DeepBlueFrog Posted February 9, 2025 Posted February 9, 2025 Hi. I am troubleshooting an issue in SexLab Stories. One of the custom NPCs is causing CK Editor to crash when exporting its facegen data (the old CTRL+F4). I am trying to refresh facegen for that NPC because it seems to be causing crashes for some users when entering the cell where that NPC is. What is stumping me is that there is nothing custom about the NPC and like I said in the title, Facegen export is working fine for other custom NPCs. Â Any pointer of what could be causing that crash? Â I tried changing the skin, the hair, the eyes.. nothing helped so far.
traison Posted February 9, 2025 Posted February 9, 2025 Creation Kit Platform might have a crash logger in it if I'm not mistaken, but last time I saw a log from it, it was completely useless for remote assistance - i.e. there's no point posting it here. A debugger capable of intercepting unhandled exceptions would be more useful, but that requires a rare skill set. I can do it, but I'd need to be on your computer for that. Â 1 hour ago, DeepBlueFrog said: there is nothing custom about the NPC Â I realize you may have meant that as in "there's nothing obvious distinguishing this NPC from the others" but if taken literally then remember that if you for instance have CBBE installed, then the NPC face will get custom textures when rebuilt. Same goes for eyeballs, eyebrows, beards, dirt textures, freckles, hairstyles, warpaints and potentially expression and other tri files. My point is, it may be worth finding 2 NPCs that you think are identical in the CK: one that works and one that doesn't. Then select both to view these side-by-side in xEdit. Drag'n'drop any differences over from the working one until the broken one starts working.
DeepBlueFrog Posted February 9, 2025 Author Posted February 9, 2025 Thanks for the reply.  About the custom thing.. that NPC is a clone of Aela with a different name and nothing changed for her appearance. I can run facegen updates on Aela but not on her clone.  I looked at the crash logs but they were indeed useless.  I was posting more to ask if there is a well known source of issues for that kind of crash rather than help with this particular crash. I am sure I will find other problematic instances in my mods.
Grey Cloud Posted February 10, 2025 Posted February 10, 2025 Don't know if it will help in this particular case but definitely makes the CK less crash-prone generally. Creation Kit Platform Extended for Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/71371
DeepBlueFrog Posted February 10, 2025 Author Posted February 10, 2025 Thanks.. I am already using it and this is what is crashing on these facegen right now
danna233 Posted February 11, 2025 Posted February 11, 2025 Maybe it's not a facegen issue? Maybe the clone was formed incorrectly from the start. I'm certainly not a modder, but maybe you cloned something extra?
ghastley Posted February 11, 2025 Posted February 11, 2025 The ctrl+f4 process builds the face tint by combining the various masks and tints for parts of the face into a single texture. If any of the component masks is corrupt, that could fail. Do you have any loose files that could be overriding the bsa? Prime candidate would be the face paint, as that is most likely to differentiate Aela from your other characters, but it could be another. Â If that is the problem, then you should crash trying to resave Aela herself.Â
DeepBlueFrog Posted February 11, 2025 Author Posted February 11, 2025 Good suggestions, thanks. I will compare the two Aelas line by line in xedit and see if anything stands out.
ghastley Posted February 12, 2025 Posted February 12, 2025 I would expect them to match. The difference would be that the original Aela had her face tint texture generated from the masks in the bsa, and your clone would use the loose files. Only the resulting texture is recorded anywhere, and I think that's only in the .nif. Nothing to see in the .esp. 1
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