Yivie Posted December 21, 2013 Posted December 21, 2013 Hey all. So after trekking a bit through Skyrim with the amazing ModOrganizer, I have a strong urge to clean up my Oblivion data folder that's been bulked down by who knows how many mods through the ages. Right now, though, I'm using Wrye Bash. And I'm going to use OBMM to package up all my armor mods and a few races. Still going to stick with Wrye Bash which I'll launch from ModOrganizer after I finish this ridiculous process. Probably seems like some work, definitely, but I'm a both a bit obsessive and compulsive and just have to organize things. A greater peace of mind is all the better. Just curious as to what you guys personally prefer launching your Oblivion with?
Guest Spikes Posted December 21, 2013 Posted December 21, 2013 Wrye Bash 295, newest ones suck. Best tool for Oblivion ever, there's just no contest at all. I package and install everything with Wrye too.
myuhinny Posted December 21, 2013 Posted December 21, 2013 I have always used OBMM for Oblivion FOMM for Fallout new vegas and NMM for Skyrim though my NMM is a old build back before they started cramming it full of crap. I also use wrye bash but I use it to see what I'm missing or how my load order was on a specific save along with tes4edit.
RitualClarity Posted December 21, 2013 Posted December 21, 2013 I haven't used mo for any other game but Skyrim. It works well enough Skyrim. Keep in mind if you move from Wyre Bash to Mo there are steps to use to be able to use the needed features of bash for Oblivion etc. Same goes for FOMM. There are some issues that arise that have to be overcome. MO is newer and many of the old mods and setups are designed for FOMM, OBMM or Bash etc. You will have to find those answers out for yourself. After that is done you can then change profiles and run multiple playthoughs and have the flexibility to change the games on the fly like with Skyrim. The question is are you experienced enough with Oblivion mods and Fallout mods that you plan on using ? Are you willing to go through the many steps to fix some of the issues that arise? if so there is a MO thread here on LL where a member can help find out the answers if not he might even be able to contact the creator of MO. It might take time to set up properly but if you are willing to do this work I say why not. Check the main site where there is lots of info on how to set up MO and use the various services and see if you are ready for changing mod managers. The cool thing is you can still use other managers through MO which is a feature you as the OP already know but others reading this might not know.
varenne Posted December 21, 2013 Posted December 21, 2013 I also prefer WB 295. I will often even go as far as unpacking OBMM files and reworking them as WB packages now. Honestly, I use both OBMM and WB in combo for Oblivion, I just have progressed to leaning more and more towards WB.
Yivie Posted December 21, 2013 Author Posted December 21, 2013 I have always used OBMM for Oblivion FOMM for Fallout new vegas and NMM for Skyrim though my NMM is a old build back before they started cramming it full of crap. I also use wrye bash but I use it to see what I'm missing or how my load order was on a specific save along with tes4edit. I've always used OBMM too! But because I stopped playing for quite a while I wanted to peer at what was in my save files and such, so at the moment I'm using Wrye Bash ;x; But OBMM is so immensely user-friendly and it's making this transfer over to MO a breeze. Kind of. I still have to dig through a ton of folders, but it definitely helps. Wrye Bash 295, newest ones suck. Best tool for Oblivion ever, there's just no contest at all. I package and install everything with Wrye too. I also prefer WB 295. I will often even go as far as unpacking OBMM files and reworking them as WB packages now. Honestly, I use both OBMM and WB in combo for Oblivion, I just have progresses to leaning more and more towards WB. I see! What makes WB 295 superior to the latest versions? I'm still a complete novice maneuvering around its many functions and have, so far, only used it to import/export faces and install BAIN packages. Definitely looking forward to getting the hang of it, though, I know it's a powerful tool for Oblivion. -- Thanks for the heads up, ritualclarity! And I'm glad to hear there's a support thread for MO right here on LL. Most of my mods are just armor replacers/races/poses, and at this moment I've also been clearing out a few that I know I won't be using. Mods like Illumination Within or All Natural, I'll be keeping in the main Data folder. But having installed/uninstalled/mashed mods and textures together for a while I think I'll be able to manage. In addition I haven't used many of the advanced features of Bash, because of the simplicity of my mods, there was never a need to touch the Bashed Patch. After giving it some thought, though, I can see how many problems there may be if I use WB with MO. I'll just have to do things cautiously and convince myself it'll all pay off. But if I come running to the MO board... well, you'll know I screwed up haha. -- And thanks for your input, guys! It's nice to know the Oblivion community's still around after so long.
varenne Posted December 22, 2013 Posted December 22, 2013 I have found WB 295 is the most stable to work with. So I wouldn't say superior, just stable. Later versions also introduced more features or functionality and I'm at this point not sure I'll ever need them for Oblivion. For Skyrim, later versions of WB may prove to be 'better', but since I have yet to purchase it, no need to investigate it yet. I recall one Skyrim/WB site will only support versions 3.x. (I think it was at one point called the STEP Project)
Guest Spikes Posted December 22, 2013 Posted December 22, 2013 Anything after 295.5 Wrye is broken for Oblivion, have tried all versions after 295. They tried very hard to make it stable for both games but didn't work so well. Huge risk of messing OBL with 3x Wrye badly. The last Wrye for Skyrim seems okey but can't be sure, still on development and very broken for Oblivion. OBMM is nice sometimes for OBL, some few mods have problems to install with Wrye but install perfectly with OBMM, like Darnified ui and economy mods. For Skyrim, i'd use Wrye(latest) or ModOrganizer. I did read somewhere that MOdorganizer gets confused sometimes with stuff. Still Bashed Patch=Must for heavy modded skyrim so Wrye either way. i don't think you'd have big problems using both, i personally tend to use more one Modmanagethat's usually Wrye.
Yivie Posted December 23, 2013 Author Posted December 23, 2013 - - I see. That's too bad Good thing I reverted to 295 before playing again. Yeah, OMODs are just ridiculously easy to install and much less intimidating than BAIN packages. Then again maybe when I familiarize myself with Wrye it won't be so bad. Mod Organizer's failed me one or two times for Skyrim and I have to be a bit wary doing things in the CK, but other than that it's still great for mod management. At the moment I'm pretty much done transferring things over to MO and I feel pretty relieved not having to see a ton of individual folders within the Data folder. It's working well, then again, I don't have any massive-possibly-gamebreaking mods installed... yet. Soon enough!
varenne Posted December 24, 2013 Posted December 24, 2013 I stayed with first OBMM till I mastered it, which is fairly easy, then eventually moved to WB 295. The pictorial guide for WB is a great jump start. Then gradually over time and looking at others work with WB I moved into it more and more. I also use Notepad++ and you can set it up to recognize BAIN tags. The download for that is on the Nexus: BAIN User Defined Language for Notepad++ v1.2 by The_Catman
Yivie Posted December 24, 2013 Author Posted December 24, 2013 Yeah, I realized after playing on/off for such a long time I never bothered to read the whole Wrye Bash guide (also because none of my mods required extensive use of it). But now that I've a computer capable of handling more than just armor mods I'm ready to dive in. It seems I may have to move more mods into the original Data folder than I think, at least for mods I plan to edit in the CS, as I don't want to risk anything running CS through MO. Also turns out, unfortunately, that MO doesn't work with Wrye Bash for Oblivion. Which means I'll also be depending more on Wrye Bash than I expected Thanks for the tips, varenne. And it's about time I read the pictorial.
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