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Genshin Impact - Mod Requests pt.2


Ashal

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Posted

Screenshot2025-10-25124104.png.cb38350844563ad19700c06e92bbac87.png

 

Hi, can someone help me with this? I tried using both the latest ORFix and even manually editing the fix commands (both "ORFix" and "NNFix") in the ".ini" file, but only the head is bugged...

 

Thank you.

LisaModNSFW.rar

Posted
21 hours ago, kanglabs said:

it seems the mod killer is up again can some1 help pls

Screenshot(270).png.03fa933c56fb13fdff6c7b9cf34f9196.png

it seems the mod killer is up again can some1 help pls

i have this issue too pls someone yell me hoe to fix this

Posted
Spoiler
On 10/23/2025 at 9:22 PM, swervedriver said:

There is the new ORFix 0.7.0, but it's not perfect yet. XXMI updates it automatically. If you use 3dmigoto, download it and replace the old one in Mods>>BufferValues>>.
It is still being improved, so there will be updates soon.
 

https://github.com/leotorrez/LeoTools/blob/main/releases/ORFix.ini
 

 ORFix.ini Version 0.7.0

 - Major rework of internal logic as Diffuse and Lightmap have swapped places in most shaders
 - Characters that didn't use to need ORFix now need it. For them there is a special CommandListNNFix that doesn't mess with normalmaps.
  As a rule of thumb, if the character uses normalmaps CommandListORFix otherwise CommandListNNFix
 First release for version 6.1


 Check latest version at: http://github.com/LeoTorreZ/LeoTools/blob/main/releases/ORFix.ini

 

 Global 3.0+ and 5.0+ character reflection/outline color fix

 

 At the bottom of each modded [TextureOverride {Character} {ObjectPart}], type the following command:

 

 run = CommandList\global\ORFix\ORFix
 run = CommandList\global\ORFix\NNFix <--- For IBs that don't use normalmaps

 

 Example --------------------------------------------------------------------------


 [TextureOverrideLaylaHead]
 hash = 8ec3x0d8
 match_first_index = 0
 ib = ResourceLaylaHeadIB
 ps-t0 = ResourceLaylaHeadDiffuse
 ps-t1 = ResourceLaylaHeadLightMap
 run = CommandList\global\ORFix\ORFix

 

Full guide: https://github.com/leotorrez/LeoTools/blob/main/guides/ORFixGuide.md


 

ORFix Update Notice

A lot of the internal logic has changed, so expect some errors on LOD shaders.
Old characters now require a fix command.

If an IB section has a Normal Map, use:
 

run = CommandList\global\ORFix\ORFix

Otherwise, use:
 

run = CommandList\global\ORFix\NNFix

There will eventually be a script to handle this automatically — please be patient.

For xxmi users, the launcher has already been updated to the latest versions.
For non-xxmi users, download the updated ORFix here:

-  ORFix.ini on GitHub

ORFixAPI.ini on Github (An API will be required for future mods, so I recommend that GIMI V7 and non-XXMI users obtain a copy in advance.)

  

There are several known errors that will be fixed in future ORFix releases.
For now, take it easy — this update will already allow most mods to return to a normal state.

In the future, the “ORFix Applier” script (available on GameBanana) will also be updated to automatically attempt these fixes, since applying them manually across multiple files can be tedious.

For older characters (pre-Sumeru release), applying ORFix is now required as well. However, the syntax has changed — here’s an example using Hu Tao:
 

Before:

[TextureOverrideHuTaoHead]
hash = 3de1efe2
match_first_index = 0
ib = ResourceHuTaoHeadIB
ps-t0 = ResourceHuTaoHeadDiffuse
ps-t1 = ResourceHuTaoHeadLightMap

[TextureOverrideHuTaoBody]
hash = 3de1efe2
match_first_index = 16509
ib = ResourceHuTaoBodyIB
ps-t0 = ResourceHuTaoBodyDiffuse
ps-t1 = ResourceHuTaoBodyLightMap

Now, you must add the fix command:

[TextureOverrideHuTaoHead]
hash = 3de1efe2
match_first_index = 0
ib = ResourceHuTaoHeadIB
ps-t0 = ResourceHuTaoHeadDiffuse
ps-t1 = ResourceHuTaoHeadLightMap
run = CommandList\global\ORFix\NNFix

[TextureOverrideHuTaoBody]
hash = 3de1efe2
match_first_index = 16509
ib = ResourceHuTaoBodyIB
ps-t0 = ResourceHuTaoBodyDiffuse
ps-t1 = ResourceHuTaoBodyLightMap
run = CommandList\global\ORFix\NNFix

For Characters Faces, you must replace "ps-t0" with "this".

