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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
9 minutes ago, Laslolaslo said:

Sorry, I’m still having trouble, I changed the always spank option from “False” to “True” and dropped the saved tuning file in packages, but I’m still not getting the option to spank. I enable Reduced Autonomy as well. Is there anything else I’m supposed to do?


Reduced autonomy is not required for that specific part. What I would try is to set StartupLog and LocalizationLog to False, then start the game. This is just to make sure the package is loaded, in which case you wouldn't be getting the logs. If you do, then the package is misplaced. If you don't... I'm out of ideas.

Posted
21 minutes ago, Laslolaslo said:

Sorry, I’m still having trouble, I changed the always spank option from “False” to “True” and dropped the saved tuning file in packages, but I’m still not getting the option to spank. I enable Reduced Autonomy as well. Is there anything else I’m supposed to do?

Don’t be sorry it’s alright. If it’s set to True in the Tuning it should work. However I’m just now thinking it’s not working for you because of some other Default settings.

 

Try this :

 

With your game running, open the Kinky World mod menu. Go into Global. Teen Interactions is Disabled by default. Set this to Enabled and I believe it will work.

 

Try spanking an adult Sim too. If you can Spank your spouse before Enabling Teen Interactions then it will work.

Posted
13 minutes ago, KinkyKatie89 said:

Don’t be sorry it’s alright. If it’s set to True in the Tuning it should work. However I’m just now thinking it’s not working for you because of some other Default settings.

 

Try this :

 

With your game running, open the Kinky World mod menu. Go into Global. Teen Interactions is Disabled by default. Set this to Enabled and I believe it will work.

 

Try spanking an adult Sim too. If you can Spank your spouse before Enabling Teen Interactions then it will work.

Thanks for taking the time. I made the sim set a trap and she was spanked with the new animation, but it’s just not appearing without the adult being upset.  I’ll keep messing with it.  I appreciate your help.

Posted (edited)
5 minutes ago, Laslolaslo said:

Thanks for taking the time. I made the sim set a trap and she was spanked with the new animation, but it’s just not appearing without the adult being upset.  I’ll keep messing with it.  I appreciate your help.

This is strange sorry to hear it’s not cooperating with you. Make sure you delete your scriptCache.package from The Sims 3 directory anytime you make changes to Tuning. Get in the habit of deleting it before you play the game. Let me know if this fixes it.

Edited by KinkyKatie89
Posted

I should probably mention I edited a previous post with the STBL for english. For the most part I kept it simple and made sure things had a proper description. But I did have some... artistic liberty with some of it. :P

 

Spoiler

ArrestSim.SituationFeedback:YouAreUnderArrest => You have committed crimes against Skyrim and her people. What say you in your defense?

Callgirl: HandSet Picked Up => Stop callin', stop callin', I don't wanna think anymore, I left my head and my heart on the dance floor

Gameplay/Objects/Core/Mailbox:PutMail.CantReachMailbox => The mailman can't get to the mailbox. Now be honest; did you enable moveobjects and place it somewhere weird for decoration? I mean, I admire your creativity, I really do, but come on.

Gameplay/Excel/traits/Traitlist:IncestToolTipText3 => Sweet home Alabama!

MovieShoot:RouteFailed => For some reason we failed to meet up. We should blame EA. They ruined the franchise anyway.

 

Posted

Got this very long script error today. Happened around the same time an NPC tried to ask another for sex.
 

Spoiler


<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.6 (437)

