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Weird butt problem when moving


h38fh2mf

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Posted

When I walk or run my character's butt changes weirdly like more together and as soon as I stop it changes back to normal. I am using XPMS animation pack and XPMS skeleton version 1.92

 

Is there anything I can do to fix this?

Posted

This happens in 1 frame so it warps like this.

 

 

 

buttw.png

 

 

 

First image is if I'm standing still and second is I just pressed W key to move forward. As soon as I move it's second picture and as soon as I stop it's first picture.

Posted

maybe it is the animation, or the mesh itself. if you don't mind vanilla animation you could switch to hdt. and delete female_skeleton.hkx

 

What body type is that ??

Posted

I think it's the animation, I have had it before too with different body but it was the same animation. I really liked the animation too :( guess I'll have to use vanilla animations.

Posted

I wonder if it has something to do with the xp32 1.92 skeleton, because I had recently installed it myself and when my characters walked the same thing happened to their butts, although I was using a different walk animation than you are. I went back to xp32 1.9 and everything worked fine, though I still get the crushed butt/breasts and all of that when a character dies. 

Posted

I am having the same issue, running or in combat stance the butt disappears when nude, when clothed everything looks normal. 1.92 xp32 skelly with cbbe tbbp body.

Posted

When I walk or run my character's butt changes weirdly like more together and as soon as I stop it changes back to normal. I am using XPMS animation pack and XPMS skeleton version 1.92

 

Is there anything I can do to fix this?

Had the same problem earlier today, solved it using this skeleton, might be worth a try.

Posted

 

When I walk or run my character's butt changes weirdly like more together and as soon as I stop it changes back to normal. I am using XPMS animation pack and XPMS skeleton version 1.92

 

Is there anything I can do to fix this?

Had the same problem earlier today, solved it using this skeleton, might be worth a try.

 

 

Seems to not fix it completely but it is a big improvement, thank you! I still feel the animations are part of the issue as I have narrowed it down to only my spell and 1 hand with spell animations. Dual wield or using a bow were fine. I was using the newest xpe2 skelly on nexus.

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