Before:

[TextureOverrideHuTaoFaceHeadDiffuse]
hash = d00bb0ef
ps-t0 = ResourceHuTaoFaceHeadDiffuse

After:

[TextureOverrideHuTaoFaceHeadDiffuse]
hash = d00bb0ef
this = ResourceHuTaoFaceHeadDiffuse



  Gustav0

 

People keep saying that XXMI fixes this automatically but I use XXMI and the mods are still broken. In fact, they were broken for the last update, too.

Posted (edited)
35 minutes ago, KaoneYumi said:

i have this issue too pls someone yell me hoe to fix this

There is no known fix for this XXMI launcher error afaik

U can only use older gimi version and copy the Libraries from xxmi version "the attached BufferValues file"

Here is the link for the old gimi and BufferValues I used, just extract the BufferValues in mods folder and copy your mods from xxmi

 

https://github.com/SilentNightSound/GI-Model-Importer/releases/tag/v7.0

 

BufferValues.zip

Edited by jadeseal
Posted
1 hour ago, ExBurst said:

Screenshot2025-10-25142704.png.10775366f7245436ea6a60112629b8dd.png

 

Next problem... Does anyone have the fixed version of monsoon's NPC mods? 😅

Bad news: the models used here for fem Fatui soldiers are the same model for NPC of Fontaine type I (slim skirt), YET reflected somehow. This means that if you fixes the green bugs for these fem soldiers by adding /NNFix code (yes that works), it will cause bugs to other NPC using the same model in the region, such as this lady below...
image.png.5e7b7577c02691f1f1d6b463ac956227.png
Weird enough though, either adding the code or not, old NPCs in Fontaine map using this model were not bugged anyways....

Posted
1 hour ago, jadeseal said:

There is no known fix for this XXMI launcher error afaik

U can only use older gimi version and copy the Libraries from xxmi version "the attached BufferValues file"

Here is the link for the old gimi and BufferValues I used, just extract the BufferValues in mods folder and copy your mods from xxmi

 

https://github.com/SilentNightSound/GI-Model-Importer/releases/tag/v7.0

 

BufferValues.zip 117.83 kB · 1 download

it doesn't work

 

Posted
13 hours ago, Donny06 said:

How to fix Mavuika Face? only body remained tanned face is pale now.

mavFAce.jpg

Look at the circles around her cheeks.
It's the way the XxxxFaceHeadDiffuse.DDS is being handled now.
It causes this problem in mods that alter face.
It creates these glowing circles and can also affect skin tone.

1.png.734353c0e91d6f2a069a527fc11ab2ea.png


There are some changes to the code. Replace <ps-t0> with <this>.
2.png.3394f749ffa7e80c7d23463c1bddf7a8.png

 

And both sink AND cheeks should be on the inverted channel now.
4.png.dc7e235f88a98efffbe0d7039f62a510.png


I recorded a video showing how I did it on Chevreuse.
https://streamable.com/4wokcu

Pretty again! ❤️

3.png.5feccb15864af2a9432ba03959cd3619.png
 

Posted
1 hour ago, swervedriver said:

Look at the circles around her cheeks.
It's the way the XxxxFaceHeadDiffuse.DDS is being handled now.
It causes this problem in mods that alter face.
It creates these glowing circles and can also affect skin tone.

1.png.734353c0e91d6f2a069a527fc11ab2ea.png


There are some changes to the code. Replace <ps-t0> with <this>.
2.png.3394f749ffa7e80c7d23463c1bddf7a8.png

 

And both sink AND cheeks should be on the inverted channel now.
4.png.dc7e235f88a98efffbe0d7039f62a510.png


I recorded a video showing how I did it on Chevreuse.
https://streamable.com/4wokcu

Pretty again! ❤️

3.png.5feccb15864af2a9432ba03959cd3619.png
 


Thanks mate. I only had this problem for one character and didn't actually need to tinker with the dds, just change the faceheaddiffuse to 'this' in the .ini

