Allnarta Posted April 6 Posted April 6 (edited) 4 hours ago, Machiavelique said: That's Curious, I need to understand why NG selects cowgirl and standing animation on your side and works fine on my side. Can you send me your logs ? And if you get a cowgirl/standing animation, can you tell me which one ? Here's log: SexoutNG_Log.txt Here's code that was used for latest sex act (it's part of a function that called from dialogue, so Partner refs are filled correctly on the fly): call fnSexoutActRunFull (ar_map "actora"::aNDNTPartner, "actorb"::PlayerREF, "CBDialogA"::aNDNTSexAfterAnalPassive, "Flags"::Ar_List ("Anal", "Doggy")) Here's result, at least few times I got missionary and standing positions (most of them are mine so I'm sure tags do not fit what is set in call parameters) when switched animation. Spoiler Same goes if "rape" flag used, function completely ignores it and just pick up everything. I can only assume that when sex type flag ("anal", "vaginal" etc.) intervenes, something goes wrong for all other flags. Looking at this: Spoiler [A_NaughtyDeeds.esm] [ actora ] : Подрывник (000E81D2) [A_NaughtyDeeds.esm] [ actorb ] : Aiden (00000014) [A_NaughtyDeeds.esm] [ CBDialogA ] : aNDNTSexAfterAnalPassive (2A006B04) [A_NaughtyDeeds.esm] [ Flags ] : ["Anal"] [A_NaughtyDeeds.esm] fnSAL: 000E81D2 (Подрывник) initial lock state: 0 [A_NaughtyDeeds.esm] fnSAL: 000E81D2 (Подрывник) final lock state: 1 (iResult: 1) [A_NaughtyDeeds.esm] fnSAL: 00000014 (Aiden) initial lock state: 0 [A_NaughtyDeeds.esm] fnSAL: 00000014 (Aiden) final lock state: 1 (iResult: 1) [A_NaughtyDeeds.esm] fnSARF: Invoking CallSort CIOS on Aiden (00000014) [A_NaughtyDeeds.esm] SexoutNGCS: (v 2025-03-30) Starting for: Aiden(00000014) [A_NaughtyDeeds.esm] Sexout Version is: '2.11.4(b5) [A_NaughtyDeeds.esm] SexoutNGCS: Normalize finished, checking sanitizer. [A_NaughtyDeeds.esm] : fnSexoutGetArArgs Aiden(00000014), Sexout:Start:6:: [A_NaughtyDeeds.esm] NGSAN: Validating animation choices [A_NaughtyDeeds.esm] fnSoRandAct: In randomizer [A_NaughtyDeeds.esm] fnSoRandAct: 2 actors, skeletons: MM [A_NaughtyDeeds.esm] : fnSexoutGetArArgs Aiden(00000014), Sexout:Start:6:: [A_NaughtyDeeds.esm] SexoutGAI: 238 animations possible for these actors [A_NaughtyDeeds.esm] SexoutGAI: 236 anims left after black list [A_NaughtyDeeds.esm] SexoutGAI: 172 anims left after flag: Anal [A_NaughtyDeeds.esm] SexoutGAI: 159 anims left after plugin: *Any* (Except ZAZ), Surface: Sexout Floor Surface [A_NaughtyDeeds.esm] Valid anim choices: AllnartaSexoutAnimations.esp: 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 31, 32, 33, Sexout-Amra.esp: 601, 602, 603, 604, 606, 607, 609, 631, 632, 633, 634, 701, 702, 703, 704, 705, 706, 707, 721, 723, 901, 902, 903, 904, 906, 931, 932, 933, Sexout.esm: 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 612, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 630, 631, 632, 633, 634, 635, 636, 637, 63 ... [A_NaughtyDeeds.esm] 8, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 714, 716, 717, 718, 719, 721, 722, 723, 740, 741, 742, 743, 744, 745, 746, 748, 749, 750, 751, 752, 753, 754, 755, 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 931, 932, 934, 936, 937, [A_NaughtyDeeds.esm] fnSAN: Actor: Aiden (Sexout:Start:6::), isAnal: 1, isOral: 0, isVaginal: 0 [A_NaughtyDeeds.esm] NGSAN (6): Returning SUCCESS (v 2015-11-21) [A_NaughtyDeeds.esm] CSES (6): initializing actors I do suspect that it somehow fails to add other flags after first flag. P.S. I did try "IsAnal"::1 param instead of flag, flags still do not work properly in this case. Edited April 6 by Allnarta
Machiavelique Posted April 6 Author Posted April 6 (edited) There is a problem between what you send and what ActRunFull receive. 3 hours ago, Allnarta said: Here's log: SexoutNG_Log.txt Here's code that was used for latest sex act (it's part of a function that called from dialogue, so Partner refs are filled correctly on the fly): call fnSexoutActRunFull (ar_map "actora"::aNDNTPartner, "actorb"::PlayerREF, "CBDialogA"::aNDNTSexAfterAnalPassive, "Flags"::Ar_List ("Anal", "Doggy")) Here is what ActRunFull receive (really what it receive before doing any traitement) 1st call:: Spoiler [A_NaughtyDeeds.esm] SexoutActRunFull (v2025-09-29) Called by: 2A0079EF [A_NaughtyDeeds.esm] ** Dumping Array #72 ** Refs: 1 Owner 2A: A_NaughtyDeeds.esm [A_NaughtyDeeds.esm] [ actora ] : Ïîäðûâíèê (000E81D4) [A_NaughtyDeeds.esm] [ actorb ] : Aiden (00000014) [A_NaughtyDeeds.esm] [ bDontUndressB ] : 1.000000 [A_NaughtyDeeds.esm] [ CBDialogA ] : aNDGApprPowdSexAfterNorm (2A0079F1) [A_NaughtyDeeds.esm] [ Flags ] : ["Oral"] 2nd call: Spoiler A_NaughtyDeeds.esm] SexoutActRunFull (v2025-09-29) Called by: 2A00222C [A_NaughtyDeeds.esm] ** Dumping Array #56 ** Refs: 1 Owner 2A: A_NaughtyDeeds.esm [A_NaughtyDeeds.esm] [ actora ] : Ïîäðûâíèê (000E81D2) [A_NaughtyDeeds.esm] [ actorb ] : Aiden (00000014) [A_NaughtyDeeds.esm] [ CBDialogA ] : aNDNTSexAfterAnalPassive (2A006B04) [A_NaughtyDeeds.esm] [ Flags ] : ["Anal"] Here Sexout only give you anims containing containing "Oral" flag or "Anal" flag. I don't know if there are cowgirl and standing oral animations but sure there are cowgirl and standing anal animations. So, the behavior you're observing is fine. Problem is in Ar_List ("Anal", "Doggy"). With Ar_List (something), NVSE understand there is only 1 element in the array. As it can't understand , "Doggy" which comes after "Anal", it just ignores it and keep "Anal". Theses ones should work better: Spoiler call fnSexoutActRunFull (ar_map "actora"::aNDNTPartner, "actorb"::PlayerREF, "CBDialogA"::aNDNTSexAfterAnalPassive, "Flags"::Ar_List "Anal", "Doggy") call fnSexoutActRunFull (ar_map "actora"::aNDNTPartner, "actorb"::PlayerREF, "CBDialogA"::aNDNTSexAfterAnalPassive, "Flags"::(Ar_List "Anal", "Doggy")) Edited April 6 by Machiavelique 1
