dustbeen43 Posted September 4, 2025 Posted September 4, 2025 Hello.  I've discovered your mod, Phaze Additional Degeneracy (written PAD for the following mentions) and after playing a few hours (with the 3.0 version), I can see you've put a lots of efforts into this. I know how hard it is to make a mod from scratch (I'm doing one in Victoria 3 myself) and I also read that it is a WIP. I'm just sharing with you some thoughts @Phaze Star in case that can give you some thoughts or ideas for the next steps. NB : This is my load order (NSFW mods, Steam mods are pretty irrevelant in this discussion) :   The milking + breeding stuff is rather straightforward but I've notice now that even if the mother get some interesting traits they don't diffuse it on her children. I've made a guinea pig and give one all traits of your mods and on the 4 girls she gets, at 20 years old, none get traits from her mother despite traits being congenitals. And it concerns both female and male traits. I don't know if that's suppose to work but right now it doesn't.  There are people with traits being generated everywhere in the world but the goal of breeding is getting the best through genetic selection. It's a main composant of Regula Magistri 2 (written RM2 for the following mentions) as your goal is creating a haremocraty. That's also why I would like to make it work with your mod. RM2 is more on the culture / religious side why yours is more focus on the economy but also bend the human being into a more primal / animalistic being. Historicly, Romans also had bulls and breeders (that's why adoption was comon in this day and age) so that's also historically a truth.  Regarding the compatibility of PAD with RM2, I can esily understand that you focus your energy on developping your mod bu at some point, is it possible for you to make a small compatch mod ? At the moment, the only thing I can see is bringing your traits in the RM2 "empowering" events. I've also noticed that your mods as a different art style than the base game (or carnalitas itself), it is on your roadmap to alter the carnalitas icons to bend to your style (or the revers, bend your style to match the carnalitas style) ?  Some ideas for you : * Having a decision if you have a court physician who's also herborist, create a potion to physically or mentally later people. Give someone a potion to make him a bull / cow that only think about mating. Same with cow to make them grow their breasts. * Having an event (talking to the cow trader) who can at a very rare occasion sell an artefact that make cows produce more (like "cow godess water") * I've seen you've creating different size of ass. Have you thought about creating different path (at the moment, it just show one road wich is prowess) * Force a slave to brew potion to become a cow / bull should be fun to see in a event  1
Phaze Star Posted September 4, 2025 Author Posted September 4, 2025 4 hours ago, dustbeen43 said: I'm just sharing with you For trait inheritance, it should just work. I use the normal pregnancy logic. Some traits are hidden until adult hood even if inherited. I know you said you checked a 20 year old, but since I do not know which traits you were checking it is hard to say,  Characters getting traits randomly is only a small population. The main way is by breeding and there are even traditions based around it.  I have never actually played RM2, so the likelyhood of me making a patch is small.  I do not plan on changing artstyles further. Everone does it there own way, it would be impossible to unify.  Some traits already cause cow milk to change, such as Immortal, Albino or Hucow lv2+  Ass trait used to have more paths, I recently reduced it to one  There is deffo more room for potion brewing I do agree
someguy64461 Posted September 6, 2025 Posted September 6, 2025 I was wondering if its possible to make it compatible with Manor Domicile (Feudal/Clan/Tribal) mod. The mod allows clans and feudal rulers to have a smaller estate. It would be very cool if you can be a count or duke in England and still be able to have the milk ranch instead of needing to be an adventurer/administrative vassal Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=3344348637&searchtext=feudal 1
Phaze Star Posted September 6, 2025 Author Posted September 6, 2025 1 minute ago, someguy64461 said: I was wondering if its possible to make it compatible with Manor Domicile (Feudal/Clan/Tribal) mod. The mod allows clans and feudal rulers to have a smaller estate. It would be very cool if you can be a count or duke in England and still be able to have the milk ranch instead of needing to be an adventurer/administrative vassal Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=3344348637&searchtext=feudal To do this you would just need to find whatever internal name the mod developer gave those manors and then add them to the triggers of the Milk Ranch stuff. If I were to add them though it would spam errors to anyone not using that mod.
