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Genshin Impact - Mod Requests pt.2


Ashal

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Posted

seriously my luck today is already starting bad the day i finally get to mod 2 months of updates is when the server is nuked.... Well im curious what theyre up to cause safe zone was amazing

Posted
On 2/4/2026 at 9:56 PM, Derp1212321 said:

anyone have Columbina MOD from weebovz

colum1.png

Bro, did anyone end up sharing it with you?

Does anyone have it, pls?

Posted
On 2/8/2026 at 16:28, Chronos Reaper said:

¿Podría alguien decirme cómo evitar que esto suceda o cómo solucionarlo?imagen.png.38b73f03491b635d5a6c28f0659630c3.png

Siempre que XXMI me muestra el mensaje de herramienta ilegal, utilizo la solución alternativa del lanzador 3Dmigoto, pero a veces me aparece este error y tengo que reiniciar el ordenador para solucionarlo.

You need to enter in task manager and close all the ganshin process

Posted
17 hours ago, InquisitorLance said:

from the Telegram

photo_2026-08-05_11-23-14.jpg

That looks like an adjacent discord channel, is there one that the Safe Zone admins use to discuss whats going on so we can get more up to date info?

Posted
On 7/20/2026 at 4:46 PM, ATBlack13 said:

thank you

Would you be able to reupload this Yae mod? Unfortunately, I missed out on the expiration date.

Posted
Quote

 

3 hours ago, korinoi said:

I tried to fix this mod on my own, but I can't seem to fix the right sleeve.
How can I fix the right sleeve as well?

nahida_summer casual.png

Nahida_summer_casual.zip 10.3 MB · 1 download


try this, works for me,

Quote

; Nahida

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideNahidaPosition]
hash = 7106f05d
vb0 = ResourceNahidaPosition

[TextureOverrideNahidaBlend]
hash = de60b92f
vb1 = ResourceNahidaBlend
handling = skip
draw = 47568,0 

[TextureOverrideNahidaTexcoord]
hash = 902b57ef
vb1 = ResourceNahidaTexcoord

[TextureOverrideNahidaVertexLimitRaise]
hash = ee37e2d7

[TextureOverrideNahidaIB]
hash = 9b13c166
handling = skip

[TextureOverrideNahidaHead]
hash = 9b13c166
match_first_index = 0
ib = ResourceNahidaHeadIB
ps-t0 = ResourceNahidaHeadNormalMap
ps-t1 = ResourceNahidaHeadDiffuse
ps-t2 = ResourceNahidaHeadLightMap
run = CommandList\global\ORFix\ORFix
drawindexed = auto

$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2

[TextureOverrideNahidaBody]
hash = 9b13c166
match_first_index = 31143
ib = ResourceNahidaBodyIB
ps-t0 = ResourceNahidaBodyNormalMap
ps-t1 = ResourceNahidaBodyDiffuse
ps-t2 = ResourceNahidaBodyLightMap
run = CommandList\global\ORFix\ORFix
drawindexed = auto
ps-t69 = ResourceNahidaBodyTrmap
run = CommandList\TexFx\Transparency.1


[TextureOverrideNahidaDress]
hash = 9b13c166
match_first_index = 71187
ib = ResourceNahidaDressIB
ps-t0 = ResourceNahidaDressNormalMap
ps-t1 = ResourceNahidaDressDiffuse
ps-t2 = ResourceNahidaDressLightMap
run = CommandList\global\ORFix\ORFix
ps-t69 = ResourceNahidaDressTrmap
run = CommandList\TexFx\Transparency.1

[TextureOverrideNahidaExtra]
hash = 9b13c166
match_first_index = 76875
ib = ResourceNahidaExtraIB
ps-t0 = ResourceNahidaExtraNormalMap
ps-t1 = ResourceNahidaExtraDiffuse
ps-t2 = ResourceNahidaExtraLightMap
run = CommandList\global\ORFix\ORFix
drawindexed = auto

$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2

[TextureOverrideNahidaFaceHeadDiffuse]
hash = 895cd4d0
this = ResourceNahidaFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceNahidaPosition]
type = Buffer
stride = 40
filename = NahidaPosition.buf

[ResourceNahidaBlend]
type = Buffer
stride = 32
filename = NahidaBlend.buf

[ResourceNahidaTexcoord]
type = Buffer
stride = 20
filename = NahidaTexcoord.buf

[ResourceNahidaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaHead.ib

[ResourceNahidaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaBody.ib

[ResourceNahidaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaDress.ib

[ResourceNahidaExtraIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaExtra.ib

[ResourceNahidaHeadNormalMap]
filename = NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse]
filename = NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap]
filename = NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap]
filename = NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse]
filename = NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap]
filename = NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap]
filename = NahidaDressNormalMap.dds

[ResourceNahidaDressDiffuse]
filename = NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap]
filename = NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap]
filename = NahidaExtraNormalMap.dds

[ResourceNahidaExtraDiffuse]
filename = NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap]
filename = NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse]
filename = NahidaFaceHeadDiffuse.dds

[ResourceNahidaBodyTrmap]
filename = NahidaBodyTrmap.dds

[ResourceNahidaDressTrmap]
filename = NahidaDressTrmap.dds

; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer


; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions.

; Variables -----------------------

[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, etc.

[Present]
post $CharacterIB = 0

[ResourceRefHeadDiffuse]
;[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
;[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
;[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
;[ResourceRefExtraLightMap]

; ShaderOverride ---------------------------

[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n
mov o\d+\.\w+, l\(\d+\.\d+\)\n

;[ShaderRegexCharOutline]
;shader_model = ps_5_0
;run = CommandListOutline
;[ShaderRegexCharOutline.pattern]
;mov o\d+\.\w+, l\(\d+\)\n
;mov o\d+\.\w+, r\d+\.\w+\n
;mov o\d+\.\w+, l\(\d+\.\d+\)
;broken as of version 4.0

; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command

; CommandList -------------------------

[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif

;[CommandListOutline]
;if $CharacterIB != 0
;    if $CharacterIB == 1
;        ps-t1 = copy ResourceRefHeadLightMap
;    else if $CharacterIB == 2
;        ps-t1 = copy ResourceRefBodyLightMap
;    else if $CharacterIB == 3
;        ps-t1 = copy ResourceRefDressLightMap
;    else if $CharacterIB == 4
;        ps-t1 = copy ResourceRefExtraLightMap
;    endif
;drawindexed=auto
;$CharacterIB = 0
;endif
 

 

but as always, texfx with multiple overlapping transparent part still has issue

Posted
Does anyone have the Discord server—the one with the image of Vivian from *Zenless*—where you can find mods for *Genshin* and other games like *WuWa*, *ZZZ*, and honkai?

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