morvo Posted December 25, 2013 Posted December 25, 2013 Did anyone ever get this to work properly? So that boobs aren't shrinked and belly doesn't look like a sack. I had it working with the day 1 version of BS2, but the next day I updated, and the old versions aren't available for DL QQ About the belly thing, have you tried setting your sliders to 50 on both small and large on the 'bigbelly' node? that's what I use, and aside from the crushed boobs problem, everything is grand... I also have another issue, when adding Zap sliders it's hit and miss as to whether it will work or not...
morvo Posted December 25, 2013 Posted December 25, 2013 I couldnt check Aveck's tutorial because for some reason the video is just all black for me ;o though I was trying to convert this into bodyslide with pregnancy node, and its all right except for the neck being broken What I did is use the PSB.xml sliderset as a reference, copy weights, move vertices, conform and export. Yet doing the same using calientesets.xml instead works fine... If the initial body you're using already has BBP you could try manually add the belly node and painting the weight on. Just open OS, click file>load outfit> load the body want. Then click bones>right-click on a spine bone>add bone; now click the + icons>NPC>NPC Root>NCP COM>NPC spine> NPC spine1>click NPC belly> OK Then find the new bone in the list of bones, left-click it, then paint the weight on Then save/export.nif Disclaimer: I only thought of doing it this way just now, so I haven't test if it will work or not
h38fh2mf Posted December 25, 2013 Posted December 25, 2013 I did have both bigbelly 50 on low and high weight. I'll just wait for author to update body for new body studio or wait for caliente to fix.
StavroS985 Posted December 25, 2013 Posted December 25, 2013 Here's the Videotutorial I'm not saying that this is the best way or the only way, i'm say that this is a working way. Follow this tutorial and you'll be able to add to any CBBE armor the NPCBelly node that allows it to become pregnant. Sorry for my english. Redid the whole armor of CT77. Each armor takes about 2-3 minutes. Thank you Aveck.
Aveck Posted December 25, 2013 Posted December 25, 2013 I followed all instructions on the video. I use HDT btw. FLICKERING PROBLEM ON NECROSIN. edit: cant upload image, wait a min http://skyrim.jpn.org/images/424/42492.jpg http://skyrim.jpn.org/images/424/42491.jpg 1. As you can see, there are black/gray squares flickering around just the armor. This only happens on Project ENB. If i use another enb or offenb, its fixed. But i have yet to find another enb that i like better than project(K enb is too much) However the armor is successful. I just need to get rid of those stupid squares...: that is either a problem of BodySlide or a problem of ENB. Nothing that any of us can do about it, sorry
mclericp Posted December 26, 2013 Posted December 26, 2013 I followed all instructions on the video. I use HDT btw. FLICKERING PROBLEM ON NECROSIN. edit: cant upload image, wait a min http://skyrim.jpn.org/images/424/42492.jpg http://skyrim.jpn.org/images/424/42491.jpg 1. As you can see, there are black/gray squares flickering around just the armor. This only happens on Project ENB. If i use another enb or offenb, its fixed. But i have yet to find another enb that i like better than project(K enb is too much) However the armor is successful. I just need to get rid of those stupid squares...: that is either a problem of BodySlide or a problem of ENB. Nothing that any of us can do about it, sorry All the enbs i tried has this issue, except for realvision. Strange Anyway, has anyone successfully managed to create a pregnancy belly on remodeled armor(standalone)?
jussmee Posted December 26, 2013 Posted December 26, 2013 hi I have been try to learn this. butI already encountered an issue http://postimg.org/image/n42rhqiuj/ then when I do what is in the video I get this. http://postimg.org/image/gcgxsmj8r/ the armor and the body reference skeleton dont align edit: NVM K i figured out how to do that. Im having a weird thing where I encounter meshes that are the same but the armor will be at different slider set than the base body so I cannot fix them. is there a way to do that? the ones with the different slider configurations. the armor is different like the preset of my body slide?Are these the same thing? just the produced edited version from body slide and renamed so the game can pick them up and use it? Also How can I change the armor shape back to default or I can't? Or do I just pick the other same file that fits with the PBS base Body reference?
StavroS985 Posted December 26, 2013 Posted December 26, 2013 hi I have been try to learn this. butI already encountered an issue http://postimg.org/image/n42rhqiuj/ then when I do what is in the video I get this. http://postimg.org/image/gcgxsmj8r/ the armor and the body reference skeleton dont align edit: NVM K i figured out how to do that. Im having a weird thing where I encounter meshes that are the same but the armor will be at different slider set than the base body so I cannot fix them. is there a way to do that? the ones with the different slider configurations. the armor is different like the preset of my body slide?Are these the same thing? just the produced edited version from body slide and renamed so the game can pick them up and use it? Also How can I change the armor shape back to default or I can't? Or do I just pick the other same file that fits with the PBS base Body reference? Reinstall armor from CT77 and simply does not install BBP. Then all matches. Sorry for my English.
h38fh2mf Posted December 26, 2013 Posted December 26, 2013 Ahhh I found fix for the weird belly shape. So stupid, I was using base armor http://www.nexusmods.com/skyrim/mods/12273/? from here because they are already converted to CBBE saves some work. Somehow they are fucked because the belly looks weird. I accidently converted necromancer robe from vanilla myself and the belly looked fine. So avoid this as base shapes if you are converting for this body. Omg I have to redo everything.
