Hi-FiMan Posted February 24, 2025 Posted February 24, 2025 On 2/22/2025 at 10:09 PM, amorrow28 said: Mare decided she too wants to try out an outfit from DOA! I never bothered to mod Mare in Daybreak 1, because she's barely in the game, but she does seem to show up more often now. Thank you to the legendary @lakovic for the nude bodies that I used to fit the costume on, as always. Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. UPLOAD REPLACED 2/23/25 - Changelog below Daybreak_Luminous_Mare_v1.1.7z 9.31 MB · 90 downloads To use the mod, just copy contents of the mods folder into your Daybreak II folder's mods folder. This is not a DLC mod, and there is no need to make tables. As a bonus, this mod is verified working in both Daybreak 1 and 2. Changelog: v1.1 - Fixed UV wrapping on the normal map v1.0 - Original release Enjoy! Do you know where I can download the nude body?
amorrow28 Posted February 26, 2025 Author Posted February 26, 2025 Free camera upload replaced, it was broken as I uploaded the wrong version. Grab the new upload here. 1
Raffi88 Posted February 27, 2025 Posted February 27, 2025 Can anyone explain how i can use Mods for CLE in NIS? Would love to use Grimkitty - but i'm not willing to spend 130 Euro instead of 60 for one Costume -.-
blubberblase Posted February 27, 2025 Posted February 27, 2025 4 hours ago, Raffi88 said: Can anyone explain how i can use Mods for CLE in NIS? Would love to use Grimkitty - but i'm not willing to spend 130 Euro instead of 60 for one Costume -.- you can use the purchase override ct witch cheat engine to buy any costume you want even the dlc ones, you dont need to buy the specific dlc
AlphaSixNine Posted March 1, 2025 Posted March 1, 2025 On 2/14/2025 at 1:47 AM, amorrow28 said: Here is a cheat table for Trails through Daybreak II that lets you override purchases - buy anything you want for the price of a tear balm! UPLOAD REPLACED for v1.1.7 Daybreak 2 Purchase Override for v117.zip 16.71 kB · 93 downloads How to use: NOTE: Turn off the cheat after purchasing. The game engine uses the same instruction to buy items and unequip items! (Actually you can use this cheat to get items by unequipping if you are not near a store but of course you will lose what you unequip.) Do not ask me to add more things (like Sepith etc), I have no interest. I only made this because I made an UnSkirt Mod and I want you to be able to have all the costumes to enjoy my mod! anyone has the older version of this cheat table willing to share?
Primastella Posted March 2, 2025 Posted March 2, 2025 I pirated the game and my version does not have the script_en.p3a file in the game's folder But I did notice that I instead had a folder called script_en which isn't a p3a file Because of this, I can't use the tool to make combined dlc tables to use dlc dlc mods, any help? I tried using the instructions here to convert the script_en folder into a p3a file and use the combined dlc tables tool as usual But I get this error instead
lewdking114 Posted March 2, 2025 Posted March 2, 2025 9 hours ago, Primastella said: tried using the instructions here to convert the script_en folder into a p3a file and use the combined dlc tables tool as usual your "script_en" folder should have "script_en" and "table_en" thats what i did to get it to work
Primastella Posted March 2, 2025 Posted March 2, 2025 (edited) 7 hours ago, lewdking114 said: your "script_en" folder should have "script_en" and "table_en" thats what i did to get it to work Unfortunately, this does not seem to be the case I tried searching for it but there were no results. When I search for script_en in the entire game folder I get these results: I'm fairly certain the script_en Yaml Source File is different? Its file path is different compared to Daybreak 1 where the script_en.p3a file was simply in the main directory I tried using it with the combined dlc tables tool, it didn't give me an error this time but it didn't work because there's no combined tables file that got created Edited March 2, 2025 by Primastella
Ixiolirion2_3 Posted March 3, 2025 Posted March 3, 2025 Anyone got any idea how to fix these? Validation of AgnesWedding.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod2.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod3.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Compressing files... happens when I run the kurodlc_make_zzz_tables exe
amorrow28 Posted March 3, 2025 Author Posted March 3, 2025 5 hours ago, Ixiolirion2_3 said: Anyone got any idea how to fix these? Validation of AgnesWedding.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod2.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Validation of DOACosplayMod3.kurodlc.json failed, schema in DLCTableData is incorrect! Keys present but out-of-order, attempting correction. Compressing files... happens when I run the kurodlc_make_zzz_tables exe Update to the newer version. The errors are fine, since the tool is correcting all the errors (it literally says that), but the new version doesn’t report that anymore since people find it confusing.