Allnarta Posted April 6 Posted April 6 I wonder why it worked fine before. It indeed can be NVSE issue though, xNVSE developers change a lot of things without caring about legacy compatibility for older mods.
Machiavelique Posted April 6 Author Posted April 6 The new versions of NVSE have brought about many changes in the way the compiler interprets priorities. Some changes, like this one, make sense to me, but others do not. 1
ZTK220 Posted April 7 Posted April 7 (edited) This happened after i updated NVSE And some of the files in config is missing Edited April 10 by ZTK220 adding extra info
palethanatos Posted April 10 Posted April 10 any updates on a fix for SexoutNG taking over other MCM menus with MCM extender installed?
Machiavelique Posted April 11 Author Posted April 11 (edited) On 4/7/2026 at 9:43 PM, ZTK220 said: This happened after i updated NVSE And some of the files in config is missing Edited 14 hours ago by ZTK220 I tried NVSE 6.4.6 on the new version of Sexout that I'm working on (2.11.5 b1) and everything working fine Then I tried NVSE 6.4.6 with Sexout2.10.98b8 and everything working fine Then I tried NVSE 6.4.6 with Sexout2.11.4b5 and have no longer anim in arFull (something going wrong in SexoutNGTASQ) Then I deleted NVSE 6.4.6 and restored 6.3.10b Then I tried NVSE 6.3.10b with Sexout2.11.4b5 and have no longer anim in arFull (something going wrong in SexoutNGTASQ) There is a probelm in Sexout2.11.4b5, I don't know why everything worked fine during my tests before releasing this version and why this version doesn't work now. EDIT: It worked with Sexout2.11.4b5, I just forgot to rename a folder since Sexout AnimDef structure has evolued in 2.11.5. As you can see, it hard to me to work on many different versions. Can you send me your logs ? It will be easier to me to figure out why it doesn't work on your side that trying to get the issue on my side. 16 hours ago, palethanatos said: any updates on a fix for SexoutNG taking over other MCM menus with MCM extender installed? No, not yet investigated Edited April 11 by Machiavelique
ZTK220 Posted April 11 Posted April 11 (edited) 2 hours ago, Machiavelique said: I tried NVSE 6.4.6 on the new version of Sexout that I'm working on (2.11.5 b1) and everything working fine Then I tried NVSE 6.4.6 with Sexout2.10.98b8 and everything working fine Then I tried NVSE 6.4.6 with Sexout2.11.4b5 and have no longer anim in arFull (something going wrong in SexoutNGTASQ) Then I deleted NVSE 6.4.6 and restored 6.3.10b Then I tried NVSE 6.3.10b with Sexout2.11.4b5 and have no longer anim in arFull (something going wrong in SexoutNGTASQ) There is a probelm in Sexout2.11.4b5, I don't know why everything worked fine during my tests before releasing this version and why this version doesn't work now. EDIT: It worked with Sexout2.11.4b5, I just forgot to rename a folder since Sexout AnimDef structure has evolued in 2.11.5. As you can see, it hard to me to work on many different versions. Can you send me your logs ? It will be easier to me to figure out why it doesn't work on your side that trying to get the issue on my side. No, not yet investigated Here ya go! Though Sexout isnt the only mod that broke, as Radiation Visuals and Dialogue History did so as well, but thats neither here or there SexoutNG_Log.txt SexAssaultLog.txt SexAssaultConsoleLog.txt Edited April 11 by ZTK220 Added more files
Darknut_69 Posted April 11 Posted April 11 (edited) It seems that when trying to have sex with npcs with power armor while having TOTNW enabled, the game crashes. Not sure if I did something cause it worked before, and downgrading doesn't work either. Edited April 11 by Darknut_69
Machiavelique Posted April 11 Author Posted April 11 I'm not sure if this is an issue with NVSE or AnimManagement, since I don't see any problems when I test it on my end. I would like you only test NVSE 6.3.4 + JIP + SexoutNG + AnimManagement + MCM. Also I should have thought to ask you to try opening the MCM menu in AnimManagement cause I can't see any errors in the logs if you aren't generating any. Can you also open your Fallout New Vegas\Data\nvse\nvse_config.ini and set: bWarnScriptErrors = 1 bAlwaysPrintScriptCompilationError = 1 Then load your game, make sure SexoutNG degbug message is enable, open the SexoutAnimManagement MCM menu and tell me if you see error message in the top left corner and send me your SexoutNG_Log.txt and your nvse.log 47 minutes ago, Darknut_69 said: It seems that when trying to have sex with npcs with power armor while having TOTNW enabled, the game crashes. Not sure if I did something cause it worked before, and downgrading doesn't work either. Is it also since NVSE uodate ?
