LibertyPrime Posted March 18, 2017 Posted March 18, 2017 I'm having an issue. Seemingly outta nowhere, as I was in combat with a bunch of vampires and then a few wolves right next, I kept getting spammed in the top left corner "Go away... I have enough slaves". I'm not trying to surrender or anything; in fact, I didn't even press anything out of the ordinary.
2Dimm Posted March 18, 2017 Posted March 18, 2017 while i'm slaved if i kill my master i'm supposed to get my gear back? there was nothing mine in his inventory and in any chest nearby
GeorgiaCav Posted March 18, 2017 Posted March 18, 2017 while i'm slaved if i kill my master i'm supposed to get my gear back? there was nothing mine in his inventory and in any chest nearby May be in Sanguine's chest in the dreamworld.
2Dimm Posted March 18, 2017 Posted March 18, 2017 while i'm slaved if i kill my master i'm supposed to get my gear back? there was nothing mine in his inventory and in any chest nearby May be in Sanguine's chest in the dreamworld. god how do i get there lol
DeepBlueFrog Posted March 18, 2017 Author Posted March 18, 2017 I'm having an issue. Seemingly outta nowhere, as I was in combat with a bunch of vampires and then a few wolves right next, I kept getting spammed in the top left corner "Go away... I have enough slaves". I'm not trying to surrender or anything; in fact, I didn't even press anything out of the ordinary. Did you install the last version? It's a harmless warning that should already fixed or will be part of the next release.
DeepBlueFrog Posted March 18, 2017 Author Posted March 18, 2017 thank you for the suggestion, I am in the process of deleting estrus and I'm about to grab estrus chaurus, I have also deleted a large number of mods from my game(surprisingly my already existing saves are taking it very well, no corruption, or crashes.) As an experiment, can you take a screenshot of the SD+ menu and post it here? Just the first tab would be enough. so what is it you wanted to see? I wanted to compare with mine and see if the default options were alright, which they are. I really think you are missing some options in your Skyim.ini file... your error log doesn't show all the messages it should and is, at this time, useless to help us help you.
Guest Posted March 18, 2017 Posted March 18, 2017 yep all the mods with mcm menus load up perfectly and yea I do use LOOT that's what I used to copy and paste the load order here. Not to belabor the point, but when you say you use LOOT, do you apply the sorted order it generates? yes
Guest Posted March 18, 2017 Posted March 18, 2017 thank you for the suggestion, I am in the process of deleting estrus and I'm about to grab estrus chaurus, I have also deleted a large number of mods from my game(surprisingly my already existing saves are taking it very well, no corruption, or crashes.) As an experiment, can you take a screenshot of the SD+ menu and post it here? Just the first tab would be enough. so what is it you wanted to see? I wanted to compare with mine and see if the default options were alright, which they are. I really think you are missing some options in your Skyim.ini file... your error log doesn't show all the messages it should and is, at this time, useless to help us help you. here is a copy paste of my Skyrim.ini file do you see anything wrong? fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=1
DeepBlueFrog Posted March 18, 2017 Author Posted March 18, 2017 Strange... I have 'bLoadDebugInformation=0' Can you try that just in case? (although I doubt that will have an impact).
Guest Posted March 19, 2017 Posted March 19, 2017 nevermind I thought it was fixed cuz I used the alternate start addon CCAS and started the game as a falmer slave and I didn't experience a freeze but I just recently submited to some giants and the game froze, but I did notice something that has been a constant pattern with all the freezes, the game always freezes when the game says "your owner strips you naked". I don't know if that helps at all but I thought it was worth mentioning.
Content Consumer Posted March 19, 2017 Posted March 19, 2017 nevermind I thought it was fixed cuz I used the alternate start addon CCAS and started the game as a falmer slave and I didn't experience a freeze but I just recently submited to some giants and the game froze, but I did notice something that has been a constant pattern with all the freezes, the game always freezes when the game says "your owner strips you naked". I don't know if that helps at all but I thought it was worth mentioning. I don't suppose you get a freeze when stripping yourself, do you? Could be a skeleton issue?