System.StackOverflowException: The maximum stack depth for the interpreter has been exceeded.
#0: 0x00007 ret        in System.Collections.Generic.System.Collections.Generic.IEquatableOfTEqualityComparer`1:GetHashCode (ulong) (5845AFC8 [948086088/0x3882a548] )
#1: 0x00014 callvirt   in System.Collections.Generic.System.Collections.Generic.Dictionary`2:GetPrev (ulong,int&) (7A75DFC0 [948086088/0x3882a548] [-1553948612] )
#2: 0x00009 call       in System.Collections.Generic.System.Collections.Generic.Dictionary`2:GetSlot (ulong,int&) (7A75DFC0 [948086088/0x3882a548] [-1553948612] )
#3: 0x00009 call       in System.Collections.Generic.System.Collections.Generic.Dictionary`2:TryGetValue (ulong,Sims3.Gameplay.Skills.Skill&) (7A75DFC0 [948086088/0x3882a548] [A34D87BC] )
#4: 0x00009 callvirt   in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.GenericManager`3:GetElement (ulong) (59C3DA48 [948086088/0x3882a548] )
#5: 0x00005 callvirt   in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:GetElement (Sims3.Gameplay.Skills.SkillNames) (59C3DA48 [948086088] )
#6: 0x00005 call       in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:GetSkill (Sims3.Gameplay.Skills.SkillNames) (59C3DA48 [948086088] )
#7: 0x0004b callvirt   in Oniki.Gameplay.Oniki.Gameplay.SimData:GetInternal (Sims3.Gameplay.CAS.SimDescription) ([8A6D02A8] )
#8: 0x0002c call       in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([8A6D02A8] [0] )
#9: 0x0000d call       in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription) ([8A6D02A8] )
#10: 0x0016f call       in Oniki.Interactions.KWSocialInteraction+Definition`1:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (58B147A8 [C127F000] [B022F000] [1] [A34D84E4] )
#11: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (58B147A8 [vt:A34D84AC] [A34D84E4] )
#12: 0x0002d call       in Oniki.Interactions.KWInteraction`1+Definition`1:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (58B147A8 [vt:A34D84AC] [A34D84E4] )
#13: 0x00017 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:Test () ()
#14: 0x0008d callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [BA6E1750] [1] )
#15: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [BA6E1750] [1] )
#16: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [BA6E1750] )
#17: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#18: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (7B32F348 [C127F000] [0] )
#19: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (7B32F208 [C127F000] )
#20: 0x00014 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (BA6E1AF8 [C127F000] )
#21: 0x0009b callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [BA6E1AF8] [1] )
#22: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [BA6E1AF8] [1] )
#23: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [BA6E1AF8] )
#24: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#25: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (7AC1B758 [C127F000] [0] )
#26: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (7AC0E988 [C127F000] )
#27: 0x00014 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (B5A599C0 [C127F000] )
#28: 0x0009b callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [B5A599C0] [1] )
#29: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [B5A599C0] [1] )
#30: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [B5A599C0] )
#31: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#32: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (7AC54370 [C127F000] [0] )
#33: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (7AC4AB68 [C127F000] )
#34: 0x00014 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (B031AEA0 [C127F000] )
#35: 0x0009b callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [B031AEA0] [1] )
#36: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [B031AEA0] [1] )
#37: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [B031AEA0] )
#38: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#39: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (7AC99758 [C127F000] [0] )
#40: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (7AC992F8 [C127F000] )
#41: 0x00014 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (AFA95AF8 [C127F000] )
#42: 0x0009b callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [AFA95AF8] [1] )
#43: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [AFA95AF8] [1] )
#44: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [AFA95AF8] )
#45: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#46: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (7ACE4FA0 [C127F000] [0] )
#47: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (7ACE4F50 [C127F000] )
#48: 0x00014 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (AF744270 [C127F000] )
#49: 0x0009b callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:InsertInteraction (Sims3.Gameplay.Interactions.InteractionInstance,int) (912D2B90 [AF744270] [1] )
#50: 0x00104 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool) (912D2B90 [AF744270] [1] )
#51: 0x00006 call       in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:AddNext (Sims3.Gameplay.Interactions.InteractionInstance) (912D2B90 [AF744270] )
#52: 0x0008a callvirt   in Sims3.Gameplay.Actors.Sim+GoToVirtualHome+GoToVirtualHomeInternal:OnAutonomousDone (Sims3.Gameplay.Actors.Sim,single) ([C127F000] [0] )
#53: 0x00000            in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (E1CE0708 [C127F000] [0] )
#54: 0x0000f callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnCompletion (Sims3.Gameplay.Actors.Sim) (E1CE06B8 [C127F000] )
#55: 0x00048 callvirt   in Oniki.Interactions.Oniki.Interactions.WooHooSequence:Cleanup () ()
#56: 0x0044e callvirt   in Oniki.Interactions.Oniki.Interactions.KWSocialInteraction:RunInternal () ()
#57: 0x000ab ret        in Oniki.Interactions.Oniki.Interactions.KWSocialInteraction:Run () ()
#58: 0x00076 ret        in Oniki.Interactions.Oniki.Interactions.WooHooSequence:Run () ()
#59: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#60: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#61: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#62: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#63: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>


