Dakhma Posted May 28, 2025 Posted May 28, 2025 9 hours ago, Dg75 said: whats the dialogue. is it related to Player and follower to play domination ? weird it happens even if you dont have a follower. I got some odd behavior from it, but only if I set the mcm timer negation to zero, also has an arousal setting too. Funny you mention SkyCLimb, several users have reported some strange conflict with pee and fart I wonder if it has something to do with it. I'll look into it. its getting an event when it probably shouldn't be. For now try setting the mcm opts - timer up some hours and probably add an arousal threshold. This at least may make it stop for a time. Ok after a lot of testing and a few more hours of playing the game, I have to sadly remove this mod from my modlist as it is. It has too many bugs which I understand is a new mod, its still in development and those things take time. But I am not here to just talk crap, I will tell you my bugs so you could look into it better. 1. After using Skyclimb/Skyparkour my character gets stuck unable to move or sometimes it talks to an invisible npc who is asking for fun. 2. After using bathin in Skyrim, my character is unable to move and the same dialogue prompt pops up. 3. If I get defeated using defeat, the same prompt appears as if I had a follower. Thing to keep in mind: I do have the AIO PAF fixes and addons, I triple checked the installations and requirements. In my save I have just started and have zero followers. I was able to conclude this mod as the culprit because once I shut it down in game ( I ticked off all the settings ) I was able to climb without any dialogues or getting my character stuck and also do other animations without issue.
Dg75 Posted May 28, 2025 Author Posted May 28, 2025 (edited) On 5/28/2025 at 10:57 AM, Dakhma said: Ok after a lot of testing and a few more hours of playing the game, I have to sadly remove this mod from my modlist as it is. It has too many bugs which I understand is a new mod, its still in development and those things take time. But I am not here to just talk crap, I will tell you my bugs so you could look into it better. 1. After using Skyclimb/Skyparkour my character gets stuck unable to move or sometimes it talks to an invisible npc who is asking for fun. 2. After using bathin in Skyrim, my character is unable to move and the same dialogue prompt pops up. 3. If I get defeated using defeat, the same prompt appears as if I had a follower. Thing to keep in mind: I do have the AIO PAF fixes and addons, I triple checked the installations and requirements. In my save I have just started and have zero followers. I was able to conclude this mod as the culprit because once I shut it down in game ( I ticked off all the settings ) I was able to climb without any dialogues or getting my character stuck and also do other animations without issue. I do not use skyclimb and cannot reproduce your conflict. What you are experiencing is not a bug, but some mod conflict SkyCLimb has been reported to conflict with pee and fart mod - I cannot verify if or what the conflict is. If having issues with it, you could have simply disabled both mcm options in Domination to disallow Follower Play, and may have stopped the conflict. Maybe! Edited August 1, 2025 by Dg75
Dakhma Posted September 16, 2025 Posted September 16, 2025 does this mod cause a message to appear that says "looking for new chest" "chest not found1" "chest not found2"
zoethekinkyelf Posted September 23, 2025 Posted September 23, 2025 On 2/26/2025 at 8:07 PM, Dg75 said: Domination View File Domination: a PFA Addon Can Dominate over other Npc or be Dominated in return by followers, Guards or Enemy assailant. Plays out Some put together Zaz Idles and Paf kink with voiced commentary, that may lead into sex. Domination MCM to allow for fully customizable options to set to your own preference. All voiced dialogue is Synthesized through VA synth mod. UPDATE VERSION Requirements! Domination For PFA_AIO-v4.1.0 + RQUIRES: Paf fixes and Addons latest update -AIO v 4.1.0+ OTHERWISE: if using PFA 4.0.0 or under Use the Domination 3.3.2 update. Is good for any other version of pfa except the AIO version, AND DOES NOT REQUIRE a clean save. Updates will only be made to the AIO from here on. HARD REQUIRMENTS: Skyrim SE: SKSE: (Must match your game version) SkyUI: Backported Extended ESL Support: (if your Game Version is Older than 1.6.1130) SexLab Framework: (Must match your SKSE version) SexLab Aroused Redux Paf Fixes and Addons: (all its requirements) Zaz Animations Packs se Sexlab Animation Packs, That ideally have a variety of animations for Forced/Rape/ Aggressive/ Friendly Recommend - FunnyBuisness, Anubes, Billy's to name but a few. OPTIONS: Thanks to VergilDMX for the Inspiration and the ideas and the textures Scat overlays when getting domed! This when player or npc getting dominated, and getting kinked on. Gets speech debuffs per layer of poop or pee. Cleaning goes off whatever PFA is integrated with. KIC or Bis, Bisr Npc's clean with soap and water as well, but they are also timed for safety. Using toilet paper can wipe some of it off, but to get fully clean you'll need soap and water or swimming. Pee can satisfy thirst, and poop can satisfy hunger. Survival kink! 101 Baby! These are optional. PROMPTS: 2 main options -Auto is recommended. Everything plays out. -Manual prompt: Skits play out in sequence. If set manual then a notifier prompt happens and you would need press the key to advance skit. A 3 second press and hold to skip the skit and start sex. If failing to press the key in timely manner then it fails and stops. I haven't actually gotten around to testing Manual prompts in detail, so use with a grain of salt. Either method if pressing and holding the key for 3 seconds - in between prompts or skit sequence - will stop the animations playing. This is meant for fail safe in case something else happening that may interfere like maybe a Dragon attack. -Requests: Prompts are always used for requests. A single press of the action key should suffice. Events that are requests: -Dominating an enemy npc at the end after any sex, a prompt is sent Press key to execute KILL or ignoring the prompt will initiate a dialogue with the enemy npc that may allow you accept this npc as a follower. Refusing will re-initiate combat. If Curses of a BloodWhore is installed, and if vampy then no choice is given - will perform vampire feed and kill. I have plan to update COBW to allow for options.. maybe if requested. -Followers may send a prompt when wanting to play. This also has dialogue option though in which no prompt sends. Followers can request to play if their arousal is above a mcm adjustable threshold. They must have needs. Their are two options in the mcm for this. Both fire from different events. One Needs toilet in settlement location. and two an All done event sends when other followers have finished paffing but this follower was just shy of having a go state. This option only fires outside any settlement location. Either may be enabled separately, and both use an mcm adjustable timer as a request condition. -Player or team getting Dominated by guards or Enemy Combat assailants - Does not use nor rely on prompts. DOMINATING: The Dead Dead npc are great place to take a paf, Has necro options as well. - requires necro animations - recommend Funnybuisness Simply have the dead victim in your crosshairs and activate the key. Be sure to adjust this setting to your preference! Can be disabled! Domination listens for po3's FEC death effects so Domination and Sexlab wont try to remove them. Followers: When PC needs to paf, activate a follower to play domination, This is a friendly skit but still seen as illegal in settlements so If guards nearby they will refuse. You will get a brief comment - "Hey I'm in the need to relieve myself. Do you wanna play? " Non hostile NPC's: Hot keying Non hostile and Non follower npc while they are in crosshairs will cause a rape like scenario as in, its treated as forced and may be punishable. MCM setting for assaults being sent or not. This could lead to combat and Undo death. PFA's safe places are excluded from tattles, Assaults, and punishment. Guards: You can Dominate a Guard- Not recommended! Guards may Dominate Player or follower - because they can! Usually its because Player Dominated an NPC and they tattled on you. Combat Domination: New and Improved Weather Player initiates or Enemy, this works from an MCM adjustable timer. Recommended 8+ hours need go by before it happens again. Combat Domination can only happen if the Game has Player in combat, and can never happen within a settlement location. Only certain faction groups are allowed. Draugr, Bandit, Forsworn, Falmer, Warlock, Necromance, Silver Hand, Vampire, Vampire thrall, Thalmore, Cultist This can conflict with defeat, if widley