donttouchmethere Posted March 19, 2017 Posted March 19, 2017 nevermind I thought it was fixed cuz I used the alternate start addon CCAS and started the game as a falmer slave and I didn't experience a freeze but I just recently submited to some giants and the game froze, but I did notice something that has been a constant pattern with all the freezes, the game always freezes when the game says "your owner strips you naked". I don't know if that helps at all but I thought it was worth mentioning. your load order reminds me on my first skyrim modding attempts =D just wanted to have it all, no clue what it does, but it had to be in my load order, after all you can have 250 mods right? RIGHT? ;D and after a long phase of trail and error i found out its best to build your game around a few core mods and have all related dependencies (patches, mods). if you get that setup running you can start to add more mods. your basic setup should at least survive a few hostile encounters, city visits, quests and lvl ups. that way its easier to find out what is missing or produces conflicts later on. you dont have to have it all in one playthrouh. or maybe you want to tell a story in your skyrim and choose the mods that way. atm it looks like you want to be a jedi-megadragonborn-druid-magician-milkmaid-damselindistress. maybe for starters its enough to be a jedi-damsel? =D that way you can remove already a lot of mods. remember if you have a lot of mods that modify skyrim your savegame will get bigger and bigger and more and more errors accumulate. that way you can only play for a few lvls before your savegame will be corrupted behind repair. just for a test, check your savegames with save cleaner tool and check for broken or unfinished scripts, if you get a lot of those regulary you might have a conflict or broken mod somewhere or a lot of script lag. in any case, it will be hard to help you with your current load order, because of the heavy mix of mods that might already cause conflicts ingame even without SD+, but will be deadly for SD+ best to streamline your setup a lot so ppl can help you better (because than they know that mods and possible conflicts, right now its realy hard to tell, too many possible conflicts) for starters: - keep the amount of esm files low - keep the mods that search the area regular low, mainly LL mods that trigger approaches (for example sexlab aroused creatures + sexlab more creatures is already pretty heavy on papyrus, rape mods with approaches will add to that script load, switch off cloak from xpmse) - find out if your quest mods wont conflict with amourus adventures - check your body mods, what are you using UNP/CBBE?, do your armors fit the bodymods you use? - are your armor mods 2k or 4k, remember the higher the resolution the longer the loading times to unequip/equip them -> produces script lag, for example in sexlab scenes - you realy have to kill all those children? : ( - dont use too much HDT equipment stuff -> produces script lag - configure your sexlab right, to many things switched on will produces scriptlag during SL scenes - think about how often you use mods in your loadorder, if you find out you use them only once in days of gaming, or never, you might not need them (for example how often you lock/unlock your doors? how often you use magic?) just my one cent to your load order problem
Dramegno Posted March 19, 2017 Posted March 19, 2017 I installed the version of the mod that was uploaded on the 13th and now I have massive log spam from this mod and before you ask yes I started a new game when this happened. it seems to be related to the scripts and most of the scripts in the stack are from this mod so what did I do wrong when I switched over to the newest version? Here is one of the entries the line numbers seem to change a lot but ya. [03/17/2017 - 05:29:01AM] Warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [zadQuest (1000F624)].zadboundcombatscript.SetAA() - "zadBoundCombatScript.psc" Line 216 [zadQuest (1000F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 150 [_SD_controller (3D000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520 [_SD_controller (3D000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502 [alias _SDRA_player on quest _SD_controller (3D000D64)]._sdras_player._maintenance() - "_SDRAS_player.psc" Line 229 [alias _SDRA_player on quest _SD_controller (3D000D64)]._sdras_player.OnPlayerLoadGame() - "_SDRAS_player.psc" Line ? Papyrus.0.log
DeepBlueFrog Posted March 19, 2017 Author Posted March 19, 2017 This is one of there weird issues I cannot reproduce here and therefore, test or fix. The only thing I can say is make sure you have the latest version of FNIS installed and that you run FNISforusers after updating SD Also make sure you have the latest version of Devious Devices installed as the error is in SD calls to DD functions.
Lyman the Lunatic Posted March 19, 2017 Posted March 19, 2017 Hmm...I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out.
DeepBlueFrog Posted March 19, 2017 Author Posted March 19, 2017 Hmm... I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out. I found it is best to start a new game like this: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game. - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. That should clear out most MCM related issues. And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing.
RandomOne Posted March 19, 2017 Posted March 19, 2017 And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing. I should change my name to Pavlov's dog, i just started salivating.
Lyman the Lunatic Posted March 19, 2017 Posted March 19, 2017 Hmm... I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out. I found it is best to start a new game like this: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game. - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. That should clear out most MCM related issues. And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing. Hmm... I think something is definitely wrong beyond my knowledge here. So I was at stage 2 with Device Devices stuff enabled, but MCM wouldn't load them, I waited for like 20 minutes real time & my MCM wouldn't update. Yes, Devious Devices are one of those mods I choose to upgrade. Was there something I missed? I'm pretty sure I didn't.
