TheDudeGuy Posted December 29, 2013 Posted December 29, 2013 Hello, I've set about making a simple, yet robust mod to enhance married life in Skyrim, Spouses Enhanced. Core features: You can ask your spouse to have sex with you. In general, he/she will rarely refuse this offer (contrasted against the mechanics of SexLab Submit, which can sometimes have a very slim chance, depending on many factors). Your spouse will approach you for sex, if a period of X duration has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex (possibly along with other basic services, like meals). Your spouse has needs too, darn it. Along the lines of the above: your spouse will grow to expect (and approach you for) sex more frequently, the more frequently they receive it over time. Your spouse will grow more adventurous as their needs are consistently met and time passes. I am planning to implement a special wardrobe that will go in your home's interior that you can fill with things you would like your spouse to wear on occasion. If the mood strikes them, they may put some random pieces of it on when they proposition you. You will also be able to simply ask to put on something nice. To get started with, that's the current plan. I'm open for suggestions, however: I don't know enough yet about how multi-spouse mods work, what the best one is, etc. It's just not something I've looked into yet, and I plan to start small. Relationships, love, and sex are complex things. I'm not trying to build a romance simulator, or fulfill every niche desire. I just want to facilitate a man or a woman being able to get it on with their spouse of their choosing in an immersive, straight-forward fashion. The whole thing should feel well-integrated into the game at large. I am a bit limited, dialogue-wise, and I will be sticking to only voiced dialogue on the part of the NPC spouse. There is a pretty wide range of generic dialogue to pull from, but I do not intend any dialogue to be unvoiced. I would like to support DLC-based followers that can become spouses through other mods (such as Serana), but the focus right now will be marriable NPCs in the base game, or other NPCs that use the base voice types. With all of that in mind, let me know your suggestions, and I'll see what I can do and respond. I've already started to build out the dialogue tree, and should hopefully have a "basic" version of the mod done rather soon. Thanks, TDG
TheDudeGuy Posted December 30, 2013 Author Posted December 30, 2013 Minor update: Almost all dialogue trees have been implemented. I decided to go with a system wherein sex acts with your spouse are gradually unlocked over time. You can suggest to try new things, which they will stop scoffing at over time. There is an internal "affection" rating (not visible to player) that increases by 1 every 7 days of having sex. It doesn't have to be consecutive, only cumulatively. This leads to the relationship feeling like it has growth.Affection 0 (Start): Vaginal and other "vanilla" sex acts only, as well as lesbian acts. I will have to provide an exception for gay characters. Spouse will ask the player for sex once every 7 days. Affection 1 (7 days): Unlock oral, unlock intimates wardrobe. Spouse will ask the player for sex once every 3 days. Affection 2 (14 days): Unlock anal. Spouse will ask the player for sex every 2 days. Affection 3 (21 days): Unlock rough sex acts. Spouse will ask the player for sex every day. Affection 4 (28 days): Unlock 3-way with spouse. The "spouse asking the player for sex" system has been implemented and works great. Declining sex once will have no repercussions, provided you ask them to have sex sometime after, or do not turn down a second offer. Turning down two offers in a row will make them angry for 24 hours (during which time, you cannot ask them for sex), and they will not ask you for sex again until the next interval period. The take-away is that declining has a short-term penalty but not a long-term one. The spouse will only approach the player for sex when they are in the same cell; they will not, for instance, travel halfway across the world to have sex with you just because the script says that they're feeling particularly amorous at the moment. There is also no penalty to not returning home for an extended period of time; the only penalty is declining sex when actually offered. When your spouse propositions you, if you and your spouse are not in your home, the only two dialogue options are "Let's take this to the bedroom." and "This really isn't a good time." You cannot elect to have sex with them in public. Selecting to go back to bed will cause them to path back home and wait for you 24 hours. If they wait longer than 24 hours, it has the same effects as declining them. Your spouse will occasionally put on items from a special container (accessible only through your spouse's dialogue system) for intimate wear you would like to see them wear either before sex or while around the house. They will occasionally surprise you by dressing intimately when you arrive home. Anyway, the whole direction is to make the experience fun, have relationship growth potential, not be overly difficult / requiring micromanagement, keep the penalties soft but still there, and for once make the player feel desired (in a positive way) instead of the player having to initiate everything.
boo Posted December 30, 2013 Posted December 30, 2013 I don't suppose you can do what you want using the vanilla voiced responses ala submit?
