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Outfit Studio/Bodyslide 2 CBBE Conversions


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Posted

I know of two ways:

1) Quick and dirty: Just delete the Breast and Butt bones from the project.

2) Less quick and more work, but cleaner: Open the project in Outfit Studio and load the non-HDT CBBE body into it. Then copy the Breast and Butt bone weights onto the outfit, re-conform the sliders and then probably fix the SSH Breast and Pregnancy Belly sliders' clipping at 100%.... unless you don't use either one, then you should be fine already.

Posted
18 hours ago, NIND (jimmyyu) said:

 

Okay, so depending on when you grabbed the outfit, you'll have a different set of files.  You don't have the zaps yet, so you should re download it from here:

 

 

First check and see that this highlighted group file is in the correct location:

 

1878639106_2020-01-0409_43_46-SliderGroups.png.1a71f44ea547119350897759d4f7b12a.png

 

If it is, then go to your SliderPresets folder and click on the xml file containing your preset you want to enable for the group.

 

Note that one of these files can cointain multiple Preset and associated information sets, so that isnt out of the ordinary.

 

In my case, I use the "Goddess" Preset for most purposes

 

1283432233_2020-01-0410_01_17-E__SteamLibrary_steamapps_common_Skyrim_Data_CalienteTools_BodySlide_SliderPrese.png.70ad0ded887a451631b670a0815df3db.png

 

Insert the name of the group as it appears IN the XML file, NOT the name of the XML file itself.

 

The Preset will then appear upon reboot of bodyslide.

 

 

 

SAVING A PRESET FOR UNGROUPED ITEMS:

  Reveal hidden contents
  1. Open Bodyslide and proceed to an Outfit that has the preset you want to use
  2. Click 'Save As'
  3. Ensure none of the loaded groups are checked, and name it something descriptive
  4. Save

1138723641_2020-01-0410_15_44-Clippings.png.2732866cbc6e87439d36308c0d877937.png

Now whenever you load a new outfit that does not have a group, you'll be able to use this preset on it.

 

Adding the name to my .xml preset file worked like a charm, thanks for the in depth answer!

Posted

Kziitd released a 3rd update to his toolset. 2.1 

 

kztiid2.1.jpg

He also apparently posted mega.nz uploads in a blog here too.

 

I changed all the entries to English. I'm not satisfied with the naming and I didn't include any descriptions because I got really dissatisfied with them halfway through. I'll talk about this in the blog from now on. 

KziitdXXXToolset.esp

 

Posted

UUNP Kziitd XXX Toolset v2.0  +CBBE Bodyslide HDT

 

(Sorry I can't speak English well I'm using Google Translate)

 

This is made by someone I know.  

 

He's busy now There is no 2.1 version.

 

Version 2.1 should be made by others.

 

I'm waiting for version 2.1 CBBE Bodyslide HDT

 

To use only version 2.0, download it.

Download

CBBE Bodyslide HDT

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

6.jpg

7.jpg

Posted

Patched with permission from Jinxxed.

 

 

(Relatively) serious issue that I don’t know how to solve:

 

Whats the best way to go about making sure the cbbe texture I’m using for the body and that of the neck match more closely?

Posted
10 minutes ago, NoNickNeeded said:

CBBE only changes the body, not the head, so it's not necessary. to convert helmets and circlets.

In that case I have a semi related question.  What does it mean when I have a piece of armor generated by bodyslide cbbe reference, and when I equip it on an npc, there is a physical gap between the body and neck?

Posted
17 hours ago, NIND (jimmyyu) said:

In that case I have a semi related question.  What does it mean when I have a piece of armor generated by bodyslide cbbe reference, and when I equip it on an npc, there is a physical gap between the body and neck?

I figured this out btw.  It was because weight scaling was not enabled in the ESP of the original mod I made the conversion from

Posted
On 1/4/2020 at 2:10 PM, parashok said:

Hello. I have a question. Is it possible to remove HDT, if so, how?