depends on how you set your defeat mod up. I Use Defeat and have no issues. I recommend to not let defeat tick unless all followers are downed, maybe only a health factor and not so much stamina. . I turn off stamina because defeat tries to tick whenmy Sexlab orgasm uses stamina. . . Generally it wont cause a problem, but of course it could if it ticks during any animation. Combat temporarily stops combat in the area. When done it resumes. so defeat cannot tick until it resumes ? ideally ! Player can use the action key to initiate. Afterwards can execute or have dialogue - combat restarts If Enemy Dominates Player team and when done, if Hard Core is disabled then combat resumes as normal. Otherwise a Player and team come out hog tied (temporarily) and a small skit plays out before escaping. Enemy will get Berzerkifed and make for challenge. Player will loose all removable armor into a spawned chest, and will need to slaughter the Berzerks in order to open it. Enemy Dominating player listens for Player weakness or de-buffs. If weakened enough it happens. -Can be disabled or difficulty modified. How its calculated: Their are several factors that fit in here. Player level, Team count, Player Level de-buff, Enemy Level, Enemy count, Difficulty modifier The Idea is to take a snap shot of the current battle ground and decide who has the upper hand. Generally speaking this would always be the Player given how one may level up with enchantments, the player could potentially wipe out an entire army. But got to cross a line somewhere. Their a two parameters to figure the Player team score: Player Base, Level Debuff to reach a final team score. 1. Figure Player Base Score by taking Player level divided by 10 (with max of 10). Base score = Player is equal to ten men if level 100 + . Yay ! 2. Figure Level debuff: A debuff score is generated per debuff you have when Combat starts. Needs to be -8 or under otherwise it wont happen. The Level Debuff is conversion of this generated debuff. Potential scores vary. Ideally -8 thru -24 and under. So take (Player Base score) times ((debuff, times -1) divided by 8 = Level Debuff Example: Say Player is level 50, with two followers, and had a debuff of -16. or: (5 * ((-16 * -1) / 8)) = 10 Level Debuff. Then figure final score: (Player Base * Team count) - Level Debuff. So is (5 * 3) - 10 = 5 score. Compare to Enemy Score: Enemy Goes off Level, count and mcm difficulty. Their scores always round upward to a nearest whole even if 0.00001 would still be 1 (Enemy level) div by (Mcm mod) times enemy count. e.g - if three bandits at level 10 and a difficulty mod at 15. is ((10 / 15) * Count) or 2 If enemy score> than Player score = screwed. Recommended Difficulty settings vary on your preference, but ideally Player level and Follower count. I recommend to simply base it off your follower count for simplicity, can always adjust from their. Examples: zero followers - 30-20, 1 to 2 followers - 20- 15. 3 followers - 10. . . Difficulty values get more harder the lower they are with a 5 being the lowest and probably ridicules as you may always get domed! Considerations to take: Player and team are capped at what you play with. Enemy does an area scan - typically 3- 5 assailants are found, but potentially has no cap. De-buff values Reveal hidden contents Player Debuffs scales: If arousal > mcm arousal threshold -= 3 ; distracted If arousal > 80 -= 5 If not worn slot 32 -= 8 ; really! If not equipped left hand -= 4 ; Unprepared for combat ? If not eqquiped right hand -= 4 If equipped left hand is torch -= 2 ; not a very reliable weapon If entering combat less than full health -= 4 ; Already beat up ? If entering combat less than full stamina -= 4 ; fatigued ? If Health debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If Stamina debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If CarryWeight debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If Speech debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If Worn is Heavy and Heavy skill debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If Worn is Light and Light skill debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) If equipped Right or left Hand is OneHanded and OneHanded skill is debuffed greater than 8 points below base -= (2 per hand equipped + (1 point for every 8 below)) If equipped TwoHanded and TwoHanded skill is debuffed greater than 8 points below base -= (4 + (1 