DeepBlueFrog Posted March 19, 2017 Author Posted March 19, 2017 Hmm... I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out. I found it is best to start a new game like this: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game. - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. That should clear out most MCM related issues. And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing. Hmm... I think something is definitely wrong beyond my knowledge here. So I was at stage 2 with Device Devices stuff enabled, but MCM wouldn't load them, I waited for like 20 minutes real time & my MCM wouldn't update. Yes, Devious Devices are one of those mods I choose to upgrade. Was there something I missed? I'm pretty sure I didn't. Did you update all 3 components of Devious Devices? - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion
Lyman the Lunatic Posted March 19, 2017 Posted March 19, 2017 Hmm... I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out. I found it is best to start a new game like this: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game. - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. That should clear out most MCM related issues. And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing. Hmm... I think something is definitely wrong beyond my knowledge here. So I was at stage 2 with Device Devices stuff enabled, but MCM wouldn't load them, I waited for like 20 minutes real time & my MCM wouldn't update. Yes, Devious Devices are one of those mods I choose to upgrade. Was there something I missed? I'm pretty sure I didn't. Did you update all 3 components of Devious Devices? - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion Yes, It's the big 3 I chose to upgrade, they didn't show up on my MCM page. Hmm... I just got my hands on Skyrim on my actual PC. Wow, lots of things to update after a year. So I just updated SD from the one 1 yr ago. It seems like MCM doesn't want to load loverslab latest mods for some reason. In my game, SD MCM was loaded like almost all the way, only the first page is customizable, the rest is just greyed out. I found it is best to start a new game like this: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game. - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. That should clear out most MCM related issues. And by the way, a new version of SD+ with important fixes should be coming out tonight if I can clear up one last issue I found while testing. Hmm... I think something is definitely wrong beyond my knowledge here. So I was at stage 2 with Device Devices stuff enabled, but MCM wouldn't load them, I waited for like 20 minutes real time & my MCM wouldn't update. Yes, Devious Devices are one of those mods I choose to upgrade. Was there something I missed? I'm pretty sure I didn't. Did you update all 3 components of Devious Devices? - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion Yes, It's the big 3 I chose to upgrade, they didn't show up on my MCM page.
DeepBlueFrog Posted March 19, 2017 Author Posted March 19, 2017 Try asking on the Devious Devices thread.. maybe they will have ideas about the MCM not showing up. I haven't experienced that issue yet.
Valgo Posted March 20, 2017 Posted March 20, 2017 Quick question: Where exactly do I get the crawling animations? I read somewhere that FNIS Sexy Move has to be installed which I have (latest version and all) but my character is still walking normally when I enable crawl. Of course I ran fnis x) Also: My character tends to kneel instead of standing even when the option for that is disabled. Doesn't bother me that much though. I don't know what to say regarding troubleshooting issues with animations/idles. It is working on my end, so I can't reproduce that issue. I tried using the up/down arrows and I can cycle through standing/kneeling/crawling even before getting enslaved for the first time. Outside of the arrows, your owner will make you crawl at times. If it is a beast, that will be the only option available. Shame but that is something I'l be able to live with. Thanks for the honest and fast answer in any case Can your share an error log after trying to crawl just in case? Was about to do that but decided to do one option I hadn't tried yet namely assigning the crawl loop to new non-standard keyes and IT WORKED! I dont know why and I don't even care, that's great.
DeepBlueFrog Posted March 20, 2017 Author Posted March 20, 2017 Quick question: Where exactly do I get the crawling animations? I read somewhere that FNIS Sexy Move has to be installed which I have (latest version and all) but my character is still walking normally when I enable crawl. Of course I ran fnis x) Also: My character tends to kneel instead of standing even when the option for that is disabled. Doesn't bother me that much though. Can your share an error log after trying to crawl just in case? Was about to do that but decided to do one option I hadn't tried yet namely assigning the crawl loop to new non-standard keyes and IT WORKED! I dont know why and I don't even care, that's great. Good catch! I keep forgetting that other keys can be assigned already by other mods.
DeepBlueFrog Posted March 20, 2017 Author Posted March 20, 2017 Version 3.5.8 is out with these fixes: - Added: Remove Frostfall addon - Move SD compatibility into SexLab Warmbodies patch - Added: Frostfall - Improve compatibility with spriggan armor - Added: Implement basic structure for a daily task for slave - Added: Only assign new daily task if master is nearby - Added: item filters to OnItemAdded event in master script - Added: chance master will equip items given by player - Added: Link gain/loss of allowance points from tasks to master's personality profile - Added: Add/remove punishments based on more slave actions - Added: Heretic Resources items as slavery gear for Argonians and Khajiit masters - Added: option to disable limits of time if slider is set to maximum. - Added: option for female on top when male player is enslaved by mistress - Added: MCM slider for chance to be sent to Dreamworld on Sleep - Added: MCM option to make dreamworld optional / skipped at random - Added: Set 'Start after a Night to Remember' to OFF by default - Fixed: Transfer procedure between master often fails (stops after release from one master) - Fixed: Slave buyout value keeps being reset - Fixed: Creature masters should not keep track of gold when receiving items - Fixed: When giving valuables, buyout objective is marked as completed and not just updated - Fixed: Spriggan armor doesn't scale with body weights (untested) - Fixed: Errors in log when payment made for empty master crime factions A few notes for this version: - If you are using the SD Frostfall Addon - disable it now. Turns out it was way too abusive in terms of script load. I moved SD+ support for Frostfall into a custom version of SexLab Warm Bodies (grab it in my Obscure Patches link in my signature). - The slave transfer between masters has been streamlined. Basically, it keeps the current slave quest going instead of stopping and starting a new slave quest. There could be some issues left with followers and slave transfer events but so far, it seems it is working. - The topics to ask for food/drinks/potions have been changed with a better access to your master's inventory. That means, you have to give him/her items you want to reuse later when you ask for food or potions.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now