Got this one around the same time with the same 2 sims:

 

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.6 (437)

 

Actor: La-Teesha Situp
Target: Blake Freeman

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00033 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CopyExitReasonToLinkedInteraction (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Interactions.InteractionInstance) (B58DF0E0 [B022F000] [AF744270] )
#1: 0x00009 call       in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CopyExitReasonToLinkedInteraction () ()
#2: 0x0016d call       in Oniki.Interactions.Oniki.Interactions.KWSocialInteractionPassive:Run () ()
#3: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#4: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#5: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#6: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#7: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>

 

Posted
20 hours ago, KinkyKatie89 said:

This is strange sorry to hear it’s not cooperating with you. Make sure you delete your scriptCache.package from The Sims 3 directory anytime you make changes to Tuning. Get in the habit of deleting it before you play the game. Let me know if this fixes it.

Edited 20 hours ago by KinkyKatie89

Thanks, I’ve deleted the scriptcache file, but still have the same problem. The new animation is there, but the option only appears if a teen has skipped school, or set a trap, etc. it’s never available for adults.

 

can you confirm that the only change I need to make in the tuning file is to change always spank fro “False” to “True” and that I put the tuning file in the packages folder when I’ve made the change?

Posted (edited)

Hey all

 

So i have som problem with this mod, i am pursuing the "modelling" career and my sim now got the task to masturbate (on sofa, dinner table or bed), but my sim just refuses no matter what i do.

I have the mods dildo in the inventory.

The message i get is "interaction:GenericSoloRejected"

 

do anyone knows what's wrong and how i can fix it?
Thank you in advance!

 

Edited by Bohauo
Posted
1 hour ago, Bohauo said:

Hey all

 

So i have som problem with this mod, i am pursuing the "modelling" career and my sim now got the task to masturbate (on sofa, dinner table or bed), but my sim just refuses no matter what i do.

I have the mods dildo in the inventory.

The message i get is "interaction:GenericSoloRejected"

 

do anyone knows what's wrong and how i can fix it?
Thank you in advance!

 

I don’t have an answer for you but I will look into this. I haven’t personally done a modeling career save in a little so there could be a problem and I’m not aware. I’m trying to solve a major bug with Jvsmith right now and that’s really got most of my focus. 🤦🏻‍♀️

 

Will def look at this for you asap 💋

 

Sorry I couldn’t give you an immediate solution.

Posted
4 hours ago, Laslolaslo said:

Thanks, I’ve deleted the scriptcache file, but still have the same problem. The new animation is there, but the option only appears if a teen has skipped school, or set a trap, etc. it’s never available for adults.

 

can you confirm that the only change I need to make in the tuning file is to change always spank fro “False” to “True” and that I put the tuning file in the packages folder when I’ve made the change?

The only thing needed is changing SpankAnytime to True in the Tuning.package and it will work. Spanking is an interaction only available to relatives and spouses or KW High School situations. It’s not something strangers can do to strangers.

 

This mechanic has been thoroughly tested and functions correctly and was one of the first things I added to my version of KW. I am not sure how else I can help.

 

Cheers 🫶🏻

Posted
1 hour ago, KinkyKatie89 said:

I don’t have an answer for you but I will look into this. I haven’t personally done a modeling career save in a little so there could be a problem and I’m not aware. I’m trying to solve a major bug with Jvsmith right now and that’s really got most of my focus. 🤦🏻‍♀️

 

Will def look at this for you asap 💋

 

Sorry I couldn’t give you an immediate solution.


No worries...
thanx for the update! 😉

Posted
On 2/11/2025 at 12:44 AM, KinkyKatie89 said:

You are welcome thanks for your message and the kind words 🥰

 

So the intensity values you’re looking at are related to woohoo scoring. I’m sorry I don’t have time this moment to give an in-depth description but think of it, for examples sakes, the Intensity value goes from 1-10. An intensity of 6 gets calculated along with a ‘woohoo score’ for the overall score of the interaction.