point for every 8 below)) If equipped Bow or crossbow and Archery skill is debuffed greater than 8 points below base -= (4 + (1 point for every 8 below)) If equipped Right or left Hand is Magic and Magic skill is debuffed greater than 8 points below base -= (2 per hand equipped + (1 point for every 8 below)) If equipped Shield skill is debuffed greater than 8 points below base -= (2 + (1 point for every 8 below)) Patches: Domination_Rnad Patch is obsolete. Loose it if you got it Usage Tips: Other mods or the game that place ai packages on npc an or player that could disrupt idles playing. Includes sandbox idles, e.g if in an inn and bard is singing and npc like to gather do the clap thing - these can override the current Domination idle skits and cause the npc actor to wander off. I don't know how to prevent that from happening Sexlab prevents it for sex somehow, but its above my head! Nothing game breaking but kills immersion, and ruins the moment. I also use Defeat mod, and I have yet to run into any conflict. if any else does please let me know, and I'll do my best to resolve it. If you are into dead things! Then maybe be reasonable- like if it doesn't have a head maybe don't try it ! Also as dead things are a great place to take a paf, if they are originally dead or start dead by the game - don't try it. The combat Domination works best with humans, I do allow some creature like Draugrs, but the skit will be limited or wonky as the idles weren't made for them. Follower Play requests- will spam unless you set a cooldown timer in the mcm. Recommend at least 3 hours, it can also be controlled with Arousal threshold you set in the mcm. I can only recommend using the prompts on Auto until I find the time to test the Manual prompts so if used on manual - take it with grain of salt. If you don't understand the difference then be sure to ask. Changelog Reveal hidden contents v2.0.0 Initial release v2.1.0 Fixed the Guard skit for proper actor positioning. Fixed a lot bugs v3.0.0 -overhauled Prompts system. Discontinued skipping idles, but can still skip straight to sex. -added a cancel emergency stop for both auto and manual prompts - Hold the action 3 seconds while skits are active and between prompts. -edited the esp. MGEF's I believe I had the conditions wrong for spell side vs magic effect side -optimized the scripts for better functionality. -tweeked Combat Domination. - overhauled how Dominator factors are calculated. Team health, Level, and actor counts configure and compared in the mix. -added mcm option to negate flipping rolls when combat dominating -tweeked the combat negation timer only effects Enemy domination player. Player if using the action key can access anytime includes any domination skit. -tweeked followers request to play domination. look at hours instead of days. Can now be shut off so their is no negation. -tweeked the idles used so is more Gender/paf specific. -Fixed when npc's pooped wasn't updating their poop state. v3.2.0 -Overhauled Combat Domination system. fixed - tested and runs well. Be sure to read any descriptions as much has changed. -Added HardCore - Combat Domination, If player gets Dominated theEnemy assailant gets really buffed, and takes all your shit. -added mcm options for Combat Domination. -Overhauled positions settings and tweaked actors for proper line up during kink. -added open mouth, swallow option. Can fill thirst and hunger for detected needs mods, and increase submissive's paf states. will without patch inc - paff state, but to inc hunger ot thirst needs a patch for that needs mod. I made Rnad patch by default. -overhauled Follower play time, No longer is restricted to PFA's needs toilet. But still somewhat restricted to events. -fixed a lot of bugs. v3.3.0 -Added Adjust position -Fixed Hunger Thirst. No patchs needed - if you have the Domination_Rnad Patch get rid of it. It will overwrite my fix - if you dont want to remove the plugin from your save file - understandable - you can use xedit and delete the records I've placed in it so dont overwrite Domination spells. v3.3.1 -fixed Guards taking all player gold when paying the piper. penalties vary based on current bounty in the hold, PFA's applyDD offense among other things. -added objects to accommodate hunger/thirst are checked and removed. -add sla setting a non player dominator to Exhibitionist to prevent cover animations that would usually conflict with wiping idles. -player