Aveck Posted December 26, 2013 Posted December 26, 2013 hi I have been try to learn this. butI already encountered an issue http://postimg.org/image/n42rhqiuj/ then when I do what is in the video I get this. http://postimg.org/image/gcgxsmj8r/ the armor and the body reference skeleton dont align edit: NVM K i figured out how to do that. Im having a weird thing where I encounter meshes that are the same but the armor will be at different slider set than the base body so I cannot fix them. is there a way to do that? the ones with the different slider configurations. the armor is different like the preset of my body slide?Are these the same thing? just the produced edited version from body slide and renamed so the game can pick them up and use it? Also How can I change the armor shape back to default or I can't? Or do I just pick the other same file that fits with the PBS base Body reference? man, i can't understand a thing of what you said. Try to be more clear. Here some answer of what i could decipher: -If the armor is not aligned with the mesh use "move vertices" on the armor. -creating different .nif with a number in the end it's not the right way to use presets, you can change them with Bodyslide. -Once you have changed a body with BodySlide, if you want to go back, you have to re-create the body using BodySlide Ahhh I found fix for the weird belly shape. So stupid, I was using base armor http://www.nexusmods.com/skyrim/mods/12273/? from here because they are already converted to CBBE saves some work. Somehow they are fucked because the belly looks weird. I accidently converted necromancer robe from vanilla myself and the belly looked fine. So avoid this as base shapes if you are converting for this body. Omg I have to redo everything. That's not the problem, i use those armors (i used one of them for my tutorial) and they turned out as well as any other armor. I think that your problem of "weird belly" is somehow connected to some animation mod (like mods for making breasts bounce and stuff)
h38fh2mf Posted December 26, 2013 Posted December 26, 2013 I converted prisoner clothes from that mod and belly looks weird. Then I converted prisoner clothes from vanilla to CBBE and hten to PSB and belly looks ok. Dunno if it's not that mod problem then what it is :\ I don't have any bounce breast mods that I am aware of, I don't like the effect. Good idea, but it looks bad.
Aveck Posted December 26, 2013 Posted December 26, 2013 I converted prisoner clothes from that mod and belly looks weird. Then I converted prisoner clothes from vanilla to CBBE and hten to PSB and belly looks ok. Dunno if it's not that mod problem then what it is :\ I don't have any bounce breast mods that I am aware of, I don't like the effect. Good idea, but it looks bad. Well, i can only say that those armors works well on my Skyrim, i don't think that's a problem of the armor itself, otherwise i would have the same problems
morvo Posted December 26, 2013 Posted December 26, 2013 I converted prisoner clothes from that mod and belly looks weird. Then I converted prisoner clothes from vanilla to CBBE and hten to PSB and belly looks ok. Dunno if it's not that mod problem then what it is :\ I don't have any bounce breast mods that I am aware of, I don't like the effect. Good idea, but it looks bad. So you don't use HDT physics then?
Guest Posted December 26, 2013 Posted December 26, 2013 So, does that mean we have to choose between pregnant scaling and BBP? Because I am having the same issue. The body looks great, but the armor doesn't scale properly. The armor doesn't expand past the waistline, despite the weight scaling being properly copied.
morvo Posted December 26, 2013 Posted December 26, 2013 No, what does it do? Applies physics to weighted areas so they jiggle/bounce without being built into animations. If my character crouches and stands up her breasts and butt jiggle. There's also a ponytail hair that uses HDT physics so it flows when you run and turn.
