Allnarta Posted July 18, 2025 Posted July 18, 2025 For A-Lust, ForceStopIdle at the end also fixed my issue, but it's still good to possible other cases.
Dakhma Posted July 24, 2025 Posted July 24, 2025 Anyone got any clue what mod causes super mutants to have two schlongs? or is that intended?
Machiavelique Posted July 24, 2025 Author Posted July 24, 2025 (edited) @aesir150 I've updated sexout 2.10 to fixe "Reset Positionning" of Anim Positioning This problem is not present in 2.11, as the script has been revised and done differently. Nevertheless, I'll also have to think about deleting these NX variables at the end of the act to lighten the csv NX file in the next 2.11 release. 28 minutes ago, Dakhma said: Anyone got any clue what mod causes super mutants to have two schlongs? or is that intended? It seems to be normal, I confess I never noticed it until now. Edited July 24, 2025 by Machiavelique
Dakhma Posted July 24, 2025 Posted July 24, 2025 43 minutes ago, Machiavelique said: @aesir150 I've updated sexout 2.10 to fixe "Reset Positionning" of Anim Positioning This problem is not present in 2.11, as the script has been revised and done differently. Nevertheless, I'll also have to think about deleting these NX variables at the end of the act to lighten the csv NX file in the next 2.11 release. It seems to be normal, I confess I never noticed it until now. Hahaha thats great then, I guess its a "superior" mutation!
NiffyFox Posted August 4, 2025 Posted August 4, 2025 Best male body to use for this? Cause I dont like breezes and Roberts old one dosnt work.
rosheen Posted August 5, 2025 Posted August 5, 2025 Hello! what do i need to change that so the sexout and smaller talk could treat my female pc as male ? like in dialogues and animations ?
Machiavelique Posted August 8, 2025 Author Posted August 8, 2025 (edited) On 8/5/2025 at 1:56 AM, NiffyFox said: Best male body to use for this? Cause I dont like breezes and Roberts old one dosnt work. Don't know, I always use Breezes, I can see there is another Male body here up (which appears to be kept up to date) but didn't tested https://www.nexusmods.com/newvegas/mods/70160?tab=description On 8/5/2025 at 11:57 PM, rosheen said: Hello! what do i need to change that so the sexout and smaller talk could treat my female pc as male ? like in dialogues and animations ? The developers of SexoutNG included the option for female characters to be considered male. However, you can't do this for SmallerTalk unless you modify SmallerTalk directly. To have your female character considered male by SexoutNG without directly changing her gender, in console mode type PlayerREF.CIOS SexoutSheMaleEffect This effect will be permanent. So to cancel it, type PlayerREF.Dispel SexoutSheMaleEffect I have never tested this feature but it seems it should work Edited August 8, 2025 by Machiavelique
Spekii Posted August 12, 2025 Posted August 12, 2025 I installed Beta 5 Full pack, and my game seems to crash every time the player character gets up from the end-of-animation ragdoll, whether tested through the masturbate key, or through anim manager. Any suggestions on how I could troubleshoot this?
Allnarta Posted August 12, 2025 Posted August 12, 2025 Install Crash logger and try to catch this CTD (NVAC should be uninstalled). https://www.nexusmods.com/newvegas/mods/82540
Spekii Posted August 12, 2025 Posted August 12, 2025 31 minutes ago, Allnarta said: Install Crash logger and try to catch this CTD (NVAC should be uninstalled). https://www.nexusmods.com/newvegas/mods/82540 CrashLogger.2025-08-12-18-14-41.log That's my latest report, I'm pretty bad at reading those sadly. From what I'm seeing, the mentioned .esps are Enhanced Movement and Strip Lights Region Fix? I've tried to disable those and check again, but then the mentioned .esp in the log was vurt's WFO. Am I reading those wrong? (Also i know I have a lot of plugins, but the game is stable without any SO)
Machiavelique Posted August 16, 2025 Author Posted August 16, 2025 It does indeed seem to come from Enhanced Movement, perhaps during the redress/SetTFC phase of Sexout (since you indicate that it always happens at the end of the animation). You can try disabling NPC/Player redress from Sexout MCM and TFC to see what happens. Ideally, you should start by disabling “Enhanced Movement.” If that fixes the crashes, you should then isolate the problem in Enhanced Movement. The author provides an EnhancedMovement.ini file. You should disable all options and then gradually re-enable them until the crashes come back.