in this reguard I left to the user to decide. recommend setting your female pc to Exhibitionist. -added Human Race checks for CombatDomination - Skits wont play if Creature is involved - skips to kink/sex -Drauger/skeletons wont play zaz idles. -added better support for Creature sex -Fixed bug. If sex fails Enemy assailants were immediately becoming hostile -added texture overlay for KinkScat, tracking,and debuffs. Cleans when Paf's Bathe Function called. this requires PFA version 3.9.7 +. its a new update so check your version of PFA. -fixed Dominator followers not updating paf states after kink . -added Localization files. Set up mcm for Translations. v3.3.2 -fixed textures scat disappearing - hopefully! v4.10 same as 3.2.0 version, but made specifically to use pfa's AIO update. PFA has combined with it PAF and has compacted its form id's rendering it a new mod. this is only compatible with PFA 4.1.0 + v4.1.1 - fix Female npc Dom getting stuck with dildo after sex - this my fault not SexLab's - addressed bug NPC Doms constantly peeing in Sex. - added Female dom may pee in sex - regulated with timing - tested if follower timing negation is 0 and arousal negation is off, - no conditions for follower play time. follower will ask to play waay to often, tends to happen at sex start or end or starting dialogue or ending dialogue and at odd times. Very strange behavior. No work around except to add negation time - highly recommended at least 6 hours in the mcm. You should add an arousal condition as well. - tested a bug or conflict I was getting with said mod InvisibleActors. A quest mod that seemingly only touches exterior cells. Was getting fps loss and spikes every time Sexalab or Domination start up and try to position actors. These functions like SetPosition() or SetAngle() but only exterior cells - anywhere. I don't know why, the only way I fixed was to remove above said mod and clean my save file. Only mention it here if anyone else having similar issues when Domination skits run. Maybe mod conflict or a mod with bad or heavy cell edits. Which in my case had quite literally rendered Domination unplayable. v4.1.2 -fixed male follower in submissive roll when playing Dom with pc, will adjust schlong -fixed exception so if player/follower play and Dom pc is female and sub follower is male - correct roles are placed so male is treated as dom. - any other skit dominator is treated as dom regardless of gender and sub treated as victim. -fixed dominating dead things when fec death effects are applied. Only relevant for those that are into dead things and using Po3's awesome FEC mod. v 4_1_3 - fixed bug, combat domination breaking during the escape function If you wish to show support: Support Lovers Lab as such content simply wouldn't be possible without the continued efforts of the community. Credits for the idles are to Zaz the added scat overlay are to sexlab, I just simply resized and re colored the cum overlays. the pee overlay are to @VergilDMX Submitter Dg75 Submitted 02/26/2025 Category Adult Mods Requirements Regular Edition Compatible Install Instructions how do i get this mod to load in my mcm menu, i have tried for the life of me to get it to load, with no luck
Dg75 Posted September 23, 2025 Author Posted September 23, 2025 On 9/16/2025 at 2:59 PM, Dakhma said: does this mod cause a message to appear that says "looking for new chest" "chest not found1" "chest not found2" No
Dg75 Posted September 23, 2025 Author Posted September 23, 2025 22 hours ago, zoethekinkyelf said: how do i get this mod to load in my mcm menu, i have tried for the life of me to get it to load, with no luck any luck yet ? it should load, make sure you have all required files
zoethekinkyelf Posted September 24, 2025 Posted September 24, 2025 (edited) 1 hour ago, Dg75 said: any luck yet ? it should load, make sure you have all required files I have quadruple checked all required files, everything is there, idk if its because I'm using vortex or what, I would really like to use this mod, also the pee and fart mod, I have the PeeAndFart 4.0 Loose RC3.7z is that the right file I need for this, it seems to be the only big one that I wasn't sure about, because I have the Paf fixes and addons v4.0.0.7z just a small heads up Edited September 24, 2025 by zoethekinkyelf