TheDudeGuy Posted December 30, 2013 Author Posted December 30, 2013 That's the approach I'm taking, yes. Minor update: Asking her to meet you in the bedroom now works. She will now walk back to your home's bed and wait for you there for 24 hours.
Beagle2 Posted December 30, 2013 Posted December 30, 2013 This sounds like a very well thought out mod, and I like the "only at home" thing. There are mods that simply start animations in public spaces with lots of people around, and it's always just weird. Though outside-sex (in the woods etc.) maybe could become avaiable when the affection increases. I think it would be cool if your spouse would react to the heroine wearing a chastity belt, and demand an explanation, and become angry if she doesn't take it off.
Pet1Pet Posted December 31, 2013 Posted December 31, 2013 Happy to see a consensual sex focus mod getting made. Eagerly tracking your progress. One humble request...do you think you can add a dialogue option to mark a spot (part of "meet you in the bedroom" feature perhaps) and have the wife move to the spot and play the shower / bath animation e.g., similar to private needs? Taking a bath / shower prior to act would be...sexy. Thanks.
TheDudeGuy Posted December 31, 2013 Author Posted December 31, 2013 Not going to say that I can't. I'll look into it. I have decided to implement the "special container" as as a set of 10 Outfit Drawers, accessible only from the spouse's dialogue tree (it is not a physical wardrobe placed in the home; therefore, if you move houses, you don't have to move some other thing with you. They will take their underthings with them.) I will track items as they go into and out of each "drawer", which is each a separate container. At certain times, your spouse will attempt to put on every item from a drawer. So you can put together sets of attire that match using many different slot numbers, from any mod you got them from. Due to this, you wouldn't want to put, say, three different bras in the same Outfit Drawer. Each would go in their own drawer along with whatever else goes along with them. Getting the outfit drawers working is my goal for tonight. We'll see how far I get. Thanks for your suggestions! Edit: Also, I have revamped the order of unlocks slightly depending on your gender and your partner's. Affection 1:Straight: "Basic" acts (laying, missionary, vaginal) Lesbian: Straight options, plus lesbian-specific acts. Gay: Basic acts replaced with anal options. Spouse asks for attention once every 7 days. Affection 2:All couples: Unlock "Advanced" acts (standing, dirty, etc) All couples: Unlock Oral acts All couples: Unlock Outfit Drawer access. Spouse asks for attention once every 3 days. May wear something from an Outfit Drawer. Affection 3:Straight/Lesbian: Unlock Anal acts All couples: Unlock Roleplay acts All couples: Unlock Outfit suggestions (ask spouse to put something on from a given drawer) Spouse asks for attention once every 2 days. May wear something from an Outfit Drawer. Affection 4:All couples: Unlock Rough acts All couples: Unlock 3-Way acts. Tenative plans are to make the 3rd person either a follower or a Housecarl, with Hearthfire awareness. Not sure how comfortable I feel about implementing a system wherein the player can pull random people from the street (a la Submit) in to their married sex life. Theoretically, it should be someone both the spouse and the player know very well. Open to suggestions here; this is not a feature I want to get overly-complicated as it's not the primary focus. Spouse asks for attention once per day. May wear something from an Outfit Drawer.