emilscar Posted March 4, 2025 Posted March 4, 2025 Are Agnes's two swimsuit variants from the first game in this game? The 2 white bikinis?
Zazukay Posted March 4, 2025 Posted March 4, 2025 2 hours ago, emilscar said: Are Agnes's two swimsuit variants from the first game in this game? The 2 white bikinis? Yeah, they are available for free in-game after you finish chapter 2 of both routes. In the in-game gacha
Zazukay Posted March 4, 2025 Posted March 4, 2025 24 minutes ago, eystopreadingthis said: can anyone share a ng+ file yet? This should work. Has all alignment maxed as well save236.zip
lewdking114 Posted March 5, 2025 Posted March 5, 2025 On 3/2/2025 at 3:03 PM, Primastella said: When I search for script_en in the entire game folder I get these results: you have to make the script_en.p3a file yourself name a folder "script_en", and inside it have the "script_en" and "table_en" folders from the main game and use the kuro tool to compress the "script_en" folder containing the two "script_en" and "table_en"
YodaStitch2001 Posted March 5, 2025 Posted March 5, 2025 On 2/22/2025 at 6:38 AM, amorrow28 said: Spoiler Here is a new mod, at the end of the first week of this game's release! It is no secret that I love Underwear Mod by @fakecheng, which I use even more than my own mods. I really like the new costumes in Daybreak 2 though, and I thought it'd be fun to do a sort of jackets and underwear theme. Thank you to fakecheng for underwear mod, and for giving me permission to make a mod from that mod and share it. Also, thank you to @lakovic for amazing nude bodies that he has generously given me permission to use; I did use parts of that mod to complete this mod as well. Disclaimer: Obviously I do not own and do not claim ownership of any of the assets used in the making of this mod. UPLOAD REPLACED with v1.0a, see changelog below Spoiler Spoiler Daybreak2_UDW_Celebration_v1.0a.7z 20.84 MB · 257 downloads To use the mod, just copy contents of the dlc folder and the mods folder into your Daybreak II folder's dlc and mods folders, and then make custom tables as usual. The costume can be unlocked from the DLC tab of the item menu. All the costumes can also be purchased from the shop right outside Van's office. NOTE: Starting with Daybreak, Falcom no longer has a modular DLC system, so without making your own custom tables, you can only use one DLC P3A at a time! Please see here how to combine the tables of 2 or more DLCs using the .kurodlc.json file included in this mod. It is an intimidating process at first, but will become very easy once you do it once or twice. Changelog: v1.0a - Fix for UDW_Celebration.kurodlc.json v1.0 - Initial release Enjoy! Note: These models are based off the _c10 models, except Nadia (which is based off of chr5119.mdl). It is safe to rename them to their original filenames if you want them to be the default costumes. This is my favorite among the mods you posted. Could you explain in more details how to make those the default costumes or post a replacer version ?