Allnarta Posted August 26, 2025 Posted August 26, 2025 I noticed dangerous issue with latest WIP beta Sexout: when actor has "blocked holes/parts" (in my case it was both and target act was anal), sex tends to fail, which likely leads to failing everything around it ("after" dialogues, variables, events, etc.). In previous versions it never failed like this, it just performed "wrong" type by ignoring blocked parts when there was no alternatives. Console log: Spoiler It does not fail in 100% of cases also, only about half. Considering Devious Devices may constantly lock character's parts, and it often may be all of them, this can appear very often and may completely break a game in a hort time.
Allnarta Posted August 27, 2025 Posted August 27, 2025 UPD I think I know why it doesn't always fail: target ani mation has both vaginal and anal flags (usable by both MM and MF couples), so I assume sometimes it "pass" and perform vaginal act even while character is male.
epolz Posted August 27, 2025 Posted August 27, 2025 still no "find bed" feature like skyrim, so most of sex scene has to be on the floor, why there is no MCM ini save setting for animation blacklist
warhawkjess Posted August 28, 2025 Posted August 28, 2025 On 2/10/2025 at 3:05 PM, Machiavelique said: keeps breaking MCM for me. any idea how to fix would be appreciated. 1
Allnarta Posted August 28, 2025 Posted August 28, 2025 18 hours ago, epolz said: still no "find bed" feature like skyrim, so most of sex scene has to be on the floor, why there is no MCM ini save setting for animation blacklist Setting mto export blacklist is definitely there, at least in WIP version. Well, I hope work on proper furniture support is being done as lately I make mostly furniture animations for my pack update, huh.
epolz Posted August 28, 2025 Posted August 28, 2025 (edited) 3 hours ago, Allnarta said: Setting mto export blacklist is definitely there, at least in WIP version. Well, I hope work on proper furniture support is being done as lately I make mostly furniture animations for my pack update, huh. thats awesome, Allnarta ! btw i made a wrong statement, for joana, she can start sex on bed perfectly...almost all npc that goes to bed and fade in black does have perfect position on bed. It just npc that do not have these sleep to bed like dazzle do not have that position, latest update is still good. i just tested the mto export blacklist that you said, it worked Edited August 28, 2025 by epolz
Machiavelique Posted August 29, 2025 Author Posted August 29, 2025 (edited) On 8/26/2025 at 11:02 PM, Allnarta said: I noticed dangerous issue with latest WIP beta Sexout: when actor has "blocked holes/parts" (in my case it was both and target act was anal), sex tends to fail, which likely leads to failing everything around it ("after" dialogues, variables, events, etc.). In previous versions it never failed like this, it just performed "wrong" type by ignoring blocked parts when there was no alternatives. I haven't made any changes in this part, but you've pointed out a native problem that I hadn't noticed when I analyzed the sexout scripts. It's hard to say why it worked for you in previous versions. Either you were luckier with the previous versions, or you're now playing with lower chances of oral, vaginal, and anal sex. Your problem comes from here: fnSexoutSAN let iRndMax := (OralChance + VaginalChance + AnalChance) - 1 let rndA := NX_GetRandom 0, iRndMax DebugPrint "NGSAN (%g): RandomSextype rndA %g" nActId rndA If RndA = 0 (your case according to the logs), then you will have neither Anal Sex, Vaginal Sex, nor Oral Sex. And it never work if you set all the chances oral + anal + vaginal to 0. Fortunately, Pride seems to have thought to reverse the arguments of NX_GetRandom if the second is smaller than the first, so that NX_GetRandom 0, -1 acts like NX_GetRandom -1, 0. However, fnSexoutSAN is not designed to work with RndA <= 0 which explain why it does not work. Here the behavior expected by Sexout is that it should try to find an oral animation if you block anal and vaginal chances. It will be fixed in next updates (2.10 and 2.11) This problem is very serious for versions 2.10.98 beta 5 and lower, since ActRunFull returns ‘1’ even if fnSexoutSAN fails to find an animation. Since Sexout 2.11.3 and higher, ActRunFull returns ‘1’ when all parameters are validated and an animation has been found such that: Sexout 2.11.3 and higher if eval (Call fnSexoutActRunFull PlayerREF, RingoREF) ; Sexout tells me that my animation request is about to start, so I know that my dialogues should then start. I can set up my variables, check events, etc. else ; Sexout tells me that my animation request has been denied, so I know that my dialogues will not start, and I should not expect to get Sexout events, etc. But I know that I should try my animation request again later. endif (Next, I can try to add features to indicate why the act was not validated, but this cannot be done via ActRunFull value due to legacy support.) Once ActRunFull returns ‘1’, it is up to Sexout to