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Convert a face texture of a custom race to the UV mapping of HighPolyHead


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Posted (edited)

Hello!
I need help from you modding geniuses, I'm not achieving much result...
Basically I want to apply the Yennefer face texture from https://www.nexusmods.com/skyrimspecialedition/mods/83473 and convert it to the UV mapping of the High poly head mesh

 

My goal is to then apply the texture to the MC using :

https://www.nexusmods.com/skyrimspecialedition/mods/58425

I could also apply the Yennefer face mesh but it has issues : neck seam, regular face overlays not applying on it, and poor facial expressions... I've made a sculpt of HighPolyHead in Outfit studio that mirrors the custom mesh, so the mesh is handled

 

What I've tried:

- messing with Nifscope

- messing with UV mapping in Blender

- gridwrap with Gimp

No success so far

 

Custom race head texture

 

 


image.thumb.png.e7bbb445389f3437d4c4188ea2b6de8c.png
 

 

 

HighPolyHeadTexture

 

 


image.thumb.png.89ef23d8eb8cc7a52a92621925b963ed.png
 

 

 

As anyone done a similar job and would have advice?

 

Thanks a lot!! I'm losing my mind on this

Edited by nopseudomoi
Posted

Thanks to both of you for your suggestions!

I ended up using wrap3d and it worked perfectly

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