Dg75 Posted September 24, 2025 Author Posted September 24, 2025 (edited) 6 minutes ago, zoethekinkyelf said: I have quadruple checked all required files, everything is there, idk if its because I'm using vortex or what, I would really like to use this mod, also the pee and fart mod, I have the PeeAndFart 4.0 Loose RC3.7z is that the right file I need for this, it seems to be the only big one that I wasn't sure about, because I have the Paf fixes and addons v4.0.0.7z just a small heads up Okay if you are using the old pfa 4.0 and Paf, then you have to use the older Domination vers 3.3.2 as the newer Dom only works for the newer pfa AIO Also the old PFA 4.0 may need Papyrus tweeks installed as it fixes some issues with soft dependency - if you dont have all the soft dependencies pfa listtens for - more than likely this is the problem. although I would recommend updating to pfa AIO as you are missing out on many bug fixes and addons...just sayin I use vortex, and it works just fine ! Edited September 24, 2025 by Dg75
leking Posted November 12, 2025 Posted November 12, 2025 (edited) Finally back trying it on the las updated version. Works like a charm during my quick test. Only small issue on my opinion is the dominated partner seems to keep his mouth shut during the kink. I tried it girl on girl and the dominated one layed down without opening the mouth. It is not a problem or a bug. I would just prefer i she could be opening her mouth. @Dg75 i have some suggestions of enhancement if you would like to hear about it . Edited November 12, 2025 by leking
Dg75 Posted November 15, 2025 Author Posted November 15, 2025 On 11/12/2025 at 3:46 PM, leking said: Finally back trying it on the las updated version. Works like a charm during my quick test. Only small issue on my opinion is the dominated partner seems to keep his mouth shut during the kink. I tried it girl on girl and the dominated one layed down without opening the mouth. It is not a problem or a bug. I would just prefer i she could be opening her mouth. @Dg75 i have some suggestions of enhancement if you would like to hear about it . the opened mouth bit depends on an mcm option "Increment needs" if its 0 then the mouth dont open and needs dont inc. 1 is mouth opens when peeing only and thirst is incremented. 2 is same but for poop only. 1
Leorik_ Posted December 17, 2025 Posted December 17, 2025 Maybe it's only my problem, but... I cant turn the mod on in game itself. I installed ALL the requirements, but when i try to turn on this mod nothing happends ( the "Domination" option still show inactive), when i re-enter the mod page in mcm the mod show's it's working (button glows "enablied") -> i try "Domination hotkey" -> nothing happening -> i go back th the mod page to check is it me that stupid or what -> the "Domination" option again shows it's inactive -> i'm beating my head on the table for like almost 2 hours long trying to figuring out what's the problem -> the cycle repeat exept previous step. Like I already written - I installed ALL requirements (just to be clear, i generate animations in FNIS too). So what could be the problem?(exept my stupidity, that's always a part of a problem)
leking Posted December 18, 2025 Posted December 18, 2025 @Dg75 Do you plan on making so dogs would be able to pee in mouth of characters and pc also? I think it would be a nice addition. The dogs could mark their territory after sexing with a girl as a new feature also.
Dg75 Posted December 22, 2025 Author Posted December 22, 2025 On 12/17/2025 at 4:54 PM, Leorik_ said: Maybe it's only my problem, but... I cant turn the mod on in game itself. I installed ALL the requirements, but when i try to turn on this mod nothing happends ( the "Domination" option still show inactive), when i re-enter the mod page in mcm the mod show's it's working (button glows "enablied") -> i try "Domination hotkey" -> nothing happening -> i go back th the mod page to check is it me that stupid or what -> the "Domination" option again shows it's inactive -> i'm beating my head on the table for like almost 2 hours long trying to figuring out what's the problem -> the cycle repeat exept previous step. Like I already written - I installed ALL requirements (just to be clear, i generate animations in FNIS too). So what could be the problem?(exept my stupidity, that's always a part of a problem) I am sorry you are having issues. I will help if I can. I need the exact issues here, from what I understand nothing works including the hot key? You should have PFA installed. Is that mod working for you ?
