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Can not get FNIS to Reading SexLabCreature


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Posted

I have tried installing this a dozen times and FNIS will just flat not do it. I can get everything else to work just fine. I have even tried running FNIS several times in a row as others suggested and nothing.

 

This is what i get every time I run FNIS

 

 

FNIS Behavior V4.0.2   12/29/2013 4:05:39 PM
Skyrim: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim (Steam)
Generator: C:\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...

All Anim Lists scanned. Generating Behavior Files...
Converting Behavior Files (.xml to .hkx) ...

Create Creature Behaviors ...

 1162 animations for 7 mods successfully included (characters)

 

 

 

I have no idea why, anyone have a suggestion?

Posted

I'd try upgrading to FNIS 4.1 and see if it works, mine is...

 

 

 

FNIS Behavior V4.1.1   29/12/2013 22:16:16
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading DeviousDevices ...( 0 furniture, 1 offset,<3> alternate animations)
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)

All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
Converting Behavior Files (.xml to .hkx) ...

Create Creature Behaviors ...
Reading SexLabCreature ...

 1410 animations for 8 mods successfully included (characters)
  ( 6 furniture, 1 offset,<3> alternate animations) - mt_behavior usage: 1.6 % (78/4770)
 242 animations for 1 mods and 16 creatures successfully included.

 

 

 

EDIT: prolly is your problem, just checked and the reqs for the current framework are 4.1 for creatures

 

----- Requirements -------------------------------------------------------------

Skyrim Script Extender (SKSE)

Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 4.1.1 OR NEWER

SkyUI REQUIRES VERSION 4.1 OR NEWER

If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it.

FNIS Creature Pack version 4.1 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.

Posted

I have tried installing this a dozen times and FNIS will just flat not do it. I can get everything else to work just fine. I have even tried running FNIS several times in a row as others suggested and nothing.

 

This is what i get every time I run FNIS

 

 

FNIS Behavior V4.0.2   12/29/2013 4:05:39 PM

Skyrim: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim (Steam)

Generator: C:\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users

Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)

Patch: "SKELETON Arm Fix"

 

Reading FNIS ...

Reading FNISBase ...

Reading FNISCreatureVersion ...

Reading FNISSpells ...

Reading SexLab ...

Reading SexLabCreature ...

Reading SexLabDefeat ...

 

All Anim Lists scanned. Generating Behavior Files...

Converting Behavior Files (.xml to .hkx) ...

 

Create Creature Behaviors ...

 

 1162 animations for 7 mods successfully included (characters)

 

 

 

I have no idea why, anyone have a suggestion?

 

You should check your versions of frameworks and mods, install and load order...

 

Btw, did you try an earlier version of FNIS ?

Posted

Ok thanks guys, I found out what the issue was. I did update to the new  version BUT the new version was placed in unassigned. So I was just updating the old version always listed in animations for the main file. I never thought to look for it in another location on NMM. *sigh*

 

So that was my problem, after you pointed it out I realized the listed version was not the latest one, so I opened every folder and then I found the new one added in a different spot unactivated. I deactivated the old one and then activated the new one and it fixed it.

 

I just don't know why the new version gets uploaded to a new folder on NMM. oh well thanks again.

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