Darknut_69 Posted April 11 Posted April 11 (edited) 54 minutes ago, Machiavelique said: I'm not sure if this is an issue with NVSE or AnimManagement, since I don't see any problems when I test it on my end. I would like you only test NVSE 6.3.4 + JIP + SexoutNG + AnimManagement + MCM. Also I should have thought to ask you to try opening the MCM menu in AnimManagement cause I can't see any errors in the logs if you aren't generating any. Can you also open your Fallout New Vegas\Data\nvse\nvse_config.ini and set: bWarnScriptErrors = 1 bAlwaysPrintScriptCompilationError = 1 Then load your game, make sure SexoutNG degbug message is enable, open the SexoutAnimManagement MCM menu and tell me if you see error message in the top left corner and send me your SexoutNG_Log.txt and your nvse.log Is it also since NVSE uodate ? Correct, this is with the new NVSE update. CrashLogger.2026-04-11-14-15-13.log Edited April 11 by Darknut_69
ZTK220 Posted April 11 Posted April 11 2 hours ago, Machiavelique said: I'm not sure if this is an issue with NVSE or AnimManagement, since I don't see any problems when I test it on my end. I would like you only test NVSE 6.3.4 + JIP + SexoutNG + AnimManagement + MCM. Also I should have thought to ask you to try opening the MCM menu in AnimManagement cause I can't see any errors in the logs if you aren't generating any. Can you also open your Fallout New Vegas\Data\nvse\nvse_config.ini and set: bWarnScriptErrors = 1 bAlwaysPrintScriptCompilationError = 1 Then load your game, make sure SexoutNG degbug message is enable, open the SexoutAnimManagement MCM menu and tell me if you see error message in the top left corner and send me your SexoutNG_Log.txt and your nvse.log Is it also since NVSE uodate ? If you meant that i should test it with NVSE 6.3.4 It crashes immediately before it hits the main menu
Machiavelique Posted April 12 Author Posted April 12 (edited) 14 hours ago, Darknut_69 said: Correct, this is with the new NVSE update. CrashLogger.2026-04-11-14-15-13.log 77.28 kB · 0 downloads Seems problem is a missing NiRefObject: Spoiler Registry: REG | Value | DEREFERENCE INFO ebp | 0x001AF7B0 | ebx | 0x00000001 | eax | 0x3D80199E | edx | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! ecx | 0x3D80199E | esi | 0x00000000 | edi | 0xFFFFFFFE | eip | 0x00822B4C | esp | 0x001AF7A4 | [...] 19 | 0x410B2618 | 0x01086A60 => RTTI: Character 25 | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! 29 | 0x3237ECC0 | 0x0109B5AC => Class: NiNode Reference Count: 1 Name: "Bip01 Weapon2" Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | ORPHANED_BOUND Owner Reference: Full Name: "NCR Heavy Trooper" FormID: 00179B13 ("McCarranHsuGuard02REF") Flags: MASTER | ALTERED | INITIALIZED | HAS_SPOKEN | PERSISTENT | TARGETED Plugin: "FalloutNV.esm" BaseForm: NPC Parent: NiNode Your problem seems to be more related to a mod that alters armor or skeletons, because I've run some tests on my end and everything works fine, no crashes. I tested with: - NVSE 6.4.6 - JIP 57.30 - JohnnyGuitar 5.15 - ConsolePaste - SexoutNG2.11.4b5 (and that's all) I added and equipped a T-51 Power armor + T-51 helmet to Player, then I tried to get sex with Ringo => Both get undressed without crash and sex animation worked fine Then I tried to get sex with McCarranHsuGuard02REF* => Both get undressed without crash and sex animation worked fine Then I tried to trigger sex with McCarranHsuGuard02REF and VeronicaREF => Both get undressed without crash and sex animation worked fine McCarranHsuGuard02REF* = The NPC in your log file which should be equipped a PowerNCRSalvaged PowerArmor (excepted if a mod replace it) I just can tell that SexoutNG skeleton + vanilla armors doesn't crash the game with NVSE 6.4.6 (don't know why the new NVSE update crash your game whereas previous doesn't, ) Even though it might seem unlikely, the only explanation that comes to mind is that you’ve always had this error, which used to throw an exception that was caught and handled by previous NVSE versions, but that they must have inadvertently changed something, causing that exception to no longer be handled. However, this is just a suggestion, take it with a grain of salt. 13 hours ago, ZTK220 said: If you meant that i should test it with NVSE 6.3.4 It crashes immediately before it hits the main menu No, I didn't know why I mentionned 6.3.4 (probably tired). I meant 6.4.6 and try to capture log from SexoutAnimManagement. One thing I'd be interested in, for example, is knowing the contains of the ‘Animations’ array in AnimBanMCM quest when you get these lines: '#0: available' since this array is supposed to contain the animation index. I’d expect to see ‘0’ everywhere, but what I’m interested in is seeing what the other SexoutAnimManagement log data returns, and also checking if there are any NVSE errors when running the SexoutAnimManagement scripts that might explain why the ‘Animations’ array contains incorrect data . Here is my Sexout_Log.txt after opening AnimManagement MCM menu: SexoutNG_Log.txt I don't have any errors, I have the expected values and everything is working fine. Edited April 12 by Machiavelique