Dg75 Posted December 22, 2025 Author Posted December 22, 2025 On 12/18/2025 at 2:42 PM, leking said: @Dg75 Do you plan on making so dogs would be able to pee in mouth of characters and pc also? I think it would be a nice addition. The dogs could mark their territory after sexing with a girl as a new feature also. I could if their were animations files for dogs to pee. I was thinking it about that the other day when I was testing pillory anims with sexlab and I though to myself, it would be cool if a dog could stroll by when my PC was stuck in a pillory, and hiked a leg on her. 1
leking Posted December 22, 2025 Posted December 22, 2025 1 hour ago, Dg75 said: I could if their were animations files for dogs to pee. I was thinking it about that the other day when I was testing pillory anims with sexlab and I though to myself, it would be cool if a dog could stroll by when my PC was stuck in a pillory, and hiked a leg on her. So since your mod combination already provide the fluid animation (pee) you just need a small animation for the dog to which you would attach the pee correct ? Because if it is the case we can ask animator to make just the dog small idle. I already asked something like that to billy and anubis but they don't know how to make fluid. So if your answeris positive then i can ask them to think again.
Leorik_ Posted December 22, 2025 Posted December 22, 2025 (edited) 10 hours ago, Dg75 said: I am sorry you are having issues. I will help if I can. I need the exact issues here, from what I understand nothing works including the hot key? You should have PFA installed. Is that mod working for you ? Yes, nothing works including the hot key(just in that mod). I also installed PFA (like i said i installed everything that required) and it worked good, exept the Dominatiom mod itself. Could it be that a clean/new save is required for the mod to work correctly? It just, i installed the mod and everything needed in a save where I already had some progress. Edited December 22, 2025 by Leorik_
Dg75 Posted December 24, 2025 Author Posted December 24, 2025 (edited) On 12/22/2025 at 7:47 AM, Leorik_ said: Yes, nothing works including the hot key(just in that mod). I also installed PFA (like i said i installed everything that required) and it worked good, exept the Dominatiom mod itself. Could it be that a clean/new save is required for the mod to work correctly? It just, i installed the mod and everything needed in a save where I already had some progress. IDK. It should just work. You could try and use resaver and see if it helps. The hotkey not working reeks of issue with skse co save, but If pfa works as intended as well as other skse dependant mods, then it would rule out skse. Hotkeys assignments are skse and skyui stuff and the use of hotkeys well the press of keyboard keys is game stuff. Do you have latest versions of Skyrim, Domination, and pfa ? Of course I would need to rule out the fact that the hot key is indeed working, but failing conditions in domination scripts. ; take the green stuff down their. These are conditions and if any line fails it returns and does nothing. So look at the conditions and verify none should be failing. See the purple - are you getting an actors name when you try to dominate them ? The debug option would need to be enabled and they need to be in cross hairs. If you get a name, then all above conditions have passed and the scripts are running or at least up to this point. Event OnKeyDown(Int KeyCode) if IsTesting || Domination.GetState() == "Busy" Adjust() Return elseif KeyCode != Dominate || !DOMDomination.IsRunning() || Utility.IsInMenuMode() || UI.IsMenuOpen("Console") || UI.IsMenuOpen("Loading Menu") Return endif Actor x_target = Game.GetCurrentCrosshairRef() as Actor if !x_target Return endif if Bugs == 1 Debug.Notification("Player Dominating actor " + x_target.GetLeveledActorBase().GetName()) endif if PlayerRef.IsInCombat() if x_target && CanBeDominated() && !x_target.IsDead() && DomDomination_Combat.GetValue() == 0 && x_target.IsHostileToActor(PlayerRef) && Domination.CheckValid(x_target) DominationTracker.SetValue(1) DomDomination_Combat.SetValue(1) Domination.CreateParticipants(True) Domination.IsAParticipant(x_target) Dom_DominationBehaviorSpell.Cast(PlayerRef) Domination.CalmTheFdown(x_target) Debug.Notification("$DOMCombatDomination") Domination.Dominate(PlayerRef, x_target, True) Return elseif Bugs Debug.Notification("$DOMCannotDOM") endif elseif Domination.IsValidVictim(PlayerRef, x_target) Domination.Dominate(PlayerRef, x_target) endif EndEvent Use the console and see if DomDomination quest is running. Are you using mods that would screw with menu modes ? Are you able to get cross hair references ? - not using vr are you ? Edited December 24, 2025 by Dg75