All my mods work now except for reflections on specific pieces of clothing. Long shot but, would you happen to know why Mavuika's leggings turn white/Emilie's hat accessory is yellow in the reflections?

image.thumb.png.d1a3362f52abdea62856a172e927a22c.pngimage.thumb.png.af0c152efcbe70c829fe43121cda8b9c.png

 

weebovz - OG Emilie Toggleex.rar MavuikaUndressed3ex.rar

Posted
4 hours ago, swervedriver said:

看看她臉頰周圍的圓圈。
這是 XxxxFaceHeadDiffuse.DDS 現在的處理方式造成的。
這會導致修改臉部的模組出現這個問題。
它會創造這些發光的圓圈,也會影響膚色。

1.png.734353c0e91d6f2a069a527fc11ab2ea.png


程式碼有一些變化。將 <ps-t0> 替換為 <this>。
2.png.3394f749ffa7e80c7d23463c1bddf7a8.png

 

現在水槽和臉頰都應該位於倒置通道。
4.png.dc7e235f88a98efffbe0d7039f62a510.png


我錄製了一段視頻,展示了我是如何在 Chevreuse 上做到這一點的。 https
://streamable.com/4wokcu

又漂亮了!❤️

3.png.5feccb15864af2a9432ba03959cd3619.png
 

What if the .ini doesn't have the "faceheadnormap"? I only see "head", "body", "dress".

Posted
11 hours ago, ExBurst said:

Screenshot2025-10-25142704.png.10775366f7245436ea6a60112629b8dd.png

 

Next problem... Does anyone have the fixed version of monsoon's NPC mods? 😅

 

10 hours ago, Demiarc said:

Bad news: the models used here for fem Fatui soldiers are the same model for NPC of Fontaine type I (slim skirt), YET reflected somehow. This means that if you fixes the green bugs for these fem soldiers by adding /NNFix code (yes that works), it will cause bugs to other NPC using the same model in the region, such as this lady below...
image.png.5e7b7577c02691f1f1d6b463ac956227.png
Weird enough though, either adding the code or not, old NPCs in Fontaine map using this model were not bugged anyways....

 

Good news: we can put a condition, whether some fatui feature (like their gun) is on screen and apply nnfix then. Like this:

[TextureOverrideFatuiGun1Position]
hash = d860c947
$fatuienemy = 1

[TextureOverrideFatuiGun2Position]
hash = 649765fb
$fatuienemy = 1

[TextureOverrideFatuiGun3Position]
hash = dd68d8a5
$fatuienemy = 1

And then inside [TextureOverrideFontaineNPCSlimSkirtHead]:

if $fatuienemy == 1
	run = CommandList\global\ORFix\NNFix
endif

It would bug out if there's both an enemy and NPC on screen :(

FontaineNPCSlimSkirt.7z

Posted
1 hour ago, Ericyang1027 said:

What if the .ini doesn't have the "faceheadnormap"? I only see "head", "body", "dress".

I'm no expert whatsoever, just wasting my time with trial and error, and still figuring out. As of now, it seems that if there is nothing altering the face, the problem shouldn't occur. Sometimes it's just a matter of changing that facehead <ps-t0> to <this>. Sometimes it might need to have ORFix command applied or both ORFix and NNFix. Sometimes it needs tweaking the .DDS file. If for whatever reason it is not working, you can get the whole package "Lips of Teyvvat" from GameBanana and it has just a little mod that applies to the face of most female characters. That one is easy to fix.

Posted
7 hours ago, swervedriver said:

Look at the circles around her cheeks.
It's the way the XxxxFaceHeadDiffuse.DDS is being handled now.
It causes this problem in mods that alter face.
It creates these glowing circles and can also affect skin tone.

1.png.734353c0e91d6f2a069a527fc11ab2ea.png


There are some changes to the code. Replace <ps-t0> with <this>.
2.png.3394f749ffa7e80c7d23463c1bddf7a8.png

 

And both sink AND cheeks should be on the inverted channel now.
4.png.dc7e235f88a98efffbe0d7039f62a510.png


I recorded a video showing how I did it on Chevreuse.
https://streamable.com/4wokcu

Pretty again! ❤️

3.png.5feccb15864af2a9432ba03959cd3619.png
 

Would you be able to share your layla body diffuse? I like the darker nips

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