ZTK220 Posted April 12 Posted April 12 (edited) 5 hours ago, Machiavelique said: Seems problem is a missing NiRefObject: Reveal hidden contents Registry: REG | Value | DEREFERENCE INFO ebp | 0x001AF7B0 | ebx | 0x00000001 | eax | 0x3D80199E | edx | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! ecx | 0x3D80199E | esi | 0x00000000 | edi | 0xFFFFFFFE | eip | 0x00822B4C | esp | 0x001AF7A4 | [...] 19 | 0x410B2618 | 0x01086A60 => RTTI: Character 25 | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! 29 | 0x3237ECC0 | 0x0109B5AC => Class: NiNode Reference Count: 1 Name: "Bip01 Weapon2" Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | ORPHANED_BOUND Owner Reference: Full Name: "NCR Heavy Trooper" FormID: 00179B13 ("McCarranHsuGuard02REF") Flags: MASTER | ALTERED | INITIALIZED | HAS_SPOKEN | PERSISTENT | TARGETED Plugin: "FalloutNV.esm" BaseForm: NPC Parent: NiNode Your problem seems to be more related to a mod that alters armor or skeletons, because I've run some tests on my end and everything works fine, no crashes. I tested with: - NVSE 6.4.6 - JIP 57.30 - JohnnyGuitar 5.15 - ConsolePaste - SexoutNG2.11.4b5 (and that's all) I added and equipped a T-51 Power armor + T-51 helmet to Player, then I tried to get sex with Ringo => Both get undressed without crash and sex animation worked fine Then I tried to get sex with McCarranHsuGuard02REF* => Both get undressed without crash and sex animation worked fine Then I tried to trigger sex with McCarranHsuGuard02REF and VeronicaREF => Both get undressed without crash and sex animation worked fine McCarranHsuGuard02REF* = The NPC in your log file which should be equipped a PowerNCRSalvaged PowerArmor (excepted if a mod replace it) I just can tell that SexoutNG skeleton + vanilla armors doesn't crash the game with NVSE 6.4.6 (don't know why the new NVSE update crash your game whereas previous doesn't, ) Even though it might seem unlikely, the only explanation that comes to mind is that you’ve always had this error, which used to throw an exception that was caught and handled by previous NVSE versions, but that they must have inadvertently changed something, causing that exception to no longer be handled. However, this is just a suggestion, take it with a grain of salt. No, I didn't know why I mentionned 6.3.4 (probably tired). I meant 6.4.6 and try to capture log from SexoutAnimManagement. One thing I'd be interested in, for example, is knowing the contains of the ‘Animations’ array in AnimBanMCM quest when you get these lines: '#0: available' since this array is supposed to contain the animation index. I’d expect to see ‘0’ everywhere, but what I’m interested in is seeing what the other SexoutAnimManagement log data returns, and also checking if there are any NVSE errors when running the SexoutAnimManagement scripts that might explain why the ‘Animations’ array contains incorrect data . Here is my Sexout_Log.txt after opening AnimManagement MCM menu: SexoutNG_Log.txt 42.07 kB · 1 download I don't have any errors, I have the expected values and everything is working fine. Update: Anim Management list is no longer empty but it seems that it skips the animation and goes straight to the character ragdolling like it does after the animation SexoutNG_Log.txt Edited April 12 by ZTK220 adding more info
Darknut_69 Posted April 12 Posted April 12 8 hours ago, Machiavelique said: Seems problem is a missing NiRefObject: Hide contents Registry: REG | Value | DEREFERENCE INFO ebp | 0x001AF7B0 | ebx | 0x00000001 | eax | 0x3D80199E | edx | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! ecx | 0x3D80199E | esi | 0x00000000 | edi | 0xFFFFFFFE | eip | 0x00822B4C | esp | 0x001AF7A4 | [...] 19 | 0x410B2618 | 0x01086A60 => RTTI: Character 25 | 0x1D832970 | 0x0101DCE4 => Class: NiRefObject Reference Count: 0 WARNING: Reference Count is zero, object may be deleted! 29 | 0x3237ECC0 | 0x0109B5AC => Class: NiNode Reference Count: 1 Name: "Bip01 Weapon2" Flags: SELECTIVE_UPDATE | SELECTIVE_UPDATE_TRANSFORMS | ORPHANED_BOUND Owner Reference: Full Name: "NCR Heavy Trooper" FormID: 00179B13 ("McCarranHsuGuard02REF") Flags: MASTER | ALTERED | INITIALIZED | HAS_SPOKEN | PERSISTENT | TARGETED Plugin: "FalloutNV.esm" BaseForm: NPC Parent: NiNode Your problem seems to be more related to a mod that alters armor or skeletons, because I've run some tests on my end and everything works fine, no crashes. I tested with: - NVSE 6.4.6 - JIP 57.30 - JohnnyGuitar 5.15 - ConsolePaste - SexoutNG2.11.4b5 (and that's all) I added and equipped a T-51 Power armor + T-51 helmet to Player, then I tried to get sex with Ringo => Both get undressed without crash and sex animation worked fine Then I tried to get sex with McCarranHsuGuard02REF* => Both get undressed without crash and sex animation worked fine Then I tried to trigger sex with McCarranHsuGuard02REF and VeronicaREF => Both get undressed without crash and sex animation worked fine McCarranHsuGuard02REF* = The NPC in your log file which should be equipped a PowerNCRSalvaged PowerArmor (excepted if a mod replace it) I just can tell that SexoutNG skeleton + vanilla armors doesn't crash the game with NVSE 6.4.6 (don't know why the new NVSE update crash your game whereas previous doesn't, ) Even though it might seem unlikely, the only explanation that comes to mind is that you’ve always had this error, which used to throw an exception that was caught and handled by previous NVSE versions, but that they must have inadvertently changed something, causing that exception to no longer be handled. However, this is just a suggestion, take it with a grain of salt. No, I didn't know why I mentionned 6.3.4 (probably tired). I meant 6.4.6 and try to capture log from SexoutAnimManagement. One thing I'd be interested in, for example, is knowing the contains of the ‘Animations’ array in AnimBanMCM quest when you get these lines: '#0: available' since this array is supposed to contain the animation index. I’d expect to see ‘0’ everywhere, but what I’m interested in is seeing what the other SexoutAnimManagement log data returns, and also checking if there are any NVSE errors when running the SexoutAnimManagement scripts that might explain why the ‘Animations’ array contains incorrect data . Here is my Sexout_Log.txt after opening AnimManagement MCM menu: SexoutNG_Log.txt 42.07 kB · 1 download I don't have any errors, I have the expected values and everything is working fine. Well I'm not really sure, as it happens with BoS npcs in power armor. But like i mentioned before this is with Titans of the New West enabled, but it used to work fine before so idk what happened or what I installed.