ensure that the animation runs correctly and that the Call Back stuffs (CB dialogue, CB package, CB MoveTo, etc.) are performed. That's why I'm currently working on replacing SexoutNGEffectBaseScriptF and SexoutNGCleanupEffectSCRIPT with a quest script responsible for executing Sexout animations, in order to avoid losing information in case of trouble. It is already functional, although I have not tested it thoroughly. I alqo still need to define how I will alert and archive errors (although the goal is to have none). On 8/28/2025 at 3:42 PM, Allnarta said: Well, I hope work on proper furniture support is being done as lately I make mostly furniture animations for my pack update, huh. I must admit that I haven't even started working on it yet. On 8/27/2025 at 9:36 PM, epolz said: still no "find bed" feature like skyrim, so most of sex scene has to be on the floor, why there is no MCM ini save setting for animation blacklist I don't know how “find bed” works in Skyrim, but I think I get the idea. It shouldn't be too complicated to do, I'll add it to the SexoutNG2.11 TO DO LIST. To configure the blacklist from an ini file, it can be done with Sexout Anim Management v7 (works with both SexoutNG 2.10 and SexoutNG 2.11 versions). On 8/28/2025 at 9:29 AM, warhawkjess said: keeps breaking MCM for me. any idea how to fix would be appreciated. I don't really have any ideas, but I've seen the same pb in the SexoutNG, SexoutStruggle, and SexoutSexAssault threads. I'd like to help you, but I have no idea what's causing it. My advice is to test it by disabling all Sexout mods (using only non-Sexout mods), then add Sexout, and if it works, gradually add other Sexout mods until you get the problem. Edited August 29, 2025 by Machiavelique 2
Hooter Posted September 3, 2025 Posted September 3, 2025 Any chance at all this could get xnvse compatibility for those running far newer mods or is there simply a limitation with how the mod/framework is structured that prevents that from working?
Allnarta Posted September 4, 2025 Posted September 4, 2025 (edited) SNG is fully compatible to xNVSE and all and every new NVSE plugin. More so, latest SNG updates by Machi require xNVSE. Edited September 4, 2025 by Allnarta
BadMoon Posted September 12, 2025 Posted September 12, 2025 I want to thank you all for all your work. After my most recent play through I decided it was time to update (I do this with EXTREME reluctance). After backing up my Fallout / Sexout files, I decided to update to Sexout Sex Assault 2, the requirements indicated that I would also need to update to SexoutNG 2.10.98 beta 3. I ended up installing beta 6 (figuring it was newer/better). I also updated all the other requirements of both SA2 and beta 6 to the required or most recent versions. I installed beta 6 without SOFA, since that version appeared to be "simpler" to install and would require less additional updates to other areas that I would struggle to resolve. After I started a new game, I updated/corrected to whatever versions of various the plugins, esp's, esm's that were required/demanded to get through startup/character creation process without any warnings. So out into the world I went...everything seems to work fine with my limited testing so far, but I have developed a graphic glitch... I have spent the last 3 days trying to track down glitch with no luck. I seems to only effect only Male NPC's from the base game and then from the pelvis area, usually its a pole but sometimes its a plane of color.. Could this be caused by beta 6 or should I spend my time looking elsewhere? Thank you for any help or guidance you can provide with this issue.
BadMoon Posted September 12, 2025 Posted September 12, 2025 I want to thank you all for all your work. After my most recent play through I decided it was time to update (I do this with EXTREME reluctance). After backing up my Fallout / Sexout files, I decided to update to Sexout Sex Assault 2, the requirements indicated that I would also need to update to SexoutNG 2.10.98 beta 3. I ended up installing beta 6 (figuring it was newer/better). I also updated all the other requirements of both SA2 and beta 6 to the required or most recent versions. I installed beta 6 without SOFA, since that version appeared to be "simpler" to install and would require less additional updates to other areas that I would struggle to resolve. After I started a new game, I updated/corrected to whatever versions of various the plugins, esp's, esm's that were required/demanded to get through startup/character creation process without any warnings. So out into the world I went...everything seems to work fine with my limited testing so far, but I have developed a graphic glitch... I have spent the last 3 days trying to track down glitch with no luck. I seems to only effect only Male NPC's from the base game and then from the pelvis area, usually its a pole but sometimes its a plane of color.. Could this be caused by beta 6 or should I spend my time looking elsewhere? Thank you for any help or guidance you can provide with this issue.
