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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
3 minutes ago, Omicr0n said:

Awaria jest prawdopodobnie niezwiązana, ponieważ ten błąd pojawił się wcześniej, ale nigdy nie uległem awarii w jego wyniku. W większości przypadków nawet tego nie zauważam, chyba że później sprawdzę moje dzienniki i zobaczę, że w pewnym momencie został zrzucony.

I don't know what to do now, my game always crashes after a minute after installing a mod.

Posted
39 minutes ago, nojedzto said:

I don't know what to do now, my game always crashes after a minute after installing a mod.

Have you tried running the game with just KW? That will tell you whether this mod is causing the crash or not. If it is then it's likely installed incorrectly. If the game doesn't crash then it's probably some other mod you have installed.

Posted
Just now, nojedzto said:

Please help, I have always this error:

<ScriptError Version="6" Type="MiniScriptError">
<ExceptionData>Oniki.KinkyMod v0.7.6 (437) System.ArgumentException: The requested value `Tease' was not found ---> System.FormatException: Input string was not in the correct format #0: 0x00017 throw in System.System.Int32:Parse (string,System.Globalization.NumberStyles,System.IFormatProvider) ([41FAC660] [7] [40CFFED8] ) #1: 0x00009 call in System.System.Int32:Parse (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) #2: 0x0000e call in System.System.Convert:ToInt32 (string,System.IFormatProvider) ([41FAC660] [40CFFED8] ) --- End of inner exception stack trace --- #0: 0x00000 superop in System.System.Enum:Parse (System.Type,string,bool) ([40DB96D0] [41FAC660] [1] ) #1: 0x0005c call in Oniki.Gameplay.Oniki.Gameplay.WooHooAction:.ctor (Oniki.Utilities.XMLRow) (41BF8CC0 [532EAAB0] ) #2: 0x001e5 newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooActor:.ctor (Oniki.Utilities.XMLRow) (42854500 [53321BA0] ) #3: 0x001ff newobj in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Parse (Oniki.Utilities.XMLEntry) (821AA770 [4C5DB440] ) #4: 0x00095 callvirt in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (System.Xml.XmlDocument,string,Sims3.SimIFace.ResourceKey) ([412FA8A0] [820912D8] [vt:40CDAA74] ) #5: 0x001aa call in Oniki.Gameplay.Oniki.Gameplay.WooHooStage:Load (string) ([422C0498] ) #6: 0x000f3 call in Oniki.Oniki.Main:Start () () #7: 0x00150 call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([40CB88A0] [417D85C0] ) #8: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (40F18C08 [40CB88A0] [417D85C0] ) #9: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () </ExceptionData>
</ScriptError>

 

Just now, Omicr0n said:

I get that error as well, but as far as I can tell it doesn't actually cause any issues. I'm not sure why it happens

 

I have already answered a similar question several times. One of your animation description files has an error in XML: Instead of <Category>Teasing</Category> somewhere in it you have <Category>Tease</Category> written. Open each OKW_XXX.package file in turn and search for this line by text and correct it.

Posted
1 hour ago, Omicr0n said:

Have you tried running the game with just KW? That will tell you whether this mod is causing the crash or not. If it is then it's likely installed incorrectly. If the game doesn't crash then it's probably some other mod you have installed.

It crashing with only KW.

Posted
20 minutes ago, nojedzto said:

It crashing with only KW.

KW current build has no reason to crash your game. Remove all of your KW files. Take everything from the 'full_install' directory and start again.

Posted
8 hours ago, KinkyKatie89 said:

KW current build has no reason to crash your game. Remove all of your KW files. Take everything from the 'full_install' directory and start again.

Clear game, new clear save, only KW installed right with instruction and still crashing. I have no idea.

Posted (edited)

Hey Katie.

So when i play your mod i regular get the message that i am missing som animations, do you have a list of animation pack(s) i can use? 

second, do you have some recommendation on tools/toys/implements that works well with you mod, i have some but i don't seem to be able to use them, is there a special way to install them or is it just to drop them into the folder?

Thank you in advance!

Edited by Bohauo
Posted
4 hours ago, Bohauo said:

Hey Katie.