Machiavelique Posted April 15 Author Posted April 15 (edited) On 4/12/2026 at 5:33 PM, ZTK220 said: Anim Management list is no longer empty but it seems that it skips the animation and goes straight to the character ragdolling like it does after the animation SexoutNG_Log.txt 56.6 kB · 1 download Edited Sunday at 05:41 PM by ZTK220 Really strange cause when I make the same animation request, everything works fine on my end Here is your log file: Spoiler SexoutGAI: 34 animations possible for these actors SexoutGAI: 33 anims left after black list SexoutGAI: 11 anims left after flag: masturbation SexoutGAI: 0 anims left after plugin: *Any* (Except ZAZ), Surface: Sexout Floor Surface SexoutGAI: No matching results for any plugin. Switching to no animation... Valid anim choices: Sexout.esm: 99999, fnSAN: Actor: Mei Star (Sexout:Start:131::), isAnal: 0, isOral: 1, isVaginal: 1 NGSAN (131): Returning SUCCESS (v 2015-11-21) Here is my log file: Spoiler SexoutGAI: 34 animations possible for these actors SexoutGAI: 33 anims left after black list SexoutGAI: 11 anims left after flag: masturbation SexoutGAI: 11 anims left after plugin: *Any* (Except ZAZ), Surface: Sexout Floor Surface Valid anim choices: Sexout-Amra.esp: 111, 112, 114, 115, 116, Sexout.esm: 111, 112, 113, 114, 115, 116, Tested with NVSE 6.4.6 JohnnyGuitar 5.25 JIP 57.30 SexoutNG 2.11.4 beta 5 Maybe problem lies with JohnnyGuitar, I check refSurface using the EditorIDToFormID JohnnyGuitar function and AllNarta said new JG versions (Higher 5.20) breaks many mods. Since then, a new version has been released (JohnnyGuitar 5.25). I just can see that Sexout works fine with JG 5.25 (and worked fine with 5.15). So if your 5.20 < JG version < 5.25 please update to 5.25. If your issue doesn't lie with JG, maybe there is something wrong in your AnimDef or tagDef files ? I don't understand why it doesn't work, I need more data. So I send you a mod in pm. Install and load it at the end of your load order, then try to start sex and send me again your SexoutNG_Log.txt This mod will give me additionnal logs, so I should understand what's going wrong. Edited April 15 by Machiavelique
ZTK220 Posted April 16 Posted April 16 16 hours ago, Machiavelique said: Really strange cause when I make the same animation request, everything works fine on my end Here is your log file: Reveal hidden contents SexoutGAI: 34 animations possible for these actors SexoutGAI: 33 anims left after black list SexoutGAI: 11 anims left after flag: masturbation SexoutGAI: 0 anims left after plugin: *Any* (Except ZAZ), Surface: Sexout Floor Surface SexoutGAI: No matching results for any plugin. Switching to no animation... Valid anim choices: Sexout.esm: 99999, fnSAN: Actor: Mei Star (Sexout:Start:131::), isAnal: 0, isOral: 1, isVaginal: 1 NGSAN (131): Returning SUCCESS (v 2015-11-21) Here is my log file: Reveal hidden contents SexoutGAI: 34 animations possible for these actors SexoutGAI: 33 anims left after black list SexoutGAI: 11 anims left after flag: masturbation SexoutGAI: 11 anims left after plugin: *Any* (Except ZAZ), Surface: Sexout Floor Surface Valid anim choices: Sexout-Amra.esp: 111, 112, 114, 115, 116, Sexout.esm: 111, 112, 113, 114, 115, 116, Tested with NVSE 6.4.6 JohnnyGuitar 5.25 JIP 57.30 SexoutNG 2.11.4 beta 5 Maybe problem lies with JohnnyGuitar, I check refSurface using the EditorIDToFormID JohnnyGuitar function and AllNarta said new JG versions (Higher 5.20) breaks many mods. Since then, a new version has been released (JohnnyGuitar 5.25). I just can see that Sexout works fine with JG 5.25 (and worked fine with 5.15). So if your 5.20 < JG version < 5.25 please update to 5.25. If your issue doesn't lie with JG, maybe there is something wrong in your AnimDef or tagDef files ? I don't understand why it doesn't work, I need more data. So I send you a mod in pm. Install and load it at the end of your load order, then try to start sex and send me again your SexoutNG_Log.txt This mod will give me additionnal logs, so I should understand what's going wrong. SexoutNG_Log.txt
Machiavelique Posted April 16 Author Posted April 16 (edited) 10 hours ago, ZTK220 said: SexoutNG_Log.txt 461.63 kB · 1 download So there are at less 3 big problems, 1 one them explain why you get straight ragdoll 1°) SexoutNGTASQ.arTags is empty Spoiler SexoutNG 2.11.4 beta 5: SexoutNGMAIN: Breezes detected: White Legs Pain-Maker Dumping SexoutNGTASQ.arTags[] ** Dumping Array #4324 ** Refs: 1 Owner 10: Sexout.esm fnSAL: Added Pregnancy - Birthing By Beck, idx 1 to temp storage. fnSAL: Added Sexout-Amra.esp - I found you, with my scissor!, idx 1 to temp storage. It seems that FNV can't find your GlobalTagsDef.ini file, but this issue has no impact on your ragdoll problem 2°) Errors in SexoutNGTASQ.ArSorted Spoiler SexoutNGMAIN: Version 2.11.4b5 SexoutNGMAIN: Sexout Quest: 10000DC0 SexoutNGMAIN: SexoutNG Quest: 10019333 SexoutNGMAIN: SexoutBegin: CIOS 100027A8 SexoutNGMain: SexoutNGFinishNow: CIOS 1006E548 SexoutNGMain: SexoutNGPause is 1006E54C SexoutNGMain: SexoutNGResume is 1006E550 SexoutNGMain: SexoutDPV CIOS 10064770 SexoutNGMain: SexoutNGDPMe CIOS 100B16CA SexoutNGMain: Dump NX Vars: AddItem 100BB4ED 1 SpunkQuInit: stage 0 SpunkQuInit: NG not ready REfreshed HERE and adjusted shit msexVeronica 2.8 SpunkQuInit: stage 0 SpunkQuInit: NG not ready Sexual Assault: Version 2.0.5 - Loaded at index 178 (0xB2) Added 0 animations and updated 0 for Pregnancy to registry. Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x077C Command: eval Added 0 animations and updated 0 for Sexout-Amra.esp to registry. Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=2, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=1, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=0, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=-1, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x077C Command: eval Added 0 animations and updated 0 for Sexout.esm to registry. Added 0 animations and updated 0 for ZAZ to registry. Player is being affected by the ability: 0 SpunkQuInit: stage 0 SpunkQuInit: stage 50 Sexual Assault: Version 2.0.5 - Loaded at index 178 (0xB2) There are 2 problem here 2.1) Bad array type in some arSorted[flag] eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Here your SexoutNGTASQ["spoon"] hold a string index array (TypeOf "stringmap") wheras it's a numeric index expected (TypeOf "array"), that's why you got all these script errors. Note that you also got the same problem with SexoutNGTASQ["bukkake"], but there are maybe about 50 flags and you only get bad array type with "spoon" and "bukkake" flags. I'm not worried about those error messages. Just deleting arFull and arSorted, saving your game, and reloading it should solve this issue. But before deleting them, I'd like to see what's in them 2.2) Inexplicable Error (NVSE problem ?) Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Here iKey should not reach '-1' value. The code managing this part is: iKey = Ar_Size arSorted[flag] while -1 < (iKey-=1) if eval arSorted[flag][iKey]["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx arSorted[flag][iKey] = Anim_Def ; Update if found break endif loop With -1 < (iKey-=1), first iKey value is decremented then compared to '-1'. So (-1 < -1) returns FALSE and eval arSorted[flag][iKey]["Plug"] shouldn't be tested with iKey = -1. The eval command is handled by NVSE but problem ocurs in while -1 < (iKey-=1), not sure this part is handle by NVSE. I'm really worried cause I can't explain why the script is not doing what it's supposed to do. Even though we're both using NVSE 6.4.6, I don't have this problem, and I never had it with 6.3.10b either. But none of these issues are related to the ragdoll problem. 3°) 'eval (rForm = EditorIDToFormID $sTag)' always returns FALSE even with SexoutFloor Spoiler GAI: idx= 111 GTDF: Dumping tagDefList[]: ** Dumping Array #4942 ** Refs: 2 Owner 10: Sexout.esm [ 0.000000 ] : SexoutFloor [ 1.000000 ] : *MiscSurfaces GTDF: tag= SexoutFloor GTDF: ??? Here, the SexoutNG code line which doesn't work on your side is elseif eval (rForm = EditorIDToFormID $sTag) elseif eval (rForm = EditorIDToFormID $sTag) PrintD "GTDF: 4" if eval IsFormValid rForm PrintD "GTDF: 5" if eval !(IsReference rForm) PrintD "GTDF: 6" Ar_Append resultList, rForm endif endif else PrintD "GTDF: ???" There is a small inaccuracy: Since sTag is already a string, $sTag is a redundant cast. I don't know if it's due to the $sTag, but what's certain is that this line returns FALSE on your end, and that's what's causing your ragdoll issue. I'll send you a new version of the mod that will try to fix the issue in different ways and include additional logs. Note that eval command is handle by NVSE, so it may be a NVSE problem even if I can't explain why it works on my end and not on your end. Edited April 16 by Machiavelique
ZTK220 Posted April 17 Posted April 17 17 hours ago, Machiavelique said: So there are at less 3 big problems, 1 one them explain why you get straight ragdoll 1°) SexoutNGTASQ.arTags is empty Reveal hidden contents SexoutNG 2.11.4 beta 5: SexoutNGMAIN: Breezes detected: White Legs Pain-Maker Dumping SexoutNGTASQ.arTags[] ** Dumping Array #4324 ** Refs: 1 Owner 10: Sexout.esm fnSAL: Added Pregnancy - Birthing By Beck, idx 1 to temp storage. fnSAL: Added Sexout-Amra.esp - I found you, with my scissor!, idx 1 to temp storage. It seems that FNV can't find your GlobalTagsDef.ini file, but this issue has no impact on your ragdoll problem 2°) Errors in SexoutNGTASQ.ArSorted Reveal hidden contents SexoutNGMAIN: Version 2.11.4b5 SexoutNGMAIN: Sexout Quest: 10000DC0 SexoutNGMAIN: SexoutNG Quest: 10019333 SexoutNGMAIN: SexoutBegin: CIOS 100027A8 SexoutNGMain: SexoutNGFinishNow: CIOS 1006E548 SexoutNGMain: SexoutNGPause is 1006E54C SexoutNGMain: SexoutNGResume is 1006E550 SexoutNGMain: SexoutDPV CIOS 10064770 SexoutNGMain: SexoutNGDPMe CIOS 100B16CA SexoutNGMain: Dump NX Vars: AddItem 100BB4ED 1 SpunkQuInit: stage 0 SpunkQuInit: NG not ready REfreshed HERE and adjusted shit msexVeronica 2.8 SpunkQuInit: stage 0 SpunkQuInit: NG not ready Sexual Assault: Version 2.0.5 - Loaded at index 178 (0xB2) Added 0 animations and updated 0 for Pregnancy to registry. Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout-Amra.esp", idx=723 File: Sexout.esm Offset: 0x077C Command: eval Added 0 animations and updated 0 for Sexout-Amra.esp to registry. Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=2, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=1, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=0, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="bukkake", iKey=-1, plugin="Sexout.esm", idx=301 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=722 File: Sexout.esm Offset: 0x077C Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=723 File: Sexout.esm Offset: 0x077C Command: eval Added 0 animations and updated 0 for Sexout.esm to registry. Added 0 animations and updated 0 for ZAZ to registry. Player is being affected by the ability: 0 SpunkQuInit: stage 0 SpunkQuInit: stage 50 Sexual Assault: Version 2.0.5 - Loaded at index 178 (0xB2) There are 2 problem here 2.1) Bad array type in some arSorted[flag] eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Here your SexoutNGTASQ["spoon"] hold a string index array (TypeOf "stringmap") wheras it's a numeric index expected (TypeOf "array"), that's why you got all these script errors. Note that you also got the same problem with SexoutNGTASQ["bukkake"], but there are maybe about 50 flags and you only get bad array type with "spoon" and "bukkake" flags. I'm not worried about those error messages. Just deleting arFull and arSorted, saving your game, and reloading it should solve this issue. But before deleting them, I'd like to see what's in them 2.2) Inexplicable Error (NVSE problem ?) Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=2, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=0, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x06F7 Command: eval Error in script 100A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 135, flag="spoon", iKey=-1, plugin="Sexout.esm", idx=721 File: Sexout.esm Offset: 0x077C Command: eval Here iKey should not reach '-1' value. The code managing this part is: iKey = Ar_Size arSorted[flag] while -1 < (iKey-=1) if eval arSorted[flag][iKey]["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx arSorted[flag][iKey] = Anim_Def ; Update if found break endif loop With -1 < (iKey-=1), first iKey value is decremented then compared to '-1'. So (-1 < -1) returns FALSE and eval arSorted[flag][iKey]["Plug"] shouldn't be tested with iKey = -1. The eval command is handled by NVSE but problem ocurs in while -1 < (iKey-=1), not sure this part is handle by NVSE. I'm really worried cause I can't explain why the script is not doing what it's supposed to do. Even though we're both using NVSE 6.4.6, I don't have this problem, and I never had it with 6.3.10b either. But none of these issues are related to the ragdoll problem. 3°) 'eval (rForm = EditorIDToFormID $sTag)' always returns FALSE even with SexoutFloor Reveal hidden contents GAI: idx= 111 GTDF: Dumping tagDefList[]: ** Dumping Array #4942 ** Refs: 2 Owner 10: Sexout.esm [ 0.000000 ] : SexoutFloor [ 1.000000 ] : *MiscSurfaces GTDF: tag= SexoutFloor GTDF: ??? Here, the SexoutNG code line which doesn't work on your side is elseif eval (rForm = EditorIDToFormID $sTag) elseif eval (rForm = EditorIDToFormID $sTag) PrintD "GTDF: 4" if eval IsFormValid rForm PrintD "GTDF: 5" if eval !(IsReference rForm) PrintD "GTDF: 6" Ar_Append resultList, rForm endif endif else PrintD "GTDF: ???" There is a small inaccuracy: Since sTag is already a string, $sTag is a redundant cast. I don't know if it's due to the $sTag, but what's certain is that this line returns FALSE on your end, and that's what's causing your ragdoll issue. I'll send you a new version of the mod that will try to fix the issue in different ways and include additional logs. Note that eval command is handle by NVSE, so it may be a NVSE problem even if I can't explain why it works on my end and not on your end. SexoutNG_Log.txt
Machiavelique Posted April 18 Author Posted April 18 On 4/17/2026 at 5:49 PM, ZTK220 said: SexoutNG_Log.txt 389.6 kB · 1 download 1°) eval (rForm = EditorIDToFormID $sTag)' always returns FALSE even with SexoutFloor It looks like you forgot to trigger a sex animation cause I don't see call to ActRunFull in these logs, so I can't progress in the ragdoll issue. 2°) SexoutNGTASQ.arTags is empty I now can see that your GlobalTagsDef.ini file is successfully detected. So the problem is in the loop, but we can look at that later; it's not the most important thing right now. 3°) Bad array type in some arSorted[flag I now can see thant you have array from SexAssault (SexAssaultRR.aknowledge) in SexoutNGTASQ.arSorted["spoon"] and SexoutNGTASQ.arSorted["bukkake"]. But SexAssault doesn't overwrite SexoutNGTASQ.ar_sorted content with SexAssaultRR.aknowledge content. This seems to be clearly an NVSE issue here (Probably a stack overflow issue or similar since SexAssaultRR.aknowledge can really become quite large. 