Dg75 Posted December 24, 2025 Author Posted December 24, 2025 On 12/21/2025 at 10:02 PM, leking said: So since your mod combination already provide the fluid animation (pee) you just need a small animation for the dog to which you would attach the pee correct ? Because if it is the case we can ask animator to make just the dog small idle. I already asked something like that to billy and anubis but they don't know how to make fluid. So if your answeris positive then i can ask them to think again. mod combination uses paf's pee or pno pee if user has installed pno mod. paf's pee probably wont work for dogs as its actually an armor object that gets equipped onto slot 61, and I doubt dogs have slot 61(or any slot for that matter) Pno pee is a mgef and would probably need tweeked to make it work. First all the dog would need junk down their and a node to reference, then the mgef casts from node . . 1
Dg75 Posted January 23 Author Posted January 23 On 1/8/2026 at 10:15 PM, ValTalya said: The MCM isn't appearing at all for me Sorry to hear you are having problems. Really the only thing I can recommend is to verify you have all pre requisites, and maybe try Papyrus tweaks just in case its a soft dependency issue causing script breakage even though they should be secure. https://www.nexusmods.com/skyrimspecialedition/mods/77779
dcoe50 Posted February 17 Posted February 17 Found a conflict Alternate Conversation Camera bug's out with this mod
azunia Posted February 28 Posted February 28 Hiya! I was wondering from where the overlay is and if i could adjust it a bit somewhere.... it seems to be a bit wonky on a few spots for me
Dg75 Posted February 28 Author Posted February 28 4 hours ago, azunia said: Hiya! I was wondering from where the overlay is and if i could adjust it a bit somewhere.... it seems to be a bit wonky on a few spots for me the overlay is an effect shader, you can open in xedit to see it - see the textures it points to - open the textures in gimp or something to edit them. 1
Dg75 Posted February 28 Author Posted February 28 On 2/17/2026 at 11:53 AM, dcoe50 said: Found a conflict Alternate Conversation Camera bug's out with this mod whats it doing ?
Dg75 Posted March 1 Author Posted March 1 Well I had hoped to have this resolved in last update... After paffing I was getting the invisible force greet bug from a supposed follower. Except I had just started a new game and had no followers. This has happened to me before, but only once or twice and seemed to resolve itself. This time seems to be a bit more persistent. Upon some testing I discovered within the FollowerPlay dialogue quest the force greet actor package to be the culprit. in dialogue for the follower dialogue to even happen an alias needs filled with actor - the force greet pckg is attached to the alias. dialogue condition in the info in order to even play (supposedly) Is - Subject.GetIsAliasRef Dom_FollowerPlayAlias - should of conditioned it so only an actor filled into that alias can force greet this dialogue.. Turns out the condition some how was passing on a None ( Subject was a None) so last update I added a scripted global as a condition - GetlobalValue DomFollowerPlay > 0 which sets to 1 only when an actual follower is filled into the alias Still happened . . So I just added the global condition to the Force greet package itself and seemed to resolve it. Damn force greet was happening on a none.. didnt even know that was possible.. Anyways I will uploading a fixed update here a bit..
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