So when i play your mod i regular get the message that i am missing som animations, do you have a list of animation pack(s) i can use? 

second, do you have some recommendation on tools/toys/implements that works well with you mod, i have some but i don't seem to be able to use them, is there a special way to install them or is it just to drop them into the folder?

Thank you in advance!

List of animations on page 8 of this thread. Most are still available to download. Search LL for links

Posted

I still got some game notifications like responses from sims about current situation, but it looks more like codes. Not all the time tho. Sometimes like virgin in town having sex or mother son doing something in town, but it's not clear what it is, just codes. Was that normal? 

Posted
7 hours ago, Bohauo said:

Hey Katie.

So when i play your mod i regular get the message that i am missing som animations, do you have a list of animation pack(s) i can use? 

second, do you have some recommendation on tools/toys/implements that works well with you mod, i have some but i don't seem to be able to use them, is there a special way to install them or is it just to drop them into the folder?

Thank you in advance!

Hi there @Bohauo

There are many animations packages you can find here on LL for Kinky World.

 

Im not sure what you mean by “tools” I am sorry, like third party software or what?

 

Toys, well the mod has a dildo by default. There is also the training dummy and the horny scarecrow, along with BDSM furniture like the Crosswood or Stockade Furniture. The Sybian Saddle animation package from Clydie is currently broken and I have informed him of this, hopefully we will get it corrected for the community asap. The next KW build will also include a new sex toy but shhhhh 🤫

 

What objects do you have that you are unable to use?

Posted
1 hour ago, ngochoang914 said:

I still got some game notifications like responses from sims about current situation, but it looks more like codes. Not all the time tho. Sometimes like virgin in town having sex or mother son doing something in town, but it's not clear what it is, just codes. Was that normal? 

Hi @ngochoang914

 

Please attach a copy of the code being displayed in your game or give a bit more details please. Some text you might see during interaction prompts are what’s called “unlocalized strings” and have not yet been added to the mod and will instead show text that might look like code. I can’t help much further without you giving more info.

 

cheers 💋

Posted
3 hours ago, ngochoang914 said:

I still got some game notifications like responses from sims about current situation, but it looks more like codes. Not all the time tho. Sometimes like virgin in town having sex or mother son doing something in town, but it's not clear what it is, just codes. Was that normal? 


Something like moodlet/morningwood/reaction:mother_attracted_0 for example? Don't worry, the majority of those strings will be updated in the next version.

 

Posted
32 minutes ago, Loveternity said:

moodlet/morningwood/reaction:mother_attracted_0

 

 

yes. like that. I remember some key words like mother, virgin or dog lol. I'll keep in mind to screenshoot them all next time then :)

Posted
8 hours ago, ngochoang914 said:

 

yes. like that. I remember some key words like mother, virgin or dog lol. I'll keep in mind to screenshoot them all next time then :)


There's an easier way actually. If <kKWLocalizationLog value="True"> (should be true by default) you will get a localization log when you exit the game if during that play session you ran into any of those unlocalized strings. You can find that tunable in the KinkyModTuning.package.

Simply uploading that text file here would be a great help, but since it will probably include things I've already corrected myself I guess I should upload my work so far.

 

Updated Eng STBL.zip

 

Should be a simple unzip, open S3PE, import, let it replace, done.

Posted

If you're accepting feature requests, could you improve the blackmail system? Maybe you could make it so that sims who catch you in public can blackmail you and force you to perform some tasks? Also, could you make it so that, if the sim rejects the demands, everyone in town receives a compromising photo of your sim? If you do those two things, you can force the player to use more discretion without adding any restrictions, which is always the best way to play.

Posted
On 2/18/2025 at 1:07 AM, KinkyKatie89 said:

Hi there @Bohauo

There are many animations packages you can find here on LL for Kinky World.

 

Im not sure what you mean by “tools” I am sorry, like third party software or what?

 

Toys, well the mod has a dildo by default. There is also the training dummy and the horny scarecrow, along with BDSM furniture like the Crosswood or Stockade Furniture. The Sybian Saddle animation package from Clydie is currently broken and I have informed him of this, hopefully we will get it corrected for the community asap. The next KW build will also include a new sex toy but shhhhh 🤫

 

What objects do you have that you are unable to use?