 

intensity does not have to do with the chance or likelihood of starting that interaction. Sorry I’m not able to give a more detailed explanation right now.

Thank you for explaining this to me! If this is the case, I would like to know what value should I change to make sims more likely to rape other sims? Even the evil and mad sims in my game almost never rape other sims. I don't want them to waste the horny status on masturbation.

Posted

Hi Katie and everyone,

 

Been away from Sims 3 and LL for quite a few years now so was pleasantly surprised to see peeps have took up the challenge of keeping KW active and developing it further. Played your recent build for a week or so, some great new features!  Congrats to you and the previous modders

 

Looking forward to the next build, keep up the good work and happy simming xx

Posted
2 hours ago, RandomAAAaaahman said:

Thank you for explaining this to me! If this is the case, I would like to know what value should I change to make sims more likely to rape other sims? Even the evil and mad sims in my game almost never rape other sims. I don't want them to waste the horny status on masturbation.

There is no set value to change for something like this. However any Sim with the Rapist Trait is the way to get the outcome you’re looking for. Even though it’s logical an Evil Sim would act similarly it’s just not programmed that way to my knowledge. I’ll look more into this in the nearer future and maybe change up the mechanics for Evil traits etc

 

im sure the Dominant Sim Trait also factors into chances of autonomous rape but that’s just a gut feeling without looking at the code to confirm or deny that claim.

Posted (edited)
1 hour ago, dooda said:

Hi Katie and everyone,

 

Been away from Sims 3 and LL for quite a few years now so was pleasantly surprised to see peeps have took up the challenge of keeping KW active and developing it further. Played your recent build for a week or so, some great new features!  Congrats to you and the previous modders

 

Looking forward to the next build, keep up the good work and happy simming xx

Welcome back 🙋🏻‍♀️

 

I appreciate your nice words, thank you. I’m glad you like the new features 🥰

 

I cheers the previous modders with you! I wouldn’t be writing you if not for Denton & Jvsmith’s phenomenal work.

 

Build 438 is really close and packs a lot of great new game mechanics, content, etc. Keep your eyes on the look out for it soon 👀

 

💋 

Edited by KinkyKatie89
Posted
27 minutes ago, KinkyKatie89 said:

There is no set value to change for something like this. However any Sim with the Rapist Trait is the way to get the outcome you’re looking for. Even though it’s logical an Evil Sim would act similarly it’s just not programmed that way to my knowledge. I’ll look more into this in the nearer future and maybe change up the mechanics for Evil traits etc

 

im sure the Dominant Sim Trait also factors into chances of autonomous rape but that’s just a gut feeling without looking at the code to confirm or deny that claim.

Got it. The improvements you made are already great. Thank you again for your contributions!

Posted

Hi there! Sorry if someone's already asked these questions. I tried digging through the original KW thread for info but was intimidated by how many pages there are, and okikikay's guide and wiki are no longer available.

Is this mod compatible with nraas woohooer, or does KW fully replace it? And does KW have a fix for teen x adult interactions so it doesn't look like the teen is making out with the adult's chest? Is there clipping or other animation glitches between teens and adults in KW? Not a deal breaker, just a minor annoyance. I may have been spoiled by teens being almost the same height as adults in TS4... 😅

 

Has anyone compiled an updated list of additional mods that complement/enhance KW? I found this one, and this one but a lot of the links are dead. If there isn't one put together, I'd appreciate any recommendations you guys have for animations, which ones to avoid, etc. I'll try to go through the downloads page but I'm a bit overwhelmed with how much I need to do to get this mod up and running lol

I'm not very experienced with mods, I've used them for years in a variety of games but pretty exclusively drag and drop mods, nothing like KW where it looks like I'll have to use s3se to get what I want (a little intimidated but I'll do my best to figure it out 🥲). I used to use WW for TS4 until updates kept ruining it and I got sick of fixing my 1000+ mods every time a patch came out, so back to sims 3 it is!

 

Thank you for your help in advance!