4°) Inexplicable Error (NVSE problem ?) Thanks to your logs, I was able to reproduce the same issue on my end. All I had to do was break my ar_sorted[“spoon”]` with ar_sorted[“spoon”] = Ar_Map "Actor"::PlayerREF, "Confidence"::74.631250, "MinAngle"::98.000000 and I got the same NVSE error message: Error in script 030A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 34, flag="spoon", iKey=2, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x0A49 Command: eval Error in script 030A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 34, flag="spoon", iKey=1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x0A49 Command: eval Error in script 030A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] == plugin && arSorted[flag][iKey]["Idx"] == idx (error wrapped in ##'s) Where arSorted=array size 34, flag="spoon", iKey=0, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x0A49 Command: eval Error in script 030A8D42 (SexoutNGTASQS) in mod Sexout.esm Invalid array access - expected string index, received numeric. Operator [ failed to evaluate to a valid result Script line approximation: eval ##arSorted[flag][iKey]##["Plug"] != plugin || arSorted[flag][iKey]["Idx"] != idx (error wrapped in ##'s) Where arSorted=array size 34, flag="spoon", iKey=-1, plugin="Sexout-Amra.esp", idx=721 File: Sexout.esm Offset: 0x0ACE Command: eval So I took the opportunity to test it thoroughly, and finaly I obserse that the loop doesn't iterate at all when iKey < 0, even though the NVSE message indicate that it does. So the loop is working properly, and that's a good thing cause there's no risk of trying to modify an array at index [-1] What you can do now: From the SexAssault MCM menu, go to the Mod Settings tab and perform a clean-up Then type: SexoutNG.iBeta = 4 Then save your game in a new location and reaload it. Then try to start sex (you'll still get ragdoll issue) Then post your SexoutNG_Log.txt The SexAssault cleanup will reduce the size of the 'aknowledge' array by removing all references that are no longer needed, and properly reorganize the array Then Sexout will be saved thinking beta version is 4, so next load it will perform an update resetting ar_Sorted and ar_Full. I expect it will solve your NVSE error message, otherwise you'll requiert a SexAssault reset instead of clean up.
Machiavelique Posted April 20 Author Posted April 20 (edited) That's much better; everything's working fine now, except for the EditorIDToFormID function (from JonhnnyGuitar plugin), which doesn't seem to be working for you. In console type (case-sensitive) : EditorIDToFormID "GSSunnySmiles" EditorIDToFormID "SexoutFloor" if you use the same mods list and doesn't change your load order, here the expected return values: EditorIDToFormID "GSSunnySmiles" EditorIDToFormID >> 0x104E84 EditorIDToFormID "SexoutFloor" EditorIDToFormID >> 0x1C0EB363 Edited April 20 by Machiavelique
ZTK220 Posted April 20 Posted April 20 6 hours ago, Machiavelique said: That's much better; everything's working fine now, except for the EditorIDToFormID function (from JonhnnyGuitar plugin), which doesn't seem to be working for you. In console type (case-sensitive) : EditorIDToFormID "GSSunnySmiles" EditorIDToFormID "SexoutFloor" if you use the same mods list and doesn't change your load order, here the expected return values: EditorIDToFormID "GSSunnySmiles" EditorIDToFormID >> 0x104E84 EditorIDToFormID "SexoutFloor" EditorIDToFormID >> 0x1C0EB363
Machiavelique Posted April 20 Author Posted April 20 (edited) So, your problem is that the EditorIDToFormID function definitely not working for you You can report this issue directly to JohnnyGuitar mentioning that EditorIDToFormID always return <NULL REF> for you even when typing in console EditorIDToFormID "GSSunnySmiles" EditorIDToFormID "GSSunnySmiles" EditorIDToFormID >> 0x0 But I can see you're using JIP 57.54 (JIP-PP-LN), which isn't the official version of JIP. So they'll just brush you off, and you won't get any support at all. So before posting your issue there, I recommend creating a new game instance where you only install FalloutNV + NVSE 6.4.7 + JohnnyGuitar 5.25 + JIP 57.30, then try again: EditorIDToFormID “GSSunnySmiles” If it works (meaning you get 0x104E84), then disable official JIP 57.30 and try with unofficial JIP 57.54 Edited April 20 by Machiavelique
ZTK220 Posted April 20 Posted April 20 4 hours ago, Machiavelique said: So, your problem is that the EditorIDToFormID function definitely not working for you You can report this issue directly to JohnnyGuitar mentioning that EditorIDToFormID always return <NULL REF> for you even when typing in console EditorIDToFormID "GSSunnySmiles" EditorIDToFormID "GSSunnySmiles" EditorIDToFormID >> 0x0 But I can see you're using JIP 57.54 (JIP-PP-LN), which isn't the official version of JIP. So they'll just brush you off, and you won't get any support at all. So before posting your issue there, I recommend creating a new game instance where you only install FalloutNV + NVSE 6.4.7 + JohnnyGuitar 5.25 + JIP 57.30, then try again: EditorIDToFormID “GSSunnySmiles” If it works (meaning you get 0x104E84), then disable official JIP 57.30 and try with unofficial JIP 57.54 After switching to JIP 57.30, i tried it again and it still comes up empty, even with a new game
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now