Jump to content

[Mod][XCL] [0.23.6] Emporium


Recommended Posts

  • 4 weeks later...
Posted

i downloaded this lastest version of this but i get this I can't run the macro 'show_tooltip' because it doesn't exist.  i had to go back to 0.5.3 version for this to work. 

  • 1 month later...
Posted
3 hours ago, OH1972 said:

After updating to the newest version, the mod seems to completely reset the storyline.

Hmm, I’ve only tested with new saves, but it makes sense, since several changes & optimizations were made to the mod.

Posted
8 hours ago, Morgan Flux said:

Hmm, I’ve only tested with new saves, but it makes sense, since several changes & optimizations were made to the mod.

A bit awkward since my MC had already been knocked up by the Doc and had already been hypno-addict

  • 2 weeks later...
Posted (edited)

Download seems to be broken, pixeldrain tells me the specified XML file does not have a style sheet associated

 

Edit: odnwload now works for me, but I gotta say I would enjoy this immensely more if it wasn't so clearly written with AI. I would much prefer far fewer written lines but more focused, full of sense and consequential, instead the therapist just keeps waxing poetic about submission in circles with endless synonims to the point of being, for me personally, boring. Great work on display otehrweise however!

Edited by Michelle Bubbles
  • 4 months later...
Posted

Is this not compatible with base game 0.25? Or is it still working fine for others and I just have a poor interaction between this mod and another mod? The mod loader and modded file never mentions any issues, yet the in-game experience is very much not working for me now. I just don't know if it is because it is no longer compatible or if my version features a mod that is messing with the emporium mod. How messed up is my version you might wonder?

 

Before I had ever interacted with the Emporium on a new save I got a reminder prompt about an appointment. I clicked the prompt and attended anyway because that was the whole point of having the mod and I could pretend I never saw the prompt to keep my immersion. ... Only at end of the day I saw a message about failing to attend an appointment. Even worse, I had also set up an actual appointment, but when I went back to attend there was no option to attend only to set up an appointment. So I did it again and got a repeated "first visit" text display. Regardless I went back again. This time I was able to sign a waiver for a $1500 credit and confirmed then set another appointment. At least this time it acted as if it was my second visit rather than being a first visit for the third time. However on my fourth and fifth visits it was still giving me text as if it was just my second visit. Meanwhile fees were racking up because of supposed missed visits.

 

It was just a mess. Not playable and I ended up disabling and removing the mod. If no one else has these issues I might try starting a clean mod and test it with other mods one by one until I figure out the cause and then isolate the offending mod unless it is one I like better than the Emporium hypnosis concept.

  • 3 weeks later...
Posted (edited)

Hi, thanks for this mod. I'm not so keen personally on the pregnancy/breeding side, which seems to be John's thing and stops me form continuing the hypnosis route. So my wish would be to see a selection of doctors implemented; each doc with a different flavour, everyone would have their personal preferences... bdsm, slave, whore, bimbo (i'm guessing that this would be John's path, I will check it out), bbc fetish (could tie in with other mods). I also think, and maybe it already exists, the debt side could be a trigger for a forced choice with zero backout. Thanks again.

 

EDIT another idea would be having a Doc who hypnotises you (female) into becoming slutty and a whore, triggering (perhaps) a secondary effect such as a permanent heightened arousal (u666) and a forced introduction scene to either the new Downtown mod (hooker) or the Bar Whore mod; sure i guess that's a lot of work (maybe) and coordination, but it would be magnificent!

Edited by FO4again

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...