 

 

Posted (edited)

I can try and answer some of these questions

 

3 hours ago, queerdeerling said:

Is this mod compatible with nraas woohooer, or does KW fully replace it?

You can use them together, but there will be some minor conflicts. One of the most noticeable issues is that the "Ask if single" interaction will disappear entirely if both mods are loaded. You'll also want to read the docs for WooHooer and disable anything that seems like it'll overlap with KW to ensure maximum compatibility.

 

3 hours ago, queerdeerling said:

And does KW have a fix for teen x adult interactions so it doesn't look like the teen is making out with the adult's chest?

KW doesn't make any attempt to fix the alignment issues for the game's standard romantic animations between teens and adults. Those animations would have to be remade/offset somehow, but I'm not aware of any mods that have done so.

 

3 hours ago, queerdeerling said:

Is there clipping or other animation glitches between teens and adults in KW?

Animations made specifically for KW can also have clipping/alignment issues between teens and adults. There is a way now to add offsets for animations to account for this, and some of the newer animations do this, but there's a lot of older animations that were made before that was possible that don't have the necessary offsets.

 

3 hours ago, queerdeerling said:

Has anyone compiled an updated list of additional mods that complement/enhance KW? I found this one, and this one but a lot of the links are dead. If there isn't one put together, I'd appreciate any recommendations you guys have for animations, which ones to avoid, etc. I'll try to go through the downloads page but I'm a bit overwhelmed with how much I need to do to get this mod up and running lol

You can check this thread for this thread for the recommended body to use, as well as some animations.

 

Regarding the wiki, you can still access parts of it through the Wayback Machine: https://web.archive.org/web/20200303234613/https://onikikay-kinkyworld.fandom.com/wiki/Oniki_Kay's_Kinky_World_Wikia

Edited by Omicr0n
Posted (edited)
4 hours ago, queerdeerling said:

Hi there! Sorry if someone's already asked these questions. I tried digging through the original KW thread for info but was intimidated by how many pages there are, and okikikay's guide and wiki are no longer available.

Is this mod compatible with nraas woohooer, or does KW fully replace it? And does KW have a fix for teen x adult interactions so it doesn't look like the teen is making out with the adult's chest? Is there clipping or other animation glitches between teens and adults in KW? Not a deal breaker, just a minor annoyance. I may have been spoiled by teens being almost the same height as adults in TS4... 😅

 

Has anyone compiled an updated list of additional mods that complement/enhance KW? I found this one, and this one but a lot of the links are dead. If there isn't one put together, I'd appreciate any recommendations you guys have for animations, which ones to avoid, etc. I'll try to go through the downloads page but I'm a bit overwhelmed with how much I need to do to get this mod up and running lol

I'm not very experienced with mods, I've used them for years in a variety of games but pretty exclusively drag and drop mods, nothing like KW where it looks like I'll have to use s3se to get what I want (a little intimidated but I'll do my best to figure it out 🥲). I used to use WW for TS4 until updates kept ruining it and I got sick of fixing my 1000+ mods every time a patch came out, so back to sims 3 it is!

 

Thank you for your help in advance!

 

 

I would keep things simple to start with, KW is pretty much a comprehensive, stand alone mod (Except for animations, Katie listed all of them back in this thread) . 437 has a lot of autonomy enabled straight out of the box and it looks like this might be toned down in the upcoming new build for game performance reasons. There`s a lot of tuning available in KW settings so there`s no rush to use sp3e. Get used to KW interactions and terminology in the settings menus to start with, there`s a lot to take in.

 

I`d read this discussion thread thoroughly for latest info, the original KW thread is, like you say very long, and probably mostly obsolete.

 

Happy siming

Edited by dooda
Posted
On 2/13/2025 at 3:38 PM, KinkyKatie89 said:

The only thing needed is changing SpankAnytime to True in the Tuning.package and it will work. Spanking is an interaction only available to relatives and spouses or KW High School situations. It’s not something strangers can do to strangers.

 

This mechanic has been thoroughly tested and functions correctly and was one of the first things I added to my version of KW. I am not sure how else I can help.

I figured it out! I had an old version of the tuning mod in my override folder that I completely forgot about. Thanks for taking the time to answer my questions.

