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Riekling Chief


Dorabella

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Posted (edited)

So, the Dragonborn quest Thirsk Mead Hall (Riekling faction) , In my opinion, it has a flaw

We retrieve the boar, the red grass, defeat the Norths, defeat the chief , we are the new chiefs but, everything ends here. We will only be the chiefs of nothing . Returning to Thirsk, we will find it deserted. the only advantage is , the occasional help from the rieklings , during some battle

For a leader, that seems a little low to me.

 

My idea, to become real tribal leaders. . How to do ? The idea came from another mod which, contains the necessary to remedy the problem

It goes of his that , to make sense of it , the quest will have to be completed by siding with the Rieklings

 

You will need Notepad++ for script compilation, Xedit for ESP compilation.

 

 

Open Notepad++ and compile the 2 scripts , naming them as you like . Save to PSC extention

 

Spoiler

Script 1 rename where there are quotation marks without  quotation marks

 

Scriptname "" extends activemagiceffect     

Event OnEffectStart(Actor akTarget, Actor akCaster)
    akCaster.StopCombat()
    akTarget.StopCombat()
EndEvent
 

-----------------------------------------------------------------------------------------------

Script 2  rename where there are quotation marks without  quotation marks

 

Scriptname "" extends ObjectReference  

Actor property PlayerRef auto
Faction property myEnemyFaction Auto
Faction property PlayerFaction auto
Spell Property mySpell Auto
 
Event OnEquipped(actor ak)
    PlayerRef.AddToFaction(myEnemyFaction)
    PlayerFaction.SetReaction(myEnemyFaction, 2)
    mySpell.cast(playerREF)
EndEvent
 
Event OnUnEquipped(actor ak)
    PlayerRef.RemoveFromFaction(myEnemyFaction)
    PlayerFaction.SetReaction(myEnemyFaction, 1)
EndEvent

 

 

VtawWardrobe5.esp  Download this ESP and open into Xedit , carefully inspect the selected object in screen , add Magic Effect and Spell , in your ESP Of the armature you want to modify

 

Spoiler

 

Immagine

 

 

Immagine1

 

Compilation, should be done to the letter. The simple omission of even 1 Keyword, will prevent the script from being activated

 

Since scripts, have no restrictions, their activation, will be determined by the conditions set in the ESP . If , it is an item already in use, it will have to be removed and re-worn. A sound will confirm the activation of the scripts . 

 

Spoiler

enb2024-11-21-4-29-16

 

enb2024-11-21-4-36-53

 

enb2024-11-21-4-29-28

 

⚠️The effect will remain active as long as you wear the object . Once removed from the equipment, the effect will wear off 

 

The enemy, is notoriously marked in red but , as seen in the screen, enemies , there are none. 

 

Now that, we're real chieftains. 😃

 

⚠️ If you decide to be riekling leaders, and , you have ArousedCreature , activating the mod in these cases , is at your own risk . These little monsters are notoriously always on the hunt for pussy .You risk never coming out of the caves again 😁. If you go in with your virgin pussy , you risk coming out nymphomaniac 🤣

 

I assume that if you wanted to extend the effect to other creatures, you would simply add the conditions

Working on the script, it should have no restrictions whatsoever

Edited by Dorabella
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