jussmee Posted December 27, 2013 Posted December 27, 2013 Here some answer of what i could decipher: -If the armor is not aligned with the mesh use "move vertices" on the armor. -creating different .nif with a number in the end it's not the right way to use presets, you can change them with Bodyslide. -Once you have changed a body with BodySlide, if you want to go back, you have to re-create the body using BodySlide Ahhh I found fix for the weird belly shape. So stupid, I was using base armor http://www.nexusmods.com/skyrim/mods/12273/? from here because they are already converted to CBBE saves some work. Somehow they are fucked because the belly looks weird. I accidently converted necromancer robe from vanilla myself and the belly looked fine. So avoid this as base shapes if you are converting for this body. Omg I have to redo everything. That's not the problem, i use those armors (i used one of them for my tutorial) and they turned out as well as any other armor. I think that your problem of "weird belly" is somehow connected to some animation mod (like mods for making breasts bounce and stuff) No it is the same armor but modifled through bodyslide, Thats why the armors have different slider preset then the PBS base body. I realized this when I created another body through body slide to test out a armor I tried to do. However in game my offset was wrong for some reason even though I set the offset right. Maybe I offeset the wrong shape. I dont remember if I offset the body or the armor shapes. The other original good armors I dont know which rar file i used to install them but they are the original. this is a great program But i get so annoyed, it crashes on me sometimes after I painstakenly modified body parts to get them perferct while working on another area, crash. ><. moving verticles is a real tedios and almost impossible way to get it to fit the body. Its easier just using the original armor mesh and copying the bones to the armor shapes moving verticles is good for leather skirts like the xena warrior princess armor. the reason for this is when the expanding the mesh mass outward it can become hard to line up with the other leather skirt strip. so streching/moving the verticle over can create the illusion that the leather is wider than it really is and cover gaps. also makes better use when extra parts of the skirt strips are unused under other verticle leather strips on the armor.I was actually messing around with that, thats the armor that creashed on me. It worked and bounced erfect just the offset annoyed me. I even tried reloading the saved project and readjusting the offset but kept getting offset in actually in game
Aveck Posted December 27, 2013 Posted December 27, 2013 Here some answer of what i could decipher: -If the armor is not aligned with the mesh use "move vertices" on the armor. -creating different .nif with a number in the end it's not the right way to use presets, you can change them with Bodyslide. -Once you have changed a body with BodySlide, if you want to go back, you have to re-create the body using BodySlide Ahhh I found fix for the weird belly shape. So stupid, I was using base armor http://www.nexusmods.com/skyrim/mods/12273/? from here because they are already converted to CBBE saves some work. Somehow they are fucked because the belly looks weird. I accidently converted necromancer robe from vanilla myself and the belly looked fine. So avoid this as base shapes if you are converting for this body. Omg I have to redo everything. That's not the problem, i use those armors (i used one of them for my tutorial) and they turned out as well as any other armor. I think that your problem of "weird belly" is somehow connected to some animation mod (like mods for making breasts bounce and stuff) No it is the same armor but modifled through bodyslide, Thats why the armors have different slider preset then the PBS base body. I realized this when I created another body through body slide to test out a armor I tried to do. However in game my offset was wrong for some reason even though I set the offset right. Maybe I offeset the wrong shape. I dont remember if I offset the body or the armor shapes. The other original good armors I dont know which rar file i used to install them but they are the original. this is a great program But i get so annoyed, it crashes on me sometimes after I painstakenly modified body parts to get them perferct while working on another area, crash. ><. moving verticles is a real tedios and almost impossible way to get it to fit the body. Its easier just using the original armor mesh and copying the bones to the armor shapes moving verticles is good for leather skirts like the xena warrior princess armor. the reason for this is when the expanding the mesh mass outward it can become hard to line up with the other leather skirt strip. so streching/moving the verticle over can create the illusion that the leather is wider than it really is and cover gaps. also makes better use when extra parts of the skirt strips are unused under other verticle leather strips on the armor.I was actually messing around with that, thats the armor that creashed on me. It worked and bounced erfect just the offset annoyed me. I even tried reloading the saved project and readjusting the offset but kept getting offset in actually in game dude, maybe it's me, but i still can't understand a thing of what you say. Try to explain as simple as you can of what is your problem. Oh and by the way, when i said "move vertices" i didn't meant to move them manually one by one, but using the feature "move vertices" under the "shape" menu
