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[LOD/DynDOLOD] LF slightly warmer Skyrim


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Posted (edited)

There's a tropical overhaul and several tropical island mods, but I am looking for something in-between. A warmer Skyrim, but not jungles and palm trees, something more temperate. Like Mediterranean France, northern Italy or Croatia over at Adriatic coast.

 

Does anything like that even exist?

Edited by belegost
Posted (edited)
22 minutes ago, looping said:

this one might be interest you

 

Summer Overhaul at Skyrim Nexus - Mods and Community

 

no SE version, but with Cathedral Assets Optimizer and Nif Optimizer
it works on SE

 

Damn, this looks nice. I never dabbled in Cathedral though. Have to start looking into it. Wonder if it could work with Alpine Forest of Whiterun Valley.

 

EDIT:

it appears there is already a port: https://www.nexusmods.com/skyrimspecialedition/mods/40945

Edited by belegost
Posted (edited)

I think this is the one I use (SE).

 

Summer Skyrim

 

There are few summer mods and a couple of spring mods IIRC. They focus more on reducing the amount of snow and ice covered areas and don't change the flora or fauna.

Edited by Grey Cloud
Posted
28 minutes ago, belegost said:

 

Merde, ça a l’air sympa. Je n’ai jamais touché à la cathédrale. Il faut commencer à s’y intéresser. Je me demande si cela pourrait fonctionner avec la forêt alpine de la vallée de Whiterun.

 

ÉDITER:

Il semble qu’il y ait déjà un port : https://www.nexusmods.com/skyrimspecialedition/mods/40945

the one you put is the port of that one

Summer Skyrim at Skyrim Nexus - Mods and Community 😉

Posted (edited)
35 minutes ago, Grey Cloud said:

summer (...) spring

It never occurred to me to do a search by these terms. Now that I know, I'll start planning my next load order. Thanks.

Edited by belegost
  • belegost changed the title to [SOLVED] LF slightly warmer Skyrim
Posted (edited)
15 minutes ago, looping said:

if you don't like it, i put mine that i converted to SE

Summer Overhaul - Main-88875-1-0.7z 187.83 MB · 0 downloads

 

I'll check it out once I'm done with current run. Anything I should be aware in terms of compatibility? I'm using a lot of mods that add stuff to towns and settlements, JK's series being the primary, but not the only one. The original mod page is very laconic on that matter and it being quite an old mod doesn't seem like it has any patches for anything new, even on LE.

Edited by belegost
Posted (edited)

if you have mod organizer you can test without risk if it does not work with other mods you remove it
i have a lot of mods that change the towns, villages etc etc and not encounter any problem 😉

Edited by looping
Posted (edited)

This seems like a great idea. It always bothered me how limited we were in practical (for cold weather) looking skimpy armor; something that's fun yet wouldn't have you freeze to death 5 steps outside of Windhelm's gates. However, and I realize this may come across as a lazy question, but do any of these mods actually do the conversion properly? As in, if I dip into Stillborn Cave am I going to freeze my tits off or has this been converted as well?

Edited by traison
Posted (edited)

mods that modify exteriors generally don't affect caves and/or dungeons
I've looked but haven't found any mods that make them hotter.
maybe the mod tropical ones, but I haven't tested them. 😉

Edited by looping
Posted
16 minutes ago, traison said:

As in, if I dip into Stillborn Cave am I going to freeze my tits off or has this been converted as well?

Somehow I doubt it. But you can turn off cold for whatever needs/survival mod you use. Last time I played Tropical Skyrim, I still used Frostfall/Wet&Cold combo and I just toggled "Summer" setting on. I am fully expecting to have to turn off cold in Sunhelm. But I can live with it.

Posted (edited)
1 hour ago, looping said:

if you have mod organizer you can test without risk if it does not work with other mods you remove it
i have a lot of mods that change the towns, villages etc etc and not encounter any problem 😉

I'm not going to install anything of that magnitude in the middle of the run as I would need to redo DynDOLD and generate a new dynamic map. You do not redo DynDOLOD in the middle of the run. Ever.

Edited by belegost
Posted (edited)

I understand 😉

I used Dyndolod a while ago and it broke everything

and I don't use it anymore

 

screens without dyndolod with the mod

 

screen there it's not perfect I use other mods for vegetation and trees
and not done LOOT so some texture conflicts
I quickly re-installed the mod to show you 😉

 

ScreenShot144.jpg

ScreenShot145.jpg

ScreenShot146.jpg

ScreenShot148.jpg

ScreenShot149.jpg

ScreenShot150.jpg

Edited by looping
Posted (edited)
5 hours ago, Melissa_69 said:

I've used it before and in OP I said clearly "no jungle", even mentioned specific real world regions as an example. Last time I was in those areas they did not look like Brasil.

Edited by belegost
Posted (edited)
10 hours ago, traison said:

This seems like a great idea. It always bothered me how limited we were in practical (for cold weather) looking skimpy armor; something that's fun yet wouldn't have you freeze to death 5 steps outside of Windhelm's gates. However, and I realize this may come across as a lazy question, but do any of these mods actually do the conversion properly? As in, if I dip into Stillborn Cave am I going to freeze my tits off or has this been converted as well?

I  haven't touched Skyrim for months so my memory might be a bit off. None of the mods do a total removal of ice and snow. I know I did a lot of fiddling in XEdit.

There's also the weather to consider - you wont be wanting snowing and blizzards.

Oh, and then there is DynDOLOD. I hate DynDOLOD.

 

My LE game was definitely a lot better in terms of being ice free.

Edited by Grey Cloud
Posted (edited)
9 hours ago, looping said:

I used Dyndolod a while ago and it broke everything

and I don't use it anymore

 

51 minutes ago, Grey Cloud said:

Oh, and then there is DynDOLOD. I hate DynDOLOD

 

It used to be a lot of hassle to set up, but not with recent versions. You don't need billboards, assets or any of that fancy shit anymore. Just install it, install all the landscape mods you want, buildings, town overhauls, new lands, trees, run the thing and install the outputs like regular mods. That's it.

 

Here's a short, simple tutorial by Gamerpoets. It just works (tm).

 

Edited by belegost
  • 2 weeks later...
Posted

The overhaul recommended by @Grey Cloud looks great, however generated LOD is still snowy. It of course disappears once you get close enough, but is there a way to force DynDOLOD to not generate snow?

 

ACMOS map with generated roads looks fine, no snow on it at all.

  • belegost changed the title to [LOD/DynDOLOD] LF slightly warmer Skyrim
  • 1 month later...
Posted (edited)

So I had a good run with this one, recommended by @Grey Cloud. It's kinda half-finished. The usually green regions look fine, and have warm and fuzzy feeling to them, but the issue is with any of the northern regions. Since all the snow textures have been replaced with dirt, the whole northern coast, including most of The Pale, Haafingar, Eastmarch, all of Winterhold, much of Hjaalmarch and a lot of areas up in the mountain ranges look like a barren desert. No snow, but also no greenery at all. Looks more like Moon surface, not Tamriel. I'm not satisfied with it, so away it goes.

 

I'm going to try out what @looping posted above next, see how it compares. Once I finish rebuilding my load order from scratch that is...

Edited by belegost

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