With Tools i meant toys or implemets... 😉 
the scarecrow, you can "only" look at that right?, and after a while he moves a bit, playing "scarry" or somethings...

this was just an open question if you had an "approved" list of toys that you knew worked...

I kinda solved alot of my thing with just turning on "debug mode" and the the "always" option in the "sim pie menu"
i didn't know there was a "skill check" attached to the actions i wanna my sim to perform... 🙂 

Posted

Hi, I'm having a bit of an issue with the modeling career that comes with KW, my sim got the invite to be a model after posting images on forums and the like. When it comes to her meeting the photographer for photoshoots things were going fine when she did her first one as it was solo. The second one involved her being with a man and their first standing woohoo pose goes fine, but after the photographer suggests a hotter pose, all three involved sims just stand there doing nothing and nothing progresses. I don;t get any errors pop up and no error log appears in my Sims 3 folder.

 

Thanks.

Posted

Hello, guys! I'm currently using this version along with monocodoll's mentrual cycle. I was wondering if would be possible some integration on this end. I'd like to be able to identify the condoms from this mod, with the one from mentrual cycle mod and vice versa. Would that be possible?

Posted

Hi there!  I have a question in regards to the animations.  I noticed that the last time I had Lovers Lab edition of Kinky World installed, I would get the warning messages (pink) that some of the animations weren't valid.  While I was using animations from older versions of KW, but perhaps there are updated animations that will work with the Lovers Lab version of the mod.  Could you direct me to where I would find these animations?  Thanks so much in advance.

Posted
26 minutes ago, 0bl1v10ngam3r said:

Hi there!  I have a question in regards to the animations.  I noticed that the last time I had Lovers Lab edition of Kinky World installed, I would get the warning messages (pink) that some of the animations weren't valid.  While I was using animations from older versions of KW, but perhaps there are updated animations that will work with the Lovers Lab version of the mod.  Could you direct me to where I would find these animations?  Thanks so much in advance.


In the original version there were no messages about incorrect animations. They just dropped without messages. The messages are intended to draw attention to this, and help find incorrect animation descriptions in OKW_xxx.package files. For this you need s3pe. Inside each such file there is an XML resource. You can open it with notepad, find incorrect lines and fix them.

Posted
1 hour ago, Jvsmith said:

In the original version there were no messages about incorrect animations. They just dropped without messages. The messages are intended to draw attention to this, and help find incorrect animation descriptions in OKW_xxx.package files. For this you need s3pe. Inside each such file there is an XML resource. You can open it with notepad, find incorrect lines and fix them.

Hmm...  I know that with the original version there weren't any messages like that.  I had the original version installed before I replaced it with the Lovers Lab edition, while leaving the original animations as they were.  No, what I am stating is that I would get those (pink) messages while using the Lovers Lab edition of this mod.

Posted
Just now, 0bl1v10ngam3r said:

Hmm...  I know that with the original version there weren't any messages like that.  I had the original version installed before I replaced it with the Lovers Lab edition, while leaving the original animations as they were.  No, what I am stating is that I would get those (pink) messages while using the Lovers Lab edition of this mod.

 

Can I ask you what exactly I wrote that was unclear? It all seems logical. YES, the original version doesn't have these messages, BUT that doesn't mean there are no animation errors. These errors were just not reported. The current version does. If you don't know how to fix these errors, write an example or take a screenshot and attach it. I'll try to tell you in more detail how exactly to deal with such errors, and it will also help other users. If you don't want to fix these errors, just ignore the messages.

Posted
5 hours ago, Jvsmith said:

Can I ask you what exactly I wrote that was unclear?

I am referring to the error messages that pop up after KW has loaded.  It doesn't state which animations are the problem, for if it did, I surely would have removed them.

Posted
9 minutes ago, 0bl1v10ngam3r said:
5 hours ago, Jvsmith said:

Can I ask you what exactly I wrote that was unclear?

I am referring to the error messages that pop up after KW has loaded.  It doesn't state which animations are the problem, for if it did, I surely would have removed them.

At this current time, I also have removed KW and its animations from my mod folder and replaced it with the "Daydreams" mod

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