .DD. said:

accept your opinions on how to set the stats for each one

Imo each one should have their own use like Outdoor Sex being for org recovery and the Van being for reconnaissance, or have it like you do and make them each an upgrade over one another but change the stats on them to be an actual upgrade bc looking at the stats rn there would be no reason to use the Van over the Outdoor Sex except for the suppression bonus, HP, and recon which aren't that important unless encircled or on MPs or for recon (which is easy to get).

If it were me I would have the three "Sex Place" supports be an upgrade over one another while war prostitutes affect Org and Org Recovery and the women hunters being for breakthrough or another combat stat. You could also add tile bonuses (such as Urban or Forest) but idk if you'd want to go through the trouble.

The last thing I will add is to remove the minute bonuses you added like the hard attack and breakthrough and remove the tiny malus of piercing while also increasing some of the maluses like organization and reliability as the tier of support increases eg. Outdoor Sex adds 20 defense and remove 15 org while the Van adds 90 defense and removing 25 org (please not these exact values, that would kill any use of them)

Posted

As far as female infantry is concerned my suggestion is this:
Its a bit cheaper in terms of manpower compared to regular infantry, and also has a lower combat width, lower supply use, perhaps even a higher defense to reflect the female body being able to take on continuous physical stress for longer, and an innate small trickleback to reflect "use" by the enemy rather then them straight up being killed at times, or the men of the unit using the women as bait to get away from death. The downside being a worse innate soft attack, suppression, and maybe hp? 
The idea is that it would ideally reward being used by countries with a lower amount of regular manpower available, reflecting the country desperately conscripting the woman to make up for the shortfalls in manpower. But for those WITH manpower and the IC to back it up, using female infantry is suboptimal. Useable, but suboptimal. That, or if they are going heavy into a tank build, its another way to skim on the infantry line holders. 

I also agree with Fyre that each support company should have its own use.

Posted

Playing it a little now, I will say that one of the sound effects for clicking the sex tech tab is way too long, and both are a bit too loud for my liking, but that one might be up to personal taste.

Posted
41 minutes ago, NotGraze said:

Playing it a little now, I will say that one of the sound effects for clicking the sex tech tab is way too long, and both are a bit too loud for my liking, but that one might be up to personal taste.

oops it's not supposed to be like that, i think i messed up the audio file

Posted
45 minutes ago, NotGraze said:

Playing it a little now, I will say that one of the sound effects for clicking the sex tech tab is way too long, and both are a bit too loud for my liking, but that one might be up to personal taste.

place it on "sound/moan"

Posted (edited)

Quick question: how do you get Elizabeth II as the ruler of your country? I have played pretty far as Edward VIII and I have yet to see anything from her.

Edited by NotGraze
Posted

Is there a way to get "outdoor sex", "tents", "magicmirror van car"  with decisions or specials projects instead from the tech tree.

Unfortunately like this, this wonderful mod clashes with other mods which changes the tech trees.

Posted (edited)
5 hours ago, NotGraze said:

Quick question: how do you get Elizabeth II as the ruler of your country? I have played pretty far as Edward VIII and I have yet to see anything from her.

Edward's marriage must be morganic or whatever so his brother is the heir, next you need enemy strat bombers over london so Edwards gets murked. Then wait some years before his brother dies of cancer/smoking. Then Elizabeth ll becomes ruler. 

 

Or you can look for the events in the mod folders and trigger them manually.

 

Edit: Or atleast that's the normal, base hoi4/R56 way. No idea for the new method but I wager it's similar.

Edited by Lazy_dane
Posted
40 minutes ago, Lazy_dane said:

Edward's marriage must be morganic or whatever so his brother is the heir, next you need enemy strat bombers over london so Edwards gets murked. Then wait some years before his brother dies of cancer/smoking. Then Elizabeth ll becomes ruler. 

 

Or you can look for the events in the mod folders and trigger them manually.

 

Edit: Or atleast that's the normal, base hoi4/R56 way. No idea for the new method but I wager it's similar.

in the update if you chose the royal path for Elizabeth, once you reach 100% you get an event to crown her as a queen

Captura de tela 2026-02-26 200329.png

Posted
2 hours ago, W1sky92 said:

Is there a way to get "outdoor sex", "tents", "magicmirror van car"  with decisions or specials projects instead from the tech tree.

Unfortunately like this, this wonderful mod clashes with other mods which changes the tech trees.

paste the file on "(hod_version)/common/on_actions" inside your mod files, and then, go into "(hod_version)/interface" and delete "countrytechtreeview.gui", it should be working fine after this

 

Hearts_of_Desire_on_actions.txt

Posted

This is just a suggestion, but what about adding terrain characteristics to the battalion modifier for female infantry? Currently, female infantry are nothing more than inferior infantry with high costs. It's a bit crude, but I'll put my idea on file for now. Or, it could be interesting as a trigger to trigger your own NSFW events.