someguy64461 Posted September 6, 2025 Posted September 6, 2025 I see    allowed_domicile_types = { feudal_domicile }, you're saying to change your file to "   allowed_domicile_types = { feudal_domicile camp yurt estate }" And thats it? I'm not questioning the simplicity, I am just new to 'coding' and/or 'modding' Like, yesterday new lol     Â
Phaze Star Posted September 6, 2025 Author Posted September 6, 2025 14 minutes ago, someguy64461 said: And thats it? Not quite, I am saying add fuedal_domicile to my Milk related buildings and thier upgrades
someguy64461 Posted September 6, 2025 Posted September 6, 2025 11 minutes ago, Phaze Star said: Not quite, I am saying add fuedal_domicile to my Milk related buildings and thier upgrades Sorry, thats the file I meant, I just forgot to specify. "# MAIN milk_pasture_1 = { # Milk Pasture    construction_time = @camp_building_main_slot_construction_duration_t2    allowed_domicile_types = { feudal_domicile camp yurt estate }    internal_slots = 3"  That worked! Thank you! 2
dustbeen43 Posted September 9, 2025 Posted September 9, 2025 If you play with both Regula Magistri 2 and Phazes additional degeneracy check this mod I've just made : Compatch RM2 + PAD It standardize icons of physical and mental traits from phaze and carnalitas and also allow to grant phazes traits with powers from Regula Magistri 2 1
someguy64461 Posted September 9, 2025 Posted September 9, 2025 So I have a random question, I am trying make a small mod but I cant seem to get it to work. Is there a program that I can check to see if everything is set up right? I'm trying to make a DaVinci code inspired mod where there is a chosen one and everyone in the dynasty would get a secret guardian trait and the chosen one can appoint (through interaction) order members, non-dynasty members that get a trait. I have the folders and descriptors but I cannot seem to get it to work 1
Phaze Star Posted September 9, 2025 Author Posted September 9, 2025 19 minutes ago, someguy64461 said: So I have a random question, I am trying make a small mod but I cant seem to get it to work. Is there a program that I can check to see if everything is set up right? I'm trying to make a DaVinci code inspired mod where there is a chosen one and everyone in the dynasty would get a secret guardian trait and the chosen one can appoint (through interaction) order members, non-dynasty members that get a trait. I have the folders and descriptors but I cannot seem to get it to work If there is such a program, I am not awear of it. Realistically you need to compare what your mod has to a small mod that you know works to try and see what you missed. Also not working is not that specific. Is it in your mod list but just not doing anything in-game, does it not even show up in the mod list?
Flutter Moth Posted September 14, 2025 Posted September 14, 2025 On 9/9/2025 at 1:43 AM, someguy64461 said: So I have a random question, I am trying make a small mod but I cant seem to get it to work. Is there a program that I can check to see if everything is set up right? I'm trying to make a DaVinci code inspired mod where there is a chosen one and everyone in the dynasty would get a secret guardian trait and the chosen one can appoint (through interaction) order members, non-dynasty members that get a trait. I have the folders and descriptors but I cannot seem to get it to work hii hii if you are using VS Code then you can install Tiger for ck3 and it will help you catch some of the errors that prevent it from working properly.
someguy64461 Posted September 16, 2025 Posted September 16, 2025 On 9/14/2025 at 8:37 AM, Flutter Moth said: hii hii if you are using VS Code then you can install Tiger for ck3 and it will help you catch some of the errors that prevent it from working properly. I went with chatgpt, it took 4 days of rewrites, but I finally gave the parameters to fix one aspect at a time (decision, trait, interaction) and had to even dive into other peoples mods ( @Phaze Star ) for help in structuring. Chatgpt is about 75% there. I want to add a few nsfw additions and maybe upload here
Phaze Star Posted September 16, 2025 Author Posted September 16, 2025 10 minutes ago, someguy64461 said: I went with chatgpt, it took 4 days of rewrites, but I finally gave the parameters to fix one aspect at a time (decision, trait, interaction) and had to even dive into other peoples mods ( @Phaze Star ) for help in structuring. Chatgpt is about 75% there. I want to add a few nsfw additions and maybe upload here What sort of additions are you making?
someguy64461 Posted September 16, 2025 Posted September 16, 2025 Servant traits and an interaction that will 'deem worthy' a servant and 'bestow' upon them different traits, some normal...some extra xD
someguy64461 Posted September 16, 2025 Posted September 16, 2025 This will allow the player to add degen traits, your traits, deviant traits and regular traits all with one click at one time. I guess I can do the male version too if people wanted that 1
Phaze Star Posted September 17, 2025 Author Posted September 17, 2025 57 minutes ago, someguy64461 said: @Phaze Star posted it Congradulations 1
someguy64461 Posted September 18, 2025 Posted September 18, 2025 On 9/16/2025 at 9:35 PM, Phaze Star said: Congradulations Thanks! I was wondering, where did you get the art work in the cultures? Was it AI? If so can you tell me which one? Â
Phaze Star Posted September 18, 2025 Author Posted September 18, 2025 30 minutes ago, someguy64461 said: Thanks! I was wondering, where did you get the art work in the cultures? Was it AI? If so can you tell me which one? Â Its AI but it was taken down some time ago now
ShalolaAuthor Posted September 26, 2025 Posted September 26, 2025 Phaze Additional Degeneracy - Additional Translation.7z Some localization for you degens 1
Phaze Star Posted September 26, 2025 Author Posted September 26, 2025 1 hour ago, ShalolaAuthor said: Phaze Additional Degeneracy - Additional Translation.7z 203.95 kB · 1 download Some localization for you degens Lovely
3louves Posted September 28, 2025 Posted September 28, 2025 hey, i love your mod. just to let you know that there is a problem with the event "the way it moves". minor characters are sometimes chosen for it and i don't think it's intentionnal. Â
Phaze Star Posted September 28, 2025 Author Posted September 28, 2025 6 minutes ago, 3louves said: problem with the event "the way it moves" Looking at those traits, I assume you were cheating? In normal gameplay, children do not retain traits like Big Breasts. They are instead hidden and added back on adulthood, so if you have messed with that, that is why.
3louves Posted September 28, 2025 Posted September 28, 2025 ooooh ok sorry then, i fucked it up myself. really didn't think that it could happen 1
unwashed biomass Posted September 30, 2025 Posted September 30, 2025 Is there a way to force lvl 4 dick and tits trait to be treated morph wise as lvl 3 in CBO? It is kinda silly and immersion breaking to see biggest atributes be so small.
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