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SexLab Mind Control SE (January 2025)


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SexLab Mind Control SE (January 2025)

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Once upon a time, a disgruntled and misunderstood student from the College of Winterhold had a crush on one of the professors.
She searched archives and ruins for a device that would give her what she wanted - total control over the object of her desires.
The device she eventually found was inactive.
Activating it turned out to be trickier than expected...

 

 

Features

  • Adds a mind control circlet somewhere in the game (see below for spoilers)
  • Slip the circlet in the NPC inventory to control them
  • The NPC is usually submissive (with a chance to be dominant)
  • The NPC becomes a follower instantly, with an option for marriage
  • New dialogue options will allow you to interact with your slave
  • Removing the circlet from the NPC comes at a cost depending how long the NPC is your slave - the circlet has no effect if worn by the Player
  • Wearing Ysra's necklace as the Player will give you a spell to scan for potential victims and a boost in Speechcraft - the necklace has no effect if worn by NPCs.
  • The circlet will want to return back to you if the NPC bleeds out too much or dies. Your slave will become essential after wearing the circlet long enough.


Getting started


You will find the circlet on the shore, somewhere between Dawnstar and Winterhold

The circlet is surrounded by fire. Look for a note in your assigned bedroom in the Hall of Attainment.

 

Known Issues

 

Forcing NPCs to be followers may come with side effects depending on the follower (essential NPCs, quest givers..). Save often in case you have to backtrack. If something goes wrong, you can try to reset the NPC:

 

- Remove the circlet from their inventory to dismiss them
- Open the console and click on the NPC
- Type 'resurrect' in the console to reset them

 

If that doesn't work, you may have to reload from an earlier save game (before you tried to dominate that NPC).

 

Some NPCs will not have the full range of follower options. I did my best to make them follow you anyway but I can't promise it will work for every possible NPCs. Children and guards are especially problematic - stay away from them :)

 

There is no way to force the disposition of NPCs if they are essential. This means a coward NPC will flee combat after being enslaved (I added a Courage spell to the circlet but it doesn't seem to work yet).

 

I haven't tested the mod in every possible configurations. Enhanced follower mods will need testing especially (AFT, EFF or UFO).

 

Enslaving a new NPC will dismiss your current follower. This is by design, to allow management of multiple followers to kick in if you are using an enhanced follower mod (in theory... I haven't tested that aspect yet).

 

The spell to scan for victims will highlight NPCs that are not essential / not children / not guards / not employed by Jarls and with a confidence high enough to help in combat. This is usually a good indication of a 'useful' follower but it is now always the case. This means it is possible some good NPCs will not be highlighted while useless NPCs will be highlighted.

 

It is also possible that an NPC will not follow you because it is running an AI package with higher priority (such as being in the middle of a discussion with another NPC, or someone with a very limited or fixed route).

 

Acknowledgements

 

- Aetherial Crown Replacer - for the circlet model ( http://skyrim.nexusmods.com/mods/38778//? )

 


  • Submitter
  • Submitted
    01/05/2025
  • Category
  • Requirements
  • Regular Edition Compatible

 

Posted

I'd love to see Followers slap special Mind Control Circlets on the Player, it could add a lot of fun to the game. Giving the player uncontrollable urges, when certain criteria are met.

 

Different Followers, could have different types of Circlets that they could equip, if you do, or don't do certain things.

 

Possible Follower Quirks for Circlets they equip on the player...

Sex Mad ... Get too horny, and you can't control yourself

Animal Lover ... Animal compulsions

Naturalist ... Naked compulsion

Marriage Material ... You want to marry your Follower

Kinky ... Compulsion to dress in Sexy Bondage Gear, eg... Boots, Corset, Collar, Piercings

 

Subconscious Sexaholic ... Sleeping brings out the subconscious slut in you, waking up after sleep, to getting banged by whatever is closest

 

Wet ... When you get 100% Wet, you will strip off all your clothing. Swimming and Raining should be strange, and swimming in the colder regions would be tough

 

 

Just some possible ideas... 🙂

Posted
31 minutes ago, Krazyone said:

I'd love to see Followers slap special Mind Control Circlets on the Player, it could add a lot of fun to the game. Giving the player uncontrollable urges, when certain criteria are met.

 

Different Followers, could have different types of Circlets that they could equip, if you do, or don't do certain things.

 

Possible Follower Quirks for Circlets they equip on the player...

