nehaberlan Posted November 22, 2024 Posted November 22, 2024 Hi, I have an inn with few NPCs. There are inn keepers, bosses, bards, etc... I have few problems that I couldn't understand. Maybe, you can help me. One of my NPC, who is boss/innkeeper, whirls around and sticks like that. She has several sweep idle marker and different kind of idle markers, several factions. Because having lots of idle markers, this problem might occur? Another problem is: NPCs disappear and reappear somewhere else. Maybe, at the idle marker that they own. It's like teleportation. I didn't make any setting for it. Maybe, there is a setting that I don't know, and/or couldn't figure out yet. NPCs are running. Sometimes, they walk, sometimes they run. Is there a way to avoid them to run? This problem is SexLab based question. For that reason, you don't need to answer that. So, why I ask that question to you? Because, I asked them first. Nobody's answered me. I just give a shot. Sorry... There is a SexLab script that I use. It has two functions: Undress and redress. It works good. I use it for my downstairs/basement floor. On the main floor, all of NPCs should remain dressed. However, because a problem in SexLab, some NPCs remain naked at the main floor. To avoid this problem, I got a help, and I learned that I have to use "ArenaEntranceTrigger", create a package that has all of my NPCs in it. In my another mod, it works. However, it doesn't work in this mod. What problem can be? If you can help me anyway, I'll appreciate...
traison Posted November 23, 2024 Posted November 23, 2024 46 minutes ago, nehaberlan said: NPCs disappear and reappear somewhere else. Maybe, at the idle marker that they own. It's like teleportation. I didn't make any setting for it. Maybe, there is a setting that I don't know, and/or couldn't figure out yet. Navmesh. Either missing entirely or the NPCs can't get to where they want to go for some other reason. 47 minutes ago, nehaberlan said: Sometimes, they walk, sometimes they run. Is there a way to avoid them to run? AI packages determine this to some extent at least.
nehaberlan Posted November 23, 2024 Author Posted November 23, 2024 6 minutes ago, traison said: Navmesh. Either missing entirely or the NPCs can't get to where they want to go for some other reason. AI packages determine this to some extent at least. I thought that I did a nice Navmesh setting. I'll check again. Thank you for your advice. In the AI packages there is "walk, walk fast, run, etc options. I noticed that. However, That SexLab people, who don't answer me made me immobilized about selecting "walk" option. Because I had to use "ArenaEntranceTrigger" to eliminate naked NPCs on main floor, I had to prepare a package for it also. One of the setting that I had to do is selecting "Run" option. Don't ask me why. Don't ask me why SexLab Technical Support doesn't answer me. Because of my questions are P.I.T.A.? Maybe...
nehaberlan Posted November 23, 2024 Author Posted November 23, 2024 I noticed something... The spot that NPC sticks/whirls is where "COCMarkerHeading" is. I checked the NavMesh again. They look normal, imo. NPC/NPCs teleport(s) over that spot. Then, they stay over there as there is an idle marker of their own, however there is no idle marker at all around that area. Then, they vanish, and reappear in another place. It's weird. As I know, COCMarkerHeading has nothing to do with NPCs. It's about console command. When you want to go/teleport somewhere via console, you appear where the COCMarkerHeading of that location. Like "coc whiterun". I'm really good about messing up. How come? I don't know?
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