Grimbold the unlovely Posted December 31, 2013 Posted December 31, 2013 This sounds like a great idea. My only suggestion: don't be too uptight about confining sex to the bed/bedroom. That makes sense in the early stages of the relationship, but as spouse and player become more trusting (and unlock more anims) you could add a "how daring are you?" dialogue that enables sex in risky places (castle battlemements, outdoors, inn bedrooms, "owned" beds in palaces, dark corridors in High Hrothgar, etc., etc.). This would add immersion. Not just another "let's do it wherever we are" mod, but "let's do it here" where the "here" has a real feel of adventure and risk. I like the idea that the spouse will not immediately become adulterous if you neglect her or him for a brief time. That was always a downfall of the otherwise excellent Lovers comfort mod. Good luck with a great initiative! This is a mod to follow.
TheDudeGuy Posted December 31, 2013 Author Posted December 31, 2013 Grimbold: If I had a confined set of pre-defined places where outside-the-home sex could happen, I would do it. Make a list? I think an inn room is a great suggestion. You can elect to have sex anywhere in your own house, currently; it doesn't have to be the bedroom. The reason I say this is because if you just allow them to follow you anywhere and then have a dialogue option to "start it here", it's no different from how other mods do it and it will feel tone-deaf to the surroundings. It's OK to flex the radiant story system to make this happen. A general idea like "room in the nearest inn room" is the best way to handle it, since the system needs to be able to handle any spouse, living at any home in the game. See edited post above on a re-evaluation of when things unlock based on gender of the couple; I hope this feels more plausible and organic.
Mouse Posted December 31, 2013 Posted December 31, 2013 One thing that I would like is to have different sets of personalities for spouses that you could either have randomly selected (from the list of options you check in MCM) or have just one selected (default being one you describe) through the same MCM list. That way you could later make new personality types based on what people suggest and in general make it more easily expanded. Some general ideas: *Conservative, but passionate (no three ways, nothing kinky, just getting more and more into "normal" sex). *Faster, pussycat! Fuck! Fuck! (this one is amorous from the start, unlikely to be confined to just PC and open to just about anything) *Cloaks and daggers (this one married you for your money, Dragonbornishness or something similiar - and isn't even interested in you. Infrequent sex and headaches. Possibly even assassination request sent to Dark Brotherhood or other parties that could hasten "divorce.") *Your body is not a temple, but a monastery (as previous, but just little to no sex. You want divorce? Get it yourself.) *Daffy Duck's disciple (You belong to your spouse. "You are mine! Mine! Mine!" No dillydallying anywhere and absolutely no sideways glances toward anyone else. Now get to the kitchen and bake me a sweetroll.) Just an idea for the future to spice things up and bring adventures of many kinds to home.
terson29 Posted December 31, 2013 Posted December 31, 2013 TheDudeGuy: For 3-somes the simplest idea is to check the NPC relationship rank with player, like "relationshiprank player >=1" or whatever positive value you would like from 1 to 4. I think there will be ~70-80 NPC with rank 1 or higher (all marriable NPCs and people you have completed quests for i.e. Adrianne with the sword delivery). Alternatively, you could try to select a couple of eligible factions, like Thieves Guild or Companions. IMO the best approach is to combine the both methods, like NPC must be a part of certain eligible faction and have positive standing with player (IIRC, donating to beggar sets their rank to 1. I think not a lot of couples is willing to do 3some with some homeless dirty alcoholic).
TheDudeGuy Posted January 1, 2014 Author Posted January 1, 2014 Mouse: Personalities would be nice, but like you said, they would probably have to be randomly selected and, due to the lack of real dialogue options, the personalities probably wouldn't come across as well. Might be a good idea down the road, though. terson29: I like the RelationshipRank idea, that seems pretty straight-forward. I'll just have to do a once-over to make sure we can't pick up anyone totally strange, like you mentioned regarding the hobo
WrythePhokas Posted January 1, 2014 Posted January 1, 2014 Looks very interesting - might actually make my girl want to settle down with someone. Well, settle down in a very loose definition of the term. Looking forward to checking it out.