Hearts_of_Desire_unit.txt

Posted

Also, this is just a request, but I'd love to see more unique city capture events added. I could come up with ideas myself, but I lack the talent to write NSFW event text...

Your writing is truly excellent!
Also, since I'm Japanese, using machine translation to submit ideas results in awkward outcomes.

 

Posted
5 hours ago, W1sky92 said:

It works for the Road to 56 one, but not the other one.

the tech is not showing up? or anything else?

Posted (edited)
1 hour ago, .DD. said:

the tech is not showing up? or anything else?

When i try to open up the tech trees, it does nothing just returns to the research slot screen.

I use "Extended Tech Tree 1960" and "Vanilla Naval Rework" and it's compatibility mod. But when i only use 1 of them, it still does the same thing, not opening up the tech trees just getting back to the research slot screen.

Edit: Sorry it is other mod that messing with the techtree somehow. I tried the anime history+ETT60+VNR+comp mod+this and it works, until it crashes.

The last line on the error.log is "events/HOD_Events.txt:2086: has_idea: elizabeth_slave is not A valid Idea"

Even with just the Anime History mod and this, neither the Elizabeth decisions or she as the national spirit does not show up.

Edited by W1sky92
Posted

Why not make the female infantry upgradeable with modules like, for example some support equipment, ex: small arms in road to 56, to specialize them, Also it'd be interesting if the girls improve or worsen their stats depending of the nation laws. Something like this, a nation with the idea "Rape in Army" gets lower morale and org, but one without it can get a buff. Also the pink sexual ideas should be revamped, legal age 12 should only be selectable after the desition legalize 13, and the occupations should be restricted, holocaust should only happen when girls don't have rights at all, because rn the occupation laws are very broken.

Posted

The leader portraits don't seem to work with Road to Anime, and even with that mod disable most of the portraits still don't work. Eva's, Stallin's and a few others are the only ones who seem to work. Tried naming the file "zHOD_56.mod" as adviced to by @Blankspacexxx10 on page 3, that made it so the mod doesn't load properly and the launcher can't locate it.

Posted (edited)
2 hours ago, W1sky92 said:

When i try to open up the tech trees, it does nothing just returns to the research slot screen.

I use "Extended Tech Tree 1960" and "Vanilla Naval Rework" and it's compatibility mod. But when i only use 1 of them, it still does the same thing, not opening up the tech trees just getting back to the research slot screen.

Edit: Sorry it is other mod that messing with the techtree somehow. I tried the anime history+ETT60+VNR+comp mod+this and it works, until it crashes.

The last line on the error.log is "events/HOD_Events.txt:2086: has_idea: elizabeth_slave is not A valid Idea"

Even with just the Anime History mod and this, neither the Elizabeth decisions or she as the national spirit does not show up.

I guess that should be something related to "history" file, Elizabeth decisions will only appear if UK has the Elizabeth national spirit, which is only added on the beggining of the game, make sure that no other mod is using "history/countries/ENG - Britain.txt" my deduction is that ETT60 mod use this file to add those new tech to countries, if this is correct, get the ETT60 "ENG - Britain.txt" and paste the following code in there:

 

Edit: actually, just try to delete HOD history file, and replace this file on "common/on_actions"

HOD_elizabeth_on_actions.txt

Edited by .DD.
Posted
Just now, .DD. said:

I guess that should be something related to "history" file, Elizabeth decisions will only appear if UK has the Elizabeth national spirit, which is only added on the beggining of the game, make sure that no other mod is using "history/countries/ENG - Britain.txt" my deduction is that ETT60 mod use this file to add those new tech to countries, if this is correct, get the ETT60 "ENG - Britain.txt" and paste the following code in there:

add_dynamic_modifier = { modifier = HOD_elizabeth_education_sex }
    set_variable = { HOD_elizabeth_stability_factor = 0.05}
    set_variable = { HOD_elizabeth_pp_factor = 0.05}
    set_variable = { HOD_elizabeth_war_support_factor = 0.05}
    set_variable = { HOD_elizabeth_production_speed_buildings_factor = 0 }
    set_variable = { HOD_elizabeth_experience_gain_army_factor = 0  }
    set_variable = { HOD_elizabeth_experience_gain_navy_factor = 0  }
    set_variable = { HOD_elizabeth_experience_gain_air_factor = 0  }

i will try to change this for on_actions to avoid anymore incompatibility, it's something that i never considered the first time i created this lol

Posted
30 minutes ago, Lazy_dane said:

The leader portraits don't seem to work with Road to Anime, and even with that mod disable most of the portraits still don't work. Eva's, Stallin's and a few others are the only ones who seem to work. Tried naming the file "zHOD_56.mod" as adviced to by @Blankspacexxx10 on page 3, that made it so the mod doesn't load properly and the launcher can't locate it.

If you refer to SOME leaders portraits missing, that's because Road to Anime is not receiving updates anymore, what i recommend for that is to search other anime RT56 mods, some people in the topic had told me they use other one, although i don't know which. 

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