Posted
1 hour ago, Laslolaslo said:

I figured it out! I had an old version of the tuning mod in my override folder that I completely forgot about. Thanks for taking the time to answer my questions.

That must’ve been driving you crazy. I know the feeling, I’m glad you got it sorted.

 

You’re welcome, I will always respond when I’m able and help as best I can.

 

Now, if only there were a moodlet for gettin’ a rough spankin’ 😈

Posted

Please help, I have always this error:

<ScriptError Version="6" Type="MiniScriptError">
<ExceptionData>Oniki.KinkyMod v0.7.6 (437) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([41FAC660] [7] [40CFFED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([40DB96D0] [41FAC660] [1] ) #1: 0x0005c call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (41BF8CC0 [532EAAB0] ) #2: 0x001e5 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (42854500 [53321BA0] ) #3: 0x001ff newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (821AA770 [4C5DB440] ) #4: 0x00095 callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([412FA8A0] [820912D8] [vt:40CDAA74] ) #5: 0x001aa call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([422C0498] ) #6: 0x000f3 call in Oniki.Oniki.Main:Start () () #7: 0x00150 call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([40CB88A0] [417D85C0] ) #8: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (40F18C08 [40CB88A0] [417D85C0] ) #9: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () </ExceptionData>
</ScriptError>
Posted (edited)
45 minutes ago, nojedzto said:

Please help, I have always this error:

<ScriptError Version="6" Type="MiniScriptError">
<ExceptionData>Oniki.KinkyMod v0.7.6 (437) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([41FAC660] [7] [40CFFED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([40DB96D0] [41FAC660] [1] ) #1: 0x0005c call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (41BF8CC0 [532EAAB0] ) #2: 0x001e5 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (42854500 [53321BA0] ) #3: 0x001ff newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (821AA770 [4C5DB440] ) #4: 0x00095 callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([412FA8A0] [820912D8] [vt:40CDAA74] ) #5: 0x001aa call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([422C0498] ) #6: 0x000f3 call in Oniki.Oniki.Main:Start () () #7: 0x00150 call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([40CB88A0] [417D85C0] ) #8: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (40F18C08 [40CB88A0] [417D85C0] ) #9: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () </ExceptionData>
</ScriptError>

I get that error as well, but as far as I can tell it doesn't actually cause any issues. I'm not sure why it happens

Edited by Omicr0n
Posted
24 minutes ago, Omicr0n said:

I get that error as well, but as far as I can tell it doesn't actually cause any issues. I'm not sure why it happens

My game is crashed always after this.

Posted (edited)
18 minutes ago, nojedzto said:

My game is crashed always after this.

The crashing is probably unrelated, because I've gotten that error before but I've never crashed as the result of it. Most of the time I don't even notice it unless I check my logs afterwards and see that it was dumped at some point.

 

I just loaded my game and that same error was dumped to a file, but the game didn't crash:
 

Spoiler
<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.6 (437)

System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format
#0: 0x00017 throw      in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([699B8E00] [7] [6931CED8] )
#1: 0x00009 call       in System.System.Int32:Parse (string,System.IFormatProvider) ([699B8E00] [6931CED8] )
#2: 0x0000e call       in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([699B8E00] [6931CED8] )
--- End of inner exception stack trace ---

#0: 0x00000 superop    in System.System.Enum:Parse (System.Type,string,bool) ([68532CB0] [699B8E00] [1] )
#1: 0x0005c call       in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (69884618 [A160B270] )
#2: 0x001e5 newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (871E6410 [A160B750] )
#3: 0x001ff newobj     in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (A13D3CB0 [9A3AF250] )
#4: 0x00095 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([85A68F00] [A150BF50] [vt:87648A54] )
#5: 0x001aa call       in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([85EB7658] )
#6: 0x00057 call       in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load () ()
#7: 0x000c6 call       in Oniki.Oniki.Settings:Apply () ()
#8: 0x000c7 callvirt   in Oniki.Oniki.Main:Start () ()
#9: 0x00150 call       in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([67F388A0] [68166B20] )
</ExceptionData>
</ScriptError>

 

 

Edited by Omicr0n

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