SuperJ Posted January 1, 2014 Posted January 1, 2014 this is what I'm looking for. I actually want to try this one once it's out and I haven't used a sex anim mod since miniloversalt.
gaggedgirl123 Posted January 2, 2014 Posted January 2, 2014 These. These kinds of little mods are what gives Sexlab all its flavor (don't get me wrong, I didn't mean it in a "this mod isn't much" manner. I just meant that not every mod needs a full questline and everything, and that this one will definitely change how the game feels)
TheDudeGuy Posted January 2, 2014 Author Posted January 2, 2014 Made some additional headway. The outfit system is done, and I'm now working on the "entry event" system, which is when your spouse asks you for attention. I am making the system Hearthfire aware, such that they won't approach you at the house entrance in an outfit if you have adopted kids and are the house at the time. Ran into a bit of a snag regarding knowing where the bedroom is. This isn't something that is really defined anywhere, and it can be very difficult to learn at runtime. So for now, I will statically assign the master bedroom for all vanilla and Hearthfire houses, and give you a "Set Master Bed" spell if you are using a house mod. The spell will be removable via the MCM. Once this is taken care of, I really just need to hook up all of the sexlab animations to the dialogue system and we'll be ready for version 1.0.
EternalDamned Posted January 2, 2014 Posted January 2, 2014 Could always check for the SpouseBedKeyword or owned by PlayerBedFaction.
Jentry24 Posted January 3, 2014 Posted January 3, 2014 Love it, and support it. MCM Options menu please. Particularly one that allows me to turn off spouse sex requests. For those of us in the early game where we haven't invested in shops; these mods that do timed events become a pain. Particularly when you're travelling back and forth across the map to sell stuff to NPCs that still have money. 7 days goes by really quickly. Looking forward to it since it was the only reason I had SexLab Aroused and Lover's Comfort going. Lover's Comfort is becoming a pain so I've turned it off. I also support the idea of using vanilla sound bytes for the dialogues.
luffyboy Posted January 3, 2014 Posted January 3, 2014 hmm would it be possible to extend support to followers or at least housecarls too?
s.eden Posted January 4, 2014 Posted January 4, 2014 Interesting. As to multiple marriage the choice isnt there actually.There is decent one over Steam (Marriage Mod) but not compatible HF, then, a patch was made some weeks ago, so now it is alright as to "legendary".http://steamcommunity.com/sharedfiles/filedetails/?id=11579 http://steamcommunity.com/sharedfiles/filedetails/?id=153407826+1 as to MCM settings, yes.
TheDudeGuy Posted January 6, 2014 Author Posted January 6, 2014 I will be adding an MCM to enable/disable spouse requests and enabling/disabling female-context dialogue choices as a male character with a female spouse (i.e. asking your wife to do you anally; it's enabled for FF and MM couples). I won't be supporting multi-marriage mods from the outset. Followers that are also spouses will be supported. Followers that are not spouses may be able to join in 3-ways in the future. Same applies to housecarls.
Khaine69 Posted January 6, 2014 Posted January 6, 2014 Hey there TDG, I just wanted to say i'm really looking forward to your mod and its exactly what i've been hoping to find on here, any chance you can give a estimate on how far off your mod is from completion?
TheDudeGuy Posted January 6, 2014 Author Posted January 6, 2014 Like... maybe a week. Maybe less. I feel like I'm almost done. There's a few extra things I want to see in there (letters from your spouse when away for a long length of time (does any other mod do this yet??)) and I need to get a scene working that's a bit tricky, but the rest of it (dialogue trees, conditions, outfit system, etc) is pretty much there and working already.
Khaine69 Posted January 6, 2014 Posted January 6, 2014 Like... maybe a week. Maybe less. I feel like I'm almost done. There's a few extra things I want to see in there (letters from your spouse when away for a long length of time (does any other mod do this yet??)) and I need to get a scene working that's a bit tricky, but the rest of it (dialogue trees, conditions, outfit system, etc) is pretty much there and working already. Having very little experience modding myself I must say you're doing a great job at getting this project moving along so quickly. In regards to letters from spouse's I'm not sure which mod I had but I did recieve a letter from my spouse once saying they missed me during the nights, so it might be possible but i cannot be sure which mod it was because im running multiple mods at the moment and i've removed a few i didnt care for.
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