jussmee Posted December 27, 2013 Posted December 27, 2013 Here some answer of what i could decipher: -If the armor is not aligned with the mesh use "move vertices" on the armor. -creating different .nif with a number in the end it's not the right way to use presets, you can change them with Bodyslide. -Once you have changed a body with BodySlide, if you want to go back, you have to re-create the body using BodySlide Ahhh I found fix for the weird belly shape. So stupid, I was using base armor http://www.nexusmods.com/skyrim/mods/12273/? from here because they are already converted to CBBE saves some work. Somehow they are fucked because the belly looks weird. I accidently converted necromancer robe from vanilla myself and the belly looked fine. So avoid this as base shapes if you are converting for this body. Omg I have to redo everything. That's not the problem, i use those armors (i used one of them for my tutorial) and they turned out as well as any other armor. I think that your problem of "weird belly" is somehow connected to some animation mod (like mods for making breasts bounce and stuff) No it is the same armor but modifled through bodyslide, Thats why the armors have different slider preset then the PBS base body. I realized this when I created another body through body slide to test out a armor I tried to do. However in game my offset was wrong for some reason even though I set the offset right. Maybe I offeset the wrong shape. I dont remember if I offset the body or the armor shapes. The other original good armors I dont know which rar file i used to install them but they are the original. this is a great program But i get so annoyed, it crashes on me sometimes after I painstakenly modified body parts to get them perferct while working on another area, crash. ><. moving verticles is a real tedios and almost impossible way to get it to fit the body. Its easier just using the original armor mesh and copying the bones to the armor shapes moving verticles is good for leather skirts like the xena warrior princess armor. the reason for this is when the expanding the mesh mass outward it can become hard to line up with the other leather skirt strip. so streching/moving the verticle over can create the illusion that the leather is wider than it really is and cover gaps. also makes better use when extra parts of the skirt strips are unused under other verticle leather strips on the armor.I was actually messing around with that, thats the armor that creashed on me. It worked and bounced erfect just the offset annoyed me. I even tried reloading the saved project and readjusting the offset but kept getting offset in actually in game dude, maybe it's me, but i still can't understand a thing of what you say. Try to explain as simple as you can of what is your problem. Oh and by the way, when i said "move vertices" i didn't meant to move them manually one by one, but using the feature "move vertices" under the "shape" menu Its simple. The file (picture) that had the armor shape that didnt match the body shape is a produced version from body slide with a preset I made. thats why the PBS reference Body didnt fit the armor. I was asking why the armor and body didnt match before and if that was the reason why. Its really hard for me to explain the other stuff easier but thats not relevant thats just me talking extra stuff. That move verticals thing your talking about is the same thing as offset, if you right click on a shape it says offset shape, except that move verticals will just keep moving the shape in a specific value rather than a location. offset will move in a specific position/spot
aceneon Posted December 27, 2013 Posted December 27, 2013 What do you mean by distorted and broken? Well the hand is coming out of her waist for one. I'll post a screenshot. looks like that you painted the weight (the blu/green color) on the arms aswell, so they are morphed with it. Do the conversion again and make sure that NO NODES have blue painting on the arms Here's the Videotutorial I'm not saying that this is the best way or the only way, i'm say that this is a working way. Follow this tutorial and you'll be able to add to any CBBE armor the NPCBelly node that allows it to become pregnant. i tried doing on remodeled armor (BBP). All remodeled armors by Ct77's body did not line up with the PSB body. Why is this so? That's a matter of offset. Select the armor that is not aligned and align it with "shape" -> "move vertices" Ok, i mostly got the hang of this, though one thing eludes me. When i go to do the weight painting... i see nothing... no colors or anything applied to the body... even for the one that had that odd arm problem...
mclericp Posted December 27, 2013 Posted December 27, 2013 What do you mean by distorted and broken? Well the hand is coming out of her waist for one. I'll post a screenshot. looks like that you painted the weight (the blu/green color) on the arms aswell, so they are morphed with it. Do the conversion again and make sure that NO NODES have blue painting on the arms Here's the Videotutorial I'm not saying that this is the best way or the only way, i'm say that this is a working way. Follow this tutorial and you'll be able to add to any CBBE armor the NPCBelly node that allows it to become pregnant. i tried doing on remodeled armor (BBP). All remodeled armors by Ct77's body did not line up with the PSB body. Why is this so? That's a matter of offset. Select the armor that is not aligned and align it with "shape" -> "move vertices" Ok, i mostly got the hang of this, though one thing eludes me. When i go to do the weight painting... i see nothing... no colors or anything applied to the body... even for the one that had that odd arm problem... Same. Some armors i see the green/blue stuff, others nothing. And strange enough it is the 'nothing' armors that dont work ingame
jussmee Posted December 27, 2013 Posted December 27, 2013 im having an issue where in the outfit studio I have the armor aligned but in actual in game it keeps showing up offset. Help Plz
Guest Posted December 27, 2013 Posted December 27, 2013 How do you save adjustments to the belly bones? I'm trying to slightly lower the NPC Belly bone from the waist line to the base of the pelvis, for a smoother pregnant belly, but I can't save it properly after adjustments.
morvo Posted December 27, 2013 Posted December 27, 2013 im having an issue where in the outfit studio I have the armor aligned but in actual in game it keeps showing up offset. Help Plz Move outfit pieces to the reference body, don't move the reference body to the outfit pieces. Don't move outfit pieces by selecting "offset", move them by selecting "move vertices"
jussmee Posted December 27, 2013 Posted December 27, 2013 thanks I figured it anyways. Although I saw that another issue was for me that the verticles dont come up right unless I eport them to a nif. I am not sure but it seems like I had to export the nif after the vertical move, than the armor automitcally aligned on load. I didnt want to do the whole thing all over again if it didnt align. But Now I have one last problem. Everything works great except when Im pregnant the legs clip through the skirt. I set the belly node to 8 on being female mod and set my weight 100. I even tried removing all the blue/green color weight on the belly bone
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