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Intensive Modding Help Needed From Smart People


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Posted (edited)

So, I've got a LOT of mods (68) and I need help figuring out what's going wrong / load orders. My game is crashing mid title load (i have crash logs for anyone tech savvy and dedicated enough). Its all just too much for my baseline level of knowledge, there's SO much to keep track of. just work me through anything you can manage step by step. ANY advice is welcome and appreciated. My Mods / load order:

 

P.S Please dont kink shame, I know

 

More info:

- Running SE (most recent version, no backporting or whatever its called) off Steam (SKSE)

- As Far as i know ive installed everything according to its instructions (if provided)

- I've been working on this for over 2 weeks and am overwhelmed

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2024-11-10-10-54-46.log

Edited by FlamingHellReaver
Edit to add Aforementioned crash log
Posted
4 minutes ago, traison said:

This has been posted several times on LL.

  1. Missing master plugin.
  2. Mod with a dll that is not compatible with 1170.

Okay so, I'm not the brightest so be patient with me. Which mod as its not clear to me looking at my MO

And I cant figure out what you mean by "Missing master plugin" with a few quick searches, I'm not finding the posts youre talking about (I'm likely missing something obvious, i apologize)

Posted
24 minutes ago, FlamingHellReaver said:

I've got a LOT of mods (68)

No you haven't.

 

24 minutes ago, FlamingHellReaver said:

Its all just too much for my baseline level of knowledge,

Then improve your knowledge by following guides, e.g. how to mod Skyrim, how use MO2.

 

The thing that leaps out there is that you have the DLCs loading last instead of first.

Next would be why are the mods numbered 76-84 Unmanaged and non-MO?

Then there is whatever is in your Overwrite folder.

Posted
3 minutes ago, Grey Cloud said:

No you haven't.

 

Then improve your knowledge by following guides, e.g. how to mod Skyrim, how use MO2.

 

The thing that leaps out there is that you have the DLCs loading last instead of first.

Next would be why are the mods numbered 76-84 Unmanaged and non-MO?

Then there is whatever is in your Overwrite folder.

 About the DLC's, Oops...

The other things are back from when i was using vortex, not the greatest, ill clear them all out real quick, slipped my mind that they might actually be loading.

I'll get back to this when I'm done tidying

Posted
23 minutes ago, FlamingHellReaver said:

Okay so, I'm not the brightest so be patient with me. Which mod as its not clear to me looking at my MO

And I cant figure out what you mean by "Missing master plugin" with a few quick searches, I'm not finding the posts youre talking about (I'm likely missing something obvious, i apologize)

 

Master plugin is a plugin that others depend on. If a plugin requires a master that is not present, the game will crash before the main menu, and the crash log will look like the one you posted. Its not the only reason however.

 

Top right corner of MO2, there's a button to show issues. Make sure missing master plugin is not listed there. xEdit can also show you these kinds of issues.

Posted
5 minutes ago, traison said:

 

Master plugin is a plugin that others depend on. If a plugin requires a master that is not present, the game will crash before the main menu, and the crash log will look like the one you posted. Its not the only reason however.

Thank you SO MUCH, this helps immensely

 

6 minutes ago, traison said:

Top right corner of MO2, there's a button to show issues. Make sure missing master plugin is not listed there. xEdit can also show you these kinds of issues.

I found the notification tab, I'll start cleaning up the issues it points out, youre a godsend!

Posted
On 11/10/2024 at 11:38 AM, traison said:

 

Master plugin is a plugin that others depend on. If a plugin requires a master that is not present, the game will crash before the main menu, and the crash log will look like the one you posted. Its not the only reason however.

 

Top right corner of MO2, there's a button to show issues. Make sure missing master plugin is not listed there. xEdit can also show you these kinds of issues.

 

On 11/10/2024 at 11:26 AM, Grey Cloud said:

The thing that leaps out there is that you have the DLCs loading last instead of first.

Next would be why are the mods numbered 76-84 Unmanaged and non-MO?

Then there is whatever is in your Overwrite folder.

Thank you both! I'm still troubleshooting but the both of your help has been invaluable. I updated my pre form 44 stuff to form 44 with CK, dealt with some master stuff, downloaded some papyrus optimizations and whatnot. Thanks so much for your help! I'm confident i can handle it from here!

Posted (edited)
1 hour ago, FlamingHellReaver said:

I updated my pre form 44 stuff to form 44 with CK,

Not necessary but harmless.

 

Here's a couple of screenshots of my LH pane. Try to group related mods so it is easier to see what is overwriting what.

 

 


MO24.thumb.jpg.1ce1da00818b83180e297e6597d16032.jpg

 

MO212.thumb.jpg.44720ce3438dd5cb4dbe8b85ea3d859d.jpg

 
 

 

Edited by Grey Cloud
Posted (edited)
2 hours ago, Grey Cloud said:

Here's a couple of screenshots of my LH pane. Try to group related mods so it is easier to see what is overwriting what.

I have since organized, I'm really picky about the way i do it :P, it works well for me.

 

On an unrelated note, I'm experiencing (what i assume) are immense Papyrus script slowdowns, slow updating of events from mods (Ex. Peril states not updating / not triggering) I'm at a loss if its the mod, or just really slow papyrus?? (I'm desperately trying to get papyrus profiler to work as we speak) (Its happening with other mods as well but peril is easiest to explain and test) 

 

I've added lots of papyrus performance tweaks / extenders / optimizations to assist with the (perceived) problem, to no avail I'm afraid

Edited by FlamingHellReaver
Forgot Info
Posted

Papyrus in SE/AE is 400 times slower than it was in LE. Papyrus Tweaks has a setting to increase the budget. However you should not use this to make room for badly made mods. All that will achieve is postponing the issue, making it worse and causing new issues.