amorrow28 Posted March 5, 2025 Author Posted March 5, 2025 11 hours ago, YodaStitch2001 said: This is my favorite among the mods you posted. Could you explain in more details how to make those the default costumes or post a replacer version ? I'm glad you like it! Here are instructions on how to make a p3a where it replaces the default costumes. (These instructions can be used with most mods.) Download p3a_archive.exe and p3a_extract.exe. Put them in a folder with UDW_Celebration.p3a. Drag UDW_Celebration.p3a onto p3a_extract.exe, and it will make a new folder called UDW_Celebration. In UDW_Celebration, delete the table_en folder. In UDW_Celebration/asset/common/model, rename the files to the default costume names. For this specific example, it would be chr5001_c10.mdl, chr5110_c10.mdl, chr5114_c10.mdl, chr5117_c10.mdl and chr5119.mdl Do the same in UDW_Celebration/asset/common/model_info. Again, this would be chr5001_c10.mi, chr5110_c10.mi, chr5114_c10.mi, chr5117_c10.mi and chr5119.mi. Go back down to the root folder where your p3a and the tools are. Drag the UDW_Celebration folder onto p3a_archive.exe, and it will make you a new UDW_Celebration.p3a file. That's it, enjoy! 4
YodaStitch2001 Posted March 6, 2025 Posted March 6, 2025 13 hours ago, amorrow28 said: Spoiler I'm glad you like it! Here are instructions on how to make a p3a where it replaces the default costumes. (These instructions can be used with most mods.) Download p3a_archive.exe and p3a_extract.exe. Put them in a folder with UDW_Celebration.p3a. Drag UDW_Celebration.p3a onto p3a_extract.exe, and it will make a new folder called UDW_Celebration. In UDW_Celebration, delete the table_en folder. In UDW_Celebration/asset/common/model, rename the files to the default costume names. For this specific example, it would be chr5001_c10.mdl, chr5110_c10.mdl, chr5114_c10.mdl, chr5117_c10.mdl and chr5119.mdl Do the same in UDW_Celebration/asset/common/model_info. Again, this would be chr5001_c10.mi, chr5110_c10.mi, chr5114_c10.mi, chr5117_c10.mi and chr5119.mi. Go back down to the root folder where your p3a and the tools are. Drag the UDW_Celebration folder onto p3a_archive.exe, and it will make you a new UDW_Celebration.p3a file. That's it, enjoy! Thanks for the quick reply, I actually needed that level of details As a bonus, and for anyone interested/not aware, that method also allows editing of loose texture files in p3a files. Spoiler 1
GDKing Posted March 6, 2025 Posted March 6, 2025 @amorrow28 Just want to inform you that the game updated to 1.1.8. I tried to use the purchase override script earlier this week, and the game crashed. And I couldn't check force pause with the camera script.
NotAZebra Posted March 7, 2025 Posted March 7, 2025 On 2/15/2025 at 1:51 AM, vilarmor said: Since it's not the first time no one uploads a neat little archive easy to install for the nude mod (sure, it's not hard to do with amorrow28's instructions, but might as well save the whole process for everyone once someone manages to do it, right?), I decided to be the one to do it. If it bothers Lakovic (or anyone, really), I'll remove this post. Installation is easy : just extract this file and drop the mod folder in the game's folder (just know that I created the .7z file with Windows 11's compression system and it decided to create another "mods" folder apparently, so this would be the one to use so you don't have another mods folder inside your mods folder). Just use amorrow28's cheat engine table to buy all towels from one of the first shops you see (and get your money back because why not ; there's a mira feature in amorrow's cheat engine table) so you can immediately equip them and have any girl nude. mods.7z 23.08 MB · 738 downloads Just for reference, it seems that the following models are in the mod files but not used in Daybreak 2 (possible extremely minor spoilers for Kai): Spoiler chr5113_c02 (Rixia) chr5120_c02 (Jorda) chr5121_c02 (?) chr5122_c02 (Lapis?) chr5313_c03 (Marielle) chr5322_c02 (Kilika) chr5324_c02 (Zita) chr5327_c02 (Towa)
amorrow28 Posted March 7, 2025 Author Posted March 7, 2025 2 hours ago, GDKing said: @amorrow28 Just want to inform you that the game updated to 1.1.8. I tried to use the purchase override script earlier this week, and the game crashed. And I couldn't check force pause with the camera script. Updates uploaded! Strange, my Steam client didn't update the game until just now.