If it’s just a single outfit, open it in outfit studio, select l and r breast bones and hold alt before going over them.  It will remove the hdt weighting.  Do the same for the butt bones and base shape

Posted
1 hour ago, NIND (jimmyyu) said:

CBBE HDT Bodyslide Standalone by:

 

NIND \ slingray120 \ jimmyyu

20200107005619_1.thumb.jpg.d54ce85e8214052e80016433a2ee28d5.jpg

 

Unknown CBBE HDT Bodyslide

(NOW ZAPPED)

 

  Hide contents

20200107012401_1.thumb.jpg.24e97734f61ab2cb88653f52c6184149.jpg20200107010220_1.jpg.0ecb5b91d2a839f42f2cd496f7b92fa8.jpg

 

FILE:

 

 

Thanks for the conversion. Unfortunately the same problem with the reference preset exists here again. Had to go into the SliderGroup file as you told me to last time and add the name by hand. Now that's not a big issue but one I think is not that commonly understood and so I would greatly appreciate it for all the folks who don't know how to fix this if you could figure this out.

Posted
20 hours ago, NIND (jimmyyu) said:

In that case I have a semi related question.  What does it mean when I have a piece of armor generated by bodyslide cbbe reference, and when I equip it on an npc, there is a physical gap between the body and neck?

I never had the neck seam problem myself, neither with CBBE nor with CosioHD (which is basically an upgraded CBBE body) Are you using any mod that changes the head mesh or texture?

Posted
1 hour ago, MaSOneTwo said:

Thanks for the conversion. Unfortunately the same problem with the reference preset exists here again. Had to go into the SliderGroup file as you told me to last time and add the name by hand. Now that's not a big issue but one I think is not that commonly understood and so I would greatly appreciate it for all the folks who don't know how to fix this if you could figure this out.

1202639108_2020-01-0706_36_10-Window.png.fd99897fa9a990db7342e579aee93c36.png

 

 

Hmmm.... I thought i fixed it this time..... Can you check and see if the slidergroups file looks like this please?

 

 

Posted
1 hour ago, MaSOneTwo said:

Thanks for the conversion. Unfortunately the same problem with the reference preset exists here again. Had to go into the SliderGroup file as you told me to last time and add the name by hand. Now that's not a big issue but one I think is not that commonly understood and so I would greatly appreciate it for all the folks who don't know how to fix this if you could figure this out.

Lol I hate releasing half done things.....this means either the file didn’t get added on time, or this is a solution to a different problem.  Please check to see if that file was present in your download..... I’m going to go speak with ousnius(body slide creator) again

Posted
20 minutes ago, NoNickNeeded said:

I never had the neck seam problem myself, neither with CBBE nor with CosioHD (which is basically an upgraded CBBE body) Are you using any mod that changes the head mesh or texture?

I posted the solution to the issue a couple posts back.....the issue was weight not being turned on for the female armor pieces in the ESP file

Posted

So, I'm messing with textures and I have this. How does one go about to remove this black portion sleeves or is someone who is experienced enough able to edit this for me?

 

Spoiler

image.png.18ffa7842a0335a46552dd9d665e80ea.png

 

Posted
43 minutes ago, parashok said:

Old, but in my opinion, a good mod for armor that does not have its own CBBE BodySlide

https://eskrimmods.blogspot.com/2018/06/9204-nier-automata-2b-pack-hdt-cloth.html

Try the UUNP bodyslide. I do that sometimes and just replace the body in bodyslide and then replace the original nif from the mod. You might have some clipping but that's an easy fix with the brushes in outfit studio

 

Spoiler

image.png.6ee7f39dde73035f97f057291edc1002.png

 

Posted
1 hour ago, RedMonika said:

So, I'm messing with textures and I have this. How does one go about to remove this black portion sleeves or is someone who is experienced enough able to edit this for me?

 

  Hide contents

image.png.18ffa7842a0335a46552dd9d665e80ea.png

 

Using the mask tool, Select that section of the mesh, press ctrl+i to invert the selection, then right click on "Pants_1" and select delete vertices.

 

That should get rid of it!

Posted
10 hours ago, NIND (jimmyyu) said:

1202639108_2020-01-0706_36_10-Window.png.fd99897fa9a990db7342e579aee93c36.png

 

 

Hmmm.... I thought i fixed it this time..... Can you check and see if the slidergroups file looks like this please?

 

 

The SliderGroups file has these lines.

unkown.png.95dc193b5a2455f3b9c6564cfcca3338.png

Posted
10 minutes ago, MaSOneTwo said:

The SliderGroups file has these lines.

unkown.png.95dc193b5a2455f3b9c6564cfcca3338.png

OK, now I know that mega upload does not automatically change the version of the file. When I uploaded it last night I realized my mistake and changed the file in my mega sync folder this new zip file has a different mega upload link.  It should fix the issue

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