  1. Use ReSaver to find noisy mods. Inspect active script instances.
  2. Check your Papyrus log to make sure you don't have stack dumps in it.
  3. If everything seems fine so far, get Papyrus Tweaks. Disable the tweaks/fixes you don't need.
Posted (edited)
19 hours ago, traison said:

Use ReSaver to find noisy mods. Inspect active script instances.

Alright, I've loaded my save and such, unfortunately, most of this is intimidatingly above my pay grade, I'm looking for resources on this type of operation and didn't find much at a glance. I'm checking my active script instances from the save, but its not telling me much given there are only 8 and all from the skyrim.esm file, all being critter spawns.

 

1. I have no clue what a good baseline is for total scripts

2. I dont know squat about scripting, only like baseline code reading skills for me

3. I'm not sure how to break down most of this (Ex. Point 1, general lack of good baseline, too many variables, not knowing how to trace what things where to find the root causes)

4. For some reason I'm not finding very good or complete info on operating this at a beginner level for skyrim

 

I would IMMENSELY appreciate even a basic value estimation on what are good / important values, what is generally safe to do for potential fixes, or even just how to collect better / more complete data to work with.

 

Until then i will continue my search for answers and progress!

 

(I GREATLY appreciate your help and dedication so far, its already been of immense use to me and I'm very thankful. not to mention your helpful dumming down and simplification to ease my understanding please do not feel pressured to continue if this is not of any interest to you any longer)

Screenshot 2024-11-14 125932.jpg

Edited by FlamingHellReaver
Posted
49 minutes ago, FlamingHellReaver said:

I have no clue what a good baseline is for total scripts


That depends on your system and whether or not you have Papyrus Tweaks and increased max ops. Generally you don't want hundereds of instances, especially from the same script, especially from a script that's doing something it shouldn't be doing hundereds of.

 

53 minutes ago, FlamingHellReaver said:

I dont know squat about scripting,

 

Not really needed here.

 

54 minutes ago, FlamingHellReaver said:

I'm not sure how to break down most of this (Ex. Point 1, general lack of good baseline, too many variables, not knowing how to trace what things where to find the root causes)

 

Well you wouldn't want scripts that were attached to objects around Markarth to still be running after you've made your way to Old Hroldan inn, unless there was a very good reason for it. Especially if there's 50+ instances of them.

 

In your case, critterspawn is a butterly spawner. There's a "fix" for that on the Nexus that uses OnUpdate instead of a sleeping thread - keeps it from reserving threads doing nothing. Is there a performance increase in this? If the thread pool in Skyrim is smart then no. Does it look better in ReSaver? Definitely.

 

56 minutes ago, FlamingHellReaver said:

For some reason I'm not finding very good or complete info on operating this at a beginner level for skyrim

 

The enshittifaction of the internet.

 

20 hours ago, FlamingHellReaver said:

Peril states not updating

 

The only scripts you have currently running are all vanilla butterfly spawners. So in a sense, everything is working as it was designed and your percieved performance issues are an illusion or misunderstanding. That's another way of saying there's probably an MCM menu where you can increase the rate at which Peril states are updated.

Posted

OKAY! I've been busy throwing myself at this for a few hours a day lately. I've been fixing, adding, testing, and optimizing for a grand total of what is likely 20-25 hours total, IT FEELS LIKE IM GETTING SOMEWHERE. Using resources ive scoured around for I've fixed a plethora of issues, realized I'm an idiot at LEAST twice

 

- I organized my plugin list load order with loot and arranged them in (i think) a good way (Idiocy 1)

- Learned to use CAO to tidy up my mods and Skyrim folder assets (thank fuck it was nice and simple its WONDERFUL)

- Ran a bunch of stuff through SSEEDIT (as you suggested this app earlier Traison, not why you suggested it i know but i found out it could so i did :P)

- Actually enabled and checked the mods in resaver because I forgot to like a dope that first screenshot I sent you (Idiocy 2)

- Learned some more stuff here and there as I went

 

Things to consider:

- I still could optimize my load order further (both plugin and mod order) problems may be arising from there

- I'm still having animation issues, I will continue testing, advice welcome (Ill add photos of new mod and plugin order tomorrow I'm tired)

 

Ps. I appreciate this comment V

 

On 11/14/2024 at 2:12 PM, traison said:

The enshittifaction of the internet.

Posted
8 hours ago, FlamingHellReaver said:

fixing, adding, testing, and optimizing for a grand total of what is likely 20-25 hours total

 

I've been doing that for ~10 years now. You're doing something wrong if you're actually playing Skyrim; 95% of the time should be spent modding, and the remaining 5% spent figuring out what to break mod next.

 

8 hours ago, FlamingHellReaver said:

I'm an idiot at LEAST twice ... Learned some more stuff here and there as I went

 

A fool does not learn from his mistakes, whereas a wise man does. A genius learns from other peoples' mistakes.

  • 2 weeks later...
Posted
On 11/18/2024 at 7:09 AM, traison said:

 

I've been doing that for ~10 years now. You're doing something wrong if you're actually playing Skyrim; 95% of the time should be spent modding, and the remaining 5% spent figuring out what to break mod next.

 

 

A fool does not learn from his mistakes, whereas a wise man does. A genius learns from other peoples' mistakes.

 

IVE FINALLY DONE IT !!

 

Thanks to your help and relentless work I FNIALLY got everything working!

 

I could go on for a while about all the things I had to fix but this would be 5 paragraphs. Thank you for your help Traison! And if Grey Cloud comes back, thank you too

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