SkyWarrior623 Posted March 7, 2025 Posted March 7, 2025 (edited) Is there a special process or guide for converting 3DMigoto mods to P3A format? I was trying to get lakovic's model for Mare working but it ended up making her body invisible (tried uploading a screenshot but LL didn't seem to like it for some reason) Here's the steps I used Spoiler Extract chr5008 model from the base game Load the .vb and .ib files into Blender Move the model off to the side for easier comparison Load in the .vb and .ib files for Mare from lakovic's 3DM mod in the Kuro 2 thread Compared visually to see which meshes overlapped Deleted the files for the parts that overlapped (ended up being mesh body 0-4 plus 9-10) (meaning the .fmt, .vb, .ib, and .vgmap files) Copied in the Body and Dress files from lakovic's mod Reopened everything in the work folder into Blender to make sure it looked good Repacked into .mdl, then put that in the right folder hierarchy and repacked it into .p3a Put the p3a in the mods folder and tested in game with a hacking trial The thing that confused me a bit, and probably what the problem is, is that the base game files have a .vgmap file while lakovic's files have a .vb0-7 plus a .ini Not sure if I need to do anything with those? I didn't mess with any of the .json files either Edit: I re-extracted my .mdl I generated to see what was in there. Looks like it somehow regenerated the .fmt and .vgmap files for the meshes I deleted (though I don't know if that's important), and also didn't include the files I had copied from lakovic's mod Edit 2: I tinkered around and found the export option in Blender would generate the .fmt .vb and .ib files for lakovic's body and dress models. Unfortunately the mdl import python script still didn't pick those new files up into the mdl file Edited March 7, 2025 by SkyWarrior623
NotAZebra Posted March 7, 2025 Posted March 7, 2025 (edited) Toned Bodies update: nude bathing Re-toned nude versions of all female character towel costumes in Daybreak II (except Yume). Based on body models by lakovic. Files are with the rest of my Toned Bodies mod files or here: Toned2_Towel_Nude.7z To use: extract and place the .p3a file into a {game}/mods folder. Previews: Spoiler These models are untested because I have not gotten far into the game: Saara, Shaheena, Naje, Nina Edited March 7, 2025 by NotAZebra 1
Primastella Posted March 7, 2025 Posted March 7, 2025 On 3/5/2025 at 2:58 AM, lewdking114 said: you have to make the script_en.p3a file yourself name a folder "script_en", and inside it have the "script_en" and "table_en" folders from the main game and use the kuro tool to compress the "script_en" folder containing the two "script_en" and "table_en" Thank you!
amorrow28 Posted March 7, 2025 Author Posted March 7, 2025 41 minutes ago, SkyWarrior623 said: Is there a special process or guide for converting 3DMigoto mods to P3A format? I was trying to get lakovic's model for Mare working but it ended up making her body invisible (tried uploading a screenshot but LL didn't seem to like it for some reason) Here's the steps I used Hide contents Extract chr5008 model from the base game Load the .vb and .ib files into Blender Move the model off to the side for easier comparison Load in the .vb and .ib files for Mare from lakovic's 3DM mod in the Kuro 2 thread Compared visually to see which meshes overlapped Deleted the files for the parts that overlapped (ended up being mesh body 0-4 plus 9-10) (meaning the .fmt, .vb, .ib, and .vgmap files) Copied in the Body and Dress files from lakovic's mod Reopened everything in the work folder into Blender to make sure it looked good Repacked into .mdl, then put that in the right folder hierarchy and repacked it into .p3a Put the p3a in the mods folder and tested in game with a hacking trial The thing that confused me a bit, and probably what the problem is, is that the base game files have a .vgmap file while lakovic's files have a .vb0-7 plus a .ini Not sure if I need to do anything with those? I didn't mess with any of the .json files either Edit: I re-extracted my .mdl I generated to see what was in there. Looks like it somehow regenerated the .fmt and .vgmap files for the meshes I deleted (though I don't know if that's important), and also didn't include the files I had copied from lakovic's mod Edit 2: I tinkered around and found the export option in Blender would generate the .fmt .vb and .ib files for lakovic's body and dress models. Unfortunately the mdl import python script still didn't pick those new files up into the mdl file sounds like you forgot the textures
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