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PowerArmorTweaks


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PowerArmorTweaks

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A couple of tweaks for power armors in Fallout 4.

 

1.) PAAR_OnlyWhenNaked

 

You can only enter power armors if you are naked (this creates interesting complications if using mods like Sexual Harassment).

 

I implemented this in a similiar way as "FO4 Nude Basics", i.e. I add a perk to the player, with an activation perk entry point, which prevents activating power armors if the player is not naked. Only problem with that, is how to detect if the player is naked or not (e.g., "SkinNaked" is a worn item like armors or clothing, too). I first tried "Armor and Weapon Keywords Community Resource (AWKCR)", but you would have to add a 40 or so keyword checks to the perk conditions for this to work (and then you would probably still missing some), so I finally ended up with "Skimpy Armor Keyword Resource", checking the global variables "sakr_val_skimpyratingupperbody" and "skimpyratinglowerbody", this works fine.

 

Edit: If you want, that the player is treated as naked by "Sexual Harassment" (or, to be more precise, SAKR) when wearing power armor, you have to comment out the "playerRef.isInPowerArmor" checks in SAKR_main.psc (in the functions isPlayerExposed, isPlayerLowerBodyExposed and  isPlayerUpperBodyExposed) and recompile the script. It would also be nice, if the player would be forced to exit it's power armor in forced sex scenes (this is also a problem in a AAF_Violate+CombatStripLite combination, sometimes the player is forced to exit it's power armor before sex and sometimes not). Not sure how to reliably achieve this, maybe this "strip" functionality can be added to NAFBridge. So, for now, you have to manually get out of your power armor before being raped, a bit immersion breaking :) .

 

2.) PowerArmorAngeliReplacer ????

 

I had planned to replace the power armors for female characters in the game with Angeli's Power Armor assets. First tests looked fine, it seemed to be as easy as to add a female model (Angeli's .nif files) to the power armor AA records (Armor Addon). But it turned out, this is technically impossible, I fear I have to ditch this. The power armor frames and the armor pieces without modifications are no problem. But as soon as you add on a workbench a defense modification to an armor piece, the armor piece becomes a mixture between Angeli's model and the normal male model. This is because the "Object Modifications" (OMOD) are uni-sex, they only have a single model, not two different models for males and females, as the AA records have.

 

image.png.06ce9db79daedb8ba8bfd2fa9b939095.png

 

image.png.d3543b29428c2baa9795065fe9c38179.png

 

Edit: I decided to use Angeli's assets for female power armor frames, but keep the original game assets for the armor pieces, this solve the OMOD problem, and still looks a bit more skimpy:

 

image.png.568d9e1aedea514bfe574a8571edee03.png

 

image.png.acd56dc4c4545ff1620e69e051d0ea9e.png

 

Requirements:

 

AngeliPowerArmor_EN_1.10.zip                      (only the assets, the .esp is not needed)

AngeliPowerArmor BodySlide Files(FG).zip       (if you have Fusion Girl)

 

 

 

 

 

 


  • Submitter
  • Submitted
    01/09/2025
  • Category
  • Requirements
    Skimpy Armor Keyword Resource (and "Rubber Duck's SAKR Repo" or sth. similiar)

 

Posted
2 minutes ago, Cookiemonsta234 said:

Vortex saying that (AWKCR) is missing as a master

Oh, thanks. I used AWKCR before I switched to SAKR, forgot to remove the master

Posted

This looks very interesting, not gonna lie!

 

However, there are too few in-game screenshots. Would you be able to provide more screenshots of the PA frames replacer, as well as PAs themselves? Also, how would the new PA replacer work with CBBE 3BBB?

 

 

Posted (edited)

I think you can see all there is in the three screenshots above. In the first screenshot you can see Angeli's PA frame without the armor pieces (except the left arm, which I equipped to demostrate the OMOD problem, when using Angeli's models also for the armor pieces, as I wrote above).  So, I didn't change the armor pieces,  but then there is little to see from Angeli's PA (frame). From the rear, you can see the latex body and the plugs of the PA fluid recycling system (grin) (second screenshot), and from the side you can also see a bit of the latex body part (stomach, nabble, lower part of breasts, third screenshot). There are bodyslides for the latex body part of the PA, see the Angeli PA side here on LL. I admit this isn't much, but still better then nothing, I think it's worth it (try it out, and if you don't like it deinstall it again and load an old save).

Edited by nopse0
  • 2 weeks later...
Posted

Im not quite sure what kind of interesting complications this is suppsoed to cause?

Unless you are talking about forced clothing or bondage gear.

But i hardly ever use powerarmor so there could easily be something im missing.

Posted (edited)
10 hours ago, Vulkandrache said:

Im not quite sure what kind of interesting complications this is suppsoed to cause?

Unless you are talking about forced clothing or bondage gear.

But i hardly ever use powerarmor so there could easily be something im missing.

In Sexual Harassment you get harassed when you are naked (you can configure the probability in the MCM), but when wearing PA you were totally save. I didn't like that, think PA is overpowered then (I use PA a lot, 'cause I am a newbie and play on survival). Also, it looks sexy if the pc enters/leaves PA naked. But probably only something for people who like fetish stuff (AAF Violate, Combat Strip Lite, Sexual Harassment, Sex Attributes, Kziitd Fetish Toolset, Bound In Public, Torture Devices, etc.) :)

Edited by nopse0
  • 5 months later...
Posted
On 1/8/2025 at 9:55 PM, nopse0 said:

 

I had planned to replace the power armors for female characters in the game with Angeli's Power Armor assets. First tests looked fine, it seemed to be as easy as to add a female model (Angeli's .nif files) to the power armor AA records (Armor Addon). But it turned out, this is technically impossible, I fear I have to ditch this. The power armor frames and the armor pieces without modifications are no problem. But as soon as you add on a workbench a defense modification to an armor piece, the armor piece becomes a mixture between Angeli's model and the normal male model. This is because the "Object Modifications" (OMOD) are uni-sex, they only have a single model, not two different models for males and females, as the AA records have.

 

Conceptually, I think you could do this by cloning every omod for power armor, pairing the duplicates with the original and having a mechanism to check which is being used the current power armor, swapping to fit. Unrecognized pieces would presumably be unequipped from the angeli suit - that would be modded gear which would need a patch. I'm not quite sure how to design this kind of thing to support multiple patches - I guess it might involve some kind of custom lists (or maybe keywording)?

 

Then it would just be about hooking into the right events?

 

That, and of course, solving any other problems which come up...

  • 1 month later...
Posted

So... after playing this.... Tessa (in Quincy) had strange deformation problems which started showing up in combat (initially she looked ok). It was like I did not have the right rigging skeleton for her. (I am using the Zaz Extended Skeleton.)

 

I have no idea how to isolate the cause of this problem. Can anyone give me some hints?

  • 2 months later...

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