79844498466544897489 Posted September 13, 2025 Posted September 13, 2025 I installed SexoutNG 2.10.98 beta6 SOFA, but it's recognized as version 2.10.97 in-game. Not only does it display as such in the ‘SexoutNG is Ready’ HUD at the top left, but this is preventing Sex Assault 2 from functioning. What could be the problem?
Machiavelique Posted September 13, 2025 Author Posted September 13, 2025 14 hours ago, BadMoon said: Could this be caused by beta 6 or should I spend my time looking elsewhere? Thank you for any help or guidance you can provide with this issue. I'm not so qualified to deal with glitch issues. In my experience, I have often seen this problem with female characters when the body in the Sexout Common Resources MCM menu was not correctly defined (resulting a problem about mesh/bones,, not sure to understand as I'm not familiar with this)). But I think that your problem is somewhat similar. SexoutNG Full Pack comes with "Sexout - Breeze.bsa" and "Sexout - T6M.bsa" which bring nude male and female body. These are the only elements in SexoutNG that affect meshes. We could look into disabling this part (you would no longer have nude male/female bodies if you don't have any other nude male/female bodies installed, but it will eventually resolve conflicts if you have others nude body installed). At the moment, we're not sure if your problem is related to SexoutNG. The quickest way to find out is to disable SexoutNG and all Sexout mods and see if you experience the same issue. If there's no problem, add only SexoutNG. If you still get the glitch, it means that there is a conflict between SexoutNG and one of your other mods. By the way, does your mod manager mention any conflicts between SexoutNG and other mods? 1 hour ago, 79844498466544897489 said: I installed SexoutNG 2.10.98 beta6 SOFA, but it's recognized as version 2.10.97 in-game. Not only does it display as such in the ‘SexoutNG is Ready’ HUD at the top left, but this is preventing Sex Assault 2 from functioning. What could be the problem? I see three possibilities: - Either SexoutNG did not update successfully - Or you have a mod that rewrites SexoutNG - Or a timing issue has prevented SexAssault from seeing the SexoutNG update In the console, do you see “SexoutNG: SexoutNG is disabled cause SexoutUpgrade failed” or “SexoutNGMAIN: Version 2.10.98b6”? In your mod manager do you see any conflicts between SexoutNG and others mods ? If it's just a timing issue with SexAssault, save your game (in a new location) after this error message and reload it. SexAssault checks all requirements at each game load and will re-enable itself if everything is OK.
BadMoon Posted September 13, 2025 Posted September 13, 2025 Last night before calling it a day, I went through and disabled and uninstalled all versions Breezes and Roberts to see if there was a mesh issue. This morning I uninstalled and then reinstalled SexoutNG 98 Beta 6, to insure I had the correct meshes. A quick test run showed that the issue was unresolved. My Mod manager is not mentioning any conflicts. In the console I see nothing concerning SexoutNG failing or being disabled. I downloaded copies of SexoutNG 2.10.98 Beta 6 - Full, SexoutNG 2.10.98 Beta 6 - SOFA, and SexoutNG 2.11.3 Beta 5 into empty files and extracted each file to see what the differences were.... although each contained differing information, Beta 6 - Full was the only one having Sexout - Breezes, and Sexout - T6M BSA files. Looking through my Fallout Data files, of all the mods I've used over the last 7 years, I noticed each time a file type was identified as a BSA, it was accompanied with a file of the same name identified as either ESM or NAM. Since a NAM file has to do with audio, that most likely not the issue. The only 2 BSA files I found that were not accompanied by files of the same name with the file type listed as ESM or NAM were Sexout - Breezes and Sexout - T6M. Could Sexout - Breezes and Sexout - T6M each require an ESM to function properly? Thank you once again for any help or guidance on resolving this issue.
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