Sex Mad ... Get too horny, and you can't control yourself

Animal Lover ... Animal compulsions

Naturalist ... Naked compulsion

Marriage Material ... You want to marry your Follower

Kinky ... Compulsion to dress in Sexy Bondage Gear, eg... Boots, Corset, Collar, Piercings

 

Subconscious Sexaholic ... Sleeping brings out the subconscious slut in you, waking up after sleep, to getting banged by whatever is closest

 

Wet ... When you get 100% Wet, you will strip off all your clothing. Swimming and Raining should be strange, and swimming in the colder regions would be tough

 

 

Just some possible ideas... 🙂

 

Interesting ideas, but that would probably a whole new mod and I prefer to focus on polishing the mods I already have for now.

Posted
34 minutes ago, Heartless1206 said:

Hi it seems that the char goes bald for some reason unknown if it's a big issue or a mod is supposed to do that


Any character in particular that I could use for testing?

Posted
4 hours ago, Thomas_Hefferson said:

Would this be safe to flag as esl? I'm just curious.

I checked version 1.2 in xEdit and it has 198 records so I am assuming it will be fine.


No idea.

I can’t remember wryebash showing that mod as safe for conversion (green).

Posted

Testing out the mod now. 

One bug, Mjoll's face turns dark purple after wearing the circlet.

The dialogue works otherwise.

The only downside is that her face remains the same even after loading a new save. 

Posted
1 hour ago, SeikoMontiss said:

Testing out the mod now. 

One bug, Mjoll's face turns dark purple after wearing the circlet.

The dialogue works otherwise.

The only downside is that her face remains the same even after loading a new save. 


Did you check the option to change her eyes when wearing the circlet? If you did, that is the cause and you should keep that option unchecked for now.

 

I am afraid you will have to reload a save before giving her the circlet.

  • 2 weeks later...
Posted (edited)

It would be cool if you can use the circlet to Brainwash the person by changing it preferences or giving it orders.

N ot gonna lie itll be fun to use this on powerfull and influential npcs like elisif for rp.

Edited by espguy
  • 1 month later...
Posted

Help, this mod and the dialogue mod for some reason don't work for me. Neither the dialogues nor the menu mod appear in the mcm, I have the anniversary edition, I tried installing it manually and nothing

  • 2 months later...
Posted

Help. The MCM works, i spawned the notes and items including circlet amulet etc. when I try to sneak and put it into one of the npcs' inventories, it doesn't do anything, no dialogue, no following, no nothing. They don't even wear it.

 

  • 5 months later...
Posted
On 3/11/2025 at 11:25 AM, Pastrami5 said:

Maybe i'm stupid but does this just make any Character you want your follower or is there actually Mind Control Fetish stuff in here?

 

Both.. on the surface it makes (almost) any character a follower.

But the more they wear the circlet, the less they need it to obey.

And for some NPCs, the circlet has the opposite effect to make them more dominant to you.

 

On 6/5/2025 at 4:07 PM, Ysfggboi said:

Help. The MCM works, i spawned the notes and items including circlet amulet etc. when I try to sneak and put it into one of the npcs' inventories, it doesn't do anything, no dialogue, no following, no nothing. They don't even wear it.

 

 

The way the mod is designed, you cannot spawn the items and use them directly.

You need to fid the circlet and other variants in game for them to work properly.

The circlet is found near the burnt corpse of a mage on the north short between Dawnstar and Winterhold.

The other items are in a small room after the forge at the bottom of Alftand.

  • 2 weeks later...
Posted
39 minutes ago, Rodbrido said:

Help, it doesn't appears on MCM, the requirements are the same to AE to LE?

 

It is working for me both on SE and LE. 

Did you try saving and reloading?

Posted
16 minutes ago, Rodbrido said:

are requirements the same tho? im on mo2 and its on the top of the list

 

There is no difference between the SE and LE version.

 

I never used MO2 but I think I would have heard from someone if that was causing an issue with MCM by now.

 

I am afraid I don't have any idea what could be causing this issue.

  • 2 weeks later...
Posted

Hey, it seems you can accidentally disenchant the circlet. Is there any way to get it back or a photo to show where to find the ones in Alftand as I can't seem to find them.

Posted
5 hours ago, FUqWitt said:

Hey, it seems you can accidentally disenchant the circlet. Is there any way to get it back or a photo to show where to find the ones in Alftand as I can't seem to find them.

 

I don't have a photo, but at the bottom of Alftand, there is a forge followed by a cave with an elevator and a table where Falmers stacked all sort of trinkets from their victims.

The area where you can find the other items is an alcove between the forge and the cave, on the left side of the corridor.

  • 2 months later...

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